You sir are my hero for even getting this far. I really hope you succeed! As Kerrigan says: "Don't give up!"
Brutal NUR, Marine only - Page 8
Forum Index > StarCraft 2 HotS |
Salivanth
Australia1071 Posts
You sir are my hero for even getting this far. I really hope you succeed! As Kerrigan says: "Don't give up!" | ||
Selkie
United States530 Posts
| ||
vaahto
65 Posts
| ||
![]()
Plexa
Aotearoa39261 Posts
- Air weaps would probably be useful to kill of those Nydus worms quicker, particularly at the end where a number of banes were able to get out of a worm - I feel like you lost control of the mission when you had to pull the scvs to repair the wall. I know you had to so you didn't get overrun, but once you lose your income you can't macro. You might consider adding extra SCVs specifically for repair seeing as you are about 30 supply short for the 2nd half of the attempt. That way you shouldn't have to cut your income - Perhaps massing bunkers on the high ground might be useful. I feel as though once you are forced back to the highground it is all about stalling for as long as possible before you are overrun. Bunkers seem like a really good way to stall | ||
29 fps
United States5719 Posts
have you tried double-layered bunkers? the back bunkers will be full of units, while the front ones only have a marine inside. kerrigan will waste her time on the front bunkers, so she'll kill the bunker, and then the lone marine inside all while taking lots of damage from the full bunkers in the back. also, maybe you can try making a second command center early on so that you can have more mules/scvs. you'll need to replace a lot and need a lot to repair, so its good to have a lot of them just in case. and its easier to replace them when you pull them off minerals for repair. | ||
Shiladie
Canada1631 Posts
upgs that affect bunkers: +150 hp or auto turret +2 capacity +1 range auto-repair below 50% SCV repair twice as fast People really dismiss the value of the research/upgs while doing a marine only run, thinking there isn't much bonus, since you arn't allowed the units that would benefit anyways. This is very very wrong, being allowed even a few choice researches/upgs would change everything up... edit: also, no mules, that's an upgrade at the armoury to get orbitals... | ||
HollowLord
United States3862 Posts
| ||
Cyber_Cheese
Australia3615 Posts
On November 10 2010 19:52 vaahto wrote: I noticed that Kerrigan (and maybe the zerg units too) will always prioritize killing your buildings over the artifact if they are in range, unless they are already attacking the artifact. It was enough turn several 99.5-99.9% attempts into a kill for me on brutal/air in a normal run by floating all my surviving buildings to the artifact in the last 20 seconds. If you get through your current difficulties and need just a little more for a kill at the end, it might be useful. haha yeah this was how i did it too man to have done all this marine/scv only nur is insane! good luck! | ||
Thunderflesh
United States382 Posts
| ||
Autofire2
Pakistan290 Posts
![]() | ||
Conrose
437 Posts
On October 15 2010 11:14 Cyclon wrote: GL with all-in, I messed around and did most of the missions marine only with upgrades but never cared enough to really try all-in. You can load the campaign maps in the editor and check out everything about them FYI. Get exact Nydus timings and good knowledge of their likely placement (they spawn in preset far/mid/short/in base/deep in base distances, at which point it randomly chooses one of the possible spawn locations) , wave compositions, everything. An amusing note: never attempt to go anywhere near the enemy bases. They instantly get 6 Ultras, 30 Hydras, 20 Roaches, and 5 Banelings in addition to their already decent defense if you do so. And if I'm reading the triggers right, their defenders will come back within 16 seconds of dieing ![]() I've done this before while playing MMM Macro, and let me tell you, the number for "Zerg Kills" you see at the end is absolutely absurd after you clean out the first two bases are and start pressing into Kerrigan's camp. | ||
AT_Tack
Germany435 Posts
| ||
Tohron
United States135 Posts
| ||
TehForce
1072 Posts
| ||
ampersand38
Canada11 Posts
On December 08 2010 00:57 Tohron wrote: Just another wild idea - maybe you could try building 1-2 extra Command Centers, then lift and drop SCVs into baneling waves while tanking some of the other units. In between baneling attacks they could make SCVs to keep your base fully saturated and repair your buildings. Heck... Make OCs and drop Mules into Banelings. | ||
Phael
United States281 Posts
On December 08 2010 02:41 ampersand38 wrote: Heck... Make OCs and drop Mules into Banelings. Can't have an OC in a NUR. It was hard enough doing this with no upgrades or tech, I can't imagine how you could do this with just marines. | ||
bobucles
410 Posts
| ||
![]()
pigscanfly
Singapore147 Posts
On December 03 2010 05:25 AT_Tack wrote: After beating ALL-IN on brutal i promised myself to never touch the campaign ever again... this is exactly how i feel | ||
Fa1nT
United States3423 Posts
Beat Brutal campaign with nothing but SCV + Medivacs See an ultralisk? Throw 100 scv at it :D | ||
shoop
United Kingdom228 Posts
| ||
| ||