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Active: 30372 users

Outmatched: 4 Very Hard AI

Forum Index > StarCraft 2 HotS
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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-09-11 02:47:02
July 11 2010 01:45 GMT
#1
Originally posted in phase 2 beta.

Ok I did the Insane 2v1 , the 7 Insane FFA, the 1 Insane AI blitz but I can not defeat this 4 very hard AI.
4 very hard comp , 4v1 very hard , 4v1 comp

Part of the difficulty is the fact that the only map available to do it is the 3v3 map. (so 3 spawn far and 1 near while your base is wide open)

I can't/don't know if it is really possible to win this with Z or P. (since you need to cheese win 1 comp early on terran is the easiest and cheapest.) And I've been using 4 terran computers (maybe this is the downfall?) because their early units have the lowest hp (as well as ranged) vs my tanks and bunkers.


So the Build I have been doing is:

10 proxy rax
11 depot
12 marine, scv, bunker near their gas/minerals (the comp is dumb and keeps sending replacement workers to the gas).
13 Orbital
Refinery asap (keep producing marines and scv nonstop now)
another refinery
depot (keep making depots when you get within 2 supply of cap)
factory asap
Tech lab asap
Siege mode and tank asap
3 bunkers near your CC (scv to repair)
salvage the cheese bunker send marines to home bunkers
Another factory/techlab
Expand
Starport
Vikings
Ebay
Turrets

And that is as far as I've gotten so far after like 20 tries or something ridiculous.


The waves of attacks are somewhat random but for the most part its just a huge MnM that attacks right when you get tanks.
Occasionally one comp will reaper rush and this is gg as far as I can tell.
Occasionally the comps will send marines early in waves of 2 (so like 4-6)

After the huge ball attack, if you manage to survive without losing too much they may retreat cutting losses and re attack in a few minutes (possibly with medivacs)

The next attack is banshees (harassing my expo), eventually cloak.

Then another massive MnM ball with medivacs.



Anyone beat this one yet? What was your race/strat? What comps did you use? Did you use the FFA map?



PS- Does anyone else find it annoying as hell to have to set the mode (sometiimes custom/sometimes melee) every game?
Also there is no restart button when vs comps like there was in BW which would avoid that whole problem above.
..and then I would, ya know, check em'. (Aka SpoR)
Boblion
Profile Blog Joined May 2007
France8043 Posts
July 11 2010 01:47 GMT
#2
What is your bo vs 2 insanes ?
fuck all those elitists brb watching streams of elite players.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-07-11 02:07:50
July 11 2010 01:52 GMT
#3
On July 11 2010 10:47 Boblion wrote:
What is your bo vs 2 insanes ?

I believe it was 13pool speedling vs 2 toss on LT. Then I just ran harassing back and forth between them while they chase me.

btw, I was streaming all of this and am still after my sandwich.

edit- While I'm at it I might as well tell my FFA build.
7 Terran me Zerg.
15pool
max out drones, right when pool finishes make 2 spines and queen
2 drones
overlord
extractor
drone
couple more spines
extractor
and just make spines and drones
try to keep at least 15 drones on minerals at all times
Lair asap
spire asap
You should have like 8 or so spines in a line on 1 angle of your base

Mass up muta til you have like 7 then try and harass whoever is winning (kill marines, turrets, medivacs, scv, command center)
keep making muta and drones, try and expand with extra mins (need gas asap).
possibly shit creep/tumor some of your spines to finish off a comp.

Also, I dunno if this is vital or not but when the comps GG I hit NO. I think they fight to the death this way but at the least their structures all must be killed wasting other comps time.


So basically what happens, is all the comps kill each other, but 1 on each side is king.
You need to muta rape these 2 and if possible coax them to fight instead of attacking you.



Insane AI blitz was easy as well, just 9pool speedling rush vs terran.
..and then I would, ya know, check em'. (Aka SpoR)
Boblion
Profile Blog Joined May 2007
France8043 Posts
July 11 2010 01:55 GMT
#4
On July 11 2010 10:52 CharlieMurphy wrote:
Show nested quote +
On July 11 2010 10:47 Boblion wrote:
What is your bo vs 2 insanes ?

I believe it was 13pool speedling vs 2 toss on LT. Then I just ran harassing back and forth between them while they chase me.

you have tried P vs P+P ( insanes ) on Lt ?

I have a lot of troubles vs a single AI P v P ( only tried twice though ) so i wonder which kind of build would work vs two AI.



fuck all those elitists brb watching streams of elite players.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 11 2010 01:57 GMT
#5
no
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 11 2010 02:28 GMT
#6
actually I think this might be easier if you use the FFA map, but it might be really positionally dependent .
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 11 2010 02:53 GMT
#7
anyone else having any success?
..and then I would, ya know, check em'. (Aka SpoR)
Cheesy_George
Profile Joined March 2010
United States6 Posts
July 11 2010 03:05 GMT
#8
For some reason insane AI don't (usually) send guys to deal with proxy cannon rushes. So i cannon rushed the 2 insane AI on twilight fortress. I also just cannon rushed 3 very hard computers, the last computer had commitment issues and keep engaging and retreating when he could of killed my cannons. a cannon rush on 4 very hard computers didn't seem plausible on the current maps so i haven't tried anything, i'm sure on release you will be able to ridiculous map exploitation with more maps available so i was banking success on that
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-07-11 03:15:54
July 11 2010 03:15 GMT
#9
On July 11 2010 12:05 Cheesy_George wrote:
For some reason insane AI don't (usually) send guys to deal with proxy cannon rushes. So i cannon rushed the 2 insane AI on twilight fortress. I also just cannon rushed 3 very hard computers, the last computer had commitment issues and keep engaging and retreating when he could of killed my cannons. a cannon rush on 4 very hard computers didn't seem plausible on the current maps so i haven't tried anything, i'm sure on release you will be able to ridiculous map exploitation with more maps available so i was banking success on that

When I tried canon rushing I found that the comp would attack the proxy pylon or probe after a certain time. They did this every time, you could exploit it by making them chase the probe around. But it's still hard to canon rush one, and then the others are just going to walk into you
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 11 2010 03:29 GMT
#10
oh, I think I found a decent one. P v Z on FFA map. Cannon up. Tech void rays expand with more canons.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-08-06 02:09:20
July 11 2010 05:18 GMT
#11
LOL I finally did it.

I used 6 player map, pseudo canon rushed close comp, just kept massing canons there. After about 6-8 I FEd and kept massing canons and probes and chronos. Then I nexus between the rocks and keep massing cannons.

Once I had like 60-70 probes and a huge pile of canons I started to get my mass collosus and carrier with mofo ship.
..and then I would, ya know, check em'. (Aka SpoR)
skyR
Profile Joined July 2009
Canada13817 Posts
July 11 2010 05:49 GMT
#12
can you post replay please
RisingTide
Profile Joined December 2008
Australia769 Posts
July 11 2010 06:34 GMT
#13
Figured I'd chime in with my so far undefeated technique for beating lots of AI. So far I've used this for the insane FFA and the 1v3 very hard AI, but it's probably going to work for the 1v4 VH and the 1v2 insane:

1) Pick Extinction (yes 4v4 map)
2) Pick Terran
3) Make opponents Zerg
4) Scoop SCVs and float to a semi-island
5) Expand to proper islands
6) Build tanks and turrets
7) Build 3/3 BCs
8) ?????
9) Achievements!

[url blocked]
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-07-11 06:48:03
July 11 2010 06:40 GMT
#14
[image loading]

tried doing the 3 very hard AI with Z vs Z (which would be possible I think) on Twilight Fort Novice. But I had enough of this shit and just did the same strat as the one I used on 4v1 VH AI.

