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All in - Brutal - Nydus Worms, no Psi emitter... - Page 2

Forum Index > StarCraft 2 HotS
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n3mo
Profile Joined May 2010
United States298 Posts
August 06 2010 18:29 GMT
#21
the thing about the psi storm - she casts it as soon as you are in range; stim before she gets there (so your medics heal them back), and run at her. you'll make it past the storm before it really kills anything, and they make short work of her from then. i usually lose maybe 10-15 marines per kerrigan encounter, which is pretty easy to replenish.

i had about 6-8 banshees flying around killing worms, but towards the end i couldn't find any openings and left them near the artifact as a final wave of defense (they also killed the worms that spawn out of tank range).

try something like this? http://img.skitch.com/20100806-qic9mbyiud9nbd3m6dm5me44h4.jpg
more factories too. i had 3 with tech reactors, allowing 6 tanks at once. i hit 200/200 pretty quick that way.

My hatred for [banelings] is way greater than my compassion
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
August 06 2010 18:34 GMT
#22
I kept like 8 tanks on the high ground so no worms ever spawned out of range. But those tanks would get owned by kerri so fricken fast it was horrible. Took me like 10 tries to beat it, I forgot about planetary fortresses and ended up winning with making like 30 bunkers+maxed tanks.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
August 06 2010 18:39 GMT
#23
FYI, ppl plz stop quoting the campaign guide in sc2 wiki. they were NOT meant for brutal.
...from the land of imba
crate
Profile Blog Joined May 2009
United States2474 Posts
August 06 2010 18:40 GMT
#24
On August 07 2010 03:39 dybydx wrote:
FYI, ppl plz stop quoting the campaign guide in sc2 wiki. they were NOT meant for brutal.

Liquipedia says it's written for Brutal.

The guides for all the missions are written for Brutal difficulty.

http://wiki.teamliquid.net/starcraft2/Campaign
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Cendre
Profile Joined August 2010
United States14 Posts
August 06 2010 18:47 GMT
#25
I'm going to try building 3 PFs near the Artifact, and only 1 PF on each side of my tanks underneath the ridge blocking the flow. Twice as many tanks and cluster them together. Mass banshee to take out Nyduses all over the map, and produce a sizeable M&M ball out of 1reactor rax to stim in and hit Kerrigan (I'll try my best to micro around storm).
Sometimes a cigar is just a cigar -Sigmund Freud
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
August 06 2010 18:55 GMT
#26
On August 07 2010 03:40 crate wrote:
Show nested quote +
On August 07 2010 03:39 dybydx wrote:
FYI, ppl plz stop quoting the campaign guide in sc2 wiki. they were NOT meant for brutal.

Liquipedia says it's written for Brutal.

Show nested quote +
The guides for all the missions are written for Brutal difficulty.

http://wiki.teamliquid.net/starcraft2/Campaign

the wiki is not written by 1 person. so despite what it says, there are recommendations there which does not work on brutal.

ie, for all in air version, they recommend building bunker with marines instead of PF cause bunker hit air. that is stupid. ur not building PF for the damage, ur building it for the tankiness against broodlords.

i HAVE seen it done with bunker on brutal but it was done to make it more challenging.
...from the land of imba
JunZ
Profile Joined June 2010
United States314 Posts
August 06 2010 19:00 GMT
#27
If you picked to get nyduses instead, bunkers are useful.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
August 06 2010 19:06 GMT
#28
On August 07 2010 04:00 JunZ wrote:
If you picked to get nyduses instead, bunkers are useful.

on brutal, they die too fast.

the wiki guide also recommend using artifact when levithan comes, which is even more retarded.

unlike what the guide says, you dont need many medics, only 2 or 4 is enuf. kerrigan will 1 hit marines no matter what.
...from the land of imba
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
August 06 2010 19:20 GMT
#29
Kerrigan drops really quick if you use Thor's cannon ability. Everytime she came i just pounded her with those and she dropped quick. Mind control towers work well against the random enemies that just come in range. Doesn't matter if its just a hydra or what, claim EVERYTHING. I had about 10 and just claimed the zerg army. I did it with flyers and claimed all the mutas and broodlords that came to the point i had about 50 mutas and 10 broodlords.
twitch.tv/schamtoo | twitter.com/schamtoo
crate
Profile Blog Joined May 2009
United States2474 Posts
August 06 2010 19:24 GMT
#30
On August 07 2010 03:55 dybydx wrote:
the wiki is not written by 1 person. so despite what it says, there are recommendations there which does not work on brutal.

Then I would suggest you go edit the wiki to fix that, or at least note it.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Three
Profile Joined April 2010
Japan278 Posts
August 06 2010 20:08 GMT
#31
2 planetary fort at each side, leaving an opening toward where kerrigan comes so that thors can fit through
~9 tanks on each side split into 3 locations

banshee team for nydus worms

spam marine button from 2 barracks
replenish scvs at walls when needed
have 4-5 thors active from the middle on
armory attack upgrades with extra money
2 planetary forts near your merc camp when you have extra money if you want

when kerrigan comes, throw a wave of sacrificial marines at her, start chain stunning her with the thors.


This is the strategy I came up with for brutal and I only used the artifact on the overlords. If you execute it right and have double scv repair speed/both tank upgrades, I don't think you can lose..
AlienAlias
Profile Joined June 2009
United States324 Posts
August 06 2010 20:11 GMT
#32
get thors, they can stun her which pretty makes the mission really easy if you can handle the nydus worms
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2010-08-06 20:22:41
August 06 2010 20:17 GMT
#33
On August 07 2010 02:02 Cendre wrote:
In hindsight I should have picked the flying level because that's where the Mind control tower shines. But here I am. With no Psi emitter and Nydus Worms.

