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[Spoilers] Your thoughts on the campaign? - Page 5

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vyyye
Profile Joined July 2010
Sweden3917 Posts
July 30 2010 00:12 GMT
#81
Wait, what now? People actually find the SC/BW story deep? Should try replaying that game because while a lot happens, it just happens. Yeah, you do a lot in a short amount of time, but I wouldn't class it as a 'good' story. It worked, but I'll never replay SC1 to relive the story.

The story in SC1 consisted of a few lines of dialogue during a mission, and a bit of conversation in the video conference with a few cutscenes. What was so deep about it? I really think a lot of people are wearing rose tinted glasses.

I immensely enjoyed the SC2 campaign, though yeah the story was (as expected) not oscar quality, but it kept me hooked throughout. I kind of like some tongue in cheek cheese at times as well, though once I got to Char I foudn that it was a bit too much. That speech for example "..OR WE'LL DIE TRYING".

Also liked all the subtle touches they had, anyone notice the vandalism on the Mengsk poster saying "MENGSK LIES" in the first mission?
Did you also notice that the paint is kind of smeared awkwardly in one direction and you can see a dead guy on the floor? Pretty cool I think.
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
July 30 2010 00:34 GMT
#82
Campaign was well designed. Though not too many missions were hard on "Hard", the different challenges were fun and well thought out.

I agree with Neo's opinion about the campaign storyline. The pity of it is at times you can see where Bliz's ambition was er not attained. The RPG story elements might have been a step too far.

The story was just a bit empty. A lot of cute little small developments, but not enoguh oomph. I think the big problem with the campaign is not enough development along the mengsk line. The original story lines in sc1 and brood war felt like major shit was going down. This felt like... ooh did that... did this... nothing mcuh changd dootidoo. [Exception being the lovely zeratul campaign]

Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 30 2010 00:38 GMT
#83
I really enjoyed the campaign, The best RTS campaign I played for sure. It had alot of strong moments that fit well with Starcraft enviroment but the Ending was kind of weak. I just didn't like the idea of how it ended and also their might have been a few parts that felt a bit empty I guess.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-07-30 00:53:17
July 30 2010 00:52 GMT
#84
On July 29 2010 20:44 Raevin wrote:
There was alot of padding, the Zeratul missions and the Char missions felt important, they felt like they mattered and very connected to the larger scope of the game.

My problem is that there was too much padding, yet we barely got to see many of the old characters who clearly have a big role, Duran, Artanis (barely appeared) and introducing new -important- characters.
Well, for Duran,
+ Show Spoiler +
There is a character named "Narud", the head of Moebius.

snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
Last Edited: 2010-07-30 01:13:30
July 30 2010 00:58 GMT
#85
Edit: I put it in the OP instead
SushiBoat
Profile Joined July 2010
United States28 Posts
July 30 2010 01:00 GMT
#86
I forgave blizz for most of their pitfalls along the way but the ending of SC2 was really bad.

+ Show Spoiler +

Kerrigan should not have turned back human so suddenly. I would have loved to see some mental struggle from Kerrigan while she was still infested and see that carried into Heart of the Swarm. I would have loved to see more into Kerrigan's past (she supposedly had a disturbed childhood) and watch her overcome her distrust for others. I was going to say her hatred, but the only person she obviously hates is Mengsk. If you compound her past along with the events on Tarsonis, I would say its more of a mistrust towards people, and not necessarily only a hatred towards Mengsk. But anyways, the transformation from zerg to human was too sudden and having infested Kerrigan aboard the Hyperion in Heart of the Swarm would have sold me on it instantly.
Marl
Profile Joined January 2010
United States694 Posts
Last Edited: 2010-07-30 01:12:57
July 30 2010 01:05 GMT
#87
In Starcraft1 I...
+ Show Spoiler +

overthrew the confederacy
invaded the protoss homeworld
destroyed the overmind

In Starcraft2 I...
+ Show Spoiler +

fought and helped random factions with no depth
fought the dominion... but mengsk is still emperor
stopped a zerg invasion and saved kerrigan ( and they lived happily ever after ending :-/ )


Blizzard I am Disappoint.
vyyye
Profile Joined July 2010
Sweden3917 Posts
July 30 2010 01:31 GMT
#88
On July 30 2010 10:05 Teogamer wrote:
In Starcraft1 I...
+ Show Spoiler +

overthrew the confederacy
invaded the protoss homeworld
destroyed the overmind

In Starcraft2 I...
+ Show Spoiler +

fought and helped random factions with no depth
fought the dominion... but mengsk is still emperor
stopped a zerg invasion and saved kerrigan ( and they lived happily ever after ending :-/ )


Blizzard I am Disappoint.

