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Active: 1463 users

All in - Brutal - Nydus Worms, no Psi emitter...

Forum Index > StarCraft 2 HotS
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Cendre
Profile Joined August 2010
United States14 Posts
Last Edited: 2010-08-06 17:32:43
August 06 2010 17:02 GMT
#1
In hindsight I should have picked the flying level because that's where the Mind control tower shines. But here I am. With no Psi emitter and Nydus Worms.

I've gotten to 95% charged but by that time Kerrigan has just ravaged my base.

My basic strategy is this: retreat back behind the ledge the artifact is on and wall in at the choke at the top and on the left. The reason I do this is it's way easier to cover my base, and defend nydus spawns. Here is a jpg with my setup: http://i34.tinypic.com/dy2irc.jpg

I forgot to illustrate a barracks I keep below the wall on the left to allow me entrance in and out.

This holds off the swarms pretty well. The problem is dealing with Kerrigan. The only way I know to kill her is mass marine/medic ball, but on her third attach she starts Psi storming which murders them and then ravages my wall and the following swarm finishes me. Anybody have tips for dealing with her?

There is also the problem with one Nydus spawn near the tower that my tanks can't reach. Should I just keep air up there to deal with it?

I'm also considering throwing some Ravens with PDD into the mix. Is that worth the effort?
Sometimes a cigar is just a cigar -Sigmund Freud
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
August 06 2010 17:16 GMT
#2
I dealt with kerrigan using a squad of at least 15 banshees and 30 marines. When you engage, send the marines first, and then the cloaked banshees
Do you have tech reactors? That makes this mission a lot easily. I had all my tanks on the ledge and it seemed to work pretty well.

dybydx
Profile Blog Joined December 2007
Canada1764 Posts
August 06 2010 17:16 GMT
#3
cant see ur pic man.

the key to dealing with kerrigan is activate artifact before she arrive at ur base and send m&m ball at her when she just get to the area where your starting bunker was.

tanks, PF and m&m is all u need to do the nydus all in on brutal
...from the land of imba
Cendre
Profile Joined August 2010
United States14 Posts
Last Edited: 2010-08-06 17:33:09
August 06 2010 17:32 GMT
#4
OK fixed the pic. http://i34.tinypic.com/dy2irc.jpg How is my formation? Is there a better way to protect the artifact?

Don't have tech reactors :/

I have upgraded banshees. Are those worth the cost?
Sometimes a cigar is just a cigar -Sigmund Freud
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 06 2010 17:33 GMT
#5
Put moar PFs on top of the hill. They are so key.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Cofo
Profile Blog Joined June 2010
United States1388 Posts
August 06 2010 17:41 GMT
#6
Try this strategy:


He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.
+ Show Spoiler +
shmoo
Profile Joined March 2010
United States139 Posts
August 06 2010 17:42 GMT
#7
Thors can stun kerrigan, so 4-6 thors will allow you to kill her and prevent her from doing too much damage.
Bears are godless killing machines
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
August 06 2010 17:43 GMT
#8
Also you could try chain stunning Kerrigan with Thors, this works really well if you can get the Thors in position and got enough forces to kill her during the stun.
We know nothing.
Cendre
Profile Joined August 2010
United States14 Posts
August 06 2010 17:45 GMT
#9
Psi emitters make this level a joke TD map. Without them I have to spend like $6k on PFs.
Sometimes a cigar is just a cigar -Sigmund Freud
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
Last Edited: 2010-08-06 17:57:40
August 06 2010 17:55 GMT
#10
@Cendre,

