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Brutal NUR, Marine only - Page 8

Forum Index > StarCraft 2 HotS
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Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
November 10 2010 04:58 GMT
#141
I have a feeling that should you succeed at this, you will have officially done the most awesome thing with the WoL campaign that can be done. Ever.

You sir are my hero for even getting this far. I really hope you succeed! As Kerrigan says: "Don't give up!"
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Selkie
Profile Blog Joined October 2010
United States530 Posts
Last Edited: 2010-11-10 08:54:59
November 10 2010 08:54 GMT
#142
A thought- why not use a regular CC to have the center of the wall off? They're big, they're bulky, although they might not take aggro thinking about it, at least it might deal with the ultralisk issue. It's been awhile, but they should be pretty easy to repair.
vaahto
Profile Joined September 2010
65 Posts
November 10 2010 10:52 GMT
#143
I noticed that Kerrigan (and maybe the zerg units too) will always prioritize killing your buildings over the artifact if they are in range, unless they are already attacking the artifact. It was enough turn several 99.5-99.9% attempts into a kill for me on brutal/air in a normal run by floating all my surviving buildings to the artifact in the last 20 seconds. If you get through your current difficulties and need just a little more for a kill at the end, it might be useful.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 10 2010 10:52 GMT
#144
Watched your attempt and here are my thoughts
- Air weaps would probably be useful to kill of those Nydus worms quicker, particularly at the end where a number of banes were able to get out of a worm
- I feel like you lost control of the mission when you had to pull the scvs to repair the wall. I know you had to so you didn't get overrun, but once you lose your income you can't macro. You might consider adding extra SCVs specifically for repair seeing as you are about 30 supply short for the 2nd half of the attempt. That way you shouldn't have to cut your income
- Perhaps massing bunkers on the high ground might be useful. I feel as though once you are forced back to the highground it is all about stalling for as long as possible before you are overrun. Bunkers seem like a really good way to stall
Administrator~ Spirit will set you free ~
29 fps
Profile Blog Joined March 2008
United States5725 Posts
November 15 2010 03:11 GMT
#145
Shiladie,

have you tried double-layered bunkers? the back bunkers will be full of units, while the front ones only have a marine inside. kerrigan will waste her time on the front bunkers, so she'll kill the bunker, and then the lone marine inside all while taking lots of damage from the full bunkers in the back.

also, maybe you can try making a second command center early on so that you can have more mules/scvs. you'll need to replace a lot and need a lot to repair, so its good to have a lot of them just in case. and its easier to replace them when you pull them off minerals for repair.
4v4 is a battle of who has the better computer.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2010-11-15 09:29:15
November 15 2010 09:28 GMT
#146
People keep mentioning bunkers, but I believe bunkers are an extreme waste of space, while not being tanky enough to be on the front lines. Without all of the different upgrades available to bunkers through between mission upgs/research, they are really quite bad...

upgs that affect bunkers:
+150 hp or auto turret
+2 capacity
+1 range
auto-repair below 50%
SCV repair twice as fast

People really dismiss the value of the research/upgs while doing a marine only run, thinking there isn't much bonus, since you arn't allowed the units that would benefit anyways. This is very very wrong, being allowed even a few choice researches/upgs would change everything up...

edit:
also, no mules, that's an upgrade at the armoury to get orbitals...
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
November 15 2010 22:07 GMT
#147
Marines: Unlimited potential.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-11-15 22:47:26
November 15 2010 22:37 GMT
#148
On November 10 2010 19:52 vaahto wrote:
I noticed that Kerrigan (and maybe the zerg units too) will always prioritize killing your buildings over the artifact if they are in range, unless they are already attacking the artifact. It was enough turn several 99.5-99.9% attempts into a kill for me on brutal/air in a normal run by floating all my surviving buildings to the artifact in the last 20 seconds. If you get through your current difficulties and need just a little more for a kill at the end, it might be useful.


haha yeah this was how i did it too

man to have done all this marine/scv only nur is insane!
good luck!
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Thunderflesh
Profile Blog Joined June 2010
United States382 Posts
November 19 2010 20:49 GMT
#149
Have you gotten any closer to beating All In, Shiladie?
You'll worry less about what people think about you when you realize how seldom they do.
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
November 30 2010 08:19 GMT
#150
Is this thread dead? Did our hero fail us?
Conrose
Profile Joined October 2010
437 Posts
December 02 2010 06:29 GMT
#151
On October 15 2010 11:14 Cyclon wrote:
GL with all-in, I messed around and did most of the missions marine only with upgrades but never cared enough to really try all-in.

