In Utter Darkness [Brutal] - Page 9
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Slayer91
Ireland23335 Posts
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Wekapedia
Hungary77 Posts
Tried going for the gold before DTs, but the wall caved fairly quickly even with colossi support. | ||
bleh
85 Posts
On August 07 2010 08:12 mechanix wrote: i think kentor just owned you guys Not really. He basically said himself that you need a max food army to protect it. If that's the case, you don't even need to build the wall, you can just have your army in place before the attack is launched and the same thing would be accomplished. The wall does pretty much nothing but buy you about 5 seconds if your army is out of place, what he posted wasn't helpful at all to the people saying they needed help. | ||
Kentor
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United States5784 Posts
On August 07 2010 14:37 bleh wrote: Not really. He basically said himself that you need a max food army to protect it. If that's the case, you don't even need to build the wall, you can just have your army in place before the attack is launched and the same thing would be accomplished. The wall does pretty much nothing but buy you about 5 seconds if your army is out of place, what he posted wasn't helpful at all to the people saying they needed help. Yeah actually your DT method is the most godliest strat ever ^^ ![]() | ||
dybydx
Canada1764 Posts
![]() and then minutes later, this is what i got. u see i got an obs at the gold showing all minerals are mined out. i got 3500+ kills, brutal, first try, no load/save needed. ![]() so yes, kentor's build does work | ||
ComTrav
United States1093 Posts
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aelesia
Singapore8 Posts
Basically I made an equal amount of colossi and immortals with 3 robotic bays. I spammed a couple of zealots and stalkers with 5 warp gates as well. Had some about 5 - 8 phoenixes including those given to me.I had about 6 void rays too, although I think it would have been a better idea to build more void rays instead of stalkers because void rays are much more effective against hybrids. I also noticed that in both my games, the void rays as well as the void ray commander was always the last to die. Also I basically just kept all my units all in one group, except for my phoenixes which were in another group. Huddled all of them around the archive and directed the phoenix to where the mutas were coming from. Stalkers and Void Rays would auto attack any brood lords. I held off easily for the first 25 minutes before retreating back. Even up till about 2900~ kills I was still at 200/200 food supply, although I was running low on resources. They eventually got steam rolled at around 3300 where a massive swarm of units came in. I held off a little longer due to the mothership's vortex. But there were just too many hybrids attacking me and I didn't have enough void rays to counter them. But anyway, the sure way to win on Brutal is to make Colossi and Immortals at a 1:1 ratio, spam stalkers and zealots, have about 5+ phoenixes and 5+ void rays, defend the middle point together. I didn't make any DT walls, nor did I grab the gold expansion. Could probably have held off slightly longer if I grabbed the gold and spammed more void rays at the end. | ||
Ghier
99 Posts
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Blisse
Canada3710 Posts
On August 08 2010 05:37 aelesia wrote: I have to say that the TL wiki was spot on with their unit combination. Basically I made an equal amount of colossi and immortals with 3 robotic bays. I spammed a couple of zealots and stalkers with 5 warp gates as well. Had some about 5 - 8 phoenixes including those given to me.I had about 6 void rays too, although I think it would have been a better idea to build more void rays instead of stalkers because void rays are much more effective against hybrids. I also noticed that in both my games, the void rays as well as the void ray commander was always the last to die. Also I basically just kept all my units all in one group, except for my phoenixes which were in another group. Huddled all of them around the archive and directed the phoenix to where the mutas were coming from. Stalkers and Void Rays would auto attack any brood lords. I held off easily for the first 25 minutes before retreating back. Even up till about 2900~ kills I was still at 200/200 food supply, although I was running low on resources. They eventually got steam rolled at around 3300 where a massive swarm of units came in. I held off a little longer due to the mothership's vortex. But there were just too many hybrids attacking me and I didn't have enough void rays to counter them. But anyway, the sure way to win on Brutal is to make Colossi and Immortals at a 1:1 ratio, spam stalkers and zealots, have about 5+ phoenixes and 5+ void rays, defend the middle point together. I didn't make any DT walls, nor did I grab the gold expansion. Could probably have held off slightly longer if I grabbed the gold and spammed more void rays at the end. The only annoying thing is that when you're maxed, you still have a sizable ground army, but at that point, the ground is crawling with Zerg. So you have to wait for some of your units to die before getting maxed air units, but the buildings die once your ground force falls. The wiki guide is spot on, if you just want to get 2500+ kills. Max out using Immortals and Colossi, and you'll easily get the bonus, and the kills. The extra 750 requires a bit more effort and strategy, or just better use of their guide on my part. =) | ||
bleh
85 Posts
On August 07 2010 19:52 Kentor wrote: Yeah actually your DT method is the most godliest strat ever ^^ ![]() It's actually far more effective, intelligent, and simple than anything you've come up with, moron. Nice sarcasm, but it actually is the easiest and most effective strategy that has been posted in this thread. You posted a picture of 4 cannons, like that is going to win someone the level. You're a fucking retard. User was banned for this post. | ||
Craton
United States17235 Posts
