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[Spoilers] Disappointed with the campaign... - Page 8

Forum Index > StarCraft 2 HotS
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Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2010-08-09 09:52:15
August 09 2010 09:25 GMT
#141
I liked the story. Well, what good there was of it like the prophecy missions. But yeah, there are serious plot holes we can only HOPE were left that way to be dealt with in later expansions.

And there are just plain stupid shit like Valerian, clearly there as the rep for Moebius, but let's Raynor board his ship and kill all his guys. Didn't even think to send a text messege so pistols don't go flying for no reason. The Tal'Darim are never elaborated on. Maybe they got plans for their role in the story, but so far they just seem like obligatory protoss fodder for the player.

Like the stupid filler missions in which we earn money. That would have been a nice idea if they had like 40 missions in total and were aiming in portraying Raynor's revolution in detail and had you spend 15 missions collecting funds and then 10 missions doing covert ops with Tosh or some other missions in which you don't produce troops (like the secret mission) all of those mixed up with about 15 plot advancing missions. Now that would be an epic campaign, but no. What happened is that too many missions feel like filler from the story perspective, and when we take out the filler missions we get about 10 important missions, exactly how many there were per race in SC1 when all races were in the same game.


Yeah, I mentioned this in another thread. When Blizzard announced they were going to split the 3 races campaigns up, it seems they had to take 10 missions worth of plot and stretched it thin over 26 missions. So we get ~10 missions worth of plot. 16 missions worth of filler. Yeah, I get enough of that watching Naruto...

It's just Blizzard accomplished so much more in terms of plot in just SC1 or BW alone.
...deeper and deeper into the bowels of El Diablo
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-08-09 09:31:12
August 09 2010 09:28 GMT
#142
Im not going to say much other than that the dark voice feels just as "forced" as the UED he just has better sidekicks and while i genuinely liked both sc1 - brood war and sc2 missions.

I dont like the OHNOMOG world will end or THIS THING THAT WE ARE JUST NOW GATHERING THAT WE PREVIOUSLY DIDNT KNOW ABOUT WILL SOLVE ALL OUR PROBLEMS1111 type plots.

I just wanted to see the terran factions duke it out and blizzard seems to have a really huge problem letting these things happen. They always introduce some new super powerfull evil orcs, Scurge, burning legion, UED.

Some were done right. namely the overmind sc1 and the lich king during wc3 tft (fucking evil ballers both of them) and then they get killed or toned down by either the heroes or the introduction of these newfags that i dont really care much for. It needs to build up over time rather than be a sudden shift.

Oh well i still will play heart of the swarm and legacy of the void. Because even though the story was not what i had desired it to be its still comes with an amazing multiplayer.
"Mudkip"
Ianuus
Profile Blog Joined May 2010
Australia349 Posts
August 09 2010 10:31 GMT
#143
On August 09 2010 15:31 Fanatic-Templar wrote:
StarCraft has never been really strong on character development. I am not kidding when I say that Aldaris is the only Protoss character to ever get any development. Perhaps Zeratul gets some from killing Raszagal, I haven't seen enough of him yet to be certain. None of the Zerg characters develop either, though there are few enough of them. Really, Kerrigan and Raynor are the only characters to have any depth or development. And Aldaris.


IMO it's right that the protoss don't get any character development. After all, they are the mystic, elder and aloof race, so their characters should be already fully developed; this is done well, with distinctive characters already in place for each. They were also right to lump the development onto Raynor and Kerrigan, as they are the ones we most sympathise with.

That said, I did find the character of Raynor in WoL woefully fragmented and directionless. In SC, we get to see Raynor be an idealistic rebel, with slow, growing suspicions of mengsk which finally erupts at Tarsonis. But in WoL, he does nothing about Tychus and he seems to not be able to decide whether he is an idealistic hero or permanently inebriated - he makes grand speeches about saving lives at one moment (which I think is out of character anyway given all the stuff he's been through), and the next he's shown to be drinking himself to death in the cantina. I think the only moment when I liked Raynor in WoL was when he saw Ariel being zerged and says "oh no, not you too" then kills her with determination.

