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In Utter Darkness [Brutal] - Page 9

Forum Index > StarCraft 2 HotS
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Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 06 2010 23:27 GMT
#161
Taking the gold is definitely the best way to go if you want to get mass mass kills. That wall+templar + having some carriers or something to stall while your main army arrives should be fine. I'll do this mission again soon since I'm doing full achievement run now and just getting to zeratul missions.
Wekapedia
Profile Joined June 2010
Hungary77 Posts
August 07 2010 00:33 GMT
#162
Confirming that the DT-wall + phoenix strategy works. Ended up at 3020 kills, 13.5k minerals and zero gas until the baneling push. Could have probably gotten 3250 for the achievement had I macroed up tons of cannons to burn the minerals. Alas, I did not.

Tried going for the gold before DTs, but the wall caved fairly quickly even with colossi support.
bleh
Profile Joined June 2010
85 Posts
August 07 2010 05:37 GMT
#163
On August 07 2010 08:12 mechanix wrote:
i think kentor just owned you guys


Not really. He basically said himself that you need a max food army to protect it. If that's the case, you don't even need to build the wall, you can just have your army in place before the attack is launched and the same thing would be accomplished. The wall does pretty much nothing but buy you about 5 seconds if your army is out of place, what he posted wasn't helpful at all to the people saying they needed help.
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2010-08-07 11:21:42
August 07 2010 10:52 GMT
#164
On August 07 2010 14:37 bleh wrote:
Show nested quote +
On August 07 2010 08:12 mechanix wrote:
i think kentor just owned you guys


Not really. He basically said himself that you need a max food army to protect it. If that's the case, you don't even need to build the wall, you can just have your army in place before the attack is launched and the same thing would be accomplished. The wall does pretty much nothing but buy you about 5 seconds if your army is out of place, what he posted wasn't helpful at all to the people saying they needed help.

Yeah actually your DT method is the most godliest strat ever ^^ I think it helped me cure my cold.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
Last Edited: 2010-08-07 13:22:35
August 07 2010 12:57 GMT
#165
ok i tested out the claim taking the gold and building immo/collo/phenix. it does indeed work on brutal. this is what i got on the 1st try. (i forgot to take the gas too)

[image loading]

and then minutes later, this is what i got. u see i got an obs at the gold showing all minerals are mined out. i got 3500+ kills, brutal, first try, no load/save needed.
[image loading]
so yes, kentor's build does work
...from the land of imba
ComTrav
Profile Joined April 2010
United States1093 Posts
August 07 2010 13:29 GMT
#166
Was really struggling with this mission until I found this thread. Personally I found that upgrading, Void Rays, and Colossi made a big difference, as well as using excess minerals to cannon the high ground.
aelesia
Profile Joined April 2010
Singapore8 Posts
Last Edited: 2010-08-07 20:39:50
August 07 2010 20:37 GMT
#167
I have to say that the TL wiki was spot on with their unit combination.

Basically I made an equal amount of colossi and immortals with 3 robotic bays. I spammed a couple of zealots and stalkers with 5 warp gates as well. Had some about 5 - 8 phoenixes including those given to me.I had about 6 void rays too, although I think it would have been a better idea to build more void rays instead of stalkers because void rays are much more effective against hybrids. I also noticed that in both my games, the void rays as well as the void ray commander was always the last to die.

Also I basically just kept all my units all in one group, except for my phoenixes which were in another group. Huddled all of them around the archive and directed the phoenix to where the mutas were coming from. Stalkers and Void Rays would auto attack any brood lords. I held off easily for the first 25 minutes before retreating back. Even up till about 2900~ kills I was still at 200/200 food supply, although I was running low on resources.

They eventually got steam rolled at around 3300 where a massive swarm of units came in. I held off a little longer due to the mothership's vortex. But there were just too many hybrids attacking me and I didn't have enough void rays to counter them.

But anyway, the sure way to win on Brutal is to make Colossi and Immortals at a 1:1 ratio, spam stalkers and zealots, have about 5+ phoenixes and 5+ void rays, defend the middle point together.