What I did was to spend my early resources on upgrades and colossi and 2 DTs. I put a DT up your left and right ramps that lead to your main, which deal with the lings that beeline into your main. You want to get 2-3 cannons in those locations at first to keep the lings there. Templar are strong early, but they get sniped so don't bother making many. Zealots just get rolled over and die, but you're usually gas-limited so don't be afraid to make some zealots and tons of cannons. Once you get VR tech, constantly make colossi/vr from 2 robos/sgates. Make a point of getting about 10 immortals about midway through -- once ultras start coming they become key. You only need a control group of ground and one of air. Use the air group to take out the air attacks that come from odd angles and your ground army to deal with the waves from the various sides. When you're idle, keep your army positioned near the artifact. Rally your building units to just behind the artifact, so you can see/grab them easily. Once you max your army, focus on building retarded amounts of cannons. I had about 40 cannons up the ramp to my main on each side, plus cannons on the ridge behind the artifact, and yet more cannons all around the underside of that ridge. The idea is to draw all the zerg into more and more cannons, which will eliminate most of them and give you plenty of time to maneuver. I found carriers and phoenixes largely useless, however when you do have phoenixes alive, be sure to pick up the hybrid ones. They really help nullify the damage output. I did manage to take the left expo around 3100 kills, but I couldn't hold it for very long; you end up spread too thin. I tried to keep about 12-15 colossi and immortals up at all times. You need to keep a strong balance of colossi/immo/vr. | ||
ScienceRob
United States382 Posts
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Sonic114
United States59 Posts
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SplashbackFerret
New Zealand846 Posts
First priority was to saturate the minerals in base and build a support bay; after that you just build colossi and stalkers with upgrades - no focus on air except to replenish lost phoenixes. The reason I tried this strat was because generally in my failed attempts I unintentionally lose phoenixes to mutas a lot and thus find myself pretty helpless when hybrid waves appear. With a stalker heavy composition I could retreat my phoenixes over my ground ball when being chased by mutas and have them die to stalker fire. General strategy applies - when you become gas limited start massing cannons on the high-ground and lift any hybrids that appear; phoenixes should be safe behind the ground army to avoid ranged hybrid attacks and prioritise lifting melee hybrids. I retreated to my high-ground cannons pretty early, they provide great cannon-fodder to slow down ultras and hybrids for my ranged-heavy army to melt everything, i'm convinced that with better micro and mixing in immortals rather than going pure colossi with my robos I could save the archive and get more kills. Anyway, a victory is a victory and getting to 2500 is all that matters - I just repeated the mission on normal difficulty for the additional achievements and research. | ||
Raelcun
United States3747 Posts
On August 09 2010 07:24 Sonic114 wrote: All you need to really do is make a DT wall at all three chokes, and when the overseers come, use your pheonix/voidray army to snipe them off. Transition to MASS carriers when you can. Except hybrids are detectors on brutal? Why does everyone say this works havent tried it but seems like the hybrids would detect the DTs and fuck it up. Does the DT wall mess up their unit pathing somehow? I did this on the standard base (ie no gold) built a robo bay first thing, went up to 4 robo/stargate made about a 60/40 split of colossus and phoenix. Got 3-3-3 upgrades on everything and saved up a huge stockpile once I had a huge stockpile ie over 4k each I sacced probes to have a true 200/200 army of colossus and phoenixes pulled back up my ramps past 25 minutes and laughed at the ezwin. Lift up the hybrids to take them out of the battle until the other smaller stuff is dead and win as the colossus kill everything on the ground and the phoenixes rape the air. Didn't even need the gold, cannon whored up my ramps with the massive amounts of excess minerals so that any zerglings that got by me woudlnt tear up my base and it helps deal with the zerg drop pods. | ||
Celestial
United States652 Posts
Also once you start getting close to max just spam cannons everywhere in your base but the perimeters where broodlords enter, it's pretty helpful once you feel you need to make the retreat to high ground if you stayed too long on the low. Colossus have this odd AI pathing though, so be careful to allow some grid space so the colossus don't spaz out getting stuck in corners between cannons and pylons. | ||
TriniMasta
United States1323 Posts
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SoMuchBetter
Australia10606 Posts
On August 09 2010 14:53 iCCup.Raelcun wrote: Except hybrids are detectors on brutal? Why does everyone say this works havent tried it but seems like the hybrids would detect the DTs and fuck it up. Does the DT wall mess up their unit pathing somehow? theyre not detectors. that one hybrid in a sinister turn was a detector | ||
fant0m
964 Posts
The strat is simple. 1) Saturate your minerals, build about 3 robo and 3 stargate, 2+ of each upgrade building and spam upgrades. 2) MAKE COLOSSUS 3) MAKE COLOSSUS 4) ??? 5) Profit! I literally had a page of colossus on this level. I immediately retreated to the high ground, no need to defend the bonus objective on Brutal. Spam cannons on high ground with extra minerals, blah blah blah. With the units that you are given, you don't really need any gateway units or phoenix. Just spam gravitron beam on Hybrids, snipe mutas with your given air, and mass colossus. TBH I built too many cannons and my Colo couldn't move around effectively at the end, it would have been better if I had remembered to leave them paths to get around in. Once you get Void Rays you can transition to those, you don't need more than a page of colossus (hence the star gates and upgrades). I believe void rays are better than carriers per supply, but it's really your choice, the mission isn't very hard. ------------ And to people worrying about their useless ground units (like the zealots you're given).... ATTACK THEM. This is Starcraft, of course there's friendly fire! You can also suicide them to help out a little bit, but in a pinch if you're supply capped, just a click your own guys and replace them with more useful colo/void ray. | ||
Raelcun
United States3747 Posts
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