Also, can anyone explain to me the Odin mission? So...they had to steal the Odin, so they killed all the bases and the dominion didn't notice and brought it to the capital anyway? With Tychus inside? Why did they need the Odin anyway? It's not like I used it to capture the broadcast towers or anything...
Ownos
Profile Joined July 2010
United States2147 Posts
August 09 2010 10:41 GMT
#144
On August 05 2010 14:48 Iplaythings wrote:
What I miss about the BW ending, was that it left a bitter feeling in my mouth. In the sc2 campaign there are way, too, many feel good moments.

Not to mention they copy pasted a mission from the first T campaign... That killed the creativity for me that early.

I didnt mind the voice acting too much, I am good at getting used to new stuff like that.
I liked the twist that Kerrigan HAD to stay alive, that's the climax for me... It killed it for me that the cinematic where Zeratul / Kerrigan fight, was the ONLY part of the "old kerrigan".
They tried to pull a Kerrigan (like she infiltrated the toss during their sc bw campaign) with Tychus. And I didnt even need our favorite spectre to give me the thought that he wasn't totally clean.
(Though I killed him before I got more info than "someone on your crew is a traitor" message.


So? BW had to end the way it did. Nor was it that creative. And predictable. Blizzard isn't going to kill off the zerg. They always make the story end with the bad guy winning so they have wiggle room for a sequel. It was like this in BW, it was like this for the WC3:TFT. HECK it was like that for WC2 Tides of Darkness. Go and complain about the ending of SC1 too?
...deeper and deeper into the bowels of El Diablo
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2010-08-09 10:52:05
August 09 2010 10:47 GMT
#145
On August 09 2010 19:31 Ianuus wrote:
Show nested quote +
On August 09 2010 15:31 Fanatic-Templar wrote:
StarCraft has never been really strong on character development. I am not kidding when I say that Aldaris is the only Protoss character to ever get any development. Perhaps Zeratul gets some from killing Raszagal, I haven't seen enough of him yet to be certain. None of the Zerg characters develop either, though there are few enough of them. Really, Kerrigan and Raynor are the only characters to have any depth or development. And Aldaris.


IMO it's right that the protoss don't get any character development. After all, they are the mystic, elder and aloof race, so their characters should be already fully developed; this is done well, with distinctive characters already in place for each. They were also right to lump the development onto Raynor and Kerrigan, as they are the ones we most sympathise with.

That said, I did find the character of Raynor in WoL woefully fragmented and directionless. In SC, we get to see Raynor be an idealistic rebel, with slow, growing suspicions of mengsk which finally erupts at Tarsonis. But in WoL, he does nothing about Tychus and he seems to not be able to decide whether he is an idealistic hero or permanently inebriated - he makes grand speeches about saving lives at one moment (which I think is out of character anyway given all the stuff he's been through), and the next he's shown to be drinking himself to death in the cantina. I think the only moment when I liked Raynor in WoL was when he saw Ariel being zerged and says "oh no, not you too" then kills her with determination.

Also, can anyone explain to me the Odin mission? So...they had to steal the Odin, so they killed all the bases and the dominion didn't notice and brought it to the capital anyway? With Tychus inside? Why did they need the Odin anyway? It's not like I used it to capture the broadcast towers or anything...


It's clearly stated the word didn't get out about what happened there. After all, how can it when they annihilated the place? It's not like they Thor-jacked the Odin and ran.

The Odin was to be shipped to Korhal to be shown off to the public so they shipped it to Korhal.

And why NOT use the Odin? Might as well make use of your new toy. They knew going against the Dominion on their territory wasn't going to be easy and wanted the element of surprise. How they pulled all that off is conveniently done off screen!
...deeper and deeper into the bowels of El Diablo
Ianuus
Profile Blog Joined May 2010
Australia349 Posts
August 09 2010 11:09 GMT
#146
On August 09 2010 19:47 Ownos wrote:
It's clearly stated the word didn't get out about what happened there. After all, how can it when they annihilated the place? It's not like they Thor-jacked the Odin and ran.

The Odin was to be shipped to Korhal to be shown off to the public so they shipped it to Korhal.

And why NOT use the Odin? Might as well make use of your new toy. They knew going against the Dominion on their territory wasn't going to be easy and wanted the element of surprise. How they pulled all that off is conveniently done off screen!


