On August 07 2010 02:41 Cofo wrote: Try this strategy:
He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.
Wow, this strategy worked amazingly well. I was having a lot of difficulties beating this mission on brutal, but adopted this guy strategy and it worked well. In regards to the psi emitters, they are probably essential to success in this strategy as they slow down incoming zerg letting tanks just destroy them. Without them I'd guess they would probably manage to kill the artifact. But maybe for help to the OP, you could build PFs or barracks or something to block the entrance to the artifact and have SCVs behind repairing.
On August 08 2010 08:47 Grains wrote: Epic fail of blizzard(and I suck ). I have: - NO 25% more gas = 25% less tanks - NO tech/react addon(even less tanks) - NO Banshee upgrades - NO PF Against nydus worms on brutal. Tried it all and I´m not even close. Almost never died the whole campaign and now its suddenly a mountain to climb... Have to be anyone in my situation that got at least 1 tip? Some people seems to think normal is same as brutal...But might just be my lack of upgrades.
I think it would still be doable, but a bit harder... I only ever needed a single factory with the tech lab/reactor addon, so 2 factories isn't too much. Reactor is cheaper and the only thing you're really going to be building from your barracks are marines and medics. A lack of banshee upgrades hurt, but I don't think they are necessary (very rarely did I use banshees to defend, and I didn't have the cloak upgrade). The Planetary Fortresses are what kept me alive despite so few tanks- but if you have perdition turrets, I suspect it would still be doable? I don't have any real advice though, other than it is going to be ridiculously hard, because you're always going to be pressed for gas.
On August 08 2010 08:47 Grains wrote: Epic fail of blizzard(and I suck ). I have: - NO 25% more gas = 25% less tanks - NO tech/react addon(even less tanks) - NO Banshee upgrades - NO PF Against nydus worms on brutal. Tried it all and I´m not even close. Almost never died the whole campaign and now its suddenly a mountain to climb... Have to be anyone in my situation that got at least 1 tip? Some people seems to think normal is same as brutal...But might just be my lack of upgrades.
Ouch, that's rough. Here's what I recommend: Mass as many tanks as you can without the 25% extra gas. Throw in a few Spectres if you have them. Also throw down a few Psi Disruptors or Mind Control Towers at each of the entrances. Forget about banshees. A few science vessels per choke also helps if you can afford the gas. Spend your excess minerals on barracks, marines, and flamethrower turrents.
Start with your line pretty far up, where the bunkers are initially placed. The reason for doing this is so you can slowly retreat over course of the mission without leaving the artifact completely exposed. Build a line of flamethrower turrets and put your tanks behind. Also, build some extra barracks and float them close to the choke.
When Kerrigan comes, mind control her hunter killers and charge in with your marines and spectres. Use the Nova when you start taking damage. No matter how well you deal with her, chances are, you'll lose your flamethrower turrets and a line of tanks. So, after she's dead or almost dead, land your extra barracks in front of the tanks and rebuilt the flamethrowers behind the barracks. Hopefully the barracks will buy you enough time to get the flamethrowers back up.
He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.
Wow, this strategy worked amazingly well. I was having a lot of difficulties beating this mission on brutal, but adopted this guy strategy and it worked well. In regards to the psi emitters, they are probably essential to success in this strategy as they slow down incoming zerg letting tanks just destroy them. Without them I'd guess they would probably manage to kill the artifact. But maybe for help to the OP, you could build PFs or barracks or something to block the entrance to the artifact and have SCVs behind repairing.
i don't have the slow done... did you? because how much more difficult is it? thinking mass those hive then mind control the ultralisk
Just finished All In Brutal WITHOUT Planetary Fortresses. Air Version.
I only had to restart once, because I didn't have enough of an air army for the Leviathan, nothing else was a problem. Used artifact 3 times, just for convenience.
The key? Hive Mind Emulators. Spam several in as many corners as possible. the bottom (by your SCVs) can be completely defended by 2 MC towers for the entire level, and boosts your army!
I killed Kerrigan with MMM. She only stormed me once (you'll see the reason why in the screenshot).
Mass Vikings for mobile defense and killing Leviathan (also use the artifact when you engage him, lowers his HP and kills all those fucking Mutalisks that defend him).