I didn't make any DT walls, nor did I grab the gold expansion. Could probably have held off slightly longer if I grabbed the gold and spammed more void rays at the end.
ily
Ghier
Profile Joined June 2010
99 Posts
August 07 2010 23:09 GMT
#168
I really really dont like this mission
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
August 08 2010 00:18 GMT
#169
On August 08 2010 05:37 aelesia wrote:
I have to say that the TL wiki was spot on with their unit combination.

Basically I made an equal amount of colossi and immortals with 3 robotic bays. I spammed a couple of zealots and stalkers with 5 warp gates as well. Had some about 5 - 8 phoenixes including those given to me.I had about 6 void rays too, although I think it would have been a better idea to build more void rays instead of stalkers because void rays are much more effective against hybrids. I also noticed that in both my games, the void rays as well as the void ray commander was always the last to die.

Also I basically just kept all my units all in one group, except for my phoenixes which were in another group. Huddled all of them around the archive and directed the phoenix to where the mutas were coming from. Stalkers and Void Rays would auto attack any brood lords. I held off easily for the first 25 minutes before retreating back. Even up till about 2900~ kills I was still at 200/200 food supply, although I was running low on resources.

They eventually got steam rolled at around 3300 where a massive swarm of units came in. I held off a little longer due to the mothership's vortex. But there were just too many hybrids attacking me and I didn't have enough void rays to counter them.

But anyway, the sure way to win on Brutal is to make Colossi and Immortals at a 1:1 ratio, spam stalkers and zealots, have about 5+ phoenixes and 5+ void rays, defend the middle point together.

I didn't make any DT walls, nor did I grab the gold expansion. Could probably have held off slightly longer if I grabbed the gold and spammed more void rays at the end.


The only annoying thing is that when you're maxed, you still have a sizable ground army, but at that point, the ground is crawling with Zerg. So you have to wait for some of your units to die before getting maxed air units, but the buildings die once your ground force falls.

The wiki guide is spot on, if you just want to get 2500+ kills. Max out using Immortals and Colossi, and you'll easily get the bonus, and the kills. The extra 750 requires a bit more effort and strategy, or just better use of their guide on my part. =)
There is no one like you in the universe.
bleh
Profile Joined June 2010
85 Posts
Last Edited: 2010-08-08 15:58:22
August 08 2010 15:55 GMT
#170
He didn't post a build or a strategy, he posted a picture of 4 cannons behind 2 gateways and said absolutely nothing else, as if building one tiny wall will instantly win you the level. It's not remotely helpful to the people who are coming here looking for help beating the level, they still need some kind of actual explanation or help other than a picture of a couple of buildings.

On August 07 2010 19:52 Kentor wrote:
Show nested quote +
On August 07 2010 14:37 bleh wrote:
On August 07 2010 08:12 mechanix wrote:
i think kentor just owned you guys


Not really. He basically said himself that you need a max food army to protect it. If that's the case, you don't even need to build the wall, you can just have your army in place before the attack is launched and the same thing would be accomplished. The wall does pretty much nothing but buy you about 5 seconds if your army is out of place, what he posted wasn't helpful at all to the people saying they needed help.

Yeah actually your DT method is the most godliest strat ever ^^ I think it helped me cure my cold.


It's actually far more effective, intelligent, and simple than anything you've come up with, moron. Nice sarcasm, but it actually is the easiest and most effective strategy that has been posted in this thread. You posted a picture of 4 cannons, like that is going to win someone the level. You're a fucking retard.

User was banned for this post.
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2010-08-08 22:18:27
August 08 2010 22:17 GMT
#171
I haven't read through this thread. I completed this with 3400 kills a week or so ago.