...so they annihilated the place, and the Dominion doesn't think anything was wrong so they ship off the Odin to a parade anyway? Even though terrorists killed the base? And did Tychus hide inside the whole way? Shouldn't there have been a dominion pilot who was supposed to be in there?

The reason not to use the Odin is because if you didn't, then you wouldn't have had to steal it in the first place. You can just land in Korhal and start killing everything - the Odin served no purpose to spread the message about Mengsk.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 09 2010 11:17 GMT
#147
On August 04 2010 19:17 Jyvblamo wrote:
The only part of the campaign that had me going "Seriously Blizzard?" was when the Hyperion by itself managed to dock and board the flagship of the Dominion fleet while being clearly outnumbered.

Why? Valerian wasn't going to fire on them, he wanted to talk to them

IDK why they just didn't hail them on comms though
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 09 2010 11:20 GMT
#148
On August 09 2010 20:09 Ianuus wrote:
Show nested quote +
On August 09 2010 19:47 Ownos wrote:
It's clearly stated the word didn't get out about what happened there. After all, how can it when they annihilated the place? It's not like they Thor-jacked the Odin and ran.

The Odin was to be shipped to Korhal to be shown off to the public so they shipped it to Korhal.

And why NOT use the Odin? Might as well make use of your new toy. They knew going against the Dominion on their territory wasn't going to be easy and wanted the element of surprise. How they pulled all that off is conveniently done off screen!


...so they annihilated the place, and the Dominion doesn't think anything was wrong so they ship off the Odin to a parade anyway? Even though terrorists killed the base? And did Tychus hide inside the whole way? Shouldn't there have been a dominion pilot who was supposed to be in there?

The reason not to use the Odin is because if you didn't, then you wouldn't have had to steal it in the first place. You can just land in Korhal and start killing everything - the Odin served no purpose to spread the message about Mengsk.

Raynor's Raiders shipped it there. Remember, Swann said he called in all his favors. They made sure no comms came out.
Ianuus
Profile Blog Joined May 2010
Australia349 Posts
August 09 2010 11:24 GMT
#149
On August 09 2010 20:20 PanzerDragoon wrote:
Raynor's Raiders shipped it there. Remember, Swann said he called in all his favors. They made sure no comms came out.


Ah, now I see. I thought when he said the stuff about calling in the favors it was about setting the base up. This scenario, while inplausible, at least makes some sense and isn't totally stupid.
shoop
Profile Joined November 2009
United Kingdom228 Posts
August 09 2010 12:47 GMT
#150
I agree with the objections to the story, but I feel expectations may have been too high. To compare, many people seem to have liked the Matrix 1, I did at any rate, but its story sucked much harder than WoL (people used to generate energy? C'mon! Complete bullshit, and even if it wasn't, the machines could simply have used mice or cows, or simply drugged the hell out of everybody instead of going to the trouble of hooking everyone up to a matrix). Or does the behaviour of the Cylons in BS:G make any kind of sense, going to the trouble of inventing 6 models of humans and then having them be almost undetectably different yet fundamentally nonhuman and spout all kinds of mystical quasireligious crap when found out. Also, having multiple agents on board the Galactica and still not being able to take it down: wtf?

I think the writers of WoL did a reasonable job: good dialogue, the voice acting was excellent, everything sounded completely bad-ass (which was clearly one of the main goals) without becoming parody for too much of the time. I enjoyed the campaign a lot. Yes, there are inconsistencies, but that's no different from what you (unfortunately) see in pretty much any other science fiction movie/show (barring an exceedingly small number of intelligent exceptions).

About Tychus: Raynor thought he was controlled by Moebius rather than Mengsk, and Matt was very suspicious of him and in effect did keep him under surveillance. Admittedly, Raynor should have pressed him for the truth harder, and the idea that Mengsk should have sent him to Raynor is ridiculous.

About Mengsk: here I have to agree that he somehow lost his brain completely. However, I'm not too sure about the business with the Adjutant: is it fully robotic or half human? In the latter case, an Adjutant might not be so easy to fake. Also, a suppressed and frustrated population might not need completely solid proof for them to revolt.

