In hindsight I should have picked the flying level because that's where the Mind control tower shines. But here I am. With no Psi emitter and Nydus Worms.
I've gotten to 95% charged but by that time Kerrigan has just ravaged my base.
My basic strategy is this: retreat back behind the ledge the artifact is on and wall in at the choke at the top and on the left. The reason I do this is it's way easier to cover my base, and defend nydus spawns. Here is a jpg with my setup: http://i34.tinypic.com/dy2irc.jpg
I forgot to illustrate a barracks I keep below the wall on the left to allow me entrance in and out.
This holds off the swarms pretty well. The problem is dealing with Kerrigan. The only way I know to kill her is mass marine/medic ball, but on her third attach she starts Psi storming which murders them and then ravages my wall and the following swarm finishes me. Anybody have tips for dealing with her?
There is also the problem with one Nydus spawn near the tower that my tanks can't reach. Should I just keep air up there to deal with it?
I'm also considering throwing some Ravens with PDD into the mix. Is that worth the effort?
I dealt with kerrigan using a squad of at least 15 banshees and 30 marines. When you engage, send the marines first, and then the cloaked banshees Do you have tech reactors? That makes this mission a lot easily. I had all my tanks on the ledge and it seemed to work pretty well.
the key to dealing with kerrigan is activate artifact before she arrive at ur base and send m&m ball at her when she just get to the area where your starting bunker was.
tanks, PF and m&m is all u need to do the nydus all in on brutal
He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.
Also you could try chain stunning Kerrigan with Thors, this works really well if you can get the Thors in position and got enough forces to kill her during the stun.
1. Your PF's are too far out. 2. You should not do a complete wall with PF 3. Dont wall the artifact with depots. Instead, build 3 PF right next to the artifact. They will kill off any nydus spawning there. 4. Not enuf tanks 5. Too many barracks. 6. Don't rely on your PF/Tanks to kill Kerrigan. She has a hidden hardened shield ability. You need marines, which is why you should not wall off, so that your marines can bring the fight to her head on. Activate artifact before your marine meet her in battle to kill off supporting ultras n lings.
I used Perdition Turrets. A fuckton of them; I literally paved the way to the artifact with Perdition Turrets, then used banshees to pick off anything that was working its way through, eg Nydus or Kerrigan.
Do not build planetary fortresses. They completely suck vs zerg. Build siege tanks and a lot of them. They all stay at full hp because zerg cant get to them. The best unit vs kerrigan is the marine. Get a group of marines, stim, and go. With ~20 marines, Kerrigan should die in about 2 seconds.
On August 07 2010 03:07 Chairman Ray wrote: Do not build planetary fortresses. They completely suck vs zerg. Build siege tanks and a lot of them. They all stay at full hp because zerg cant get to them. The best unit vs kerrigan is the marine. Get a group of marines, stim, and go. With ~20 marines, Kerrigan should die in about 2 seconds.
On August 07 2010 03:07 Chairman Ray wrote: Do not build planetary fortresses. They completely suck vs zerg. Build siege tanks and a lot of them. They all stay at full hp because zerg cant get to them. The best unit vs kerrigan is the marine. Get a group of marines, stim, and go. With ~20 marines, Kerrigan should die in about 2 seconds.
u cant finish her fast enuf with 20 marines on brutal unless her AI bugs out and forgot to cast her psi storm. you can try dodging the storm but you will still lose some marines.
PF is best used when built near the artifact since nydus spawning there will be outside of your tank range. it is also very hard to resupply any tank force on the artifact's raised platform.
Look at the liquipedia article for this mission. Keep a set of banshees to kill nydus wurms. If you kill nydus wurms when they spawn, it becomes so INSANELY EASY. I had no PF's, and never had to use my nova blast at all. In fact, I couldn't even get the achievement for 150 zerg killed in one shot because I was owning so hard (i only managed to kill 90 zerg in one shot at 99%). Also, get a couple of thors and a medivac to shuttle them around. If you didn't get the cannon upgrade on the thors, you can stun kerrigan to oblivion while she gets owned by your tanks.
