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First half was somewhat underwhelming, but I'm still thoroughly enjoying it. Love all the little easter eggs they have such as the Night Elf dancing, The Lost Viking, Nova, etc..
The thing I like the most is also the thing I like the least; it's cool that ever mission has a unique objective and feels fresh. It's not just building up a base while defending and moving out to steam roll. However, on Normal difficulty (I start on Normal for every game and work my way up - and I'm actually bad at RTS games ) you can just mass one unit and win without much resistance. So that's good, to an extent, but some of my favorite missions in the original campaign had you killing 2-3 opponents in a war of attrition. Granted I wouldn't want every mission to be like that in SCII like it was in SC/BW, it would have been nice to have a really long one stuck in there somewhere.
I also really wish there had been more small force/hero missions. Once again, those were some of my favorite missions in the original games and I loved the mission with Tosh and Zeratul (who is a complete badass, btw.)
Overall, I was enjoying myself, excluding a few bugs, but there was only a handful of missions that really were a blast to play. I still have a few missions left, but I'm quickly wrapping it up. I have to say that Zeratul's last mission made the game worth its purchase price. Now that's how you do a good campaign mission.
And I really do like the upgrade system. Wish it were a bit more fleshed out, but hopefully they'll improve on the idea in the expansions. So who took the Science Vessel over the Raven for nostalgia? I know I did.
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I sided with the Protoss and purged the colony, and Doctor Hansen turned out to be infested by Zerg herself. What happens if you side with Hansen? Same thing?
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How long is the campaign? I'm still on the fence on this game after playing beta.
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On July 28 2010 12:15 eMbrace wrote: How long is the campaign? I'm still on the fence on this game after playing beta.
Believe the official number is 26 missions. There are two choices you can make in the game before a mission. I don't know how much they change the way the mission plays out, but they give you slightly different rewards. Some of the missions are pretty weak, but none of them are "build up a base and kill the opponent." That's how many of them play out, but they all have a twist to keep it at least somewhat interesting. Personally, there's a handful of missions that are really worth it (all involving Zeratul in my opinion.)
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On July 28 2010 12:44 So no fek wrote:Show nested quote +On July 28 2010 12:15 eMbrace wrote: How long is the campaign? I'm still on the fence on this game after playing beta. Believe the official number is 26 missions. There are two choices you can make in the game before a mission. I don't know how much they change the way the mission plays out, but they give you slightly different rewards. Some of the missions are pretty weak, but none of them are "build up a base and kill the opponent." That's how many of them play out, but they all have a twist to keep it at least somewhat interesting. Personally, there's a handful of missions that are really worth it (all involving Zeratul in my opinion.) The different choice missions do indeed count as separate missions, with 26 in total.
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I thought it sucked until zeratul/char. The other missions where you just farm up money to get "upgrades" were so boring! Anyways, just finished after 7 hours and I will give it a 6/10. Ending was cool, happened a lot sooner than I thought it would.
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I really didn't expect the ending to be like that. I'm really anticipating the expansion; curious whats going to happen. Overall the missions were fun because they were very creative and dynamic.
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On July 28 2010 15:11 DKo wrote: I really didn't expect the ending to be like that. I'm really anticipating the expansion; curious whats going to happen. Overall the missions were fun because they were very creative and dynamic.
I sorta did. They were open in the beginning with the expansions being prominent, so I expected a cliffhanger ending from the start. I just hope we get more closure in Heart of the Swarm.
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Just finished the campaign. Didnt fail a mission once, but it was really fun.
Favorite mission was the prison break mission where you just had control over the one unit.
Also, I liked the last Zeratul mission and the Char missions.
Ending blew me away.
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On July 28 2010 15:21 KingRajesh wrote: Just finished the campaign. Didnt fail a mission once, but it was really fun.
Favorite mission was the prison break mission where you just had control over the one unit.
Also, I liked the last Zeratul mission and the Char missions.
Ending blew me away.
We better get some Terran missions in Heart of the Swarm like we got Protoss missions here :D
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didn't care too much for the mission, as for the story meh it's fine. i got spoiled so i knew it was going to happen the protoss story was pretty cool, they're gonna make sure we know ALL about the hybrids next expansion. but the bad part was all the side shit which i didn't really care about. i could care less about colonizing and spectres, but nova was pretty cool.
but that was to be expected, in broodwar each race was like 10 misisons long, and this was 30 missions for the same amount of story as 1 race. too bad i don't really care about campaign gameplay haha. the ending was nice, humour is good.
the story is basically escape -> get artifacts -> some ghosts and spectres -> hit dominion -> more artifacts -> meet up with arcturus' son -> turn kerrigan human
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I don't know...
