the thing about the psi storm - she casts it as soon as you are in range; stim before she gets there (so your medics heal them back), and run at her. you'll make it past the storm before it really kills anything, and they make short work of her from then. i usually lose maybe 10-15 marines per kerrigan encounter, which is pretty easy to replenish.
i had about 6-8 banshees flying around killing worms, but towards the end i couldn't find any openings and left them near the artifact as a final wave of defense (they also killed the worms that spawn out of tank range).
I kept like 8 tanks on the high ground so no worms ever spawned out of range. But those tanks would get owned by kerri so fricken fast it was horrible. Took me like 10 tries to beat it, I forgot about planetary fortresses and ended up winning with making like 30 bunkers+maxed tanks.
I'm going to try building 3 PFs near the Artifact, and only 1 PF on each side of my tanks underneath the ridge blocking the flow. Twice as many tanks and cluster them together. Mass banshee to take out Nyduses all over the map, and produce a sizeable M&M ball out of 1reactor rax to stim in and hit Kerrigan (I'll try my best to micro around storm).
the wiki is not written by 1 person. so despite what it says, there are recommendations there which does not work on brutal.
ie, for all in air version, they recommend building bunker with marines instead of PF cause bunker hit air. that is stupid. ur not building PF for the damage, ur building it for the tankiness against broodlords.
i HAVE seen it done with bunker on brutal but it was done to make it more challenging.
Kerrigan drops really quick if you use Thor's cannon ability. Everytime she came i just pounded her with those and she dropped quick. Mind control towers work well against the random enemies that just come in range. Doesn't matter if its just a hydra or what, claim EVERYTHING. I had about 10 and just claimed the zerg army. I did it with flyers and claimed all the mutas and broodlords that came to the point i had about 50 mutas and 10 broodlords.
On August 07 2010 03:55 dybydx wrote: the wiki is not written by 1 person. so despite what it says, there are recommendations there which does not work on brutal.
Then I would suggest you go edit the wiki to fix that, or at least note it.
2 planetary fort at each side, leaving an opening toward where kerrigan comes so that thors can fit through ~9 tanks on each side split into 3 locations
banshee team for nydus worms
spam marine button from 2 barracks replenish scvs at walls when needed have 4-5 thors active from the middle on armory attack upgrades with extra money 2 planetary forts near your merc camp when you have extra money if you want
when kerrigan comes, throw a wave of sacrificial marines at her, start chain stunning her with the thors.
This is the strategy I came up with for brutal and I only used the artifact on the overlords. If you execute it right and have double scv repair speed/both tank upgrades, I don't think you can lose..
On August 07 2010 02:02 Cendre wrote: In hindsight I should have picked the flying level because that's where the Mind control tower shines. But here I am. With no Psi emitter and Nydus Worms.
I've gotten to 95% charged but by that time Kerrigan has just ravaged my base.
My basic strategy is this: retreat back behind the ledge the artifact is on and wall in at the choke at the top and on the left. The reason I do this is it's way easier to cover my base, and defend nydus spawns. Here is a jpg with my setup: http://i34.tinypic.com/dy2irc.jpg
I forgot to illustrate a barracks I keep below the wall on the left to allow me entrance in and out.
This holds off the swarms pretty well. The problem is dealing with Kerrigan. The only way I know to kill her is mass marine/medic ball, but on her third attach she starts Psi storming which murders them and then ravages my wall and the following swarm finishes me. Anybody have tips for dealing with her?
There is also the problem with one Nydus spawn near the tower that my tanks can't reach. Should I just keep air up there to deal with it?
I'm also considering throwing some Ravens with PDD into the mix. Is that worth the effort?
Essentially wall off both sides with whatever. And tanks behind them. Banshees roaming to kill spawning nyduses and kerrigan. Your strategy is good, just add banshees killing nyduses and nix the marine/medics. I usually had 16+ banshees to kill her. Weapon upgrades for them ASAP. With banshees it shouldn't be necessary to centralize all your tanks like that since you should kill the nyduses as they spawn. Two control groups of (8) banshees on either side can help you respond faster. Tanks closer to the chokes can help deal with a few possible nyduses that spawn around there.
And while the guy says to make 2 factories and 2 starports with tech reactors, I eventually made 5 total starports to replenish my banshees faster since you will inevitably lose some running around to hydras or kerrigan.
Also a good idea to save after each nydus wave, so if the next one happens to spawn all of them on the opposite side of the map and your banshees on the other... if it proves too troublesome, you can easily reload and just camp the spawn location. ^.^;
On August 07 2010 02:41 Cofo wrote: Try this strategy:
He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.
i used this without PSI emitter you dont really need it, i chose mc and didnt use it once and jsut follow the guide exactly and macro faster than him and you'll be fine and make sure to keep the upgrades pumping sicne they're so effective imo
edit and i had no PF only had automated turrets without bunker expansion slots.
He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.
I followed this strategy and it worked out really well. I didnt have the psi emiters but they really help with that strategy. I used plantery fortress on both chockes to do a incomplete wall off. I also built 2 PFs at the artifact to kill the pesky nydus that would pop up there. Other than that, it was easy sailing after I got the seige tanks set up. I also called down mules to heal the PFs that were becoming damaged which I thought was an important aspect of it. The first time I did this, i tried to do it like the video showed without any wall in at all. It failed because I didnt have slow.
The best part about this strategy is that it requires little attention and all you have to do is mass marines and seige up tanks. So theres no effort to be had.
i just massed tanks bunkers with the auto turret and made 4-5 banshees to fly around killing nyduses. 100dmg siege tanks crush everything and the only time you have to worry is the ovie drop (just use the mega explode thing) or when kerrigan comes
1. Mass tanks out of 3-6 factories 2. Snipe nydus worms with a group of banshees 3. Use PFs to soak damage, narrow chokes, and protect artifact 4. Use stimmed marines to kill kerrigan (pop artifact to clear path), micro around storm if possible (Optional) use thors to stun kerrigan
The way I dealt with kerrigan was with mass tanks to dps the hell out of her. Rines were just there to be targeted not dps, so I offered her few at a time.
Idk if that can be perfectly done. She killed 1 or 2 tank everytime in practice though.
He uses psi emiters, but I'm not sure if they're integral to his success. He also doesn't use any PFs, so that can probably compensate. No nydus killing necessary, just have to get the right tank placement.
I've tried this without the emitters. The lings and ultras make it to melee range and chaos ensues. Notice the ultras slow to a snails pace when they get in range of the emitters.
Seems depending on your final zerg research upgrade and if you picked a compatible final mission for it, you can easily cheese it.