I build barracks at each choke blcoking them off (2 each side), build a second factory with tech/reactor, and pump out 4 siege tanks at a time that deal 100 dmg per shot and almost no friendly fire. Go mass bunker, with around half the siege tanks on the ledge. Banshees to take out nydus worms. When kerrigan comes, unsiege and space out tanks and just focus fire her.
i built a wall of bunkers on either side, and made about a million tanks. then, i put tanks on the cliffs, by the artifact, and to the right-side of the right choke. no air units used except for a group mercernary vikings for killing overlords spreading creep.
the thing about the psi storm - she casts it as soon as you are in range; stim before she gets there (so your medics heal them back), and run at her. you'll make it past the storm before it really kills anything, and they make short work of her from then. i usually lose maybe 10-15 marines per kerrigan encounter, which is pretty easy to replenish.
i had about 6-8 banshees flying around killing worms, but towards the end i couldn't find any openings and left them near the artifact as a final wave of defense (they also killed the worms that spawn out of tank range).
I kept like 8 tanks on the high ground so no worms ever spawned out of range. But those tanks would get owned by kerri so fricken fast it was horrible. Took me like 10 tries to beat it, I forgot about planetary fortresses and ended up winning with making like 30 bunkers+maxed tanks.
I'm going to try building 3 PFs near the Artifact, and only 1 PF on each side of my tanks underneath the ridge blocking the flow. Twice as many tanks and cluster them together. Mass banshee to take out Nyduses all over the map, and produce a sizeable M&M ball out of 1reactor rax to stim in and hit Kerrigan (I'll try my best to micro around storm).
the wiki is not written by 1 person. so despite what it says, there are recommendations there which does not work on brutal.
ie, for all in air version, they recommend building bunker with marines instead of PF cause bunker hit air. that is stupid. ur not building PF for the damage, ur building it for the tankiness against broodlords.
i HAVE seen it done with bunker on brutal but it was done to make it more challenging.
Kerrigan drops really quick if you use Thor's cannon ability. Everytime she came i just pounded her with those and she dropped quick. Mind control towers work well against the random enemies that just come in range. Doesn't matter if its just a hydra or what, claim EVERYTHING. I had about 10 and just claimed the zerg army. I did it with flyers and claimed all the mutas and broodlords that came to the point i had about 50 mutas and 10 broodlords.
On August 07 2010 03:55 dybydx wrote: the wiki is not written by 1 person. so despite what it says, there are recommendations there which does not work on brutal.
Then I would suggest you go edit the wiki to fix that, or at least note it.
2 planetary fort at each side, leaving an opening toward where kerrigan comes so that thors can fit through ~9 tanks on each side split into 3 locations
banshee team for nydus worms
spam marine button from 2 barracks replenish scvs at walls when needed have 4-5 thors active from the middle on armory attack upgrades with extra money 2 planetary forts near your merc camp when you have extra money if you want
when kerrigan comes, throw a wave of sacrificial marines at her, start chain stunning her with the thors.
This is the strategy I came up with for brutal and I only used the artifact on the overlords. If you execute it right and have double scv repair speed/both tank upgrades, I don't think you can lose..
On August 07 2010 02:02 Cendre wrote: In hindsight I should have picked the flying level because that's where the Mind control tower shines. But here I am. With no Psi emitter and Nydus Worms.
I've gotten to 95% charged but by that time Kerrigan has just ravaged my base.
My basic strategy is this: retreat back behind the ledge the artifact is on and wall in at the choke at the top and on the left. The reason I do this is it's way easier to cover my base, and defend nydus spawns. Here is a jpg with my setup: http://i34.tinypic.com/dy2irc.jpg
I forgot to illustrate a barracks I keep below the wall on the left to allow me entrance in and out.
This holds off the swarms pretty well. The problem is dealing with Kerrigan. The only way I know to kill her is mass marine/medic ball, but on her third attach she starts Psi storming which murders them and then ravages my wall and the following swarm finishes me. Anybody have tips for dealing with her?
There is also the problem with one Nydus spawn near the tower that my tanks can't reach. Should I just keep air up there to deal with it?
I'm also considering throwing some Ravens with PDD into the mix. Is that worth the effort?
Essentially wall off both sides with whatever. And tanks behind them. Banshees roaming to kill spawning nyduses and kerrigan. Your strategy is good, just add banshees killing nyduses and nix the marine/medics. I usually had 16+ banshees to kill her. Weapon upgrades for them ASAP. With banshees it shouldn't be necessary to centralize all your tanks like that since you should kill the nyduses as they spawn. Two control groups of (8) banshees on either side can help you respond faster. Tanks closer to the chokes can help deal with a few possible nyduses that spawn around there.
