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[Spoilers] Your thoughts on the campaign? - Page 6

Forum Index > StarCraft 2 HotS
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wiesel
Profile Joined September 2008
Germany727 Posts
Last Edited: 2010-07-30 15:35:32
July 30 2010 15:27 GMT
#101
After playing the campaign with all those cool terran units like vulture firebat wrath etc it's pretty obvious how incomplete sc2 multiplayer is. So many cool units missing or never coming cause blizzard couldn't balance in time....what a joke.... well im waiting for the expansions until sc2 is a complete game then i make my final judgement. Right now sc2 multiplayer feels totally incomplete for me.
Other than that im still enjoying the campaign/storyline so far
Brundlefly
Profile Joined July 2010
Norway56 Posts
July 30 2010 15:29 GMT
#102
The very last scene is where Raynor carries Kerrigan, where we can only see her zerg dreads and human feet. I'm sure this is what the next installment will play on, and Kerrigan will probably screw everyone over yet again.

I really hope Narud will return, and I really hope the story turns out to be deeper, taking us all by surprise.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-07-30 15:48:59
July 30 2010 15:48 GMT
#103
On July 31 2010 00:27 wiesel wrote:
After playing the campaign with all those cool terran units like vulture firebat wrath etc it's pretty obvious how incomplete sc2 multiplayer is. So many cool units missing or never coming cause blizzard couldn't balance in time....what a joke.... well im waiting for the expansions until sc2 is a complete game then i make my final judgement. Right now sc2 multiplayer feels totally incomplete for me.
Other than that im still enjoying the campaign/storyline so far


This is silly. You've got the same core number of units as SC:BW, and how would you balance all that junk? The reason SC1 was even able to be balanced in the first place was because they don't do what most RTS games do, which is create 5 units that do the same basic thing, with slightly different stats. How would you balance ZvT if they had both Firebats (tough as nails) and Hellions (fragile, but fast)? It'd be a nightmare. You don't need Banshees AND Vikings AND Wraiths AND Valkyries. Everything needs a job and in the single-player campaign a ton of units overlap jobs.
Copes
Profile Joined March 2010
Canada80 Posts
July 30 2010 16:02 GMT
#104
On July 30 2010 23:07 Stratos_speAr wrote:
Show nested quote +
On July 30 2010 16:53 Copes wrote:
Wow, just finished and I really enjoyed the campaign. I'm going to stick with other players sentiments that the middle got a little slow, but the ending more then made up for it in my opinion.

In regards to the future, here are my thoughts. Not that any of this is in any way true, but I'll spoiler tag it to save anyone who's dumb enough to read this thread without finishing.

+ Show Spoiler +
First, I think it's clear that Tychus was working for Samir Duran. It's never fully explained who he works for, all we know is that it's the "Mobius Foundation", which is headed by "Dr. Narud" (Duran backwards for anyone a little slow) and that this foundation is blackmailing him with his life. So obviously he had to kill Kerrigan because of what Zeratul said; she's the key to the salvation of the Swarm. Duran doesn't want this.

Zeratul also said that a time will come where Jim holds Kerrigan's life in his hands. Maybe this was when he saved her from Tychus, but I think there's more to it. I fully expect in HoS for Kerrigan to return to the Zerg, knowing that she has to in order to save the galaxy. Jim's not going to like this so much, especially now that they'll get to have some sexy time. I think there's going to be another showdown between Raynor and Kerrigan, and I think Jim is going to have to let evil Kerrigan kill him as opposed to defend himself and kill her.

So my big prediction is that Jim Raynor doesn't survive until the end of the trilogy. Who knows though, I'm sort of making this up haha.


Anyway, I loved the campaign, as corny as the lines were. If you can get past that, and enjoy it for what it is, it's a very, very enjoyable story.


+ Show Spoiler +
I think it's clear as a cloudless day that the voice talking to Tychus at the end was Arcturus. Maybe he was being manipulated by Duran? But I don't think there's any debate about who the voice was.

+ Show Spoiler +

You're right. When I rewatched all the cinematic, it's very clear that it's always Mengsk talking to Tychus. But, I still think my basic concept is conceivable. Duran is known to clone hybrids, secret mission indicates that the Dominion is doing it. So Tychus works for Mengsk who works dor Duran. Duran is still running the show.
Yeld
Profile Joined April 2010
Austria106 Posts
July 31 2010 07:34 GMT
#105
Let's see we got one of the most hyped up games ever and once people have finished it, they start complaining about how it did not meet their expectations... hm...

