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Active: 1242 users

Easy 1v4 outmatched achievement on 1.2.2

Forum Index > StarCraft 2 HotS
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GreatFall
Profile Blog Joined January 2010
United States1061 Posts
Last Edited: 2011-04-22 19:46:51
September 28 2010 04:58 GMT
#1
For tips on 1v4 very hard, see my other thread named "Get EVERY SINGLE outmatched achievement w/o skill.". But this post here will show you how to best do 1v1, 1v2, and 1v3 (any difficulty) ai.

I discovered the easiest way in the world to win 1v3 insane / very hard comps (post 1.1 patch) to get achievements. UPDATE: Still works as of April 22, 2011. I think it took only 14 minutes and little skill. I made this video to help you get your outmatched achievements if you have been struggling with them.

Detailed instructions:

JUST GET TO 15,000 MINERALS BEFORE COMPS AND YOU WIN.
Pick map: Burning Tide, custom settings
Pick Protoss vs. 3 Zergs (Zergs seem to waste a lot of mins)
Start building probes
Build a pylon
Never forget to chronoboost. The whole reason I picked Protoss is for chronoboost so don't forget to constantly chorono.
Expand twice
Dont get supply blocked, you will only need 6 pylons TOTAL
Build 21 probes at each base
The computer will never attack you.


Last but not least, run a probe around the map to pick up +100 mineral boosts. UPDATE: these mineral boosts should respawn after each raise and lowering of the lava tide! Keep picking them up after each tide, this could make the difference between winning and losing!




VIDEO IS VS. 3 INSANE ai ZERG.

THis works for 1v1, 1v2, and 1v3 medium, hard, very hard, and insane. Enjoy all the free easy acheivement points. That's all the outmatched achievements with 0 skill required!
For tips on 1v4 very hard, see my other thread named "Get EVERY SINGLE outmatched achievement w/o skill."
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Metalfire
Profile Joined June 2010
United States8 Posts
September 28 2010 05:06 GMT
#2
Oh cool, neat find, i wonder if they intended it to count for these achievements on this map.
Boredom is a necessity for insanity.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 28 2010 05:07 GMT
#3
On September 28 2010 14:06 Metalfire wrote:
Oh cool, neat find, i wonder if they intended it to count for these achievements on this map.


Probably not, so get the achievements as soon as you can this way!
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
skronch
Profile Blog Joined December 2008
United States2717 Posts
September 28 2010 05:46 GMT
#4
just tried it out, works like a charm. awesome
tom3384
Profile Joined September 2010
United States7 Posts
September 28 2010 05:53 GMT
#5
Haha cool strat, thank you for sharing :D
mangina
Profile Joined March 2008
United States230 Posts
Last Edited: 2010-09-28 06:28:18
September 28 2010 06:28 GMT
#6
Wait, im trying to do it right now but...
I'm in lobby and I cant set the AI's to insane, theyre shaded out and set as Very Easy
can someone help me? :T
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 28 2010 06:31 GMT
#7
Cannon rush on Megaton works for an easy 1v4 insane AI achievement (and 1v2, 1v3). This is pretty creative, though.
. . . nevermore
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 28 2010 06:32 GMT
#8
On September 28 2010 15:28 mangina wrote:
Wait, im trying to do it right now but...
I'm in lobby and I cant set the AI's to insane, theyre shaded out and set as Very Easy
can someone help me? :T


Change game type to custom, then you will be able to change to insane computers.You will then add 3 insane comps. You may also have to drag yourself to the slots below and let the 3 comps take up 'team1'
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
Last Edited: 2010-09-28 06:43:25
September 28 2010 06:42 GMT
#9
On September 28 2010 15:28 mangina wrote:
Wait, im trying to do it right now but...
I'm in lobby and I cant set the AI's to insane, theyre shaded out and set as Very Easy
can someone help me? :T


Same. Looks like Blizzard caught wind and fixed it.