And while the guy says to make 2 factories and 2 starports with tech reactors, I eventually made 5 total starports to replenish my banshees faster since you will inevitably lose some running around to hydras or kerrigan.
Also a good idea to save after each nydus wave, so if the next one happens to spawn all of them on the opposite side of the map and your banshees on the other... if it proves too troublesome, you can easily reload and just camp the spawn location. ^.^;
He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.
i used this without PSI emitter you dont really need it, i chose mc and didnt use it once and jsut follow the guide exactly and macro faster than him and you'll be fine and make sure to keep the upgrades pumping sicne they're so effective imo
edit and i had no PF only had automated turrets without bunker expansion slots.
He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.
I followed this strategy and it worked out really well. I didnt have the psi emiters but they really help with that strategy. I used plantery fortress on both chockes to do a incomplete wall off. I also built 2 PFs at the artifact to kill the pesky nydus that would pop up there. Other than that, it was easy sailing after I got the seige tanks set up. I also called down mules to heal the PFs that were becoming damaged which I thought was an important aspect of it. The first time I did this, i tried to do it like the video showed without any wall in at all. It failed because I didnt have slow.
The best part about this strategy is that it requires little attention and all you have to do is mass marines and seige up tanks. So theres no effort to be had.
i just massed tanks bunkers with the auto turret and made 4-5 banshees to fly around killing nyduses. 100dmg siege tanks crush everything and the only time you have to worry is the ovie drop (just use the mega explode thing) or when kerrigan comes
1. Mass tanks out of 3-6 factories 2. Snipe nydus worms with a group of banshees 3. Use PFs to soak damage, narrow chokes, and protect artifact 4. Use stimmed marines to kill kerrigan (pop artifact to clear path), micro around storm if possible (Optional) use thors to stun kerrigan
The way I dealt with kerrigan was with mass tanks to dps the hell out of her. Rines were just there to be targeted not dps, so I offered her few at a time.
Idk if that can be perfectly done. She killed 1 or 2 tank everytime in practice though.
He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.
I've tried this without the emitters. The lings and ultras make it to melee range and chaos ensues. Notice the ultras slow to a snails pace when they get in range of the emitters.
Seems depending on your final zerg research upgrade and if you picked a compatible final mission for it, you can easily cheese it.
I was having a ridiculously hard time getting passed the last 5%, but it turns out that Kerrigan is slower than a stimmed marine and you can kite the hell out of her if you have the space. I ran her through the remnants of my base right after a nova for a good 20 seconds while my tanks on the ledge cleaned everything up.
Couldn't help but start laughing when 1 marine has finished the mission for me.
I just mass planetary fortresses with 3-4 tanks behind each, then mass produce banshees from 2 starports w/1 armory. 3-4 planetary fortresses each choke. tanks on high ground. I didn't use either Psi Disruptor or w.e. that mind control thing is. Banshees easily kill kerrigan (as long as she doesn't use her Swarm Storm (fungal growth + overpowered storm T.T), u should be fine. Banshees 1 shot almost everything once you get a decent number, including nydus worms. Shift queue them down, you can easily fly over hydralisks (i didnt even get cloak) once you get over 10. leave 3-4 scvs on autorepair behind planetary fortresses, works like a charm.
Speaking that the mass tanks along the ridge + mass marines worked. Built 3 PF up near the artifact, no wall-off. Pumped marines from 3 rax with tech reactor, tanks from 3 fact with tech reactor.
after second kerrigan attack add another fact and 2 starports. build only tanks and banshees. in this mission i made scvs, tanks, and banshees. upgrades (you can be 3-3 on tanks and banshees by the time the artifcat is around 90%) and good walling in with many barrracks will win.
i started upgrades from the second the mission started and immediately built another armory. tanks in good position plus roving 3-1 banshees make this easy.
you have to be smart about how to pick off the nyduses. sometimes have to split your banshee army (also I used the banshee mercs.. they are good and you can get two sets during this mission). and kerrigan is soooo easy. just split your banshees up so they dont get AOEed (yes you have to micro) and yamato with the 2 crusiers they give you at the start.
I had a great deal of trouble with this one from the start but then revamped my entire strategy and it worked like a charm.
I had two bunkers at each entry point. These I filled with 1 firebat and rest marines each. Then I just got a shitload of tanks (both behinds bunkers and on top of cliffs to the sides). I had 2-3 scv's at the bunkers at all times do make sure they didn't go down. The tanks (about 15 or so on each side) would obliterate anything that got near while the bunkers soaked up most of the damage.