Of course I agree that the cheese-factor is very high and that some things could be better and all that jazz, but to be honest, I had a real blast playing the campaign.
Checking out all the different upgrades when you get a new unit, choosing which one to get next, all the while advancing different stories, talking to all the characters, watching the (often terribly silly) news, playing lost viking, being amazed at how each single mission feels really special and unique, being seriously blown away by the cut-scenes and awesome awesome graphics etc. etc. I had a great big grin on my face the whole way through - and that's something only very very few games can do.
TriniMasta
Profile Joined December 2009
United States1323 Posts
July 31 2010 09:34 GMT
#106
I think it's way too short tbh, storyline was nice though
I'm not that interested in playing the Zerg campaign after seeing what happened at the end, feels weak now.
정명훈 FIGHTING!!! Play both T and P.
crms
Profile Joined February 2010
United States11933 Posts
July 31 2010 09:42 GMT
#107
oh my..

+ Show Spoiler +
part of the reason I played zerg was the nerd lore and the power of kerrigan now that shes human again.. meh.. pretty lame imo. hope heart of the swarm makes the zerg scary again.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Folken4461
Profile Joined July 2010
France1 Post
July 31 2010 11:08 GMT
#108
Damn this game is really amazing i love it

i made video about single player campain

Mortecian
Profile Joined July 2010
Canada87 Posts
July 31 2010 15:22 GMT
#109
Well. You can see the Warcraft III and beyond influence.

Not sure what happened there in the company, but where the original games, starcraft, warcraft, diablo were -incredibly- dark. The new games are light and cartoonish.

+ Show Spoiler +

A lot of people thought the protoss bit was great. I thought that was where the story became a cartoon:

To sum it up,

End of the World is coming.
A Prophecy told us about it.
It's the Xelnaga (didn't the zerg KILL the xelnaga? I remember reading that the overmind just went rogue and ate them).
The EVIL of all EVIL is coming to cover the world in void.
The overmind wasn't evil, he was a slave! (which is dissapointing and turns him into a 'meh').
Kerrigan is the key to breaking that.

Which sounds exactly like warcraft III....

The Legion is coming.
A prophecy told us about it.
The Orcs aren't evil (which is really dissapointing again!)
The undead are slaves to the legion (directed by the lich king who is like the overmind).
A band of unlikely brothers is key to destroying the Evil of all evil and saving the world.

* * *

That's dandy, but again it feels like way too much of the story was scrapped. Everything that happened in Brood War seems to have mysteriously vanished.

Every character in Brood War was cold and calculating, especially Kerrigan. Let's recap:
- She tricked the protoss into slowing down the new overmind.
- She possessed the Matriach, stole her secrets and had her killed.
- She, through Duran, skullfucked the UED admiral into killing his best-bud and almost destroying the PSI disruptor.
- She teamed-up with Fenix/Raynor and Mengsk in order to destroy the Psi disruptor and the UED.
- She killed Fenix (Raynor's best bud) and betrayed them both.
- She skullfucked every faction (UED, Mengsk, Artanis) at the end and became the leader in the Koprulu sector.

Starcraft II comes, she goes away for 4 years. She taunts people all game while being skullfucked by everyone and just feels really cartoon villain without any plot, scheme or depth (what did she want? What were her goals?).

Same feel for most characters too. You either see right through them or think they dont have goals of any kind (interesting goals anyway).
- Tosh? Free his spectres and dance on Mengsk's grave. (How deep of a goal for a Psychic super warrior)....
- Horner? Kill Mengsk. (You understand this guy from day 1 and he doesn't change)
- Raynor? Forgave Kerrigan for all she did without any struggle (i.e. kill fenix and destroy half the galaxy), but can't forgive Mengsk for killing Kerrigan.
- Zeratul? Became a warcraft 3 character and tries to stop the end of the world.
- Valerian? Somewhat interesting character so far... hopefully he will have fun goals that go beyond what he showed you.
- Tychus? Interesting character. The build-up to his betrayal was interesting, but his betrayal that was anticipated by the player barely did anything and lasted 3 seconds.... Big dissapointment.



That said, the campaign levels were great. You have to understand that some of these characters like Swann were just there to fulfill a game role and not a story role, and that's fine. Each mission was unique and fun to run through (and that's really why they made starcraft), if they wanted to tell only a story, they would write a book or do a movie.