Only took me 7 1/2 hours
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-07-11 06:55:09
July 11 2010 06:50 GMT
#15
On July 11 2010 14:49 skyR wrote:
can you post replay please

You can sift through the videos on my stream if you really want. I just made so many reps to dig through.

edit- actually it the auto unsaved reps only keep recent 25 or something, that's kinda gay.
..and then I would, ya know, check em'. (Aka SpoR)
Zealot)KT(
Profile Joined March 2010
Netherlands69 Posts
Last Edited: 2010-07-11 17:15:26
July 11 2010 17:14 GMT
#16
I just completed this a few hours ago, here's a link to the replay:

http://www.mediafire.com/file/mmnnkknuxm5/1v4 Very Hard AI.SC2Replay

I just cannonrushed all 4 of them. Took some tries but eventually it worked.
alcapowned
Profile Joined July 2010
Canada25 Posts
July 15 2010 22:52 GMT
#17
Hmmm, that replay doesn't work I've been trying it multiple ways, such as getting tanks on pseudo-island on Extinction then transitioning into BC's, as well as cannon rushing 4 of them.

I'm not sure if i'm subtely triggering something in the AI that makes them eff me up, but they go a lot of immortals and just run my cannons into the ground after i eliminate 2 players. (the last 2 have immortals and gg me)
Going to be a SC2 achievement whore
Teddyman
Profile Joined October 2008
Finland362 Posts
July 15 2010 23:05 GMT
#18
I do the Extinction liftoff strategy but into the proper island (if I go semi-island there seems to be 15 roaches shooting down the rocks by the time I have 1 marauder out) and dropping tanks on the high ground patches near the enemy bases. From there I just take a semi-island with tank cover and mass tank/thor and run over anything that remains. Works 1v4 very hard and 1v2 insane just as well.

Build order goes something along the lines of 10rax 11gas(x2) just getting the factory with tech lab and starport out as soon as possible. Don't really know the optimal order since I don't play T.
"Chess is a dead game" -Bobby Fischer 2004
alcapowned
Profile Joined July 2010
Canada25 Posts
July 15 2010 23:15 GMT
#19
@ Teddyman, can you upload a replay of the 4v1 Very hard ai :O? I tried do to something similiar to that but i failed
Going to be a SC2 achievement whore
Teddyman
Profile Joined October 2008
Finland362 Posts
July 15 2010 23:33 GMT
#20
http://rapidshare.com/files/407185426/1v4VHard.SC2Replay
"Chess is a dead game" -Bobby Fischer 2004
blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-07-16 08:30:52
July 16 2010 08:28 GMT
#21
I did terran liftoff on expansion, build turrets and siege tanks, move tanks to expansion (with rocks), build turrets there THEN build command center as the AI will only attack if you have a center there for some reason.. then save all your money for 12 battlecrusiers

You can also build 1-2 ghosts academy and nukes if the AI is too agressive on your rock expansion before you have battlecrusiers

Then it's a waiting game, making the AI outmine the whole map while your tanks racks up 500+ kills

When you feel safe move out with battlecrusiers and a raven for creep tumor detection and clean up

Took 2 hours or so, quite safe way to beat 1v4
For I am the Queen of Blades. And none shall ever dispute my rule, again...
DrGreen
Profile Joined July 2010
Poland708 Posts
July 18 2010 13:08 GMT
#22
Cannon rush PvP on 8 players map
took me 3 tries and like 30-60 min to do it. Had to expand to gold for more minerals.

Faster then BCs tho
Polska
Profile Joined February 2010
Canada83 Posts
Last Edited: 2010-07-18 18:47:08
July 18 2010 18:44 GMT
#23
Just did it.
Extinction (8p map), PvZZZZ. Did quick tech to warp prism while pumping zealots not to get zergling rushed (4 seemed like enough). Mass roaches come to kill base around the time prisms come out. Grab all the workers you can save, and expand to both corner islands, cannon up walls edges (about 1 unit away from edge seems to keep them alive while attacking nearby roaches/hydras). Then go mass void rays. I waited until 200/200 fully upgraded but can most likely be done sooner.

http://www.mediafire.com/?qvb583q331ew7oz
[url blocked]
Rea
Profile Joined June 2010
Germany88 Posts
July 18 2010 18:55 GMT
#24
its pretty easy if you cannon rush on extinction against 4 protoss

just build ur 4 pylons+1 forge in the corner of the expanion between the 4 startpositions and build the cannons ontop

since the AI keeps running into the cannons and retreats immediatly they'll lose their nexus over time without engaging anything else
(`.*(C=(`.´Q)
7th Letter
Profile Joined April 2010
United States6 Posts
July 18 2010 22:17 GMT
#25
On July 19 2010 03:55 Rea wrote:
its pretty easy if you cannon rush on extinction against 4 protoss

just build ur 4 pylons+1 forge in the corner of the expanion between the 4 startpositions and build the cannons ontop

since the AI keeps running into the cannons and retreats immediatly they'll lose their nexus over time without engaging anything else


yeah i did the same.. but against 4 terran.
Zooc
Profile Joined August 2010
Romania1 Post
August 01 2010 06:43 GMT
#26
Outmatched: 4 Very Hard AI

Very easy way to do it.

http://rapidshare.com/files/410310289/VS4HARD.SC2Replay

Enjoy.
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
Last Edited: 2010-08-01 06:51:35
August 01 2010 06:50 GMT
#27
I did it on the volcano 4v4 map where the islands have two bases each on them.

Turrets and vikings and BC's did the trick, but it took a few tries. Unfortuntely it was on a different account, so now I get to do it again. =P
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Ullis
Profile Joined June 2010
Sweden163 Posts
August 01 2010 08:24 GMT
#28
Hey,

Did it on my 1st try (all outmatched took bout 40 mins).

Choose maps where the AI spawns close together. I choose to be P vs 4 T. go into the middle so its equally far from all bases then throw down a pylon and then a forge. Now is about the time when the AI reacts and sends a horde of scvs against you(at least it did with insane, VH comp didnt here and I think its because he "scouted" it late). Just micro around and throw down a cannon. Eventually the scvs will back off and you just keep building cannons.

I rushed with my first probe at 6 and while he was travelling built 4 more. I had to finnish off the last computer with some zealots.

All in all, very easy.

http://rapidshare.com/files/410321421/Megaton.SC2Replay
SwiftBunny
Profile Joined April 2010
Canada134 Posts
Last Edited: 2010-08-01 08:52:07
August 01 2010 08:50 GMT
#29
I did 1v4 very AI for this achievement, you can use the megaton map. Send a probe immediately, build the pylon outside the natural near the ramp so it's tucked so it powers onto the ledge where the AI's minerals/etc are.

Build a forge in this location immediately, at 10 supply, make 2 probes ( chrono them if you'd like).

Then move the probe up onto the platform and drop a cannon then quickly another ( you're going to be cutting all probe production with maybe erratic probe production chronoboosted)

Slowly move out building a pylon then 2 cannons near it in a way that if a zealot tries and kills them itll get hit by another cannon. move your way toward the middle then branching out.

In these pictures I made a pylon instead of 2 cannons then I made a cannon and a 2nd cannon shortly there after, I'd heavily suggest 2 cannon's then the pylon, make erratic probes ( not a lot ).

The AI will go insane, want to attack the pylons then pull back. ( suggested to do this against 4 protoss )

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]




Stuff
Wimpy
Profile Joined August 2010
1 Post
Last Edited: 2010-08-01 09:08:20
August 01 2010 08:59 GMT
#30
I turtled as Protoss with fast expansion on Sand Canyon(4vs4) against 4 Protoss and massed Void Rays for the win.