Then I had a squad of 15-16 banshees just roaming around killing Nydus worms. Don't worry about spore colonies, the problem are the hydras if there are a lot of them with detection. I timed these with Nydus spawns so they would both go offensive to take out Nydus' and help in the base if things spawned there (but mostly the tanks helped with these).
As for Kerrigan... just make sure she doesn't kill too much, least of all your banshees, because if you don't have these you won't be able to kill the Nydus' in time. You can attack her with the banshees, then when she casts her storm thingie, quickly move out so she waste it. Just make sure you save a lot so you can re-load in case you get unlucky and she wipes out an entire side.
I used 0 PF's, 0 Psi-Emitters and only used 1 factory, starport and barracks. Activated the artifact like 2-3 times and my entire base was standing at the end (save for some Nydus' that got through). Just make sure you upgrade your attack! Constantly!
I really don't get what all the fuss is about this last mission. Brutal wasn't all together that difficult with the nydus worms so long as you had banshees (and of course dusk wings), 2 facts of siege tanks constantly producing, a few bunkers, and some battlecruisers to yamato kerrigan a bit. I had some difficultly like this on hard with the mind control towers, but on brutal with the psi disruptors it wasn't very difficult. I saved novas so that I could kill all the zergies whenever Kerrigan came to do a bit of damage to her and give my units 1 target rather than 20.
Epic fail of blizzard(and I suck ). I have: - NO 25% more gas = 25% less tanks - NO tech/react addon(even less tanks) - NO Banshee upgrades - NO PF Against nydus worms on brutal. Tried it all and I´m not even close. Almost never died the whole campaign and now its suddenly a mountain to climb... Have to be anyone in my situation that got at least 1 tip? Some people seems to think normal is same as brutal...But might just be my lack of upgrades.
200/200 siegetanks/siencevessels and then pull back on the highground where the artifact is and sacrifice your base... easygoing... the last 30% i did nothing except using the artifact when kerrigans is coming...
Am I the only person who just massed Battlecruisers and killed her in 2 seconds with a billion Yamato blasts? I would also send out one Banshee first so she would auto-kill that instead of my cruisers.
On August 07 2010 03:07 Chairman Ray wrote: Do not build planetary fortresses. They completely suck vs zerg. Build siege tanks and a lot of them. They all stay at full hp because zerg cant get to them. The best unit vs kerrigan is the marine. Get a group of marines, stim, and go. With ~20 marines, Kerrigan should die in about 2 seconds.
Lol? PFs are awesome in this mission.
Ray is right, I found PF's to be really overrated in this mission. PF wastes your precious gas and its better to use the gas for tanks. When I played with this strategy in mind I easily beat it on the first try in brutal. I made a wall with e-bays with about 6 scvs repairing on each side. It was cake although I did have psi disrupters, I probably didn't need them. Literally nothing could get through because of the massive amount of tanks + very little friendly fire and artifact nova. Kerrigan dies to marines. I had slaughtered everything and was killing kerrigan with 20+ tanks when the artifact became fully charged. It was a really easy win.
I walled in with orbital commands since they only require cash to repair and used mass mules to get money & distract kerrigan while she was one her way to my base.
I left the ramps to the artifact open, walled in behind them & put a barracks with a tech-reactor up where it was and pumped marines to run out and kill kerrigan when she came.
Put some science vessels there too, constantly pumped banshees rallied to where the SV's were, when the nydus popped I'd just shift right click them all with my banshees and then shift click back to the artifact for healing.
Milllion scvs at the wall and a bunch of tanks & you're set.
On August 07 2010 03:07 Chairman Ray wrote: Do not build planetary fortresses. They completely suck vs zerg. Build siege tanks and a lot of them. They all stay at full hp because zerg cant get to them. The best unit vs kerrigan is the marine. Get a group of marines, stim, and go. With ~20 marines, Kerrigan should die in about 2 seconds.
Lol? PFs are awesome in this mission.
Ray is right, I found PF's to be really overrated in this mission. PF wastes your precious gas and its better to use the gas for tanks. When I played with this strategy in mind I easily beat it on the first try in brutal. I made a wall with e-bays with about 6 scvs repairing on each side. It was cake although I did have psi disrupters, I probably didn't need them. Literally nothing could get through because of the massive amount of tanks + very little friendly fire and artifact nova. Kerrigan dies to marines. I had slaughtered everything and was killing kerrigan with 20+ tanks when the artifact became fully charged. It was a really easy win.
