Q. Is there an achievement after 2750 one? I noticed in the end game screen that there were 127 kills left to next achievement. Is it just like that or something else?
In Utter Darkness [Brutal] - Page 10
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BuzzJuice
United States97 Posts
Q. Is there an achievement after 2750 one? I noticed in the end game screen that there were 127 kills left to next achievement. Is it just like that or something else? | ||
Insanecorn
11 Posts
After a few tries of going collussus and phoenix and zealots or colussus and phoenix etc I just went meh and tried full collusus/immortal off the bat and got to 1900 or so...had built like 6 extra robos though at the start. Tried again building only 2 extra robos, a forge and the colussus building(robo bay or such). Had 2 of the robo facilities building immortals and the other 2 building colussus(leaned more colussus early on). Upgraded shields and attack at the start(shields help all units so phoenix and such last longer) and yeah. I only used the air units i was given and had them in a seperate tab. When carriers were unlocked I went to those(though due to having like 18x supply with immortal/collussus i could only build 2 extras). Strat only failed when I let my base die and due to lack of pylons/probes to rebuild reinforcing was impossible...survived to 3249(got the achieve on first playthrough on normal though so yeah...was still a kick in the nuts...id say VR would prob be better in this situation though as the reason i didnt get 3250 was the remaining carriers had no interceptors...also interceptors eat up minerals like crazy...especially as it will be all BUILD 1 ATTACK...etc) | ||
Raelcun
United States3747 Posts
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sparknineone
United States52 Posts
If you mass Colossi and Immortals, you can literally AFK half the time and win. You'll be at 200/200 before the Carriers arrive and you'll lose little to no units. I think I had 4 Robo Bays but you only need three. Expansion wasn't necessary either. Had a lot of trouble when I tried to use Gateway units, so stay away from that and this should be easy. | ||
Vokasak
United States388 Posts
Didn't notice the gold expo on my play through, but then again I didn't really need it. I suppose it could be useful and wouldn't be that much harder to defend than the bridge would be. You would just need some extra cannons and an obs for your mineral line, and you would need to react faster to waves coming from the left. | ||
Cham
797 Posts
I also grabbed the yellow minerals right as the map started. | ||
heretic
United States7 Posts
On July 28 2010 13:06 Shifft wrote: Mass carriers. Not joking. My friend told me to do this and I got the 750 extra kills and defended the archive on brutal my first try. Mass carriers did it for me 750+ on Hard. I didn't know at that time did you could do it on Normal or I wouldn't of taken the time. That mission is surprisingly simple. | ||
Ownos
United States2147 Posts
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theytookourjobs
Sweden79 Posts
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groms
Canada1017 Posts
Just my way of doing it anyhow seemed like the easiest way. Void rays prob do ok as well though I didn't feel like having to micro them(charge them up on a building b4 waves show up) Also throw in some phoenix so that you can life those hybrids it can really help alot. | ||
Annatar11
United States27 Posts
On August 12 2010 03:08 theytookourjobs wrote: Why do I have such problems with this mission on brutal difficulty, been trying for like 4 hours now. On hard difficulty it wasn't any problem at all to get the extra kills achievements. Now I keep dying 150-200 kills before the main objective. Tried lots of unit combinations and mass immortal/colossi went really bad. My supply dropped from like 180 to 22 almost instantly in the end, and then I still had 200-250 kills to go. Even supported with mass cannons. Use the phoenixes you get to lift up the hybrids. It doesn't hurt to make more, because they'll get picked off here and there by Hydras and Mutas/Corruptors. Also make sure your Immortals are tanking for the Collosi - it doesn't work if the Collosi are in front. Need the Immortals' hardened shields for the hybrids that aren't lifted. | ||
excess
Germany24 Posts