EDIT: Just saw the post above mine. Works.
mangina
Profile Joined March 2008
United States230 Posts
September 28 2010 07:31 GMT
#10
thanks :D
i did manage to figure it out, you have to put it on custom
Phenrei
Profile Joined July 2010
United States162 Posts
Last Edited: 2010-09-28 07:57:31
September 28 2010 07:42 GMT
#11
Edit: Ha-dur, didn't refresh so I missed the custom game setting fix. Nvm.

Double edit: I can confirm this also works for the insane 3v3 mix achievements. Just do protoss (you)/zerg/terran vs protoss/zerg/terran and double expand to two gold sides instead. You do have to pull up for lava surges but there were only two before I won, and leaving 21 probes at the main helped. Funnily enough the final counts were the two protoss top, two zerg middle, two terran bottom by a bit. They all made units and upgrades and stuff but didn't do anything with them
Szgk
Profile Joined May 2010
Poland112 Posts
Last Edited: 2010-09-28 08:40:18
September 28 2010 07:45 GMT
#12
Where do I find this map? It's not on the list when I try to create a custom game.
[image loading]


Edit: Ok, it's working now. Don't know why didn't it show up before.
professorjoak
Profile Joined July 2008
318 Posts
September 28 2010 08:11 GMT
#13
Hilarious! Clever thinking.
"The different branches of Arithmetic -- Ambition, Distraction, Uglification, and Derision." --Lewis Carroll
NETRAT
Profile Joined July 2010
Belarus180 Posts
September 28 2010 09:42 GMT
#14
i bet terran mules are much faster than chronoboosted probes, neat, wanna try this
Cantankerous
Profile Joined May 2010
114 Posts
September 28 2010 10:06 GMT
#15
I just did the 1v4 Insane as zerg and won - however, I think there's a bug in the system as it incorrectly considered both me and the 4th AI (spawning on my side) to be part of the north team. Ultimately, I would have won in any case but I'm fairly certain the game ended when both me and the AI combined had 15k minerals.

I got all the achievements
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 28 2010 12:28 GMT
#16
Yeah, that seems like a bug, but good find.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 28 2010 15:59 GMT
#17
On September 28 2010 19:06 Cantankerous wrote:
I just did the 1v4 Insane as zerg and won - however, I think there's a bug in the system as it incorrectly considered both me and the 4th AI (spawning on my side) to be part of the north team. Ultimately, I would have won in any case but I'm fairly certain the game ended when both me and the AI combined had 15k minerals.

I got all the achievements


Cantankerous, that is sick I just realized that to I will give you cred in my next video. Holy shit we're on to something.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 28 2010 18:18 GMT
#18
I guess this is a good way to get all the 1v1 comp achievements too.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
metaphoR
Profile Joined May 2010
United States199 Posts
September 28 2010 19:13 GMT
#19
do you do single player or do you do custom game?
QuoC
Profile Blog Joined August 2008
United States724 Posts
September 28 2010 20:46 GMT
#20
so I think they removed this bug. God damnit. It won't let me change the computer difficulty from very easy.. or I'm doing something wrong
Dario "TLO" Wünsch -- Favorite SC2 Player
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 28 2010 20:50 GMT
#21
On September 29 2010 05:46 QuoC wrote:
so I think they removed this bug. God damnit. It won't let me change the computer difficulty from very easy.. or I'm doing something wrong


Do exactly this.

Make sure you go first to multiplayer
Create game
pick burning tides
change game setting to 'custom'
move yourself down to say 'team 2'
add 4 computers all to 'team 1' make sure they are all on same exact team
adjust their skill difficulty (insane) make sure they are all on same exact difficulty
start game.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
QuoC
Profile Blog Joined August 2008
United States724 Posts
September 28 2010 21:46 GMT
#22
they always seem to be like 300 ahead of me, i wouldn't say this requires NO skill because I don't play toss and it's pretty tight timing for expanding, finding the minerals, and making sure each expo has 21 probes..

do you guys change the handicap on the computers? does it count? X_x i tried 1v3 insane with 100% handicap for all of em..
Dario "TLO" Wünsch -- Favorite SC2 Player
QuoC
Profile Blog Joined August 2008
United States724 Posts
September 28 2010 21:46 GMT
#23
On September 29 2010 06:46 QuoC wrote:
they always seem to be like 300 ahead of me, i wouldn't say this requires NO skill because I don't play toss and it's pretty tight timing for expanding, finding the minerals, and making sure each expo has 21 probes..

do you guys change the handicap on the computers? does it count? X_x (edit) ive BEEN trying multiple times 1v3 insane with 100% handicap for all of em..