There are many ways to skin this puppy, but PFs were essential to my runthrough. They easily absorbed 30k damage each (x4).
On August 08 2010 08:47 Grains wrote: Epic fail of blizzard(and I suck ). I have: - NO 25% more gas = 25% less tanks - NO tech/react addon(even less tanks) - NO Banshee upgrades - NO PF Against nydus worms on brutal. Tried it all and I´m not even close. Almost never died the whole campaign and now its suddenly a mountain to climb... Have to be anyone in my situation that got at least 1 tip? Some people seems to think normal is same as brutal...But might just be my lack of upgrades.
You don't need PF or banshee to beat this on brutal. no tech reactor is not that bad because the only gas you lose a the little bit from building extra factories, should probably only amount to ~2 tanks anyway. but why anyone would choose instant-building supply depots over less gas is a mystery to me...
I would just play normally with all the tanks you can get with your gas and spending the rest on marines/medics. you should still be able to make it if you have decent mechanics.
This mission was very hard to do for me since i had no planraty frotress, no thor stunt, no psi emiters, no banshes longer cloacking. Banshes tend to die quite fast in brutal so even keeping my monewy under 500 minerals 200/200 units could become 96 in under 6 seconds once those masses of ultra/baneling came along after or with kerrigan
Wall in with orbital commands (3 per side). They give you an econ boost (mules), can spam out scvs to keep themselves repaired, and have massive health - and most importantly, don't take gas to mend.
I struggled on hard the first time, but it became really easy on Brutal once I decided to use Thors with stun to deal with Kerrigan. 3-4 Thors should be enough to stunlock her. Otherwise, Mass Tanks and Banshees to deal with the worms.
On August 07 2010 03:14 Jugan wrote: Look at the liquipedia article for this mission. Keep a set of banshees to kill nydus wurms. If you kill nydus wurms when they spawn, it becomes so INSANELY EASY. I had no PF's, and never had to use my nova blast at all. In fact, I couldn't even get the achievement for 150 zerg killed in one shot because I was owning so hard (i only managed to kill 90 zerg in one shot at 99%). Also, get a couple of thors and a medivac to shuttle them around. If you didn't get the cannon upgrade on the thors, you can stun kerrigan to oblivion while she gets owned by your tanks.
This is correct. Have one or two squads of Banshees hunting down Nydus worm spawns around the map, and then the only thing that's threatening at all in this mission is Kerrigan- Banshees are my preferred unit to deal with her as well (just be careful to dodge her mega-psi storm).
On August 08 2010 18:06 iloveav wrote: This mission was very hard to do for me since i had no planraty frotress, no thor stunt, no psi emiters, no banshes longer cloacking. Banshes tend to die quite fast in brutal so even keeping my monewy under 500 minerals 200/200 units could become 96 in under 6 seconds once those masses of ultra/baneling came along after or with kerrigan
you can do them without any of those (as i did), although psi emitters do help. keep your banshees above your tanks so that they only really fire at the occasional unit that makes it to your tanks, and take them over the lava routes to hit nydus worms.
use the artifact to remove the masses that come with kerrigan, so you can focus on just her.
He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.
Wow, this strategy worked amazingly well. I was having a lot of difficulties beating this mission on brutal, but adopted this guy strategy and it worked well. In regards to the psi emitters, they are probably essential to success in this strategy as they slow down incoming zerg letting tanks just destroy them. Without them I'd guess they would probably manage to kill the artifact. But maybe for help to the OP, you could build PFs or barracks or something to block the entrance to the artifact and have SCVs behind repairing.
On August 08 2010 08:47 Grains wrote: Epic fail of blizzard(and I suck ). I have: - NO 25% more gas = 25% less tanks - NO tech/react addon(even less tanks) - NO Banshee upgrades - NO PF Against nydus worms on brutal. Tried it all and I´m not even close. Almost never died the whole campaign and now its suddenly a mountain to climb... Have to be anyone in my situation that got at least 1 tip? Some people seems to think normal is same as brutal...But might just be my lack of upgrades.