Their biggest story mess-up (which I think most people critique here indirectly) was the fact they were telling a story about the characters through an RTS game while there are more adapted game types to do this like an RPG (i.e. Mass Effect). The original SC story was about the factions and the characters leading/helping these factions and the conquests of each factions whether it's Xasx, the overmind, Daggoth, Kerrigan, Dark Templars, Tassadar, Sons of Korhal, Confederates, Terran Dominion, UED, The old Protoss ways (Judicator Aldaris), the new protoss ways (Artanis), and so on.

It's interesting, but I think people wanted to know more what is going to happen with those factions and their leaders/major players rather than the new emphasis on character interplay.
jtgizmo
Profile Joined April 2010
Congo161 Posts
Last Edited: 2010-07-31 15:41:36
July 31 2010 15:26 GMT
#110
EDIT : wrote it earlier into notepad, so the begginign was for diff section I have finally had time to finish the game today (between work and other activities - gf was away also :p).

I suppose a fair warning that you might find some spoilers here so please stay away till you have finished the SP campaign.

When I started the game off I was very excited, I mean who wouldnt be. This game has been in wait for so long and for me personally I was waiting for the Story Line more than MP side (we all got our favourites eh).

To be fair my verdict is rather split on the game as a whole. When the Gost of the Past trailer came out you could see a lot of cheesy lines (I did like the trailer never the less) and many were hoping the game SP will not be as cheesy.


What I did not expect is to hear "time to put this revolution into overdrive" in the very first clip. I honestly thing the whole beggining of Wings of Liberty was rather rushed, it had not proper introduction into story line and very very weak background story of why Tychus appeared. I take everyone agree that first 10 missions are just so u get a feel around and get your units and tech.... However the 10 missions and the story with it I found weak. The fluidity of story telling (conversations) and missions I didnt like. Also what was the point of Tosh in over all? he didnt add to the missions much, he had no central point in the story line, he just appeared and was there.. Dont know.. For me he just seemed like a filler. Choise making was limited and in over all it was lackluster imho... I rarely used any old units, didnt see much of a point for them, but I suppose everyone their own. Oh I also did not like Mr Browders insertion of himself as a Goliath(ruined entire unit for me) as well as his actingas Mr Hill.

Thats that, now to the good part, after 10th mission Zeratul finally appeared and I truly have to say from there on I really started enjoying the game, I tremendously enjoyed the brief 4 mission with protoss and story behind it. Also choises of missions became more linear and story started taking more clearer direction. The plot twist of that Queen of Blades should not be killed if races are to survive in the end was something I didnt expect and I think it was nice change, very nice - i liked it. However something really confused me. If Queen of Blades is to survive in order for remaining of races to survive the Hybrids, then in the end when Kerrigan turns human again - wouldnt she stop being a Queen Of Blades? If so does that mean Raynor doomed us all just for the sake of love? If anyone would be kind enough to explain this particular thing then Id apprishiate it. And ofcourse ending was lovely left so many questions, now what? Heart Of the Swarm? How can zerg be without QOB - will it be like a prequel of zerg, when they killed Xel'naga

Also I didnt see cinematics of where zeratul is in hand combat with QOB nor did I see cinematics where Terran soldiers knee down whiles nuke goes off in the background - did I miss those cause i took different choises? Ppl said there were 29 missions I had 26... I prolly missed some and I will have to go back and play it again.

Tychus role was rather poor and the solution to the whole thing was very rushed and left me hanging and was like huh? is that it.... I didnt like that he died, could have been a better development of the story.


In over all I think it was slightly rushed story and defenately not as fluid as Sc1, however I enjoyed it for sure and I like the last missions and how it played out, the end result ofcourse being top noch.
alsowikk
Profile Joined July 2010
109 Posts
July 31 2010 15:59 GMT
#111
I just wish that the units had less overlap. When I got wraiths I thought they might be good, but then I rememberred Banshees were much better precision strikers and vikings were better air to air. It felt like the story even had the overlaps since we didn't have a set structure the writers had to compromise a bit.

About the invasion of char, I'm pretty sure Kerrigan is to deppressed to really care at that point. I know she held off a fleet six times the size of that one ect. But she was motivated and she may or may not be massing forces for the battle with hybrids.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 31 2010 16:00 GMT
#112
Unstructured ramblings:

I'm quite disappointed that watching the credits took longer than beating the campaign on brutal. They listed every single small employee, probably even the Janitors. Not that I woudn't appreciate their work, but that list was waaaay too long (and I would expect some graphics mixed in to spice it up a bit).
I didn't even spot TL in the special thanks part. Major fail there.