Dario "TLO" Wünsch -- Favorite SC2 Player
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 28 2010 21:49 GMT
#24
On September 29 2010 06:46 QuoC wrote:
they always seem to be like 300 ahead of me, i wouldn't say this requires NO skill because I don't play toss and it's pretty tight timing for expanding, finding the minerals, and making sure each expo has 21 probes..

do you guys change the handicap on the computers? does it count? X_x i tried 1v3 insane with 100% handicap for all of em..


Hmm, try making them very hard instead since there is no actual achievement for 1v3 insane (only for 1v2 insane. Also, try to be as lean and mean as you can 21 probes each base, chrono boost, send one probe out to get the mineral bonuses. Hope you do it!
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Phenrei
Profile Joined July 2010
United States162 Posts
September 28 2010 22:48 GMT
#25
On September 29 2010 06:49 GreatFall wrote:+ Show Spoiler +

On September 29 2010 06:46 QuoC wrote:
they always seem to be like 300 ahead of me, i wouldn't say this requires NO skill because I don't play toss and it's pretty tight timing for expanding, finding the minerals, and making sure each expo has 21 probes..

do you guys change the handicap on the computers? does it count? X_x i tried 1v3 insane with 100% handicap for all of em..


Hmm, try making them very hard instead since there is no actual achievement for 1v3 insane (only for 1v2 insane. Also, try to be as lean and mean as you can 21 probes each base, chrono boost, send one probe out to get the mineral bonuses. Hope you do it!


When using this for the 3v3 insane spread achs (z/t/p v z/t/p, one game, two achs), I didn't notice the insane AIs getting their usual bonus (7 per trip instead of 5) on the counter, but the only real advantage you get trying 1v2 is that both AIs will train units and then just sit there and do nothing with them, allowing you to focus on pure probes and expand once or twice to win. Oddly enough the best option would be PvTT, as both the terrans were last by a mile on income, even with mules around.
xinxy
Profile Joined April 2010
Canada116 Posts
September 28 2010 22:54 GMT
#26
is there a 1v4 Insane AI achievement even? I've never seen it.
Evil will always triumph because good is dumb.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 28 2010 22:56 GMT
#27
On September 29 2010 07:54 xinxy wrote:
is there a 1v4 Insane AI achievement even? I've never seen it.


Nope, no achievement the video is 1v4 insane to show how easy the strategy is.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 28 2010 22:57 GMT
#28
On September 29 2010 07:48 Phenrei wrote:
Show nested quote +
On September 29 2010 06:49 GreatFall wrote:+ Show Spoiler +

On September 29 2010 06:46 QuoC wrote:
they always seem to be like 300 ahead of me, i wouldn't say this requires NO skill because I don't play toss and it's pretty tight timing for expanding, finding the minerals, and making sure each expo has 21 probes..

do you guys change the handicap on the computers? does it count? X_x i tried 1v3 insane with 100% handicap for all of em..


Hmm, try making them very hard instead since there is no actual achievement for 1v3 insane (only for 1v2 insane. Also, try to be as lean and mean as you can 21 probes each base, chrono boost, send one probe out to get the mineral bonuses. Hope you do it!


When using this for the 3v3 insane spread achs (z/t/p v z/t/p, one game, two achs), I didn't notice the insane AIs getting their usual bonus (7 per trip instead of 5) on the counter, but the only real advantage you get trying 1v2 is that both AIs will train units and then just sit there and do nothing with them, allowing you to focus on pure probes and expand once or twice to win. Oddly enough the best option would be PvTT, as both the terrans were last by a mile on income, even with mules around.