I think it would still be doable, but a bit harder... I only ever needed a single factory with the tech lab/reactor addon, so 2 factories isn't too much. Reactor is cheaper and the only thing you're really going to be building from your barracks are marines and medics. A lack of banshee upgrades hurt, but I don't think they are necessary (very rarely did I use banshees to defend, and I didn't have the cloak upgrade). The Planetary Fortresses are what kept me alive despite so few tanks- but if you have perdition turrets, I suspect it would still be doable? I don't have any real advice though, other than it is going to be ridiculously hard, because you're always going to be pressed for gas.
On August 08 2010 08:47 Grains wrote: Epic fail of blizzard(and I suck ). I have: - NO 25% more gas = 25% less tanks - NO tech/react addon(even less tanks) - NO Banshee upgrades - NO PF Against nydus worms on brutal. Tried it all and I´m not even close. Almost never died the whole campaign and now its suddenly a mountain to climb... Have to be anyone in my situation that got at least 1 tip? Some people seems to think normal is same as brutal...But might just be my lack of upgrades.
Ouch, that's rough. Here's what I recommend: Mass as many tanks as you can without the 25% extra gas. Throw in a few Spectres if you have them. Also throw down a few Psi Disruptors or Mind Control Towers at each of the entrances. Forget about banshees. A few science vessels per choke also helps if you can afford the gas. Spend your excess minerals on barracks, marines, and flamethrower turrents.
Start with your line pretty far up, where the bunkers are initially placed. The reason for doing this is so you can slowly retreat over course of the mission without leaving the artifact completely exposed. Build a line of flamethrower turrets and put your tanks behind. Also, build some extra barracks and float them close to the choke.
When Kerrigan comes, mind control her hunter killers and charge in with your marines and spectres. Use the Nova when you start taking damage. No matter how well you deal with her, chances are, you'll lose your flamethrower turrets and a line of tanks. So, after she's dead or almost dead, land your extra barracks in front of the tanks and rebuilt the flamethrowers behind the barracks. Hopefully the barracks will buy you enough time to get the flamethrowers back up.
He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.
Wow, this strategy worked amazingly well. I was having a lot of difficulties beating this mission on brutal, but adopted this guy strategy and it worked well. In regards to the psi emitters, they are probably essential to success in this strategy as they slow down incoming zerg letting tanks just destroy them. Without them I'd guess they would probably manage to kill the artifact. But maybe for help to the OP, you could build PFs or barracks or something to block the entrance to the artifact and have SCVs behind repairing.
i don't have the slow done... did you? because how much more difficult is it? thinking mass those hive then mind control the ultralisk
Just finished All In Brutal WITHOUT Planetary Fortresses. Air Version.
I only had to restart once, because I didn't have enough of an air army for the Leviathan, nothing else was a problem. Used artifact 3 times, just for convenience.
The key? Hive Mind Emulators. Spam several in as many corners as possible. the bottom (by your SCVs) can be completely defended by 2 MC towers for the entire level, and boosts your army!
I killed Kerrigan with MMM. She only stormed me once (you'll see the reason why in the screenshot).
Mass Vikings for mobile defense and killing Leviathan (also use the artifact when you engage him, lowers his HP and kills all those fucking Mutalisks that defend him).
I didn't build a single Battlecruiser. Kerrigan also picked up ONLY my 3 BCs the first time she came out... so I didn't have them for the rest of the game (made Jackson's Revenge towards the end).
Build 1 rax, that should be all you need besides what they give you. Make 4-6 siege tanks so that you have 3 on each side.
I walled off with nothing but bunkers. I probably should have replaced them with rax after they died (since I didn't have the time to refill them), but oh well, I didn't even have a complete wall for the last 30%.
Other than that, just hotkey all your MC towers together and every time you get attacked, spam MC Mutas and Broodlords.
And then this will happen:
I wasn't even trying to and she died before getting up the hill even, doesn't usually happen on the last spawn (since it's at like 95%). Lol broodlings.
Notice the 38 in that control group. That's all mind controlled shit, and I don't think that was even everything.