i had 3100+ kills on brutal before i started to move units into enemy without attacking to end this. here r some key points. u have to get upgrades as soon as u can. (2 ground attack is one of most important and 3 air is very strong) i get them this way: 1 attack 1 airattack; 2 attack 2 airattack; 3 attack 3 airattack build second forge; after that armore shield and airshield until its done. u have to build some pylons near ur mineralline to not get psylocked after first attack from all directions. if u take expo then do it right at the start so u can abbandon it as soon as u can. build 2wall of 2 warpgates and some cannons behind. lure enemy up to the ramp with collosses or stalker so they dont destroy ur wall. u DONT need more than 6 colosses at a time. its a waste. immos and voidrays can kill hybrides very fast. u should lift at least hybrides with shield because they rangeattack ur airforce. u should have voidrays and cariers on extra key and make a attackqueue on hybrides every time u see some. u should send units without shield back to replenish them. u can blink stalker away if they have no shield left!!! u should make some zealots to eat up dmg and to deffend expensive units. dont lose ur observer so u can see whats going on on the spawnpoints. watch out for overseer and pull away. rebuild interceptores!!! elseway ur carier r useless! dont deffend expo after its mined out. u r weaker than the enemy at this spot!!! make an arc of units at entrances so that many of ur units r fighting against few of enemyunits on this chokes. build units all the time except u r capped. try to be capped before reinforcements r ariving so u have more units. after bonustarget pull back to ramp at ur base u can kill a lot of enemyunits before they can even see u up there. have fun. thats what games r for! | ||
PhiliBiRD
United States2643 Posts
i started with immortal/colussus 1:2 ratio made a an extra 10-12 phoenix or so. upgraded ground dmg/shields and protoss air/armor once u get void rays, make a crapload. i also made a few extra carriers as u dont seem to lose many interceptors, but mass air is definitely the win for this. | ||
tonytongji
67 Posts
on brutal, i just abandoned lower level right away, and made only colossi and phoenix , and wall with cybernetics core (best cost/size/hp ratio) with colossi&canon behind and put all your "free" hero units on patrol and only micro-ed my phoenix to pick up every hybrid possible no need for void ray, no need for carrier, no need for immortal, micro your phoenix correctly i got 3300+ kill first try | ||
Sqq
Norway2023 Posts
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Sqq
Norway2023 Posts
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Luoson
New Zealand153 Posts
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brain_
United States812 Posts
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Sandrosuperstar
Sweden525 Posts
On July 28 2010 16:47 Meta wrote: Clearly some people in this thread are bullshitting, this mission is tough. First attempt i went pure cannons/colossus/void rays which got me up to 2290. Second attempt I tried doing the DT wall thing someone suggested, into immortal/archon/zealot late game, and it failed utterly, not even breaching 2000 kills. The problem with that strategy is that it takes 8-9 DTs to wall one side off, and then they just send overseers (the second post in this thread is wrong) so the wall dies. Waste of money. I'm gonna try mass colossus with phoenix/void ray support though, seems legit. wen you wall with dt ur supposed to have pylons with cannons at the back aswell since it messes up the ai so you'll only need 3 dts for a wall | ||
Dfgj
Singapore5922 Posts
Get a robo bay right from the start, and throw down a forge/cybercore to dual upgrade weapons and armor for air. Make 2 immortals from the robos you have, start powering probes, and build cannons around the archive. Aside from the buildings mentioned here (tech/upgrades), you don't need to make any other buildings but cannons and replacement pylons. From there, make colossi/immortals at whatever ratio fits your econ (priority on colossi, though), and get phoenixes up until about 12. When voids arrive, pump voidrays (but maintain phoenix numbers). Since gas is the big limiter here if you've been making probes, use extra minerals to cannon around the archive. Once you've about 5 minutes left on the archive, start cannoning the high ground, and making extra pylons to replace what you'll lose when you abandon the lowground. Your units should be around max upgrades (you can start upgrading shield if you wish, but gas is limited) and be comprised entirely of colossus/immortal/phoenix/void (plus hero units). Just drag around a doom ball of everything on one hotkey with phoenixes on 2 - use phoenixes to clear air (especially broodlords), the megaball to crush everything else. Lift hybrids when they come in range of your units, and keep them in the air as much as possible. Once the archive goes down, just take the high ground and continue to hold with mass void/colossus/immortal (again, maintaining phoenix numbers). You should pretty much coast until 3250 is done, at which point the swarm coming at you becomes ridiculous (and you'll have pretty much mined out the base), and you can just see how long you can hold. | ||
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