Imo the campaign was only mildly creative, lots of bad attempts at being funny. Zombies in SC? No thank you. And please not in every second mission.
Why am I taking orders from that wimpy son of Mensk? (last few Mission Briefings)
The difficulty was rather low in the middle (for brutal...), and the very last mission finally prove to be somewhat hard (I only had a Barracks left, the Artifact and NOTHING else when I finished it). But why is Kerrigan attacking me like that? Doesn't fit at all and is just the same as the way Maar attacks.
Storyline is meh. The ending was so NOT epic. Especially compared to the Zeratul vs Kerrigan cinematic.

Anyways, it was still ok, but I wouldn't recommend SC2 to someone who would just play the campaign. That wouldn't be worth the money. I'll probably still earn all the achievements while I am waiting for custom hotkeys. And a performance boost. It has gotten worse ever since the beta started...

Btw, for everyone who wonders what the Swarm will do without the Queen of Blades: Kerrigan still has that weird Zerg "hair" after the transformation. So I doubt she is fully human now. Who knows what the storywriters have up their sleeves about that.
Last note on Kerrigan: Why does she walk like that (as Queen of Blades)? This is so ridiculous; if they want to add sex appeal then use any other female character in the game. But don't make the Queen of Blades walk like that TT


What I liked the most: That scientist from the lab. You, Sir, should check out...
If you have a good reason to disagree with the above, please tell me. Thank you.
oceanblack
Profile Joined April 2010
Canada35 Posts
July 31 2010 16:18 GMT
#113
The campaign was simply just half-assed.

Usually people excuse the lack of story development in Tychus just because he was so badass, but the fact of the matter is, we know little of who he is, where he came from, and why he is here. We get scraps of information here and there, and then he eventually turns out (in 10 seconds of a 2 minute cinematic) to betray Raynor & kill Kerrigan.

This idea, of getting scraps of information, is the precise trend that pursued throughout the entire campaign. I tried to justify why Raynor helped Tosh & Hanson, but there was so little interaction with either of these two characters to really care. Tosh is supposed to be that second badass who is fighting the fight against Mengsk, a personal revenge story like Raynors, but did anyone really get a feel for that? Likewise with Hanson, you are supposed to be saving this poor colony who have been unjustly left behind by Mengsk, but did anyone really care about this scientist or her stupid little colony? There is minimal interaction between Raynor and these two characters about their purpose in the campaign to really get a feel for why these side missions have any point whatsoever.

The Matt Horner missions were interesting, but I didn't really understand or get motivated for this Raynor Revolution. There was no direct confrontation with Mengsk, no revival of hatred, it was sort of carried on from other sources (I am just guessing here, stuff like their books & BW campaign) and used in this SC2 campaign as if it was a direct continuation (I know it is, but there has to be some sort of explicit linkage between the two, so that if the link is severed by lets say, a 12 year gap between games, it can be strengthened by some new issues in the new game). This series was more or less succesful because it closely related to Raynor in the original Starcraft campaign, but how much? I'm not really sure, this was also pretty half-assed.

Lastly, we have the Char missions. I hated Valerian Mengsk, because he was just such a stupid character. Typical blond stupid haircut egotistic language type of character who I have no idea why I was working for. This is largely because Raynor doesn't really express well why he is going out to save Kerrigan (I know it's obvious but you still don't get a feel for it in the campaign), and there (for the player) seems to be some direct conflicts with both his "Revolution" and the visions that he saw with Zeratul (if Kerrigan turns back to human form, then what about the "Prophecy"). However, to give some credit, the Char missions were good, I enjoyed helping out Warfield and the cinematics were great. The ending made sense, but it was so abrupt and just strengthened the emptiness of the campaign.

The only "true" single-player experience was with the Zeratul missions. The funny thing is, it had typical scenarios from the original SC1. You had single hero missions, a generally deep plotline, and an epic ending that involved some of our most favourite & major characters (I mean who wasn't excited to see Artanis pop out with the carrier).

I have mixed feelings about the campaign, the missions were great and varied, but they didn't tie in to the story so well. The adventure mode made generic all character interactions so that you didn't get a unique feel from the characters. Furthermore, there was so little done to recognize where there was a major plotline that you couldn't really relate to what the ultimate goal of the campaign was. Was it Mengsk? Was it Kerrigan? Was it the prophecy? I mean, we can tell by the ending it was Kerrigan, but then why was there so LITTLE interaction between Raynor & Kerrigan...
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 31 2010 16:28 GMT
#114
On August 01 2010 00:22 Mortecian wrote:
Well. You can see the Warcraft III and beyond influence.

Not sure what happened there in the company, but where the original games, starcraft, warcraft, diablo were -incredibly- dark. The new games are light and cartoonish.