I just MC BLs from everywhere and float them over to sit above my bunkers, with Mutas spread out over the 4 inc directions for extra help.
lol... good thing i made like 100 saves in every mission, reloaded around 70% of it... re-did my strat, build merc got my tanks with extra damage... andi had liek 20 marines near the artifact to take out those nydus worms that spawns behind them... and used my 5th nova to the last kerrigan... to secure it.. but wasn't need as when kerrigan showed up it was @ 99%... now need to do belly of the beast for my kerrigan portrait
So I am stuck on this mission, farthest I've gotten is 71.5% and after reading a lot of strategies, I've noticed I am missing the Thor Tech, the Siege Tank Tech that reduces damage to friendlies, I do not have Planetary Fortress, and I chose Shrike turrets instead of +150 health, I have the tech that slows Zerg, I do have the Siege tank damage increase to primary target, and both the Banshee Techs. I have tried this mission on Brutal maybe 60+ times now, anyone have any idea of a strategy I could use to accomplish this with my current Tech?
On August 17 2010 09:28 Sirlock wrote: So I am stuck on this mission, farthest I've gotten is 71.5% and after reading a lot of strategies, I've noticed I am missing the Thor Tech, the Siege Tank Tech that reduces damage to friendlies, I do not have Planetary Fortress, and I chose Shrike turrets instead of +150 health, I have the tech that slows Zerg, I do have the Siege tank damage increase to primary target, and both the Banshee Techs. I have tried this mission on Brutal maybe 60+ times now, anyone have any idea of a strategy I could use to accomplish this with my current Tech?
I had pretty much the same techs as you (except I had the siege damage to friendly reduction).
CC wall the sides (3 per), mass tanks with a squad of banshees (for nyduses and support fire, since you've got ups). Your walls will eat splash damage, but given the sheer mass of hp CCs have and the fact you can pump scvs from them to massively repair (and that mission has no lack of minerals whatsoever) should help balance it out.
Make sure the CCs have a lot of surface area for repairing (if the positioning doesn't suit, throw a rax down instead rather than making them out of position), otherwise the units + tank splash is going to mess you up. Don't worry about Thors or PFs, neither are essential. You can still use bunkers to fortify the high ground in preparation to fall back to it (I usually found my lines starting to break by the 95%~ mark, when kerrigan starts moving in again), if need be.
On August 17 2010 09:28 Sirlock wrote: So I am stuck on this mission, farthest I've gotten is 71.5% and after reading a lot of strategies, I've noticed I am missing the Thor Tech, the Siege Tank Tech that reduces damage to friendlies, I do not have Planetary Fortress, and I chose Shrike turrets instead of +150 health, I have the tech that slows Zerg, I do have the Siege tank damage increase to primary target, and both the Banshee Techs. I have tried this mission on Brutal maybe 60+ times now, anyone have any idea of a strategy I could use to accomplish this with my current Tech?
I had pretty much the same techs as you (except I had the siege damage to friendly reduction).
CC wall the sides (3 per), mass tanks with a squad of banshees (for nyduses and support fire, since you've got ups). Your walls will eat splash damage, but given the sheer mass of hp CCs have and the fact you can pump scvs from them to massively repair (and that mission has no lack of minerals whatsoever) should help balance it out.
Make sure the CCs have a lot of surface area for repairing (if the positioning doesn't suit, throw a rax down instead rather than making them out of position), otherwise the units + tank splash is going to mess you up. Don't worry about Thors or PFs, neither are essential. You can still use bunkers to fortify the high ground in preparation to fall back to it (I usually found my lines starting to break by the 95%~ mark, when kerrigan starts moving in again), if need be.
Man this was hard on "Medium", imagine on Brutal...
What I did on Medium was stockpile bunkers all over the place, with the gun on top of it upgrade, and filled with marines. Marines were great, better then siege tanks. I had almost no siege tanks, but bunkers all over the place. It was very hard still, but a lot easier then when I was trying lots of siege tanks (no -splash damage upgrade though).
i just bunkered out the whole map and that pretty much nulified nydusworms. Also those flamethrower turrets are nice to have scattered around the map and infront of your wall
On August 08 2010 08:47 Grains wrote: Epic fail of blizzard(and I suck ). I have: - NO 25% more gas = 25% less tanks - NO tech/react addon(even less tanks) - NO Banshee upgrades - NO PF Against nydus worms on brutal. Tried it all and I´m not even close. Almost never died the whole campaign and now its suddenly a mountain to climb... Have to be anyone in my situation that got at least 1 tip? Some people seems to think normal is same as brutal...But might just be my lack of upgrades.
Well from one who has done it without any upgrades/tech; you want 2 techlabbed factories 1 techlab starport and 4 reactored barracks. Make sure to get the +3 weapons for both vehicles and infantry asap. Build banshees, about 7 or so to take out nyduses. Keep remaking the banshees if you lose them. You should always kill nyduses the farthest away from the base first because the ones closer will die to artifact use.