I found the ending to say "To be continued" if anything.
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-07-30 02:32:38
July 30 2010 02:29 GMT
#89
Best RTS campaign i have played, period, truly entertaining.

exciting missions, good character interactions, i just liked it as a whole. the story, kinda basic but still, it got told well and teh cantina was a great break whenever.

Liked the upgrades, but the secret mission was dumb and shouldn't have been a secret mission

played it all on brutal too, was very challenging at times :D
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
July 30 2010 02:58 GMT
#90
A very solid campaign, but instead of making 26 missions in a row be terran, they should have had 8 terran, 8 zerg, 8 protoss and 2 others of w/e. This is what makes Blizzard campaigns so good, always changing sides. SC2 will just have that on a much larger scale where its 26 t, 26 z, 26p. It would be much better if they spread it out.
Kahnqueror
Profile Joined April 2010
United States52 Posts
July 30 2010 03:21 GMT
#91
I sort of felt like the campaign was too short ... not in terms of raw gameplay hours, as I grinded many, many hours for three days straight in order to complete it...

But I DO feel like it was too short in terms of story progression. I don't feel like enough happened to progress the story. I was also kind of disappointed with the ending.

+ Show Spoiler +
It feels kind of tacky to have Sarah return to her human form UNLESS she retains some element of the infestation, which I am really hoping she does.


Still, I felt like not enough happened story-wise, and I was sort of disappointed with the ending.
RabidRat
Profile Joined July 2010
Canada13 Posts
Last Edited: 2010-07-30 03:30:45
July 30 2010 03:30 GMT
#92
On July 30 2010 01:19 0mar wrote:
The actual plot felt like a badly written fan fiction. It's something you'd find on Angelfire or Geocities from 2001.


Of everything I've read, I think this one line nails it down the best.
you want a piece of meat boy?
marshmallow
Profile Joined May 2007
United States93 Posts
Last Edited: 2010-07-30 06:10:19
July 30 2010 05:39 GMT
#93
RE: Kerrigan, all the speculation before the game boiled down to only a couple of possibilities. It was unlikely Blizz would let her and the Zerg win again, so what could they do?

0. At some point she kills or even infests Mengsk for ultimate poetic justice.
1. She's killed while still infested, probably by Raynor.
2. a. She's de-infested and then her and Raynor live happily ever after.
b. Or killed and Raynor gets pissed (or he's killed and vice versa) and the revenge for that can lead to more games with whoever's left.
c. She liked being infested more (she said as much in BW) and hates Raynor for taking away the high of her power, remains Raynor's enemy and tries to get infested again.
d. Only partially de-infested -- not quite human, not quite zerg. Cue angst.
3. She sacrifices herself for the greater good. En Taro Kerrigan?
4. Status quo for awhile, she'll always be the QoB and the games would have a different focus. I kinda thought this would be the case with Duran Duran and his science fair project showing up to spoil her fun.

The thing that surprised me is they made this choice in the first game. For such a major character pivot point as de-infestation, I didn't think that would happen until near the end since SC3 won't come out for another 10 years probably. But if they had to do one of these I would've preferred 4 or 2c. Infested Kerrigan is the most badass and interesting character in the SC universe, so getting rid of her is really not in Blizzard's interest unless they can create a new antagonist with even half her charisma.

So, chances of an infested Tychus Findlay in the next game?

But yeah, I didn't like how they portrayed Kerrigan in this game outside of the CGI scenes (which were sublime). When she talks in the middle of a mission it's just flat. She's not having fun or toying with us or seething with bitterness or anything. She got her personality vacuumed away.

On July 30 2010 09:12 vyyye wrote:
It worked, but I'll never replay SC1 to relive the story


Then why would you replay it? The amazing er, gameplay? Some of the infiltration levels maybe?


The story in SC1 consisted of a few lines of dialogue during a mission, and a bit of conversation in the video conference with a few cutscenes.


That is how video games present plot.

I really think a lot of people are wearing rose tinted glasses.


This never made sense to me for things one can do again. For ephemeral experiences, like your childhood, first kiss, or whatever that can make sense. But for media it doesn't really. You can replay a game or rewatch a movie anytime you want to see if it's how you remembered it. You can be deep in nostalgia if you haven't played BW in 10 years, but if you played the campaign a lot, or a month before SC2 came out, that doesn't really make sense unless you think that person is just totally deluding themselves. Personally, I've played plenty of games and seen plenty of movies at a later date and asked myself how I liked it back then. Not so much here.
Slakter
Profile Joined January 2010
Sweden1947 Posts
July 30 2010 05:46 GMT
#94
I liked the first mission on Char the most. That was pretty freaking epic.
Protoss, can't live with em', can't kill em'.
marshmallow
Profile Joined May 2007
United States93 Posts
Last Edited: 2010-07-30 06:02:03
July 30 2010 05:58 GMT
#95
On July 30 2010 14:46 Sl4ktarN wrote:
I liked the first mission on Char the most. That was pretty freaking epic.