Replay
sircuddles
Profile Joined August 2010
Canada91 Posts
Last Edited: 2010-08-01 20:44:01
August 01 2010 20:35 GMT
#31
The cannon strat seems to work, and all 4 A.I surrendered, but I'm not getting any achievements. I went to Single Player -> Play vs. A.I -> Megaton -> 4vs4 and put all A.I Very Hard on Team 2 and me only on Team 1.

Is there something I'm missing here? Do you have to create it via the MP lobby for it to count?

EDIT: I can confirm that you have to start the game via the Multiplayer Custom game section, it cannot be done as a Single Player Custom game. Just did it and got my achievements.
sjp
Profile Joined August 2010
United States5 Posts
August 02 2010 00:05 GMT
#32
Just to add to what teddy said...

Be careful to not get seen by the AI when moving your base b/c every time a terran saw me in the 1v7 insane I would get reaper rushed.
penis
Therick
Profile Blog Joined April 2010
Norway324 Posts
August 02 2010 03:38 GMT
#33
On August 01 2010 15:43 Zooc wrote:
Outmatched: 4 Very Hard AI

Very easy way to do it.

http://rapidshare.com/files/410310289/VS4HARD.SC2Replay

Enjoy.


This really helped, did this vs 1v3 very hard and 1v2 insane AI aswel :D
Lift. Laugh. Love. <3
eNbee
Profile Joined July 2010
Belgium487 Posts
August 02 2010 03:43 GMT
#34
I did it with mass reapers on a map where I could float off to an island (sewer something)
hmmmm
Brett
Profile Blog Joined October 2002
Australia3820 Posts
August 02 2010 04:07 GMT
#35
I've got the Outmatched acheives but having a problem with the FFA and since a bunch of you are talking about having the achievement in here, I'll ask a quick question, and apologise for being OT at the outset:

Are there any special conditions for getting the "Win a FFA against 7 Insane AI" achievement?

I've been loading up a custom game (using the map "Abyss") from the Multiplayer menu, setting it to FFA, adding the 7 AI players and changing all their difficulty to Insane AI, winning the FFA but not getting the acheivement. Is there something I'm missing here?
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 02 2010 05:03 GMT
#36
On August 02 2010 13:07 Brett wrote:
I've got the Outmatched acheives but having a problem with the FFA and since a bunch of you are talking about having the achievement in here, I'll ask a quick question, and apologise for being OT at the outset:

Are there any special conditions for getting the "Win a FFA against 7 Insane AI" achievement?

I've been loading up a custom game (using the map "Abyss") from the Multiplayer menu, setting it to FFA, adding the 7 AI players and changing all their difficulty to Insane AI, winning the FFA but not getting the acheivement. Is there something I'm missing here?


That sounds like exactly what you should be doing... are you changing their handicap or anything?
aka Siyko
Brett
Profile Blog Joined October 2002
Australia3820 Posts
August 02 2010 05:21 GMT
#37
No, the only thing I'm changing is their AI difficulty and their race (to all random). I'm playing Terran for the purpose of this achievement.

Do I need to set the game to "Open to public" or something?

This is really starting to annoy me as I've beaten the 7 AI's about 5 times now and it has not registered the achievement.
Wysp
Profile Blog Joined August 2005
Canada2299 Posts
August 02 2010 05:24 GMT
#38
wall off on a 8 person map that gives you 2 bases, mass tanks, build 18 bc's, gg,

this is how i did it
an overdeveloped sense of self preservation
Ganches
Profile Joined June 2010
Sweden33 Posts
August 02 2010 10:00 GMT
#39
This was incredibly easy to do with the cannon strategy on megaton. It took maybe 10 minutes and they all went 'GG'.
EiNiS
Profile Joined April 2010
Sweden72 Posts
Last Edited: 2010-08-02 16:20:46
August 02 2010 16:13 GMT
#40
Here is a video of the easy cannon rush strat, I used it and got 1v4 at first try, just be careful where you place your first pylon
+ Show Spoiler +
ZannX
Profile Joined August 2010
United States70 Posts
August 02 2010 16:25 GMT
#41
If you want to do a lift off strategy then choose the new 8 player lava one where the island has 2 expansions.

Personally I just went P vs. 4xP very hard on extinction. I cannon rushed two of them. Make sure to be efficient. I think I built 3 cannons total, the first one was in range of the nexus and disabled the first computer and the second two took out a second computer in similar fashion. Then I rushed a warp prism and expanded on the island behind me. When I still had my cyber core up (the remaining two computers were on there way to my main after dealing with the cannons), I made sure to build a stargate at the island. I then slowly made void rays. From here on out it's all based on how well you can keep the computers busy with your void rays. Do hit and run on any building or probe and they will try to chase down your rays.

If they're busy enough you can pretty much do anything you want. The main problem is that the computers take 4 or 5 bases and are so rich they can remake entire expansions even if you chain kill them. This could be a blessing since there's never a shortage of targets on the map to hit and harass.

XiaN
Profile Blog Joined June 2010
Germany162 Posts
August 04 2010 23:58 GMT
#42
Here ( [url blocked] ) is my take on the 1v4 very hard as cannon rushing protoss vs. 4 very hard protoss.
< (。◕‿‿◕。) > | Former technical admin of ROOT-Gaming (root-gaming.com)
emuscles
Profile Joined March 2010
Canada12 Posts
Last Edited: 2010-08-05 01:06:20
August 05 2010 01:03 GMT
#43
protoss tower rush 4 terran on megaton; just place your initial pylon & forge where they don't scv rush you.. then just build out-- your first few cannons won't really be in range of anything, but will pick off random shit.
i beat the game
7mk
Profile Blog Joined January 2009
Germany10157 Posts
August 05 2010 06:10 GMT
#44
wtf, I did this and the 1v7 insane AI shit and I got achievements for neither what the hell.
Is it cause I chose single player vs AI rather than multiplayer custom game or why am I just wasting my fuckin time here?
beep boop
lasershark
Profile Joined July 2010
United States49 Posts
August 05 2010 07:01 GMT
#45
all you have to do is cannon rush. the computers will all rush to defend their allies and die to mass cannons. then mass expand and build mass carriers.
easy wins
Keldrath
Profile Joined July 2010
United States449 Posts
August 06 2010 01:00 GMT
#46
On August 05 2010 15:10 7mk wrote:
wtf, I did this and the 1v7 insane AI shit and I got achievements for neither what the hell.
Is it cause I chose single player vs AI rather than multiplayer custom game or why am I just wasting my fuckin time here?


you have to do it in a multiplayer custom game or it wont count. can't do it in single player vs ai.
If you want peace... prepare for war.
Shaithis
Profile Joined March 2010
United States383 Posts
Last Edited: 2010-08-06 01:56:27
August 06 2010 01:54 GMT
#47
Very easy as Protoss on Extinction against 4 zergs. Do a quick tech to warp prisms while powering probes; the prism will come out just in time for their first roach push. Have all probes hotkeyed and run them away while the prism ferries 8 at a time to the island, where you should immediately drop a nexus and pylons, then take one probe to the other island at the opposite end of the map. Get a forge up ASAP and cannon up the 2nd island, throwing down a few at the first as well. By the time they are trying to do drops, you should have a solid mass of cannons and a few void rays on the way (get 5 stargates on the island by their base). From there, just mass and upgrade void rays and take a third at one of the rock-blocked islands. 200 food of VRs and a mommaship will be able to faceroll their bases, then it's just cleanup.