Tanks are the most important stuff for the regular waves, you want alot. Place them in the two chokes on the sides. After 80% or so you might want to sac your base and move up with all your stuff to the artifat platform, if you do this float some barrack over the ramps so infestors keep casting eggs on them to save tanks from splash. When kerrigan comes, go with all you marines to the side she comes from. when she are closing in, use the artifact and move like 5 marines forward from an angle so she puts her storm on them. then move in with the marines and kill them. It works without stim, it should be ridiculously easy with stim. During regular waves just keep about 3-4 marines in front of the tanks spaced out ot make the units stop to hit them while your tanks kill them.
Also remember to keep up production at all times, it is critical. As soon as you lose alot of units and haven't kept up with production it is game over. One last tip: Use the artifact nova to avoid losing units while your getting the tank numbers up (somewhere around the time you got 2 tanks or so there comes a wave which can cost alot of your infantry), since you are very reliant on getting to critical mass asap.
Well from one who has done it without any upgrades/tech; you want 2 techlabbed factories 1 techlab starport and 4 reactored barracks. Make sure to get the +3 weapons for both vehicles and infantry asap. Build banshees, about 7 or so to take out nyduses. Keep remaking the banshees if you lose them. You should always kill nyduses the farthest away from the base first because the ones closer will die to artifact use.
Tanks are the most important stuff for the regular waves, you want alot. Place them in the two chokes on the sides. After 80% or so you might want to sac your base and move up with all your stuff to the artifat platform, if you do this float some barrack over the ramps so infestors keep casting eggs on them to save tanks from splash. When kerrigan comes, go with all you marines to the side she comes from. when she are closing in, use the artifact and move like 5 marines forward from an angle so she puts her storm on them. then move in with the marines and kill them. It works without stim, it should be ridiculously easy with stim. During regular waves just keep about 3-4 marines in front of the tanks spaced out ot make the units stop to hit them while your tanks kill them.
Also remember to keep up production at all times, it is critical. As soon as you lose alot of units and haven't kept up with production it is game over. One last tip: Use the artifact nova to avoid losing units while your getting the tank numbers up (somewhere around the time you got 2 tanks or so there comes a wave which can cost alot of your infantry), since you are very reliant on getting to critical mass asap.
This gives me hope, but I seem to be extremely gas limited. I got none of the gas upgrades, and I can't seem to maintain my tank numbers + banshees fast enough.
Also, I feel sorry for your marines who have been ordered to be speed bumps, but that sounds like a pretty good idea.
i didn't have psi emitters either, but i did have the tech reactor. wall off the chokes with barracks and go mass tank. i had one starport with tech reactor making banshees which i used to fly around the map and snipe the nydus worms. with whatever excess minerals you have, just pump marines. when the final zerg push comes, make sure you have tanks in range of the platform with the artifact to prevent any nydus worms from being spawned there.
just make a ton of bunkers and perdition turrets, a ton of tanks, and a banshee team that you cloak and send out to kill the nydus worms. tip: right click the nydus worm, then shift+ rightclick another nydus worm or back home so they don't wander off
also: park a few scvs at each entrance set and set them on auto repair
LMFAO PFs... Never would've thought about that.. but maybe just cuz i never got that research.. i tried using wallins and it didnt work at all, but i dont see how PFs wouldnt work if it was tight
For this mission I did nothing but mass siege tanks and had 3 Thors at each side to stun Kerrigan when she arrived. I placed all my siege tanks around the area where the bunkers originally were and just kept reinforcing tanks if they died. I noticed if you build Bunkers all around the Artifact, when Kerrigan arrives, she'll storm the bunkers instead of your tanks/Thors, so none of them should go down to it.
Kerrigan will still lift up and 1 shot the Thor so make sure you stun her ASAP..you can definitely use marines to kill her faster but tanks are they key to beating this mission.
I didn't use PF (I got flame up) I'm doing it on brutal and I did mind control towers+bunkers+seige tanks+thors+mobile banchees+sci vessel. For kerrigan, Psionic Lash by spectre. 5 of them=dead kerrigan
Isn't the snipe ability own Kerrigan in this mission? From like 5 or 8 ghosts? Ridiculusly easy and fast? I'm not on All in yet on brutal, but on my way though... And I've red it somewhere here. Please elaborate.