I didn't build a single Battlecruiser. Kerrigan also picked up ONLY my 3 BCs the first time she came out... so I didn't have them for the rest of the game (made Jackson's Revenge towards the end).
Build 1 rax, that should be all you need besides what they give you. Make 4-6 siege tanks so that you have 3 on each side.
I walled off with nothing but bunkers. I probably should have replaced them with rax after they died (since I didn't have the time to refill them), but oh well, I didn't even have a complete wall for the last 30%.
Other than that, just hotkey all your MC towers together and every time you get attacked, spam MC Mutas and Broodlords.
And then this will happen:
I wasn't even trying to and she died before getting up the hill even, doesn't usually happen on the last spawn (since it's at like 95%). Lol broodlings.
Notice the 38 in that control group. That's all mind controlled shit, and I don't think that was even everything.
I just MC BLs from everywhere and float them over to sit above my bunkers, with Mutas spread out over the 4 inc directions for extra help.
lol... good thing i made like 100 saves in every mission, reloaded around 70% of it... re-did my strat, build merc got my tanks with extra damage... andi had liek 20 marines near the artifact to take out those nydus worms that spawns behind them... and used my 5th nova to the last kerrigan... to secure it.. but wasn't need as when kerrigan showed up it was @ 99%... now need to do belly of the beast for my kerrigan portrait
So I am stuck on this mission, farthest I've gotten is 71.5% and after reading a lot of strategies, I've noticed I am missing the Thor Tech, the Siege Tank Tech that reduces damage to friendlies, I do not have Planetary Fortress, and I chose Shrike turrets instead of +150 health, I have the tech that slows Zerg, I do have the Siege tank damage increase to primary target, and both the Banshee Techs. I have tried this mission on Brutal maybe 60+ times now, anyone have any idea of a strategy I could use to accomplish this with my current Tech?
On August 17 2010 09:28 Sirlock wrote: So I am stuck on this mission, farthest I've gotten is 71.5% and after reading a lot of strategies, I've noticed I am missing the Thor Tech, the Siege Tank Tech that reduces damage to friendlies, I do not have Planetary Fortress, and I chose Shrike turrets instead of +150 health, I have the tech that slows Zerg, I do have the Siege tank damage increase to primary target, and both the Banshee Techs. I have tried this mission on Brutal maybe 60+ times now, anyone have any idea of a strategy I could use to accomplish this with my current Tech?
I had pretty much the same techs as you (except I had the siege damage to friendly reduction).
CC wall the sides (3 per), mass tanks with a squad of banshees (for nyduses and support fire, since you've got ups). Your walls will eat splash damage, but given the sheer mass of hp CCs have and the fact you can pump scvs from them to massively repair (and that mission has no lack of minerals whatsoever) should help balance it out.
Make sure the CCs have a lot of surface area for repairing (if the positioning doesn't suit, throw a rax down instead rather than making them out of position), otherwise the units + tank splash is going to mess you up. Don't worry about Thors or PFs, neither are essential. You can still use bunkers to fortify the high ground in preparation to fall back to it (I usually found my lines starting to break by the 95%~ mark, when kerrigan starts moving in again), if need be.
On August 17 2010 09:28 Sirlock wrote: So I am stuck on this mission, farthest I've gotten is 71.5% and after reading a lot of strategies, I've noticed I am missing the Thor Tech, the Siege Tank Tech that reduces damage to friendlies, I do not have Planetary Fortress, and I chose Shrike turrets instead of +150 health, I have the tech that slows Zerg, I do have the Siege tank damage increase to primary target, and both the Banshee Techs. I have tried this mission on Brutal maybe 60+ times now, anyone have any idea of a strategy I could use to accomplish this with my current Tech?
I had pretty much the same techs as you (except I had the siege damage to friendly reduction).
CC wall the sides (3 per), mass tanks with a squad of banshees (for nyduses and support fire, since you've got ups). Your walls will eat splash damage, but given the sheer mass of hp CCs have and the fact you can pump scvs from them to massively repair (and that mission has no lack of minerals whatsoever) should help balance it out.