What I did was to spend my early resources on upgrades and colossi and 2 DTs. I put a DT up your left and right ramps that lead to your main, which deal with the lings that beeline into your main. You want to get 2-3 cannons in those locations at first to keep the lings there. Templar are strong early, but they get sniped so don't bother making many. Zealots just get rolled over and die, but you're usually gas-limited so don't be afraid to make some zealots and tons of cannons. Once you get VR tech, constantly make colossi/vr from 2 robos/sgates. Make a point of getting about 10 immortals about midway through -- once ultras start coming they become key. You only need a control group of ground and one of air. Use the air group to take out the air attacks that come from odd angles and your ground army to deal with the waves from the various sides. When you're idle, keep your army positioned near the artifact. Rally your building units to just behind the artifact, so you can see/grab them easily.

Once you max your army, focus on building retarded amounts of cannons. I had about 40 cannons up the ramp to my main on each side, plus cannons on the ridge behind the artifact, and yet more cannons all around the underside of that ridge. The idea is to draw all the zerg into more and more cannons, which will eliminate most of them and give you plenty of time to maneuver. I found carriers and phoenixes largely useless, however when you do have phoenixes alive, be sure to pick up the hybrid ones. They really help nullify the damage output. I did manage to take the left expo around 3100 kills, but I couldn't hold it for very long; you end up spread too thin.

I tried to keep about 12-15 colossi and immortals up at all times. You need to keep a strong balance of colossi/immo/vr.
twitch.tv/cratonz
ScienceRob
Profile Joined April 2010
United States382 Posts
August 08 2010 22:21 GMT
#172
To get the kill objective on Brutal I retreated to the main base at the start. Cannon'd up and made 6+ colossi and 6 stargates. Waited for the Carriers to arrive and then went mass carrier. Lift up the melee hybrid with the phoenix. I got over 3600 kills on brutal this way.
Carpe Diem
Sonic114
Profile Joined August 2010
United States59 Posts
August 08 2010 22:24 GMT
#173
All you need to really do is make a DT wall at all three chokes, and when the overseers come, use your pheonix/voidray army to snipe them off. Transition to MASS carriers when you can.
SplashbackFerret
Profile Joined October 2009
New Zealand846 Posts
August 09 2010 05:10 GMT
#174
I completed this mission in the most vanilla way ever; no special tricks or even attempting to take gold; it was only good for around 2800 kills and failed to save the archive so only try this if the other suggestions hadn't worked out for you.

First priority was to saturate the minerals in base and build a support bay; after that you just build colossi and stalkers with upgrades - no focus on air except to replenish lost phoenixes.

The reason I tried this strat was because generally in my failed attempts I unintentionally lose phoenixes to mutas a lot and thus find myself pretty helpless when hybrid waves appear. With a stalker heavy composition I could retreat my phoenixes over my ground ball when being chased by mutas and have them die to stalker fire.

General strategy applies - when you become gas limited start massing cannons on the high-ground and lift any hybrids that appear; phoenixes should be safe behind the ground army to avoid ranged hybrid attacks and prioritise lifting melee hybrids.

I retreated to my high-ground cannons pretty early, they provide great cannon-fodder to slow down ultras and hybrids for my ranged-heavy army to melt everything, i'm convinced that with better micro and mixing in immortals rather than going pure colossi with my robos I could save the archive and get more kills.

Anyway, a victory is a victory and getting to 2500 is all that matters - I just repeated the mission on normal difficulty for the additional achievements and research.
Splashy the Splashback Awareness Ferret
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-08-09 05:56:52
August 09 2010 05:53 GMT
#175
On August 09 2010 07:24 Sonic114 wrote:
All you need to really do is make a DT wall at all three chokes, and when the overseers come, use your pheonix/voidray army to snipe them off. Transition to MASS carriers when you can.


Except hybrids are detectors on brutal? Why does everyone say this works havent tried it but seems like the hybrids would detect the DTs and fuck it up. Does the DT wall mess up their unit pathing somehow?