The cutscenes in SC2 were very dark and the gameplay in sc2 isn't particularly bright either. I liked the atmosphere as a whole.
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
July 31 2010 16:50 GMT
#115
The char missions gave me the chills for some reason. Maybe i just have a too imaginative mindset lol.

So far the discussion has been all about kerrigan and the stuff. Anyone speculating on who is the dark voice that zeratul was supposedly fighting against? Duran claims that he works for a far superior being compared to kerrigan, and Ulrezaj from the Dark Templar Saga series also claims that he works for a far greater power. Both of them have been seen to be making some sort of monstrosity, most probably the hybrids seen in the WoL. I think the story would only end at Legacy of the Void, unless theres sc3 coming out-.-

About Kerrigan. I think that her infestation has not been entirely stopped, if not her hair would have returned to her normal red color. She most probably still retains her ability to control the zerg, but i guess she might be corrupted by the hybrids in HotS and return to her Queen of Blades form or whatever. Or maybe on a cheesy side raynor might become infested with her and matt horner comes to take over the hyperion
Lee Jaedong Fighting!
Brad
Profile Joined April 2010
2754 Posts
July 31 2010 16:59 GMT
#116
Artanis has arrived.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
Wineandbread
Profile Joined September 2009
United States2065 Posts
July 31 2010 17:01 GMT
#117
As a whole, I thought the campaign was pretty well done.

The plot could have used some work. Lot of filler stuff in the beginning/middle, but that's to be expected, and makes sense. Raynor acquires funds and technology gradually as he liberates/saves colonies and retrieves artifacts. Horner's missions, aka inciting revolution against Mengsk, were pretty good too.

Things start getting interesting when Raynor sees Zeratul. The vision missions, although seemingly unrelated to the core plot of WoL, will definitely play a major role in background for the later campaigns. That last battle was so epic, haha. I suppose that in the end, the visions influenced Raynor to kill Tychus. I'm wondering how Kerrigan's situation is now.

Char missions were almost well thought out imo. I was a little confused as to how half a Dominion fleet could defeat the central Hive cluster of the primary zerg planet, but I suppose it would make sense if she had sent out a lot of stuff (one news segment said there's a bunch of zerg retreating back to Char)

Gameplay was where SC2 really shined imo. Every level was fairly unique and fun to play. I went through everything on Hard and I was maybe stretching D level on BW so I would say that the difficulty is just about right for the Starcraft newbie/inexperienced. Goodness, the rip field generator level had me ripping my hair out... aside, they were modest. I took my sweet time for a good bit of them though. I didn't feel much of a difficulty increase towards the last couple of levels: just one or two hard ones here and there. Gates of Hell I literally plowed through 1a2a up to the general with the drop pod guys. Some enemy base and unit placement irked me a little because of bad logic. The bonus objectives kinda irked me a little bit sometimes too. Minor details though.

I wish I had a better rig to play on cause the graphics were iffy on medium-low settings. The cutscenes sometimes distracted me because of something menial like liquid being poured into a glass. Movies were hella tight though: Zeratul/Kerrigan and Kerrigan getting swarmed were ver nice.

Oh, and kudos to the music as well. During gameplay you can't hear it too well but otherwise..
NeoScout
Profile Joined April 2010
United States103 Posts
July 31 2010 17:28 GMT
#118
Well overall it was really good, but I do have to agree with OP in that sc1 made me feel more immersed in the story, you were part of the story instead of just being a spectator. The cinematics and dialogs were great but in sc 1 they did a better job portraying the vastness and mysteriousness of space, the horrors of the war, and the unique personalities of the characters. I like how the old units are fighting along side the new units, it's awesome. (the Goliath looks really bad though, at first I thought it was something else ). However, my major disappointment was in the sound department, there wasn't any (except one maybe) song in the whole game that felt truly memorable, you can just remember the epic Terran tracks of sc1, they are majestic. Then you have the unit sounds, they are too generic, the missiles fired by vikings, wraiths, goliaths, vultures(they are supposed to be grenades I know), they all sound almost the same, as well as with the different gatling guns and rifles. Other than that the game is pretty good.
Foreplay
Profile Joined May 2008
United States1154 Posts
July 31 2010 17:39 GMT
#119
i was sad raynor didn't have his vulture
Better than Pokebunny
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
July 31 2010 17:58 GMT
#120
I was loving it... then the ending was like "aww.. what the ... u forrealz? lame!"
But besides the story... the missions and objectives to do in missions and the difficulty were all really A+. Then you have a story which is like C-....
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
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