Ah, you are using this for your 3v3 achievements? Good plan.. I'll investigate.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 28 2010 22:59 GMT
#29
On September 29 2010 03:18 MangoTango wrote:
I guess this is a good way to get all the 1v1 comp achievements too.


I just realized the achievements are for 250 wins, which would take 60 hours to do. I'm not doing this shit for 60 hours just to get cheesemints. Goddamn Blizzard, who is going to win 250 games against AI?
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Lucky Strike
Profile Joined July 2010
Canada34 Posts
September 28 2010 23:23 GMT
#30
I can confirm 1v4 works as well. For the 4th AI who shares either the north or south with you (depending on where you are), the game counts its minerals as your team's so it's actually easier to beat than 1v3.
IdrA has left the game.
awu25
Profile Joined April 2010
United States2003 Posts
September 29 2010 04:10 GMT
#31
On September 29 2010 07:59 MangoTango wrote:
Show nested quote +
On September 29 2010 03:18 MangoTango wrote:
I guess this is a good way to get all the 1v1 comp achievements too.


I just realized the achievements are for 250 wins, which would take 60 hours to do. I'm not doing this shit for 60 hours just to get cheesemints. Goddamn Blizzard, who is going to win 250 games against AI?

let's make all achievements easy and quick to get
would that be fair?
ShauNotDeaD
Profile Joined May 2010
United States9 Posts
September 29 2010 05:34 GMT
#32
Not sure I should admit it publicly but I can attest that it works even after patch 1.1.1, and I found it's easier as terran. Didn't try toss but watched the video.

10 supply, 12 rax, 15 orbital, and then you can build CC's in base around 16 and 20 or so (not sure on those numbers).

When CC's finish, load em up with 5 SCVs and fly them to nearby expos (don't have to worry about lava and maynerding), and make them orbitals asap as well.

I only used one mule in my main, and saved the rest for expos so my main wouldn't mine out.

I beat 2 Insane AI by about 7-8k minerals, and I beat 3 Insane AI by 2k minerals.

Fighting!
Gudeldar
Profile Joined August 2010
United States1200 Posts
September 29 2010 05:39 GMT
#33
On September 29 2010 08:23 Lucky Strike wrote:
I can confirm 1v4 works as well. For the 4th AI who shares either the north or south with you (depending on where you are), the game counts its minerals as your team's so it's actually easier to beat than 1v3.



I tried this and I didn't get the achievement for it. Did I do something wrong?
DoomsVille
Profile Joined August 2010
Canada4885 Posts
September 29 2010 07:43 GMT
#34
Worked like a charm.

Now if only there was some super easy way to do 4v4 achievements.
Alaric
Profile Joined November 2009
France45622 Posts
September 29 2010 09:30 GMT
#35
On September 29 2010 13:10 awu25 wrote:
Show nested quote +
On September 29 2010 07:59 MangoTango wrote:
On September 29 2010 03:18 MangoTango wrote:
I guess this is a good way to get all the 1v1 comp achievements too.


I just realized the achievements are for 250 wins, which would take 60 hours to do. I'm not doing this shit for 60 hours just to get cheesemints. Goddamn Blizzard, who is going to win 250 games against AI?

let's make all achievements easy and quick to get
would that be fair?


Or, uh, let's make them fun to get. Fighting an AI this number of times is quite tedious.
Cant take LMS hipsters serious.
awu25
Profile Joined April 2010
United States2003 Posts
September 29 2010 19:01 GMT
#36
On September 29 2010 18:30 Alaric wrote:
Show nested quote +
On September 29 2010 13:10 awu25 wrote:
On September 29 2010 07:59 MangoTango wrote:
On September 29 2010 03:18 MangoTango wrote:
I guess this is a good way to get all the 1v1 comp achievements too.


I just realized the achievements are for 250 wins, which would take 60 hours to do. I'm not doing this shit for 60 hours just to get cheesemints. Goddamn Blizzard, who is going to win 250 games against AI?

let's make all achievements easy and quick to get
would that be fair?