I don't recommend trying this on the Lava map, as there's much more space to defend, and you don't have the advantage of being able to mass your army a stone-throw from their bases.
TriniMasta
Profile Joined December 2009
United States1323 Posts
August 06 2010 02:03 GMT
#48
are you serious, 3 straight posts from the OP in a row? This is like farming you posts.
What map are you doing it on?
정명훈 FIGHTING!!! Play both T and P.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 06 2010 02:07 GMT
#49
there was just a patch talking about something with achievements maybe its fixed
..and then I would, ya know, check em'. (Aka SpoR)
anilusion
Profile Joined July 2010
Sweden247 Posts
August 06 2010 04:23 GMT
#50
If you do the 1v4 Very Hard one, will you get all the 1v2, 1v3, 1v4 for Normal, Hard and Very Hard as well, or do you have to do all of them seperately?
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-08-06 15:03:25
August 06 2010 14:40 GMT
#51
On August 06 2010 10:00 Keldrath wrote:
Show nested quote +
On August 05 2010 15:10 7mk wrote:
wtf, I did this and the 1v7 insane AI shit and I got achievements for neither what the hell.
Is it cause I chose single player vs AI rather than multiplayer custom game or why am I just wasting my fuckin time here?


you have to do it in a multiplayer custom game or it wont count. can't do it in single player vs ai.


ugh I wish I had known that T_T

thx tho! now I got something to do again if I dont wanna ladder/no friends are online

On August 06 2010 13:23 anilusion wrote:
If you do the 1v4 Very Hard one, will you get all the 1v2, 1v3, 1v4 for Normal, Hard and Very Hard as well, or do you have to do all of them seperately?


youll get 1v4 for lower difficulties, not for 1v2 or 1v3 though
beep boop
JunZ
Profile Joined June 2010
United States314 Posts
August 07 2010 06:14 GMT
#52
Cannon rush worked for me on Megaton .
Mikami_
Profile Blog Joined July 2009
Estonia274 Posts
August 07 2010 15:42 GMT
#53
I've tried countless times now, i can't pull it off !

Please tell me what am i doing wrong. Should i be more aggressive ?

Replay : [url blocked]
Nutrimentia
Profile Joined June 2010
5 Posts
August 08 2010 11:15 GMT
#54
I keep getting rolled by MM balls.
5-s
Profile Joined June 2010
United States1674 Posts
August 08 2010 11:33 GMT
#55
1v4 on extinction, protoss vs 4 terrans is how I did it. (Cannon rush; you'll have to learn where u can place ur initial stuff without having their scvs aggro. Then quickly expand ur cannons closer to their mineral lines. You can aggro their marines and scvs by using right clicks with ur probe and other tricks to make them run into your cannons. Took like 5 tries but nothing particularly difficult after u learn how they behave.
I liked Dota before it was Mainstream.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
August 08 2010 11:52 GMT
#56
On August 08 2010 00:42 Mikami_ wrote:
I've tried countless times now, i can't pull it off !

Please tell me what am i doing wrong. Should i be more aggressive ?

Replay : [url blocked]


haha thats very cute of you to say "gg" at the end.
I dont get why you completele stop any probe production after the 9th probe.
I think your main mistake was that you left the bottom two terrans completely unharmed for way too long. They could just mass up marine marauder without you shooting anything with your cannons.
Also position your cannons in such a way that the MMs cant just take out one cannon without any of the other cannons shooting them. should have placed the bottom ones in a more diagonal way. Top was taken care of btw. if you manage to harass the bottom the same way, youll win, just try it a few times more, I lost the first time too.
beep boop
Mikami_
Profile Blog Joined July 2009
Estonia274 Posts
August 08 2010 12:59 GMT
#57
@7mk Thank you ! My main mistakes were indeed cutting probes after pylon and not attacking the other AI soon enough...

here's the replay of my success for anyone else who's having trouble
[url blocked]
Nutrimentia
Profile Joined June 2010
5 Posts
August 08 2010 13:20 GMT
#58
Yup, it's all about that first pylon. Whichever color is rushing you, place it just a shade farther away from their base. I only put my pylon far enough inside the top of the ramp for the forge and worked out from there, trying to engage as many armies as possible. Finally got it after about 10-12 tries.
Darkalbino
Profile Blog Joined April 2010
Australia410 Posts
August 14 2010 03:18 GMT
#59
how do you get the probes/drones/scvs not to attack you? for some reason mine agro
"I edited it"
Tadzio
Profile Blog Joined October 2006
3340 Posts
August 14 2010 17:02 GMT
#60
On August 14 2010 12:18 Darkalbino wrote:
how do you get the probes/drones/scvs not to attack you? for some reason mine agro


Yea, you can't really cannon rush against 4 terran/protoss AI anymore. I think blizzard may've tweaked how the AI reacts to it. The only AI I was able to cannon rush was Zerg, and since you can't build on creep, that's a little trixy.

I ended up forcing the AI to focus all their attention on a large cluster of cannons (built in the center of their shared base on megaton) while I built up some immortals to deal with mass roach and buildings that my cannons couldn't reach. I had to tell my cannons to focus fire each individual roach during their first couple waves, but after I crippled a couple of them by taking out tech structures the rest went pretty well.
Wargizmo
Profile Joined March 2010
Australia1237 Posts
August 14 2010 17:16 GMT
#61
On August 15 2010 02:02 Tadzio wrote:
Show nested quote +
On August 14 2010 12:18 Darkalbino wrote:
how do you get the probes/drones/scvs not to attack you? for some reason mine agro


Yea, you can't really cannon rush against 4 terran/protoss AI anymore. I think blizzard may've tweaked how the AI reacts to it. The only AI I was able to cannon rush was Zerg, and since you can't build on creep, that's a little trixy.

I ended up forcing the AI to focus all their attention on a large cluster of cannons (built in the center of their shared base on megaton) while I built up some immortals to deal with mass roach and buildings that my cannons couldn't reach. I had to tell my cannons to focus fire each individual roach during their first couple waves, but after I crippled a couple of them by taking out tech structures the rest went pretty well.


You can still do it on megaton unless they fixed it in the last two days. It took me about 6-7 goes to get it right even after watching the replays posted in this thread, It's not just position but it also depends on where the AIs decided to build their initial pylons/gateways, if your pylon is within a certain distance of their buildings then the comp will see it as a threat and probe rush you.
Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
Craton
Profile Blog Joined December 2009
United States17242 Posts
August 15 2010 01:20 GMT
#62
It does seem harder. I was completely unable to do a cannon rush with a pylon inside the base, so I dropped a pylon on the underside of the ridge w/ a forge cannon and then built one on top of the ridge and steadily moved forward.
twitch.tv/cratonz
Eiviyn
Profile Joined August 2010
United Kingdom169 Posts
August 15 2010 09:42 GMT
#63
Did it on Lava Flows as Protoss. I meant to pick Terran, but hey, whatever.

Went for fast forge and massed cannons at my ramp. It's important to note that the AI won't attack unless it has a good chance of winning the battle. If you only build 2-3 cannons, it will roll over them without hesitation. If you build 20-30, it won't even attack you until midgame.

After that I teched to Warp Prisms and took the double island expansion. There, I massed up ~20 carriers, parked them on the edge of my base with some photon cannon support, and once I had enough carriers I just rolled over the map starting with the AI's mains. Was really easy.

I did this on beta too with a slightly different tactic. Pick Extinction. Build ~10 scvs, don't bother with a supply depot. Once you have 400 minerals, send an scv to the AI's side of the map and build a command centre outside their normal attack paths. Once it's done, load the building scv into it and float it to the island expansion behind the AI's base. Now take a second scv from your main, and do the same with the island expansion at the opposite side of the AI's base. Pretty quickly you should have 3 command centres, one on each island and one on your initial spawn.

The AI will attack your main with roaches sooner or later. Load your scvs into the command centre and float it to somewhere out of sight. It's important that you remove the cc from sight because the AI will chase it indefinitely if you don't.