The Char missions were really nice. Had a great chaotic feel. It's just weird how easy it seemed the Terran did it though. At the end of BW Kerrigan kills the combined Protoss and Terran armies while most of her forces are on Aiur. In this game half of Mengsk's fleet just rolls in to the main hive clusters like it ain't a thing, no real planning or anything. They tried to portray them as barely holding, but really, they should've been engulfed in billions of zerg. In the other games they always have a MacGuffin to explain why they can even think about landing on Char. In this game they just do it for the lulz. I guess they have the artifact, but that doesn't come into play until the last mission (where it makes sense that they aren't getting rolled).

I know it's nitpicking (but that's always fun), but if only half of Mengsk's army can do that then how is the Zerg invading them such a big theat?
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 30 2010 06:06 GMT
#96
On July 30 2010 14:58 marshmallow wrote:
Show nested quote +
On July 30 2010 14:46 Sl4ktarN wrote:
I liked the first mission on Char the most. That was pretty freaking epic.


The Char missions were really nice. Had a great chaotic feel. It's just weird how easy it seemed the Terran did it though. At the end of BW Kerrigan kills the combined Protoss and Terran armies while most of her forces are on Aiur. In this game half of Mengsk's fleet just rolls in to the main hive clusters like it ain't a thing, no real planning or anything. They tried to portray them as barely holding, but really, they should've been engulfed in billions of zerg. In the other games they always have a MacGuffin to explain why they can even think about landing on Char. In this game they just do it for the lulz. I guess they have the artifact, but that doesn't come into play until the last mission (where it makes sense that they aren't getting rolled).

I know it's nitpicking (but that's always fun), but if only half of Mengsk's army can do that then how is the Zerg invading them such a big theat?


Blizzard hasn't made any sense with there lore since, what 2002?

Don't be surprised.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
Last Edited: 2010-07-30 06:33:45
July 30 2010 06:32 GMT
#97
On July 30 2010 14:58 marshmallow wrote:
Show nested quote +
On July 30 2010 14:46 Sl4ktarN wrote:
I liked the first mission on Char the most. That was pretty freaking epic.


The Char missions were really nice. Had a great chaotic feel. It's just weird how easy it seemed the Terran did it though. At the end of BW Kerrigan kills the combined Protoss and Terran armies while most of her forces are on Aiur. In this game half of Mengsk's fleet just rolls in to the main hive clusters like it ain't a thing, no real planning or anything. They tried to portray them as barely holding, but really, they should've been engulfed in billions of zerg. In the other games they always have a MacGuffin to explain why they can even think about landing on Char. In this game they just do it for the lulz. I guess they have the artifact, but that doesn't come into play until the last mission (where it makes sense that they aren't getting rolled).

I know it's nitpicking (but that's always fun), but if only half of Mengsk's army can do that then how is the Zerg invading them such a big theat?


Well, I'm pretty sure they lost their entire fleet, actually. The only thing they had was ground forces at the time of Raynor's landing, because their aerial assault completely failed. Then they went around and hit some key structures, and tried again with a giant artifact. It makes sense, because if the artifact hadn't come in, you would have been overrun for sure (especially if you did the last mission on brutal, there's no way you could hold Kerrigan off forever)

They could have never legitimately invaded char, and they didn't successfully invade char. They "survived" long enough to transform Kerrigan - they did not win and beat the zerg from Char.
Be versatile, know when to retreat, and carry a big gun.
Copes
Profile Joined March 2010
Canada80 Posts
Last Edited: 2010-07-30 08:02:54
July 30 2010 07:53 GMT
#98
Wow, just finished and I really enjoyed the campaign. I'm going to stick with other players sentiments that the middle got a little slow, but the ending more then made up for it in my opinion.

In regards to the future, here are my thoughts. Not that any of this is in any way true, but I'll spoiler tag it to save anyone who's dumb enough to read this thread without finishing.

+ Show Spoiler +
First, I think it's clear that Tychus was working for Samir Duran. It's never fully explained who he works for, all we know is that it's the "Mobius Foundation", which is headed by "Dr. Narud" (Duran backwards for anyone a little slow) and that this foundation is blackmailing him with his life. So obviously he had to kill Kerrigan because of what Zeratul said; she's the key to the salvation of the Swarm. Duran doesn't want this.