Or, uh, let's make them fun to get. Fighting an AI this number of times is quite tedious.

you clearly have never seen any of the WoW achievements (mainly grinding rep ones)
achievements are optional, if you don't like doing them, you don't have to
Jarhead
Profile Joined September 2009
United States53 Posts
September 29 2010 19:16 GMT
#37
Uh oh, achievements are down. Could Blizzard have caught wind of this?
leetchaos
Profile Blog Joined November 2008
United States395 Posts
September 29 2010 19:33 GMT
#38
Even easier way to win 1vs7 insane.

> Make a map with an island and play Terran
> Float to island and mass turrets
> Make BC's and clean up the AI's
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 29 2010 19:42 GMT
#39
On September 29 2010 13:10 awu25 wrote:
Show nested quote +
On September 29 2010 07:59 MangoTango wrote:
On September 29 2010 03:18 MangoTango wrote:
I guess this is a good way to get all the 1v1 comp achievements too.


I just realized the achievements are for 250 wins, which would take 60 hours to do. I'm not doing this shit for 60 hours just to get cheesemints. Goddamn Blizzard, who is going to win 250 games against AI?

let's make all achievements easy and quick to get
would that be fair?


More like, make it so you don't have to win 800 FFAs to get all the achievements. Who in the fuck is going to play 3200 FFAs, assuming you win 1/4?
"One fish, two fish, red fish, BLUE TANK!" - Artosis
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
September 29 2010 20:14 GMT
#40
Wow...lol It worked perfectly. Saves me a lot of time.
w.tRiViaL
Profile Joined July 2010
United States4 Posts
Last Edited: 2010-10-01 01:16:36
October 01 2010 01:14 GMT
#41
lol i did it with terran+mules
way better...
but still you need to expand twice, since expanding once with constant mules makes you lose by like 100 minerals
"Probes are VERY strong"
Influx
Profile Joined November 2010
United States18 Posts
Last Edited: 2010-11-07 07:46:53
November 07 2010 00:51 GMT
#42
Confirmed that this still works as of Nov. 6th 2010. Patch 1.1.2

It took me a while to get the timing down right but once I did it's money.
"The person who writes for fools is always sure of a large audience." --Arthur Schopenhauer
moozles
Profile Joined November 2010
2 Posts
November 07 2010 03:56 GMT
#43
I just did it, but didn't get the achievement for 2v1 insane :/
Electrolyte
Profile Joined November 2010
England8 Posts
November 08 2010 02:43 GMT
#44
This works great for the 3v3 achievements also.
Common sense isn't as common as we're led to believe...
Shinta1
Profile Joined October 2010
Norway32 Posts
November 08 2010 05:41 GMT
#45
Thanks! Worked great and was really easy!



On November 08 2010 11:43 Electrolyte wrote:
This works great for the 3v3 achievements also.



How? I only get the teams as 4v2 =\ can't do 3v3
Influx
Profile Joined November 2010
United States18 Posts
November 08 2010 08:42 GMT
#46
On November 08 2010 14:41 Shinta1 wrote:
Thanks! Worked great and was really easy!



Show nested quote +
On November 08 2010 11:43 Electrolyte wrote:
This works great for the 3v3 achievements also.



How? I only get the teams as 4v2 =\ can't do 3v3


I was able to use it for all of the Outmatched Achievements but I am also curious how you were able to do it for the 3v3 Achievements. When choosing custom the groups are split 4/2/1 and unfortunately if you do not do custom and instead do the regular 3v3 it sets the AI at much easier difficulties.
"The person who writes for fools is always sure of a large audience." --Arthur Schopenhauer
SlapMySalami
Profile Joined August 2010
United States1060 Posts
November 08 2010 09:41 GMT
#47
wouldnt 1vx work better with MULEs and also you could possibly put command centers on low ground and mule the crap out of those minerals?
marineking will u huk my bigtt1 ilu
mKw
Profile Joined October 2010
Denmark33 Posts
November 08 2010 14:14 GMT
#48
same question as others how do u do the 3v3 ones aswell? :S
tetracycloide
Profile Joined July 2010
295 Posts
November 08 2010 16:40 GMT
#49
Choosing custom splits the groups into 4/2/1, yes, but you don't have to keep them that way. You can change the size of the groups using the interface.
My vanity is justified
mKw
Profile Joined October 2010
Denmark33 Posts
November 08 2010 19:54 GMT
#50
On November 09 2010 01:40 tetracycloide wrote:
Choosing custom splits the groups into 4/2/1, yes, but you don't have to keep them that way. You can change the size of the groups using the interface.