Now, the bases. It's very important that you build only scvs + tech buildings at your far away base. The close base (distance relative to the zerg bases) should mass tanks. I'm talking 12+ at each side. Your original main that should now be floating around aimlessly, can freely land on the raised expansions that are protected by destructible rocks. The AI won't attack these expansions unless it scouts them. As soon as you see an overlord near this cc, lift it off and move it, sacrificing some scvs.

After that, it's just a waiting game. If you don't build any units at your far island expansion, it will never get attacked. The AI will literally line up at your close expansion to be shot up by siege tanks. Build a few turrets to deal with overlord drops and then it's just a waiting game for the AI to run out of resources. The more you mine with your floating cc, the faster this will be.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
August 15 2010 09:52 GMT
#64
Cannon 4 protoss enemies on Megaton - takes 6 mins
Your strength is just an accident arising from the weakness of others -Heart of Darkness
flizz
Profile Joined May 2010
Canada14 Posts
August 16 2010 20:31 GMT
#65
This method took me 15min to do. The 1hour+ strats are a waste of time.

Heres the replay:
http://www.mediafire.com/?trwyxntb70d6t8p
Phant
Profile Joined August 2010
United States737 Posts
August 16 2010 23:19 GMT
#66
I can confirm that 1 v 4 protoss v protoss is incredibly easy with the canon rush method. It works for all the outmatched achievements.

I just followed the video posted.. On Very Hard you can be pretty sloppy with your placement. But on insane if you put down your pylon too late the AI will engage and destroy your canons.
Sqq
Profile Joined August 2010
Norway2023 Posts
Last Edited: 2010-08-17 09:52:25
August 17 2010 09:51 GMT
#67
Megaton - Cannon for outmatched vs 4.

For the Ai Kin and Kin vs

do:

T v Z (3 terrans will rape the 4 zergs) - megaton
P v P (cannon and hold them back til your 3 Protoss come and steamroll them) - megaton
P v T (same as PvP) - megaton
Z v Z (harrass one ASAP. 8 workers Spawning pool, have 7\10 food, build 6 zerglings when spawning pool is done, wait for 300 minerals and rush with 6 zerglings and 3 drones. Build 3x Spine Crawlers and kite workers with zerlings) - cant recall map name but the one that looks kind of like a star
Dead girls don't say no.
atrocity3010
Profile Blog Joined August 2010
70 Posts
September 05 2010 06:05 GMT
#68
I'm not sure this even works anymore. Every single time I try the cannon rush on Megaton, the probes rush my pylon. Doesn't matter where I put my forge at all. If I place the pylon any farther away, my cannons will not be able to reach the bases.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 05 2010 06:31 GMT
#69
The AI is dumb, pick a map that you can lift to an island as terran ezwin they dont know how to deal with it.
Macavenger
Profile Blog Joined January 2008
United States1132 Posts
Last Edited: 2010-09-05 09:27:07
September 05 2010 09:25 GMT
#70
On September 05 2010 15:05 atrocity3010 wrote:
I'm not sure this even works anymore. Every single time I try the cannon rush on Megaton, the probes rush my pylon. Doesn't matter where I put my forge at all. If I place the pylon any farther away, my cannons will not be able to reach the bases.

You'll want 2 Pylons. Should be able to get in range of 2 bases with each one without getting rushed, or possibly 3/1. I pumped Probes to 10, Pylon, Forge, Pylon, Cannons. The extra Pylon doesn't slow it down enough to allow the AIs time to build up enough to fight it off. You need to be pretty conservative in your placement and it make take a little practice. You don't need to get your first cannon against each opponent in range of their CC, if it's covering a rax or depot that's fine, you can push in from there and still finish in under 10 minutes easily.
Bleb
Profile Joined August 2010
Croatia278 Posts
September 05 2010 12:48 GMT
#71
vs 2 Insane I played Z v ZZ 9pooled and built crawlers behind their mineral lines
vs 4 very hard I did cannon rush on megaton (not sure about name)
- 10 pylon - 10 forge - cannons (outside their base, just below mineral lines on someone)
took me 4 tries to get it right... after 1 is down you have to pressure others with cannons... you can cannon another mineral line but it's bit harder to keep track of 2 lanes of cannons
Chocobo
Profile Joined November 2006
United States1108 Posts
September 07 2010 09:51 GMT
#72
On August 05 2010 16:01 lasershark wrote:
all you have to do is cannon rush. the computers will all rush to defend their allies and die to mass cannons. then mass expand and build mass carriers.
easy wins


Wow, that's pretty bad that the AI is dumb enough just to suicide into cannons like that. I saw the video of this and it was pathetic.

I had a very easy time of it with voidrays, myself... like someone said earlier, fast expand, mass cannons to survive their rush, then once you have critical mass of voidrays you can snipe their bases down endlessly.

Warning though, it takes a LONG time to finish it off... as you move from one base to the next, the Insane AI keeps rebuilding new bases all over the map and won't gg, I've never seen such bm from the computer before.

I'm curious if this can be done with terran, find a way to get a 200/200 bioball on a chokepoint-heavy map (aka, all of them)... do this against zerg, the computer LOVES to suicide all their units into terran armies and zerg never gets close enough to do any damage. I'm thinking a 200 supply terran army can crush 800 supply of cpu zerg.
sephiran
Profile Joined September 2010
2 Posts
September 25 2010 23:01 GMT
#73
Has anyone tried this since patch 1.1. Did the AI get a boost in cannon proxy rushing defense?
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 25 2010 23:24 GMT
#74
On September 26 2010 08:01 sephiran wrote:
Has anyone tried this since patch 1.1. Did the AI get a boost in cannon proxy rushing defense?


They got a boost in maphacking.

The answer is yes.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Zeralith
Profile Blog Joined August 2010
20 Posts
September 25 2010 23:32 GMT
#75
On September 26 2010 08:24 Sanguinarius wrote:
Show nested quote +
On September 26 2010 08:01 sephiran wrote:
Has anyone tried this since patch 1.1. Did the AI get a boost in cannon proxy rushing defense?


They got a boost in maphacking.

The answer is yes.


That being said... Has anyone found a way to get this achievement in 1.1? I've been working on it for a couple of days now and am about out of ideas. I've unsuccessfully tried cannon rushing, Lifting to islands (lavaflow), lifting to golds (Sand Canyon), Turtling with cannons -> Warp prism -> island as toss.

So far turtling on an island seems to be the closest I've gotten, but the always end up doing massive drops (10+ Medivacs/overlords/warp prism) that I can't stop with turrets or cannons
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 26 2010 07:59 GMT
#76
On September 26 2010 08:32 Zeralith wrote:
Show nested quote +
On September 26 2010 08:24 Sanguinarius wrote:
On September 26 2010 08:01 sephiran wrote:
Has anyone tried this since patch 1.1. Did the AI get a boost in cannon proxy rushing defense?


They got a boost in maphacking.

The answer is yes.


That being said... Has anyone found a way to get this achievement in 1.1? I've been working on it for a couple of days now and am about out of ideas. I've unsuccessfully tried cannon rushing, Lifting to islands (lavaflow), lifting to golds (Sand Canyon), Turtling with cannons -> Warp prism -> island as toss.

So far turtling on an island seems to be the closest I've gotten, but the always end up doing massive drops (10+ Medivacs/overlords/warp prism) that I can't stop with turrets or cannons

Pretty sure I wrote how I won this.
pick that beta 3v3 map PvZZZZ mass canon up between you and the close comp, keep massing canons and probes, expand, more canons, expand again, moarrrrrr canons, once you have the middle two bases and another expo you can drop some robos and upgrades pump out colossus and canons. Eventually get carriers and mofo ship with upgrades as well.