You can load the campaign maps in the editor and check out everything about them FYI. Get exact Nydus timings and good knowledge of their likely placement (they spawn in preset far/mid/short/in base/deep in base distances, at which point it randomly chooses one of the possible spawn locations) , wave compositions, everything.

An amusing note: never attempt to go anywhere near the enemy bases. They instantly get 6 Ultras, 30 Hydras, 20 Roaches, and 5 Banelings in addition to their already decent defense if you do so. And if I'm reading the triggers right, their defenders will come back within 16 seconds of dieing .



I've done this before while playing MMM Macro, and let me tell you, the number for "Zerg Kills" you see at the end is absolutely absurd after you clean out the first two bases are and start pressing into Kerrigan's camp.
AT_Tack
Profile Joined February 2010
Germany435 Posts
December 02 2010 20:25 GMT
#152
After beating ALL-IN on brutal i promised myself to never touch the campaign ever again...
Tohron
Profile Joined April 2010
United States135 Posts
December 07 2010 15:57 GMT
#153
Just another wild idea - maybe you could try building 1-2 extra Command Centers, then lift and drop SCVs into baneling waves while tanking some of the other units. In between baneling attacks they could make SCVs to keep your base fully saturated and repair your buildings.
TehForce
Profile Joined July 2010
1072 Posts
December 07 2010 16:05 GMT
#154
i guess allin marines only without upgrades is just not possible
NesTea <3
ampersand38
Profile Joined November 2010
Canada11 Posts
December 07 2010 17:41 GMT
#155
On December 08 2010 00:57 Tohron wrote:
Just another wild idea - maybe you could try building 1-2 extra Command Centers, then lift and drop SCVs into baneling waves while tanking some of the other units. In between baneling attacks they could make SCVs to keep your base fully saturated and repair your buildings.


Heck... Make OCs and drop Mules into Banelings.
Take not the counsel of your fears.
Phael
Profile Joined May 2010
United States281 Posts
December 08 2010 00:12 GMT
#156
On December 08 2010 02:41 ampersand38 wrote:
Show nested quote +
On December 08 2010 00:57 Tohron wrote:
Just another wild idea - maybe you could try building 1-2 extra Command Centers, then lift and drop SCVs into baneling waves while tanking some of the other units. In between baneling attacks they could make SCVs to keep your base fully saturated and repair your buildings.


Heck... Make OCs and drop Mules into Banelings.


Can't have an OC in a NUR.

It was hard enough doing this with no upgrades or tech, I can't imagine how you could do this with just marines.
bobucles
Profile Joined November 2010
410 Posts
December 08 2010 00:44 GMT
#157
How much did you try using flying or grounded barracks for distraction? When one blows up, drop another down immediately to keep the wall strong.
pigscanfly
Profile Joined April 2010
Singapore147 Posts
December 08 2010 17:58 GMT
#158
On December 03 2010 05:25 AT_Tack wrote:
After beating ALL-IN on brutal i promised myself to never touch the campaign ever again...


this is exactly how i feel
Fa1nT
Profile Joined September 2010
United States3423 Posts
December 08 2010 19:54 GMT
#159
Shiladie's next challenge

Beat Brutal campaign with nothing but SCV + Medivacs

See an ultralisk? Throw 100 scv at it :D
shoop
Profile Joined November 2009
United Kingdom228 Posts
December 08 2010 22:45 GMT
#160
I haven't got a clue if this can be made to work, but can you soak up damage by building lots of bunkers (with or without marines in them) and salvaging them just before they die? It sounds hard to do, but it would be free extra defense: it costs no supply and hardly any minerals. Free hitpoints.
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