About Kate: the newscasts were clearly intended to be humorous and were obviously not supposed to look realistic.

The story seems to be aimed at 12yo kids who still crave for their superhero movies.

Yeah, the same kids who are still so immature as to spend their time playing video games, and arguing about them on the forums, can you imagine that?

The only part of the campaign that had me going "Seriously Blizzard?" was when the Hyperion by itself managed to dock and board the flagship of the Dominion fleet...

Yeah that kind of thing was pretty bad throughout the campaign. It would've been nice if they could have told the story with fewer miracles.

Story was incredibly cliched

Yes it was, just like Star Wars (including episodes IV-VI). C'mon guys what do you expect?



risk.nuke
Profile Joined May 2010
Sweden2825 Posts
August 09 2010 12:54 GMT
#151
FYI, Tychus isn't Mengsk's mole, He just made a deal with Mengsk,
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-08-09 14:14:16
August 09 2010 14:07 GMT
#152

I was talking objectively. Your opinion really has no value to me. The deinfestation of Kerrigan implies a complete overhaul of the Zerg structure, has far-reaching ramifications with the Prophecy, and develops the relationship between Kerrigan and Raynor. It has consequences, it displays the culmination of goals, desires and objectives that will change the world and the people that live within it. It has meaning, unlike Brood War.


But will it? We know that Kerrigan is the main character for HoS. We know that it's going to be an RPG-style development of her powers and abilities in controlling the Swarm. It doesn't really seem like a whole lot is going to change, and this makes the events of WoL all the more ridiculous.


It is pretty blatant, actually. If it is delusion, how come the facts back me up? Brood War had no meaning. It had no purpose - we know this because nothing was achieved, it was essentially a twenty six mission long maintaining of the status quo, barring the evacuation of Aiur. The apparent point of the expansion, to make Kerrigan the dominant force in the Sector, is undercut by the Zerg retreating to Char and doing practically nothing for four years. Wings of Liberty had a goal, and the plot developed toward that goal. Indeed, the problem with Wings of Liberty is not its lack of meaning, but the filler that interrupted the story's development. There are things in Brood War that were significant: the evacuation of Aiur, Kerrigan forcing Zeratul to murder Raszagal. The secret mission would be mostly foreshadowing, so I don't include it, same as I don't really include Piercing the Shroud or the Prophecy missions as part of Wings of Liberty's storyline.


It explains how the Protoss got to where they are (actually semi-re-uniting the two factions of Protoss). It also explains how Kerrigan got to where she is as the leader of the Swarm. The UED was an interesting obstacle to this. Ignoring Brood War does definitely leave some significant gaps. As for Kerrigan retreating, this gives Blizzard a big opportunity to do a whole lot of different things with the story, but they completely failed to even explain it in WoL.


In order for something in a story to have significance, it must develop either the characters or the world. It is through the development of these that a plot unfolds. The deinfestation of Kerrigan does (or should do) both. Brood War for the most part did not.


But what's going to change? Again, we know Kerrigan is the main character for HoS and that she'll be controlling the Zerg. Furthermore, even if it does have any significance, that doesn't change the fact that it was still horribly written. Significance isn't always good.


The Artifact is better than the Shakuras Temple because it has a purpose. It is a plot device, in that it is a vehicle for the progression of the plot. The Shakuras Temple was not, there was no real plot, it was just an excuse to make more missions. In fact, you actually invade Shakuras in the Zerg campaign, despite this Zerg-slaying weapon, the Temple conveniently forgotten once it was no longer needed. The Artifact is also similar to the Psi Disruptor from Brood War, a weapon that, as you say, Terrans just randomly pick up, that reaches everywhere they want, to disperse the very enemy they want, and do the exact thing they want. At least the Artifact's nova is fairly short ranged - the Psi Disruptor reached across the Koprulu Sector.


The Temple's purpose was to save the Dark Templar's homeworld. It did something incredibly generic (destroying all life on the planet) as opposed to destroying only Zerg and de-infesting one specific person. Furthermore, what are you going to do, wipe out the entire planet's life every time any Zerg at all land on Shakuras? That's not feasible. You'd have to get every Protoss and get them back into the Temple and set it off. The attack on Shakuras was a quick abduction.