ive tryed :S can u be more specific?
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
November 08 2010 20:18 GMT
#51
On November 09 2010 04:54 mKw wrote:
Show nested quote +
On November 09 2010 01:40 tetracycloide wrote:
Choosing custom splits the groups into 4/2/1, yes, but you don't have to keep them that way. You can change the size of the groups using the interface.


ive tryed :S can u be more specific?


I'm not entirely certain how to do this myself...
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
mKw
Profile Joined October 2010
Denmark33 Posts
November 08 2010 20:37 GMT
#52
On November 09 2010 05:18 GreatFall wrote:
Show nested quote +
On November 09 2010 04:54 mKw wrote:
On November 09 2010 01:40 tetracycloide wrote:
Choosing custom splits the groups into 4/2/1, yes, but you don't have to keep them that way. You can change the size of the groups using the interface.


ive tryed :S can u be more specific?


I'm not entirely certain how to do this myself...


Managed to do it. change game to custom and then its just about moving the comp into team 2 (i just got lucky and it randomly worked but it hadnt been working earlier.
tetracycloide
Profile Joined July 2010
295 Posts
November 08 2010 21:52 GMT
#53
Just poke at it till it works that's what I did. I can post detailed instructions when I have access to the client but the basic method was right click, left click, and click and drag everything and see what happens.
My vanity is justified
tetracycloide
Profile Joined July 2010
295 Posts
November 10 2010 02:45 GMT
#54
If you drag a player/AI and carefully center the cursor over the team name, not one of the players, and drop it will add them to the team and not switch them with another player/AI. If you've got it in the right place the box around the team will visibly light up.
My vanity is justified
Psiven
Profile Joined May 2010
United States148 Posts
November 10 2010 03:11 GMT
#55
On September 28 2010 15:31 QuothTheRaven wrote:
Cannon rush on Megaton works for an easy 1v4 insane AI achievement (and 1v2, 1v3). This is pretty creative, though.


How exactly do you pull off a cannon rush vs. 4 insane AI? I've been trying to do this and they magically detect any proxy within ~20 range of their vision, so the cannons have to start well outside their base or 30 probes will come swarm them. Even against 2 Insane AI, they push out around the third cannon and start spamming zealots, which could be held off except that a bunch of them skirt by and go rape my probes.

Of course this Burning Tide method works very easily, but I'm just interested in successfully cannon rushing Insane AI at this point.
boak
Profile Joined November 2010
Australia24 Posts
November 10 2010 03:17 GMT
#56
is this method a bug or an intended way to complete these achievements? I don't really understand the logic behind it if it is intended
Oh hey Sean, how was your game?
Knots
Profile Joined August 2010
United States6 Posts
November 12 2010 14:40 GMT
#57
On November 10 2010 12:11 Psiven wrote:
Show nested quote +
On September 28 2010 15:31 QuothTheRaven wrote:
Cannon rush on Megaton works for an easy 1v4 insane AI achievement (and 1v2, 1v3). This is pretty creative, though.


How exactly do you pull off a cannon rush vs. 4 insane AI? I've been trying to do this and they magically detect any proxy within ~20 range of their vision, so the cannons have to start well outside their base or 30 probes will come swarm them. Even against 2 Insane AI, they push out around the third cannon and start spamming zealots, which could be held off except that a bunch of them skirt by and go rape my probes.

Of course this Burning Tide method works very easily, but I'm just interested in successfully cannon rushing Insane AI at this point.