200/200 , 1a to victory.
..and then I would, ya know, check em'. (Aka SpoR)
monk
Profile Blog Joined May 2009
United States8476 Posts
September 26 2010 10:27 GMT
#77
I did pretty much the same thing as the poster above me except on Megaton with PvZZZZ I cannoned both ramps, teched to 1 robo collosi, got around 8 collosi, triple expanded, then massed carriers from 4 stargates.
Moderator
Javonovich
Profile Joined September 2010
7 Posts
September 27 2010 17:28 GMT
#78
4kmonk,

How did you manage to have the resources to block both ramps? I try that and the weaker ramp gets rolled.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 27 2010 17:46 GMT
#79
On August 03 2010 01:13 EiNiS wrote:
Here is a video of the easy cannon rush strat, I used it and got 1v4 at first try, just be careful where you place your first pylon
+ Show Spoiler +
http://www.youtube.com/watch?v=BMpwkxvCEIU



Now when you try this if even 1 SCV scout you, it's finished you get mass SCV rushed. I'm having a lot of trouble with 1v3 insane ai now after the patch.

It seems like cannon rushes consistently fail because SCVs will now SCV rush your Probe when scouted ALSO, massive tank defense as Terran doesn't work anymore because of Tank nerf.


Any tips on completing these achievements post patch?
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
Last Edited: 2010-09-27 17:51:55
September 27 2010 17:50 GMT
#80
On September 26 2010 16:59 CharlieMurphy wrote:
Show nested quote +
On September 26 2010 08:32 Zeralith wrote:
On September 26 2010 08:24 Sanguinarius wrote:
On September 26 2010 08:01 sephiran wrote:
Has anyone tried this since patch 1.1. Did the AI get a boost in cannon proxy rushing defense?


They got a boost in maphacking.

The answer is yes.


That being said... Has anyone found a way to get this achievement in 1.1? I've been working on it for a couple of days now and am about out of ideas. I've unsuccessfully tried cannon rushing, Lifting to islands (lavaflow), lifting to golds (Sand Canyon), Turtling with cannons -> Warp prism -> island as toss.

So far turtling on an island seems to be the closest I've gotten, but the always end up doing massive drops (10+ Medivacs/overlords/warp prism) that I can't stop with turrets or cannons

Pretty sure I wrote how I won this.
pick that beta 3v3 map PvZZZZ mass canon up between you and the close comp, keep massing canons and probes, expand, more canons, expand again, moarrrrrr canons, once you have the middle two bases and another expo you can drop some robos and upgrades pump out colossus and canons. Eventually get carriers and mofo ship with upgrades as well.

200/200 , 1a to victory.


Ah, ok just read this. I will try this strat Charlie... hmm I really hope it still works.. Does anyone know the name of this map? The Beta 3v3 map?
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
DminusTerran
Profile Joined April 2010
Canada1337 Posts
Last Edited: 2010-09-27 19:12:45
September 27 2010 17:54 GMT
#81
Unfortunately I don't have the replay, but basically I played on the map Outpost(4v4 map) where the map is split diagonally and you share a main with one of your teammates. I essentially just walled in with barracks/siege tanks, then when I eventually got the chance lifted 4 Command centers to the other main and set up a planetary fortress wallin.

My original main eventually got busted because I didn't have enough air defense/tight enough wall. It was already mined out by the time that happened, so it didn't particularly matter as I was able to escape with most of my production buildings. Tank/turret/battle cruiser/4planetary fortress ended up being enough to hold the new choke till the map pretty much mined out while I poked away at their tech structures with 3/3 cloaked banshees.

Also to get a bit of extra resources I kept landing a spare orbital command I had and spamming mules then lifting again till the comps came to stop me.

On my main bases I almost never used mules, only supply drop because one is actually free resources the other is just letting you get them fast which doesn't really help while you're waiting for the map to mine out.

Sorry for not clarifying I played Terran against four Zergs.

I actually won the 4v4 race game as 4zergs (3 comps plus me) vs 4Terrans which was pretty frustrating there for a bit.
Javonovich
Profile Joined September 2010
7 Posts
September 27 2010 19:06 GMT
#82
DminusTerran, what did you defend with before you got the tanks? I tried marines with a handful of bunkers. The roaches just laughed and smashed through.
DminusTerran
Profile Joined April 2010
Canada1337 Posts
Last Edited: 2010-09-27 19:10:58
September 27 2010 19:10 GMT
#83
On September 28 2010 04:06 Javonovich wrote:
DminusTerran, what did you defend with before you got the tanks? I tried marines with a handful of bunkers. The roaches just laughed and smashed through.


Pretty much the same, though I had about 4ish Marauders by the time roaches came. The most important aspect was just constantly repaired barracks walling in my choke since roaches can't shoot over them, and the ai tends to freak out a bit rather than just focus firing them.

Wish I still had the replay, it really bothers me that blizzard auto deletes them =[.
DminusTerran
Profile Joined April 2010
Canada1337 Posts
Last Edited: 2010-09-27 19:24:08
September 27 2010 19:19 GMT
#84
On July 11 2010 10:47 Boblion wrote:
What is your bo vs 2 insanes ?


The easiest way to beat 2 insanes is play on an island map as Terran vs 2 Zergs and just mass vikings off 1 base/with early upgrades. Then slowly take expansions with turrets/planetary forts and constantly harass their overlord/muta count(the ai just floats them around/tries to drop you rather than protecting them in their base). Eventually I got battlecruisers, but by that point I could have pretty much got whatever I wanted to.

The ai is pretty slow with upgrades so by the time your vikings are 3/3 they'll be lucky to have 1/0 mutas. Guess what happen in the majority of air battles >.<.

Thinking about it for a second you could probably do the exact same thing with Protoss and Phoenixes/transition into Carriers.
Javonovich
Profile Joined September 2010
7 Posts
September 27 2010 19:20 GMT
#85
Yeah, that sucks. I've tried just about everything I can think of to get this achievement. Cannon rushing doesn't work at all. I've tried to fly away to an island expo on some maps, but that doesn't seem to work either.

Man, I really wish I knew the AI was getting such a nice buff or I would have done these achievements sooner.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 27 2010 19:24 GMT
#86
On September 28 2010 04:20 Javonovich wrote:
Yeah, that sucks. I've tried just about everything I can think of to get this achievement. Cannon rushing doesn't work at all. I've tried to fly away to an island expo on some maps, but that doesn't seem to work either.

Man, I really wish I knew the AI was getting such a nice buff or I would have done these achievements sooner.


I hear you man. I beat brutal campaign no problem compared to trying to beat 3 very hard ai post 1.1 patch! There is something wrong with this picture.

I think that instead of investing a bit more time and effort to make ai BETTER, they just make ai obtain more units faster. Then when people figure out how to beat the computer, Blizzard patches it so it literally becomes impossible without much research and to much headache.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
DminusTerran
Profile Joined April 2010
Canada1337 Posts
September 27 2010 19:27 GMT
#87
On September 28 2010 04:24 GreatFall wrote:
Show nested quote +
On September 28 2010 04:20 Javonovich wrote:
Yeah, that sucks. I've tried just about everything I can think of to get this achievement. Cannon rushing doesn't work at all. I've tried to fly away to an island expo on some maps, but that doesn't seem to work either.

Man, I really wish I knew the AI was getting such a nice buff or I would have done these achievements sooner.


I hear you man. I beat brutal campaign no problem compared to trying to beat 3 very hard ai post 1.1 patch! There is something wrong with this picture.

I think that instead of investing a bit more time and effort to make ai BETTER, they just make ai obtain more units faster. Then when people figure out how to beat the computer, Blizzard patches it so it literally becomes impossible without much research and to much headache.