Oh, and since you bring the point up, I should be remiss if I failed to mention that Terran Medics apparently have drugs that allow them to mind control the eternal will of the Swarm. Seriously, I prefer to try to forget that.


At least they were both Terran ingenuity. Terrans have always been known to be resourceful, and they did it in a Terran-esque way. They didn't have to find a super-weapon that did exactly what they've been dreaming of. They invented something to aid them, and it doesn't actually kill anything. The drugging part I have mixed feelings for. It was a rather creative way to do something, and they are biological beings, and they've also had this plan for a long time. At the same time, it is just taking over the Zerg. You'd think an Overmind would be smarter than that.


The problem is that it isn't a real storyline, but just pointless filler. The original StarCraft had a Terran storyline. Wings of Liberty has a Terran storyline. But the UED does not count as a storyline in any significant way. I really don't even know why the UED was brought in, they ruined what could have been a very interesting development of an actual Brood War, and most of the UED campaign is spent fighting against Mengsk, where as we know nothing is ever accomplished.


They were the real obstacle to Kerrigan. They were also an obstacle to Mengsk. If the UED hadn't destroyed the Dominion, then the Dominion could arguably be more powerful than Kerrigan with so much time of uninterrupted development. And again, they were an interesting obstacle in the story to Kerrigan's power. They weren't made to be this massive force with everlasting repercussions.


I like how where I claim that Brood War had no significance or repercussions, you pretend that I desire extravagance. I did not demand massive or everlasting repercussions, I demanded any form of significance. Repercussions and development are core to that. You can tell that a story is not any good if it is in the middle of a series and you can skip it without losing any important part of the overall storyline. This is the case with Brood War (also with the Orc campaign in WarCraft III: Reign of Chaos) where aside from the evacuation of Aiur and some meaningless shock deaths, everything is identical before and after the game. A story in which nothing happens isn't any good.


Stuff happened in Brood War, it's just that not every single thing from it had overarching consequences. I still don't see how this is a terrible thing. I mean really, if it is, then we've got to point of the vast majority of the missions from WoL that give us the same amount (or less) than their BW counterparts.


As you wish. I was merely stating possibilities which could have given meaning to the Brood War. The UED are kinda like the Dark Voice - they come out of nowhere and are supposed to be a huge threat. But it doesn't work like that, we have to be shown the threat, you can't just drop it in and say "here, fight this, it's stronger than your previous enemy" and expect it to be a good story. Kerrigan was a great villain because we got to see her development from idealistic rebel Terran to Zerg weapon of mass destruction to cunning and cruel leader of the Zerg (however poorly that last transition was handled.) We know and respect her capabilities. The Overmind was great too, but mostly because he represented a physical manifestation of the entire Swarm, everything we've seen the Zerg do is something he has done. And the Zerg were developed slowly and steadily from the very outset of the game. Arcturus Mengsk is a good villain too, we share Raynor's sense of betrayal after working for him throughout most of the campaign, and every word of his coronation speech feels like he's taunting us. Aside from the Overmind, these villains were developed over time to eventually fill in the position of primary villain of their race in a natural time.

The UED, however, is none of these. They just appear out of nowhere, take down the Dominion, take control of the Swarm, and get destroyed. DuGalle and Stukov were okay characters, but the very engine they were riding felt like it had its significance imposed on us, not felt. The same goes with the Tal'darim in Wings of Liberty. Why should we care about them? The Dark Voice is similar, but thankfully his presence is being introduced before he actually starts taking part. There is no real reason to be interested in him in In Utter Darkness, but hopefully if he is managed well he will have some appeal by Legacy of the Void. In the meantime, he is supported by interesting underlings, Samir Duran and Ulrezaj, so even if the Voice ends up phony, at least we can enjoy his sub-villains.