It felt short.. but it really wasn't...
middle felt really grinding...
alot of the side quests were cool, but they had no tie ins with the story really..
We didn't see enough of heroes on the battlefield... where the hell were valarian, raynor and thycus?
Would have liked to see this big ass marine on the battlefield... and the spectre/ghost thing was kinda misplaced... had no impact onthe story what so ever... bad..
Not enough battle with mengsk.. he is a gimmick now.. which is a shame...
and the part where hjim says... tell me where i shouldnt blow you away acturus... he can clearly see the guy has blond her.. wtf? jim knows what arcturus looks like...
and the news casts were fun at start.. but just got kinda fail in the end..
Why was kerrigan so easily defeated? Why aren't the protoss interefering with this at all?
I dunno man... something just didnt cling right... im feeling underwhelmed right now.. but i REALLY liked the story ... i admit.. but still.. it's.. just.. it's just missing something.. it felt premature... you know?
The ending was really cool tho
maybe i just need to replay and rethink it
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I finished the campain on normal right now. feels a bit odd. I don`t know but it was nothing really special on it. The most missions were really similar. Only 2-3 mission were real fun to play all other are like, lets get some mercenary, destroy all, collect some techpoints and geht these conversations done. I wished to play more with rainor or the other Protagonists. I know this is no w3 but still i want to play with the cool guys, not with all the usual stuff.
Im not done with the toss mini campain i hope that one will be better :-)
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i love the ending! even though im a zerg player and am confuse what going to hapen next. It just matched up so well cuz he was always thinking about kerrigan. made my heart go aww.... hahah
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Just finished the campaign and I liked it overall. It could have used a bit of work though to make it better but it definitely was worth the money.
Zeratul's last mission FTW that was awesome
I do find it a bit odd how everyone just sort of ignored Zeratul's warning though lol dialogue wise, cause I'd expect there to be more commotion about Kerrigan possibly saving everyone and debates about what it meant. I think that might also have been due to the non-linear method, because someone might not do the crystal missions until later on in the game and then be super confused about it all lol
The ending also made me really wonder what'll happen in the next two expansions, haha now I'm looking forward to them. Now that Kerrigan is human(? she still has zerg hair lol) how'll everything play out?
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I enjoyed the tribute to Michel Koiter (Where Raynor picked up the dog tags off the fallen marine that said M. Koiter). I thought I would point this out for anyone who missed it. Michel Koiter was an illustrator that worked for Blizzard on the development of WoW and died from heart failure at 19. I just found it to be pretty awesome
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I like how horny Doctor Hanson is. I also like that Raynor and the crewmen on Hyperion all seem to be heavy drinkers.
Best part about the campaign have to be the Zeratul missions, especially the final one.
Completed it on hard and it was a bit easy imo. Only a few missions gave me some trouble but I never had any headaches at any point.
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Got through in brutal/hardcore mode, but damn the fking mega-thor mission was so obnoctious.
Way, way waaay too many units to choose from, I can't even beginn how unnecessary most of them were .. should've settled w/ 1-2 old school units like the science vessel. And my god I was so annoyed with the hotkeys especially the ones from the 'new' old units.
The end was meh, I felt like this was such a typical american ending ... the only thing missing wouldve been a blowing terran flag in the final scene on char when j.r. is walking away ... I think then i wouldve puked. Maybe I didnt get sucked into the story that much to really connect with the stoy. btw the story was too linear besides for the zeratul thing which I really enjoyed.
Besides that I really enjoyed the Hyperion Interfaces exploring new fuzz after each mission - tho I didnt get what that protoss crystal and the zerg thingy had to do with anything ... I always checked up on it and got disapointed in the end. It seemed it was just to justify all the upgrades which were also a bit too fancy for my taste. In general I don't like the single player units to be drifting that much away from what we were all used to in multiplayer
Ah and btw no stim on marodeurs? If u had stim rines like me you never even once thought about building marodeurs ....
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People need to start reading the text box next to those things in the laboratory. The zerg "thing" and the protoss crystal evolves for every 5 research points you get, which in turn enables you to research more stuff. When you have reached the top lvl they wont evolve anymore. Simple as that.
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