Make sure the CCs have a lot of surface area for repairing (if the positioning doesn't suit, throw a rax down instead rather than making them out of position), otherwise the units + tank splash is going to mess you up. Don't worry about Thors or PFs, neither are essential. You can still use bunkers to fortify the high ground in preparation to fall back to it (I usually found my lines starting to break by the 95%~ mark, when kerrigan starts moving in again), if need be.
Man this was hard on "Medium", imagine on Brutal...
What I did on Medium was stockpile bunkers all over the place, with the gun on top of it upgrade, and filled with marines. Marines were great, better then siege tanks. I had almost no siege tanks, but bunkers all over the place. It was very hard still, but a lot easier then when I was trying lots of siege tanks (no -splash damage upgrade though).
i just bunkered out the whole map and that pretty much nulified nydusworms. Also those flamethrower turrets are nice to have scattered around the map and infront of your wall
On August 08 2010 08:47 Grains wrote: Epic fail of blizzard(and I suck ). I have: - NO 25% more gas = 25% less tanks - NO tech/react addon(even less tanks) - NO Banshee upgrades - NO PF Against nydus worms on brutal. Tried it all and I´m not even close. Almost never died the whole campaign and now its suddenly a mountain to climb... Have to be anyone in my situation that got at least 1 tip? Some people seems to think normal is same as brutal...But might just be my lack of upgrades.
Well from one who has done it without any upgrades/tech; you want 2 techlabbed factories 1 techlab starport and 4 reactored barracks. Make sure to get the +3 weapons for both vehicles and infantry asap. Build banshees, about 7 or so to take out nyduses. Keep remaking the banshees if you lose them. You should always kill nyduses the farthest away from the base first because the ones closer will die to artifact use.
Tanks are the most important stuff for the regular waves, you want alot. Place them in the two chokes on the sides. After 80% or so you might want to sac your base and move up with all your stuff to the artifat platform, if you do this float some barrack over the ramps so infestors keep casting eggs on them to save tanks from splash. When kerrigan comes, go with all you marines to the side she comes from. when she are closing in, use the artifact and move like 5 marines forward from an angle so she puts her storm on them. then move in with the marines and kill them. It works without stim, it should be ridiculously easy with stim. During regular waves just keep about 3-4 marines in front of the tanks spaced out ot make the units stop to hit them while your tanks kill them.
Also remember to keep up production at all times, it is critical. As soon as you lose alot of units and haven't kept up with production it is game over. One last tip: Use the artifact nova to avoid losing units while your getting the tank numbers up (somewhere around the time you got 2 tanks or so there comes a wave which can cost alot of your infantry), since you are very reliant on getting to critical mass asap.
Well from one who has done it without any upgrades/tech; you want 2 techlabbed factories 1 techlab starport and 4 reactored barracks. Make sure to get the +3 weapons for both vehicles and infantry asap. Build banshees, about 7 or so to take out nyduses. Keep remaking the banshees if you lose them. You should always kill nyduses the farthest away from the base first because the ones closer will die to artifact use.
Tanks are the most important stuff for the regular waves, you want alot. Place them in the two chokes on the sides. After 80% or so you might want to sac your base and move up with all your stuff to the artifat platform, if you do this float some barrack over the ramps so infestors keep casting eggs on them to save tanks from splash. When kerrigan comes, go with all you marines to the side she comes from. when she are closing in, use the artifact and move like 5 marines forward from an angle so she puts her storm on them. then move in with the marines and kill them. It works without stim, it should be ridiculously easy with stim. During regular waves just keep about 3-4 marines in front of the tanks spaced out ot make the units stop to hit them while your tanks kill them.
Also remember to keep up production at all times, it is critical. As soon as you lose alot of units and haven't kept up with production it is game over. One last tip: Use the artifact nova to avoid losing units while your getting the tank numbers up (somewhere around the time you got 2 tanks or so there comes a wave which can cost alot of your infantry), since you are very reliant on getting to critical mass asap.
This gives me hope, but I seem to be extremely gas limited. I got none of the gas upgrades, and I can't seem to maintain my tank numbers + banshees fast enough.
Also, I feel sorry for your marines who have been ordered to be speed bumps, but that sounds like a pretty good idea.