Likewise, Daggoth has been developed as a character, we know who he is, have a good idea what he's capable of. As the foremost of the Overmind's Cerebrates, we know he is dangerous. We've seen him display this. That is why he would have made a better villain (or at least antagonist, Kerrigan herself is the villain) than the UED. A good story is a continuation. If flows easily from one passage to the other. Brood War does not insert itself well within the continuation of StarCraft's storyline, it lacks connections with either the past or the future, it does not develop naturally. Daggoth was the prime Cerebrate, the Overmind's right hand, that he should be the Overmind's successor is evident. That he would be Kerrigan's antagonist for control of the Swarm is a natural progression of events, a reasonable result of the Overmind's destruction on Aiur. That a fleet of humans arrives from Earth without warning and takes control of a new Overmind is not. It is forced and intrusive. And you earlier said that you wishes Terrans had their own storyline, it should be mentioned that the UED are completely separate from the Terrans that has been developed in StarCraft and would be developed in Wings of Liberty. We have no connection to them within the storyline.


The UED is different than the Dark Voice for two reasons. First, they're humans. From Earth. They aren't just some random, shapeless, Sauron-esque villain, they're Humans from the human home world that have come to take over the Terran Dominion and the sector. They actually have an interesting agenda and goal to get this done. They have character (DuGalle and Stukov) that are actually mildly interesting. Secondly, you actually play as the UED in the Terran campaign. This gets you more involved with them. You see what's going on with the UED.

Daggoth would've been an ok villain, sure, but I would much rather have the UED. It was more interesting having humans come from Earth and see them try to crack down with their own agenda. Daggoth would've just done more of the same as the Overmind. You're also confusing the UED's takeover of the Overmind with Kerrigan's control of the Swarm. The UED's control of the Overmind wasn't the natural order of succession - it was supposed to be intrusive, jarring the status quo. And I guess it's better to say "God forbid the Protoss aren't 100% involved in every story" instead of "God forbid Terrans have their own story line", since the Zerg were involved in the Terran one pretty heavily.


Again, you seem to believe your opinion has any bearing whatsoever on this situation. If you wish to say "I did not like Kerrigan in Wings of Liberty", then that's fine. Saying that she's the worst villain ever (or Sauron) only demonstrates how shallow your knowledge is. And frankly, I have no idea what kind of depth you see in her Brood War appearance. Decreasing the mental faculties of those around her is not a character trait, it is a power. Akin to saying that her ability to shoot psionic balls of energy makes her a deep character. The only real depth she shows is when she gets weary of the slaughter after being berated by Raynor, hinting that beneath the plain facet of Queen of the Zerg, there is actually a living person remaining, with desires, with feelings. And this Raynor/Kerrigan relationship is what gets furthered in Wings of Liberty (though only from Raynor's side, which is disappointing.)

Anyway, Kerrigan barely even appears in Wings of Liberty, and those appearances are mostly fine (she seemed pretty erratic when talking to Zeratul, that was weird), I have no idea what you are complaining about. You can't just say "Kerrigan bad!" Provide some support and explanation for your claims.


Kerrigan is an absolutely terrible and one-dimensional character. I don't see how this can be argued. She actually had some kind of personality in Brood War - she was smart, devious, and manipulative. She wasn't a damn Ogre romping around the sector - "ME BAD GUY! SMASH!" And this is basically all we get from her in WoL. Every line is some variation of, "You guys are stupid, I'm so powerful that you're going to die." The only variation is in the prophecy scene (and here I'll mention that prophecies are terrible story devices to begin with), where she says something similar "You/we're going to die", but she adds that she's fine with it.

What?

This completely ignores the Kerrigan from Brood War. She's changed, for no apparent reason, and has zero depth.

The same goes for Arcturus. He goes from being rather similar - he's devious, manipulative, greedy, resourceful, cold, a brilliant tactician (even when losing), and he turns into a bumbling moron that is a clone of the government of the USSR and, worse yet, the Confederacy.


StarCraft has never been really strong on character development. I am not kidding when I say that Aldaris is the only Protoss character to ever get any development. Perhaps Zeratul gets some from killing Raszagal, I haven't seen enough of him yet to be certain. None of the Zerg characters develop either, though there are few enough of them. Really, Kerrigan and Raynor are the only characters to have any depth or development.


I feel like Arcturus and Artanis belong on that list, and Aldaris doesn't. What the fuck does he do? He just constantly bitches, and only looks good when his bitching is finally right (for once).