I did this on the standard base (ie no gold) built a robo bay first thing, went up to 4 robo/stargate made about a 60/40 split of colossus and phoenix. Got 3-3-3 upgrades on everything and saved up a huge stockpile once I had a huge stockpile ie over 4k each I sacced probes to have a true 200/200 army of colossus and phoenixes pulled back up my ramps past 25 minutes and laughed at the ezwin. Lift up the hybrids to take them out of the battle until the other smaller stuff is dead and win as the colossus kill everything on the ground and the phoenixes rape the air. Didn't even need the gold, cannon whored up my ramps with the massive amounts of excess minerals so that any zerglings that got by me woudlnt tear up my base and it helps deal with the zerg drop pods.
Celestial
Profile Blog Joined July 2007
United States652 Posts
August 09 2010 06:10 GMT
#176
I got to about 3400-ish kills going Colossus/Voidrays with a ton of cannons littering the whole base. I still had control of the low ground at around the 3k mark and a ton of cannons surrounding everything when they really started to pour in tons of units, forcing the retreat to high ground. It was certainly a fun mission, just don't forget that Immortals are never a bad thing. Phoenix micro is of course the best to staying alive longer.

Also once you start getting close to max just spam cannons everywhere in your base but the perimeters where broodlords enter, it's pretty helpful once you feel you need to make the retreat to high ground if you stayed too long on the low. Colossus have this odd AI pathing though, so be careful to allow some grid space so the colossus don't spaz out getting stuck in corners between cannons and pylons.
TriniMasta
Profile Joined December 2009
United States1323 Posts
August 09 2010 06:25 GMT
#177
Lift that overpowered Hybrid crap. Storm should make the rest a BIT easier. I don't think I got any air units at all, except for 2-3 void rays in the late stages. Just non stop colossus and warping in. I had a crapload of High Templars later on.
정명훈 FIGHTING!!! Play both T and P.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
August 09 2010 06:27 GMT
#178
On August 09 2010 14:53 iCCup.Raelcun wrote:
Show nested quote +
On August 09 2010 07:24 Sonic114 wrote:
All you need to really do is make a DT wall at all three chokes, and when the overseers come, use your pheonix/voidray army to snipe them off. Transition to MASS carriers when you can.


Except hybrids are detectors on brutal? Why does everyone say this works havent tried it but seems like the hybrids would detect the DTs and fuck it up. Does the DT wall mess up their unit pathing somehow?

theyre not detectors.
that one hybrid in a sinister turn was a detector
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
fant0m
Profile Joined May 2010
964 Posts
August 09 2010 06:57 GMT
#179
I completed this on my 2nd try (Brutal), lost at 3187 kills due to not being sure if I should suicide after 2500 or keep trying, got me behind due to not rebuilding.

The strat is simple.

1) Saturate your minerals, build about 3 robo and 3 stargate, 2+ of each upgrade building and spam upgrades.

2) MAKE COLOSSUS

3) MAKE COLOSSUS

4) ???

5) Profit!

I literally had a page of colossus on this level. I immediately retreated to the high ground, no need to defend the bonus objective on Brutal. Spam cannons on high ground with extra minerals, blah blah blah.

With the units that you are given, you don't really need any gateway units or phoenix. Just spam gravitron beam on Hybrids, snipe mutas with your given air, and mass colossus. TBH I built too many cannons and my Colo couldn't move around effectively at the end, it would have been better if I had remembered to leave them paths to get around in.

Once you get Void Rays you can transition to those, you don't need more than a page of colossus (hence the star gates and upgrades). I believe void rays are better than carriers per supply, but it's really your choice, the mission isn't very hard.

------------

And to people worrying about their useless ground units (like the zealots you're given).... ATTACK THEM. This is Starcraft, of course there's friendly fire! You can also suicide them to help out a little bit, but in a pinch if you're supply capped, just a click your own guys and replace them with more useful colo/void ray.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 09 2010 07:48 GMT
#180
About killing the units any of them that come in from reinforcements are technically hero units and do not take up supply, ie when the carriers come in and you gain a few ground units with I believe they're a different color but the zealots that you start will will die off anyway.
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