Tell you guys what. I'll try to do the 4v1 on Outpost again. If I can beat it I'll post the replay here, though thinking about it 35/15 tanks and 8 ground damage BCs :\. Might be signing myself up for the paintrain on this one lol.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
Last Edited: 2010-09-27 19:34:58
September 27 2010 19:32 GMT
#88
On September 28 2010 04:27 DminusTerran wrote:
Show nested quote +
On September 28 2010 04:24 GreatFall wrote:
On September 28 2010 04:20 Javonovich wrote:
Yeah, that sucks. I've tried just about everything I can think of to get this achievement. Cannon rushing doesn't work at all. I've tried to fly away to an island expo on some maps, but that doesn't seem to work either.

Man, I really wish I knew the AI was getting such a nice buff or I would have done these achievements sooner.


I hear you man. I beat brutal campaign no problem compared to trying to beat 3 very hard ai post 1.1 patch! There is something wrong with this picture.

I think that instead of investing a bit more time and effort to make ai BETTER, they just make ai obtain more units faster. Then when people figure out how to beat the computer, Blizzard patches it so it literally becomes impossible without much research and to much headache.


Tell you guys what. I'll try to do the 4v1 on Outpost again. If I can beat it I'll post the replay here, though thinking about it 35/15 tanks and 8 ground damage BCs :\. Might be signing myself up for the paintrain on this one lol.


That would be awesome DminusTerran, I'll keep checking back for the update!


P.S. Oh and just a side note, I think the Tank nerf really affected vs. ai gameplay because now your wall of tanks can't just obliterate everything. So yea, the ol' wall of Tanks trick doesn't seem to work anymore. I tried several (15+) times going for bunker / tank defense vs. 3 zerg and hydra and ling just laugh at the Tank splash now while they steamroll you.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Javonovich
Profile Joined September 2010
7 Posts
Last Edited: 2010-09-27 19:42:23
September 27 2010 19:41 GMT
#89
Yup, and sometimes they are nice enough to mix in blings.

Right now it seems like the only way to do this is by picking Toss, cannoning up, getting a bunch of collosi (although they'd probably get slaughtered by any corrupters) and then teching even farther to mass carriers.

I might just abandon this achievement all together.
DminusTerran
Profile Joined April 2010
Canada1337 Posts
Last Edited: 2010-09-28 03:50:45
September 27 2010 20:46 GMT
#90
Ok just did it, game took an hour and a half and I really bungled it, but I still won so hopefully you get the gist of it. I'll have the replay uploaded in a second here.

That would be awesome DminusTerran, I'll keep checking back for the update!


P.S. Oh and just a side note, I think the Tank nerf really affected vs. ai gameplay because now your wall of tanks can't just obliterate everything. So yea, the ol' wall of Tanks trick doesn't seem to work anymore. I tried several (15+) times going for bunker / tank defense vs. 3 zerg and hydra and ling just laugh at the Tank splash now while they steamroll you.


The ramp choke on outpost makes it so your wall of tanks obliterates everything, because the ai just loves to run up it for some stupid reason.

Ok here's the replay: http://screplays.com/replays/dminusterran/10065

I actually screwed up my expansion to the adjacent main =[. A: I waited too long B: I didn't bring any siege tanks with me C: the game started lagging so hard I was getting 1 fps constant. Despite not getting the four bases I wanted I was still able to easily starve the computers to death, I only hit a scare once when I saw some broodlords, luckily they never made more than a couple.

So essentially, if you want to do this really easily you can simply stick on the two bases and keep the third below your cliff clear of zerg till you need it and have a much easier time than was displayed in this particular example.

If you want to do the expand so you'll actually have enough money to build a huge airforce to kill the zerg. Take the expansions earlier than I did and bring some tanks in drop ships with you.

So hopefully that helps, because man that sure did eat up some time.

PS: This is actually super important/make sure to have replacements barracks ready to fill in holes in your wallin like I had in that game, also get building armor and range obviously O.o.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 27 2010 20:55 GMT
#91
On September 28 2010 05:46 DminusTerran wrote:
Ok just did it, game took an hour and a half and I really bungled it, but I still won so hopefully you get the gist of it. I'll have the replay uploaded in a second here.

Show nested quote +
That would be awesome DminusTerran, I'll keep checking back for the update!


P.S. Oh and just a side note, I think the Tank nerf really affected vs. ai gameplay because now your wall of tanks can't just obliterate everything. So yea, the ol' wall of Tanks trick doesn't seem to work anymore. I tried several (15+) times going for bunker / tank defense vs. 3 zerg and hydra and ling just laugh at the Tank splash now while they steamroll you.


The ramp choke on outpost makes it so your wall of tanks obliterates everything, because the ai just loves to run up it for some stupid reason.


SWEET man, you are my new hero. TY for doing this. Can't wait to see your replay and to try it out. I will have to do it tonight though after I go home but I'll let you know if I can repeat your success!

Thx again man!
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
TheGriz
Profile Joined August 2010
United States3 Posts
Last Edited: 2010-09-27 21:06:22
September 27 2010 21:02 GMT
#92
This achievement can be done post 1.1 simply by cannon rushing. I didn't save my own replay but below is a link to the replay I used as a guide.

http://highper.ch/SC2/110 1v4 onlycannons.SC2Replay

Build your first pylon, forge, and 2x cannons on the low ground first and make probes until about 26 food. In my game I had to build a second nexus and transfer my probes because I ran out of minerals at my main.

I believe the computer also expands at around 10-12 minutes into the game. I dealt with it by cannon rushing the expansions.

Below is the replay I used for 1v2 Insane AI:

http://replayfu.com/download/h3TtDg
Klorofyll
Profile Joined October 2003
Norway30 Posts
September 28 2010 00:33 GMT
#93
Quite easy achievements.

vs 2 insane:
Pick a map where their starting points are together.
Cannons in between their bases, dont get greedy or they will worker rush you.
Once cannons are up, make just 1 cannon slightly closer to each base, to make them aware of what your doing.
After that the AI bugs and you can enter their mineral lines and make pylons/cannons there, they will not attack it.

vs 4 very hard:
Pick the map with island bottom left and top right. 4v4 map, dont remember the name.
Pick terran, and airlift to closest island. You have 1 scv left on the mainland, which you make a 2nd CC with and float to 2nd island.
Turret up, 3-4 siege tanks on each island.
Enemy will try to walk to the island, your tanks will reach 500+ kills during this game.
Enough turrets to stop their drops.
Once these are closed to mined out, you should have 3-3 grades for vehicles, and started making thors/medivacs/more tanks.
Find a exp they have yet to take, on the map im thinking of there are 4 total exps on high ground with destru rocks at choke.
Drop all there, take that exp and mine out.
The AI will move all forces at once, so send 3-4 thors to each of their exps, they will only defend 1, then they move to the others after you've destroyed them, send 4 new thors to the one they defended.
Get 200/200 and faceroll them.
Random.. the only race getting nerfed each and every patch...
Magicpants
Profile Joined September 2010
United States4 Posts
September 28 2010 00:57 GMT
#94
I've noticed that none of the AI knows what to do about well micro'd reapers. I killed 2x protoss insane AIs with nothing but mass reapers. You basically play pingpong with both armies; they won't attack if their base is attacked, so they pull back.. then when they try moving out again, you just continue the harass. Just cycle through all their bases and laugh at the ensuing AI failure! :D
"I went nukes because I was fucking desperate." -TLO
Javonovich
Profile Joined September 2010
7 Posts
Last Edited: 2010-09-28 03:55:37
September 28 2010 02:36 GMT
#95
Thank you all for your comments and suggestions. DminusTerran, I'll try to learn something from the replay you posted. I really appreciate the time you put into this.