I've gotten to 95% charged but by that time Kerrigan has just ravaged my base.

My basic strategy is this: retreat back behind the ledge the artifact is on and wall in at the choke at the top and on the left. The reason I do this is it's way easier to cover my base, and defend nydus spawns. Here is a jpg with my setup: http://i34.tinypic.com/dy2irc.jpg

I forgot to illustrate a barracks I keep below the wall on the left to allow me entrance in and out.

This holds off the swarms pretty well. The problem is dealing with Kerrigan. The only way I know to kill her is mass marine/medic ball, but on her third attach she starts Psi storming which murders them and then ravages my wall and the following swarm finishes me. Anybody have tips for dealing with her?

There is also the problem with one Nydus spawn near the tower that my tanks can't reach. Should I just keep air up there to deal with it?

I'm also considering throwing some Ravens with PDD into the mix. Is that worth the effort?


I used this guy's strategy.

Essentially wall off both sides with whatever. And tanks behind them. Banshees roaming to kill spawning nyduses and kerrigan. Your strategy is good, just add banshees killing nyduses and nix the marine/medics. I usually had 16+ banshees to kill her. Weapon upgrades for them ASAP. With banshees it shouldn't be necessary to centralize all your tanks like that since you should kill the nyduses as they spawn. Two control groups of (8) banshees on either side can help you respond faster. Tanks closer to the chokes can help deal with a few possible nyduses that spawn around there.

And while the guy says to make 2 factories and 2 starports with tech reactors, I eventually made 5 total starports to replenish my banshees faster since you will inevitably lose some running around to hydras or kerrigan.

Also a good idea to save after each nydus wave, so if the next one happens to spawn all of them on the opposite side of the map and your banshees on the other... if it proves too troublesome, you can easily reload and just camp the spawn location. ^.^;
...deeper and deeper into the bowels of El Diablo
Cendre
Profile Joined August 2010
United States14 Posts
August 06 2010 21:15 GMT
#34
Okay. I didn't know to go out of my base to kill the Nyduses. That makes the mission look much easier...
Sometimes a cigar is just a cigar -Sigmund Freud
Nuttyguy
Profile Blog Joined March 2010
United Kingdom1526 Posts
Last Edited: 2010-08-06 21:42:30
August 06 2010 21:39 GMT
#35
On August 07 2010 02:41 Cofo wrote:
Try this strategy:


He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.


i used this
without PSI emitter you dont really need it, i chose mc and didnt use it once and jsut follow the guide exactly and macro faster than him and you'll be fine and make sure to keep the upgrades pumping sicne they're so effective imo

edit and i had no PF only had automated turrets without bunker expansion slots.
Fumble
Profile Joined May 2010
156 Posts
August 06 2010 22:04 GMT
#36
On August 07 2010 02:41 Cofo wrote:
Try this strategy:
http://www.youtube.com/watch?v=8CnijiPKBno

He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.


I followed this strategy and it worked out really well. I didnt have the psi emiters but they really help with that strategy. I used plantery fortress on both chockes to do a incomplete wall off. I also built 2 PFs at the artifact to kill the pesky nydus that would pop up there. Other than that, it was easy sailing after I got the seige tanks set up. I also called down mules to heal the PFs that were becoming damaged which I thought was an important aspect of it. The first time I did this, i tried to do it like the video showed without any wall in at all. It failed because I didnt have slow.

The best part about this strategy is that it requires little attention and all you have to do is mass marines and seige up tanks. So theres no effort to be had.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
August 06 2010 22:14 GMT
#37
i just massed tanks bunkers with the auto turret and made 4-5 banshees to fly around killing nyduses. 100dmg siege tanks crush everything and the only time you have to worry is the ovie drop (just use the mega explode thing) or when kerrigan comes
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Cendre
Profile Joined August 2010
United States14 Posts
August 07 2010 00:30 GMT
#38
It sounds like the consensus is:

1. Mass tanks out of 3-6 factories
2. Snipe nydus worms with a group of banshees
3. Use PFs to soak damage, narrow chokes, and protect artifact
4. Use stimmed marines to kill kerrigan (pop artifact to clear path), micro around storm if possible
(Optional) use thors to stun kerrigan
Sometimes a cigar is just a cigar -Sigmund Freud
NIJ
Profile Joined March 2010
1012 Posts
August 07 2010 00:50 GMT
#39
The way I dealt with kerrigan was with mass tanks to dps the hell out of her. Rines were just there to be targeted not dps, so I offered her few at a time.

Idk if that can be perfectly done. She killed 1 or 2 tank everytime in practice though.
Act of thinking logically cannot possibly be natural to the human mind. If it were, then mathematics would be everybody's easiest course at school and our species would not have taken several millennia to figure out the scientific method -NDT
Ownos
Profile Joined July 2010
United States2147 Posts
August 07 2010 04:34 GMT
#40
On August 07 2010 02:41 Cofo wrote:
Try this strategy:
http://www.youtube.com/watch?v=8CnijiPKBno

He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.


I've tried this without the emitters. The lings and ultras make it to melee range and chaos ensues. Notice the ultras slow to a snails pace when they get in range of the emitters.

Seems depending on your final zerg research upgrade and if you picked a compatible final mission for it, you can easily cheese it.
...deeper and deeper into the bowels of El Diablo
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