Zeratul also said that a time will come where Jim holds Kerrigan's life in his hands. Maybe this was when he saved her from Tychus, but I think there's more to it. I fully expect in HoS for Kerrigan to return to the Zerg, knowing that she has to in order to save the galaxy. Jim's not going to like this so much, especially now that they'll get to have some sexy time. I think there's going to be another showdown between Raynor and Kerrigan, and I think Jim is going to have to let evil Kerrigan kill him as opposed to defend himself and kill her.

So my big prediction is that Jim Raynor doesn't survive until the end of the trilogy. Who knows though, I'm sort of making this up haha.


Anyway, I loved the campaign, as corny as the lines were. If you can get past that, and enjoy it for what it is, it's a very, very enjoyable story.
Raevin
Profile Joined July 2010
246 Posts
July 30 2010 09:57 GMT
#99
<i>Wait, what now? People actually find the SC/BW story deep? Should try replaying that game because while a lot happens, it just happens. Yeah, you do a lot in a short amount of time, but I wouldn't class it as a 'good' story.</i>

I did replay it again and keyword is "it just happens" yes it happens, thats about what we can expect from a videogame, nobody expects a deep story i dont know where you got that idea from.

Nobody said it was deep but it was interesting because alot of things happened, it felt dynamic because after each mission things changed, a race got the upper hand, a character got the upper hand, someone was killed, someone else was introduced. It was very epic in scope, expansive.

The original SC had 1 mission as a tutorial, immediatly Raynor is sent to investigate and they find the Zerg Infestation going on and things just pick up

The problem in SC2 is that it plays out alot like WoW quests, you are sent on missions to rescue all sorts of unimportant people. While thats very nice of Raynor and his crew, at the end of the day it dosent have anything to do with the story.

How jarring it is that UED wasent even mentioned almost, Brood War didnt apperrantly even happen because there was no aftermath from it. Zerg managed to beat UED, Protoss with Raynor and the Dominion with Mengsk and were in pole position. Yet Zerg are defeated on their home planet by Raynor and a bunch of Dominion guys?

While i sound overly negative i did like the GAMEPLAY of the campaign, fun to play, great missions in terms of pure gameplay, but the story felt flat, there is no reason to spend so many missions on pointless WoW esque quests.

I like Tosh, Nova, Tychus, Swann even Horner, but would you rather spend mission briefings with these rather unimportant characters than spend time with Kerrigan, Artanis, Zeratul (ok we kinda did spend time with him), Mengsk, some UED guy, Duran and new characters that held high positions in various races.
New leaders of Protoss, new Cerebrates.

Look how awesome the UED guys were, Stukov and the Admiral, high ranking UED guys, awesome voices, their own agenda, their own plans. More of that, less of hot nerdy looking doctor chick, a overly macho guy who is just a grunt etc
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 30 2010 14:07 GMT
#100
On July 30 2010 16:53 Copes wrote:
Wow, just finished and I really enjoyed the campaign. I'm going to stick with other players sentiments that the middle got a little slow, but the ending more then made up for it in my opinion.

In regards to the future, here are my thoughts. Not that any of this is in any way true, but I'll spoiler tag it to save anyone who's dumb enough to read this thread without finishing.

+ Show Spoiler +
First, I think it's clear that Tychus was working for Samir Duran. It's never fully explained who he works for, all we know is that it's the "Mobius Foundation", which is headed by "Dr. Narud" (Duran backwards for anyone a little slow) and that this foundation is blackmailing him with his life. So obviously he had to kill Kerrigan because of what Zeratul said; she's the key to the salvation of the Swarm. Duran doesn't want this.

Zeratul also said that a time will come where Jim holds Kerrigan's life in his hands. Maybe this was when he saved her from Tychus, but I think there's more to it. I fully expect in HoS for Kerrigan to return to the Zerg, knowing that she has to in order to save the galaxy. Jim's not going to like this so much, especially now that they'll get to have some sexy time. I think there's going to be another showdown between Raynor and Kerrigan, and I think Jim is going to have to let evil Kerrigan kill him as opposed to defend himself and kill her.

So my big prediction is that Jim Raynor doesn't survive until the end of the trilogy. Who knows though, I'm sort of making this up haha.


Anyway, I loved the campaign, as corny as the lines were. If you can get past that, and enjoy it for what it is, it's a very, very enjoyable story.


+ Show Spoiler +
I think it's clear as a cloudless day that the voice talking to Tychus at the end was Arcturus. Maybe he was being manipulated by Duran? But I don't think there's any debate about who the voice was.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
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