However, if we were to lower the bar to actually measure what happens, then we do get some development from Raynor in Wings of Liberty, though not so much in how it changes but how it gets revealed. Now, I'm not very good at character analysis, and would rather leave it to someone else, but this is what I see. Because he interacts with so many people, we actually get new perspectives on his character. We see how his idealism has been quashed by cynicism, and how he turns to drink to forget his hopes and ambitions which he now deems unreachable. From interaction with Matt Horner and Gabriel Tosh, we can see how he still has those values, but how he has also believes that he has been forsaken. There is a peculiar dichotomy in Raynor, in that he seems to have given up hope and justice, yet still serves as a model of those very values to those around him. Raynor has become a symbol, and he continues his revolution not for himself but for those around him. In this way, he is something of a martyr, ironically having to, as Tychus puts it, go charging in like a damned hero for a cause he doesn't believe in. That is why he falls in so readily to Valerian's plan, for the first time he has hope. In rescuing Kerrigan he means not only to save the woman he loves, but to atone for the atrocities he participated in at Tarsonis and New Gettysburg, where Mengsk not only betrayed Kerrigan, but also the noble ideals Raynor fought for. This, I would then expect, is where the cynicism came from, where Raynor realised that fighting for freedom and justice meant nothing and that his actions were only going to be used by those out for power, that only the ruthless and pitiless succeed. If he can bring Kerrigan back, then that would atone for what he did, it would mean that there are things worth hoping and fighting for, good things can happen to those who deserve them.


None of this is substantial at all for two reasons. First, everything going on in Raynor is almost immediately laid out on the table right at the very beginning. It's very obvious what we're supposed to think about his "moral struggles". It wasn't actually presented in a good way that fit with the story. More importantly, he doesn't actually struggle. All of his decisions are just, "We're doin' this, now." There's no inner conflict or anything. He doesn't have much of a problem doing any of the various missions that you can do, and as soon as Kerrigan's de-infestation is mentioned, he drops everything and goes to save his gal.

Now this is where I have to stop. What. The. Fuck? Raynor specifically said that he'll "Be the man that's going to kill you [Kerrigan] someday." But of course, lets drop that entire conflict because he has a chance to get his gal back. Great sappy, ridiculous love story, which completely destroys the potential for an interesting inner conflict where Raynor actually might kill Kerrigan for the things she's done of her own free will, like killing Fenix, Raynor's best friend.


Tychus also has some interesting development, but most of the other characters are either new or appear too little to have substantial development.


I don't see how Tychus actually developed at all. He had a lot of potential that went nowhere when he was shot in the head.

So? BW had to end the way it did. Nor was it that creative. And predictable. Blizzard isn't going to kill off the zerg. They always make the story end with the bad guy winning so they have wiggle room for a sequel. It was like this in BW, it was like this for the WC3:TFT. HECK it was like that for WC2 Tides of Darkness. Go and complain about the ending of SC1 too?


I'm pretty sure I made a list of this before.

ToD was definitely the good guy winning - The Humans destroy the Dark Portal and (seemingly) get rid of the evil Orcs. How does evil win in any way?

TFT definitely wasn't an evil ending either. Yea, the Lich King is embodied now, but basically everyone got what they want. Orcs got their own place, Humans re-settled, Blood Elves got their crack, Night Elves save the world. No one lost in TFT, so it can hardly be an evil ending.

The same principle is true in BtDP. No one lost, so it isn't really an evil ending.

Classic SC could actually be seen as a good ending, despite major losses. They finally defeated the "great evil". We only see that it ends up badly with the next game.

As for Diablo, the first one is very ambiguous. We don't actually know that the hero is corrupted until the next game, so it's neutral because of the sacrifice the hero makes. But as for the 2nd one, it's a clear-cut good wins scenario. The 3 brothers are dead. The Worldstone is destroyed, but we don't actually see any real repercussions for that (at least not for the 20 years between 2 and 3).
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 09 2010 14:35 GMT
#153
On August 09 2010 21:54 goldfishs wrote:
FYI, Tychus isn't Mengsk's mole, He just made a deal with Mengsk,

This. He wasn't supposed to sabotage Raynor because Mengsk needs Raynor to make Kerrigan killable, and then he was supposed to kill both.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 09 2010 14:38 GMT
#154
Raynor knows he can't kill Kerrigan after the Zeratul missions. He's smart enough to drop his revenge and petty conflicts.