When that was originally posted, it was possible to cannon rush insane AI. They've since improved the AI and it's much harder now.
eNbee
Profile Joined July 2010
Belgium487 Posts
November 12 2010 17:41 GMT
#58
I prefered doing it the batshit crazy way with mass reapers
hmmmm
Nuf
Profile Joined November 2010
Denmark145 Posts
November 13 2010 05:57 GMT
#59
Oh, that is pretty smart, I might just do that right now, hehe
For the Swarm!
undyinglight
Profile Joined December 2008
United States611 Posts
November 13 2010 07:42 GMT
#60
I am going to try this for 1.1.3 and see if it still works I will post back when I test it.
Rise Up!
ClanRH.TV
Profile Joined July 2010
United States462 Posts
November 13 2010 10:26 GMT
#61
Did exactly as said and it worked out fine. Really easy.
"Don't take life too seriously because you'll never get out alive."
Brewed Tea
Profile Joined October 2010
United States124 Posts
November 13 2010 13:09 GMT
#62
so clutch
if it wasnt for mules terrans would have to 15 hatch every game.
Dilheisha
Profile Joined September 2010
Canada55 Posts
November 14 2010 02:56 GMT
#63
Thanks, that's an easy way to achieve the 4vs1 very Hard ...i've been try for so long ... now it's done thanks to you.
"Always expect the unexpected, For being well aware of the next disappointment" 5/04/04
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 14 2010 04:04 GMT
#64
Update: I just finished all of the Outmatched achievements.

vs 3AI was the hardest for some reason. vs 2 or 4 was easy as pie.

https://twitter.com/SufficientStats
undyinglight
Profile Joined December 2008
United States611 Posts
November 15 2010 01:12 GMT
#65
I just tried it last night with 1.1.3 and it is indeed possible, I got all of the outmatched achievements, for 1 v 3 very hard I suggest using Terran and getting 3 Orbital Commands, I only built one supply depot and maxed out SCVs at 42, keep an even balance at all three bases. Hotkey all orbital commands and use mules the second they are available. I did not even have to go pick up Mineral Caches.
Rise Up!
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-01-07 07:18:25
January 07 2011 07:18 GMT
#66
thanks, got all the outmatched achievements in a half hour. less grief than doing some cannon rush cheese
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
drjoe
Profile Joined October 2010
United States66 Posts
January 07 2011 17:59 GMT
#67
How come when I load burning tide, it wont let me change the difficulty setting from the AI? it stuck at very easy? Did something change?
OblivionMage
Profile Joined May 2010
Canada377 Posts
Last Edited: 2011-01-07 22:02:37
January 07 2011 21:36 GMT
#68
On January 08 2011 02:59 drjoe wrote:
How come when I load burning tide, it wont let me change the difficulty setting from the AI? it stuck at very easy? Did something change?


It seems like they changed it, unfortunately. Don't think you can play against AI above 'very easy' difficulty anymore on this map.

EDIT: Never mind, you can still get the achievement on 'custom' settings.

Just play as terran and get ~8 OC then land one by the gold minerals and launch MULEs to easily win .
bluebawls
Profile Joined January 2011
United States4 Posts
January 09 2011 02:28 GMT
#69
1v4 is easier than 1v3 because one of their AI actually mines on your "team's" behalf. Technique works perfectly though, especially as terran.
Tibson
Profile Joined September 2010
Germany85 Posts
January 09 2011 15:40 GMT
#70
I have noticed that the AI never takes an expansion if you you have placed e.g. a pylon there. You can use this to force your opppent's expansions or completely deny any. I don't know if this always works with the natural, but in my experience it is a nice clean method to make games vs. AI much easier....
Dark.Pyro
Profile Joined January 2010
Canada94 Posts
January 10 2011 05:15 GMT
#71
still works for the 1v3 insane
I just did it. Thanks OP
I Live for Aiur
xciLe
Profile Joined October 2010
Norway213 Posts
January 12 2011 20:52 GMT
#72
haehea so nice. brb just gettin some achievments :D
Protoss OP
siramthar
Profile Joined February 2011
Colombia1 Post
February 23 2011 22:33 GMT
#73
Tested it today on v.1.2.2.17811 and still works.
Vaped
Profile Joined September 2010
United States5 Posts
February 28 2011 14:40 GMT
#74
worked perfectly =D
Unleash the beast!
AllSalesFinal
Profile Blog Joined October 2010
United States211 Posts
March 04 2011 17:09 GMT
#75
3/5/11 worked =) all of them 1v2, 1v3, and the 1v4 one
| MMA | Flash | Polt |
smacky
Profile Blog Joined February 2011
United States108 Posts
March 04 2011 17:27 GMT
#76
@QuoC change it to a melee or something maybe and u can change the difficulty