1. Your PF's are too far out.
2. You should not do a complete wall with PF
3. Dont wall the artifact with depots. Instead, build 3 PF right next to the artifact. They will kill off any nydus spawning there.
4. Not enuf tanks
5. Too many barracks.
6. Don't rely on your PF/Tanks to kill Kerrigan. She has a hidden hardened shield ability. You need marines, which is why you should not wall off, so that your marines can bring the fight to her head on. Activate artifact before your marine meet her in battle to kill off supporting ultras n lings.
...from the land of imba
Yuka
Profile Joined June 2010
United States133 Posts
August 06 2010 17:58 GMT
#11
I used Perdition Turrets. A fuckton of them; I literally paved the way to the artifact with Perdition Turrets, then used banshees to pick off anything that was working its way through, eg Nydus or Kerrigan.
Race? No, I'm equally bad with all of them.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 06 2010 18:07 GMT
#12
Do not build planetary fortresses. They completely suck vs zerg. Build siege tanks and a lot of them. They all stay at full hp because zerg cant get to them. The best unit vs kerrigan is the marine. Get a group of marines, stim, and go. With ~20 marines, Kerrigan should die in about 2 seconds.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 06 2010 18:09 GMT
#13
On August 07 2010 03:07 Chairman Ray wrote:
Do not build planetary fortresses. They completely suck vs zerg. Build siege tanks and a lot of them. They all stay at full hp because zerg cant get to them. The best unit vs kerrigan is the marine. Get a group of marines, stim, and go. With ~20 marines, Kerrigan should die in about 2 seconds.


Lol? PFs are awesome in this mission.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
Last Edited: 2010-08-06 18:14:09
August 06 2010 18:13 GMT
#14
On August 07 2010 03:07 Chairman Ray wrote:
Do not build planetary fortresses. They completely suck vs zerg. Build siege tanks and a lot of them. They all stay at full hp because zerg cant get to them. The best unit vs kerrigan is the marine. Get a group of marines, stim, and go. With ~20 marines, Kerrigan should die in about 2 seconds.

u cant finish her fast enuf with 20 marines on brutal unless her AI bugs out and forgot to cast her psi storm. you can try dodging the storm but you will still lose some marines.

PF is best used when built near the artifact since nydus spawning there will be outside of your tank range. it is also very hard to resupply any tank force on the artifact's raised platform.
...from the land of imba
Jugan
Profile Blog Joined July 2009
United States1566 Posts
August 06 2010 18:14 GMT
#15
Look at the liquipedia article for this mission. Keep a set of banshees to kill nydus wurms. If you kill nydus wurms when they spawn, it becomes so INSANELY EASY. I had no PF's, and never had to use my nova blast at all. In fact, I couldn't even get the achievement for 150 zerg killed in one shot because I was owning so hard (i only managed to kill 90 zerg in one shot at 99%). Also, get a couple of thors and a medivac to shuttle them around. If you didn't get the cannon upgrade on the thors, you can stun kerrigan to oblivion while she gets owned by your tanks.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 06 2010 18:15 GMT
#16
I build barracks at each choke blcoking them off (2 each side), build a second factory with tech/reactor, and pump out 4 siege tanks at a time that deal 100 dmg per shot and almost no friendly fire. Go mass bunker, with around half the siege tanks on the ledge. Banshees to take out nydus worms. When kerrigan comes, unsiege and space out tanks and just focus fire her.

Took me like 3 tries though.
Cendre
Profile Joined August 2010
United States14 Posts
August 06 2010 18:16 GMT
#17
Do you actually kill the nydus's that spawn in the zerg base?
Sometimes a cigar is just a cigar -Sigmund Freud
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 06 2010 18:17 GMT
#18
On August 07 2010 03:16 Cendre wrote:
Do you actually kill the nydus's that spawn in the zerg base?


If you don't they continue to send mass amounts units and you'll likely be overrun at the end. So yeah, if you have the banshees, do it.
Cendre
Profile Joined August 2010
United States14 Posts
August 06 2010 18:21 GMT
#19
On August 07 2010 03:14 Jugan wrote:
Look at the liquipedia article for this mission.



Found this. Thank you.
Sometimes a cigar is just a cigar -Sigmund Freud
Rkie
Profile Blog Joined October 2009
United States1278 Posts
August 06 2010 18:24 GMT
#20
i built a wall of bunkers on either side, and made about a million tanks. then, i put tanks on the cliffs, by the artifact, and to the right-side of the right choke. no air units used except for a group mercernary vikings for killing overlords spreading creep.
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