Safe Haven Hard Acheivement Help! - Page 2
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VonLego
United States519 Posts
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3nickma
Denmark1510 Posts
![]() I put a Tech Reactor on my Starport as well as on my Barracks. Didn't build any more structures than what was initially available through the mission. Starting mining and Muling while building the last two Refineries imidiately with my Auto-Refinery Research. Ended up with a lof of excess gas at the end though ![]() With 4-6 Vikings I headed east landing on the cliff to take out the Nexus easy. Then I flew straight back home not worrying about any of the Protoss army at the first base. Meanwhile my Barracks was only producing Marauders with a few Medics but you don't really need a lot of those. I also upgraded Ebay attack. With about 10-12 Vikings I headed southeast to the 2nd Protoss base. I landed on the west side but only after I took a few hits while I took out the Warp Prisms and Collosi. You need to deny the Protoss high-ground vision. After that just land and easily take out the Nexus with your Viking force before heading back again and regrouping. Whenever the Protoss sends a "death squad" just attack the few Carriers and Void Rays with you Vikings and they'll be taken out easily. Once that was dealth with I flew my large Viking army to the left side of the 3rd Protoss base and moved all of my MMM ground force just to the right side of the base. I quickly stimmed and healed before moving the ground forces in to distract the Protoss army while my Viking Warriors flew into the base and landed to deal the killing blow to the last Nexus. After that was killed quickly retreat and make all of your surviving Vikings attack the Mothership and rally the new ones straight to it. I managed to take it out midway to the 2nd outpost saving 3 of them. Was a lot easier than I thought it would be but some quick Achievement points on my account ![]() | ||
Sclerosis
Mexico60 Posts
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Reptilia
Chile913 Posts
You start, make 1 bunker in each entrance, make reactor on starport and inmeaditly go kill the first nexus with vikings (snipe warp prism then land on cliff) then you constantly pump vikings (and fill your bunkers with rines) and with around 5 vikings you go to the second (bottom right.. (or middle right, dont remember)) Same. Snipe voidrays, snipe warp prism, snipe collosus, land on cliff, kill nexus. While constantly makeing vikings (remember supply depots and you can introduce a second starport later) with around 7 vikings you go for the third (bottom left). And same story, snipe carriers, voidrays and warp prism and land on the cultivations and you can easily kill the couple zealots and archon. Kill nexus and go kill mothership. Be away of mothership range because it has 7 range and your vikings 9 so you can attack without getting hit. Snipe carriers if there are and remember to constantly build vikings. | ||
Dfgj
Singapore5922 Posts
Whenever the Purifier sends out a squad, move your viking fleet to rip it apart. When the nexuses are down, use the vikings to kill it. | ||
BuzzJuice
United States97 Posts
And by saving three bases, it includes your base, so that means you have to kill the Mothership BEFORE it reaches the third colonist base (I think....) to save three bases. | ||
TheFavorite1
United States27 Posts
I used the orbital for mules, autorefinery to save money on SCVs and get earlier gas, and a tech reactor for the occational science vessal. If you dont have a tech reactor, get 1 reactor (and 1 tech lab if you have Science Vessels). You pretty much need to go pure viking (leaving a few mauraders back at the base to hold off any of their pushes. Don't attack the first base until you have about 8 vikings and 1-2 science vessels. When you do, clean up any air units asap and switch all into ground mode and takeout any ground units. Around this time I had to kill the Carriers squad but by this time I had enough vikings to clean up it instantly. Keep healing up and taking out bases asap. Wait for reinforcements and get an upgrade or two before you attack the mothership. While her attack isnt godlike, she summons reinforcements that need to be taken out. | ||
sparknineone
United States52 Posts
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Mikami_
Estonia274 Posts
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sulliwan
85 Posts
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Mastermind
Canada7096 Posts
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Saviorr
Sweden20 Posts
Upgrade ur Marines and Medics, WIN | ||
Sanguinarius
United States3427 Posts
On August 16 2010 06:34 Saviorr wrote: I'm with Mastermind, this mission is like all others... Upgrade ur Marines and Medics, WIN This | ||
Zuran
Finland12 Posts
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Dfgj
Singapore5922 Posts
Marines, medics, and whatever new unit (Viking). You can literally clear out all the bases with no trouble using your M/M, bringing vikings to support against air presence and colossi. The AI doesn't really have much in its arsenal to throw at mass infantry besides colossi (see above) and templar (third base in brutal, not sure about hard), and stimmed marines can dodge storms. Whenever the Purifier spawns a wave of air, split your vikings to clean up. When the shields are down, tail it with vikings, and get your M/M onto it where appropriate. You shouldn't have to expand at all during the mission. | ||
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