Did you even play the Toss missions or what?
pyourk
Profile Joined May 2010
Canada10 Posts
August 09 2010 15:05 GMT
#155
Well; I actually half expected kerrigan to stay infested; reason being she was so much more powerful when infested;

i mean; what can she do in human form that she coudln't while infested. I thought they had some way to get her to get her consciousness back w/o losing her powers. :S
thehitman
Profile Blog Joined July 2010
1105 Posts
August 09 2010 15:11 GMT
#156
I think Metzen's lost his touch. Andy Chambers is more of a book writer and the newest addition the mass effect 2 guy, he is just so new, he probably don't even know half the story of starcraft.

I think the story was pretty good, but it was too inconsistent, too sporadic. It wasn't a cohesive piece of awesome.
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2010-08-09 15:27:21
August 09 2010 15:23 GMT
#157
BW had it's flaws (I dont remember half the story, that shows how meaningless it was), but it was still entertaining and it had some good dramatic twists.

I liked DuGalle and Stukov characters a lot, and overall they did a good job with Kerrigan, I also think putting the UED on the center stage instead of Raynor was a good idea. The UED coming in as the extremely powerful force, and getting totally crushed by the end of the game, it shows just how Kerrigan was controlling the Galaxy and how well she could manipulate her foes. It really sets the tone for SC2, that's she's now the ultimate threat.

In WoL, although the story may be better than in BW (it's close, both storyline had majors flaws), they really scrapped the Arcturus and Kerrigan characters. If anyone thought they didnt have much depth to begin with, in WoL they're more shallow than ever. And the whole plottwist with Tychus working for Mengks doesn't make any sense for at least ten different reasons.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 09 2010 15:24 GMT
#158
On August 10 2010 00:05 pyourk wrote:
Well; I actually half expected kerrigan to stay infested; reason being she was so much more powerful when infested;

i mean; what can she do in human form that she coudln't while infested. I thought they had some way to get her to get her consciousness back w/o losing her powers. :S

her powers are limited by confederacy inhibitors. Also she probably still remains in control of the zerg
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 09 2010 15:25 GMT
#159
On August 10 2010 00:23 lepape wrote:
BW had it's flaws (I dont remember half the story, that shows how meaningless it was), but it was still entertaining and it had some good dramatic twists.

I liked DuGalle and Stukov characters a lot, and overall they did a good job with Kerrigan, I also think putting the UED on the center stage instead of Raynor was a good idea. The UED coming in as the extremely powerful force, and getting totally crushed by the end of the game, it shows just how Kerrigan was controlling the Galaxy and how well she could manipulate her foes. It really sets the tone for SC2, that's she's the ultimate threat.

In WoL, although the story may be better (it's close, both storyline had majors flaws), they really scrapped the Arcturus and Kerrigan characters, if anyone thought they didnt have much depth to begin with, in WoL they're more shallow than ever. And the whole plottwist with Tychus working for Mengks doesn't make any sense. At all.

It makes perfect sense: Mengsk tells him he can go free, he just has to help neutralize Kerrigan, and also Raynor. He obviously can't do this until Raynor purifies Kerrigan, then he can take both out. But hes obviously hesitant about it because he gives Raynor so much time to act.
Holywow
Profile Joined April 2010
Canada34 Posts
Last Edited: 2010-08-09 15:29:50
August 09 2010 15:28 GMT
#160
On August 10 2010 00:24 PanzerDragoon wrote:
Show nested quote +
On August 10 2010 00:05 pyourk wrote:
Well; I actually half expected kerrigan to stay infested; reason being she was so much more powerful when infested;

i mean; what can she do in human form that she coudln't while infested. I thought they had some way to get her to get her consciousness back w/o losing her powers. :S

her powers are limited by confederacy inhibitors. Also she probably still remains in control of the zerg

I toltally agree with her still being in control of the swarm. Who else are you going to play as in The Heart of the Swarm? You're going to be Kerrigan backed by Rayner fending off Dominion attacks and untrusting protoss trying to deal with the bigger threat of the hybreds.

Edit:
I also imagine it will be like brood war where you'll have z v z missions where you're trying to regain control of the swarm.
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