this isnt new people were doing this last october maybe. if anyone remembers or am i crazy cause my son and i did this back then cause we found it HERE on the forums
all i want is flying zerglings....fling!! make it a micro
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
Last Edited: 2011-03-04 18:39:51
March 04 2011 18:30 GMT
#77
On March 05 2011 02:27 smacky wrote:
@QuoC change it to a melee or something maybe and u can change the difficulty

this isnt new people were doing this last october maybe. if anyone remembers or am i crazy cause my son and i did this back then cause we found it HERE on the forums


If you look at my first post on this thread, I originally posted this on September 28th, 2010. I'm pretty sure that's before October and I'm pretty sure it was this very thread that you read when you visited TL.net back then :X. The reason this thread appears 'new' on TL.net forums is because it's constantly bumped by people who actually appreciate the help and want to be nice and give me feedback and say thanks.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
smacky
Profile Blog Joined February 2011
United States108 Posts
March 05 2011 12:26 GMT
#78
dude i was protecting your honor as the one who discovered this...thought someone was trying to steal your thunder dawg. trying to give credit where credit is do and apparently you are the guy who came up with this months ago.
all i want is flying zerglings....fling!! make it a micro
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
Last Edited: 2011-03-08 21:36:24
March 08 2011 20:37 GMT
#79
does this still work? i didnt get the achievements

edit all the comps need to be on team 1 and put yourself on team two
easier with terran and double expand mules than protoss. Just use two scv to run around and collect minerals, one for each half of the map
ok dont not so good something is something ok ok ok gogogo
shoop
Profile Joined November 2009
United Kingdom228 Posts
March 18 2011 08:02 GMT
#80
@yogurt: is that your in-game name too? And here I was thinking myself original calling myself Yoghurt in game.
Piou
Profile Joined August 2010
Belgium415 Posts
April 21 2011 14:47 GMT
#81
i just tried it (so under patch 1.3) and it worked great for the 1vs4 insane (already had the 1vs3 before)

go alone in one team and put 4 zergs in the other team. When the game will start, you'll be 2 vs 3 but just becarefull while expending your mineral allied isn't really your allied so he'll kill your probes.

Just get a good amount of workers at your main, then expend at the tird base on your side, i got around 40 probes total with one on the map chassing the +100 minerals.

just keep chronoboosting and you'll get it quickly
http://www.youtube.com/PiouStarcraft - http://www.facebook.com/pioustarcraft
Ripps
Profile Joined April 2011
Canada97 Posts
Last Edited: 2011-12-08 06:12:43
December 08 2011 02:44 GMT
#82
I'd rather raise this post from the dead then make a new one.

anyone have a new way to do this? The megaton way is *nearly* impossible!

Edit: I just got it after many many tries. The enemies must spawn on the bottom and your pylon/forge placement must be perfect. Everything else has to line up perfect too: the spawn location, the fact that they don't rush immortals, the fact that the later guys don't get collosus tech up quickly (this happened to me near the end, just rushed VRs (already had gateways and cyber).

Just keep rerolling and eventually it works out.
"Video games are bad for you? That's what they said about rock and roll." -Shigeru Miyamoto
Veracruz
Profile Joined February 2012
Malaysia9 Posts
February 12 2012 20:15 GMT
#83
Feb 12, 2012 and it still working ! So much easier compare to cannon rush 4 very hard AI, Thank you ! :D
Kalma
Profile Joined January 2012
16 Posts
February 13 2012 23:37 GMT
#84
Terran works fine also. You can put your third orbital on low ground to mine gold.
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