I considered reapers for the 1v2 insane ai, but I was actually able to pull off that achievement by doing a spine crawler rush (it takes some luck to pull off). Maybe with some moderate micro mass reapers would work against the 4 very hard comps, but I doubt it. I'll still give it a try if I don't have any luck as Terran on Outpost.

I've played in Lava Flows as Terran and tried lifting off my CC to the island. The problem was the lag. My comp is a decent, but even on the lowest graphics settings all the units slow me down.

EDIT: Tried this a couple times. I was starting to get the hang of it when a few overlords dropped banelings and roaches into my base, which tore up my mineral line. Does that happen often? I was always under the impression that the AI never drops unless you are on an island location.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
Last Edited: 2010-09-28 04:48:42
September 28 2010 04:44 GMT
#96
Guys, I just figured out the easiest way in the world to win 1v3 insane comps I think it took only 14 minutes and no skill. I made this video.



THis works for 1v2, 1v3 medium, hard, very hard, and insane Enjoy all the free easy acheivement points. That's 8 achievements with 0 skill required! Now to try 1v4 insane =/
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Javonovich
Profile Joined September 2010
7 Posts
Last Edited: 2010-09-28 13:02:14
September 28 2010 13:00 GMT
#97
That's a neat trick. If only it worked for the 1v4

EDIT: I don't think that works b/c the computer's difficulty can't be changed.
Arkeia
Profile Joined April 2010
France66 Posts
September 28 2010 13:51 GMT
#98
On September 28 2010 22:00 Javonovich wrote:

EDIT: I don't think that works b/c the computer's difficulty can't be changed.


Set the game to custom to change the computer's difficulty
Surrender to the plasm!
Javonovich
Profile Joined September 2010
7 Posts
September 28 2010 14:43 GMT
#99
I finally got the achievement following this video:


Basically, it's a cannon rush updated for 1.1. I messed up the placement with my first attempt, but on my second attempt I won easily, despite one of the comps teching to Thors and BCs.

Thank you all for the help and suggestions you've been giving. I can't tell you how much I appreciate the time you've devoted to helping me out.
Trysaeder
Profile Joined October 2011
4 Posts
March 19 2012 07:39 GMT
#100
Confirming that the above video works for the current patch today. I didn't do it properly so I ended up just starving the bottom two (the most powerful armies) out of minerals, then finishing off the first two that had tried to expand.
Morgoth
Profile Joined July 2011
United States42 Posts
March 19 2012 15:54 GMT
#101
I beat this ezpz just a few trys to get the rush timings down. I basically chose a map where I could secure 3 easy bases and use tons of cannons and go mass carrier with a mother ship mass recall if u need to. Was hilarious! The boneyard is eziest map to do it on. You start with 3 bases in your main, and its a small choke. Just follow the basic steps I do in this game. timing on cannons is important as well as the early chrono boost note the times I stop and start probes once u get carriers and upgrades going should be ez, just remake cannons when they die here is the replay. I gurantee anyone can do this method!

http://www.mediafire.com/?b1095qmesvcsdkc
I'm a LOTR fiend
Indolent
Profile Joined January 2012
Poland137 Posts
March 19 2012 22:33 GMT
#102
AI has not changed since release so here's what I did: Choose map Abyss, place a few cannons near the ramp and rush Void Rays. You need at least 2. When AI attacks, start destroying buildings in their base. Every AI will return to defend, always. When their army is close withdraw and wait a little bit, then start attacking again. It took me some time but it doesn't require much skills. This strat (and similar ones) also work in co-op.
HadeCiao
Profile Joined January 2012
Guatemala81 Posts
March 30 2012 15:08 GMT
#103
it is pretty easy if you make 3 rax reaper and harass the comps when the are headinh towords your base. You need to play against 4 toss opponents to make it work best
3 pool
HeIsLegend
Profile Joined April 2012
Israel14 Posts
April 07 2012 20:13 GMT
#104
I tried a lot of different cheese against them(i honestly don't think there is another way to beat them)and the one that worked after numerous tries was canon rushing,now as stated in one of the posts above,the worker units will go brutal on your pylon and canon,the trick is to place it in a spot where it cannot get a surround by the workers,like between the mineral patches,or some other corner near one of the AI mains.
once you get 2-3 canons you've basically won.
As long as there is a threat inside the AI base,he will not move out,instead run in and out of the canon range the whole game witch means you can freely expand and get even more canons.
Note:this may take a lot of time,thanks to the fact that the AI is extremely stubborn,and won't surrender until his last cyber core.
Oh,and i almost forgot,i can't remember the reason,but i chose 4 Protoss as my enemies,i guess because they lack range units at the beginning,witch makes probe micro easier to plant the first canons.
Morgoth
Profile Joined July 2011
United States42 Posts
April 09 2012 07:15 GMT
#105
umm watch my replay... posted right above you the media fire link where i smited 4 very hard ai.....
I'm a LOTR fiend
ChiXoo
Profile Joined February 2012
Germany37 Posts
April 09 2012 13:14 GMT
#106
i did all archivments with canonsrush pretty easy
\m/
Rasera
Profile Joined November 2011
Canada96 Posts
Last Edited: 2012-04-13 06:24:23
April 13 2012 06:22 GMT
#107
I did it the 'cheap' way by using the Burning Tide map for the outmatched achievements.

It's a mineral race map instead of conquest; 3v3, but when you play 4 vs AI, the 4th AI's minerals count to your team. 2 Vs AI and 4 Vs AI same difficulty in that respect.

The AI never attacks either, since it wants to pool minerals, so you can just build workers and mass expo to your free win.

EDIT: It used to count; haven't verified if it was changed in 1.4.3, but why would they? It is a blizzard made map too.

If you use that map, when the lava flooding the low ground recedes, there are a bunch of walkover minerals to help get a nice mineral boost.
"Sir, the Yamato Cannon is fully charged and ready." "Excellent! Now, aim it at that Zealot's face."
Smot poker
Profile Joined December 2010
United States3 Posts
August 10 2012 22:20 GMT
#108
Burning Tide isn't available in the custom games browser in 1.5. It is available in the vs ai menu, but these games didn't count for the achviements pre-patch, so I doubt they do now. In addition, the vs ai map won't load when I tried to play it with bots.

Cannon rushing vs 4 very hard ai seems impossible to me. I can't pressure enough of them at once, so I may take out a base or two, but the third and fourth bots can get enough maurauders/immortals out to end it. I've tried quick rushing with minimal cannons across a larger area, and large numbers of cannons in groups, but I'm either too weak or too slow to win. Not even close honestly.

I got the FFA vs 7 insane acheivement back in the day using the lava map and floating a cc to an island, but it feels like the bots counter the mass battlecruiser build very heavily with void rays and carriers. The few times I have lived long enough to get a decent number of BC's, the bots would just have too much antiair.

I haven't tried standard tank turtle on a map with a blockable base entrance (Zenith maybe), but I'm not very skilled with terran (or any race really).

AlchyAA
Profile Joined September 2010
United States4 Posts
August 11 2012 01:51 GMT
#109
Dunno whats wrong but heres my experience after numerous tries with this stupid set of achievements. After about 10 games, trying both the carrier method on boneyard (which looked a bit easier imo) and the voidray on lava I either A. have shit luck with AI or B. this just does not work. Having spent much more time than I deem necessary for something like this, I am quite a bit frustrated at just how random the encounters seem to be.

1. I either get ling rushed and have to restart, so not sure if them scouting you has to do with it or not. <-love this especially nice to waste my time having to restart.
2. There is a super early roach push or a bit later mixed with hydras. This can be circumvented by building toss evo chamber (name escapes me as I play zerg) then first nat expo so cannons come out sooner.
3. I had about 10 carriers out with an ass ton of cannons and there were so many corruptors it didn't even matter. I was hardly able to push out before having to run back to my base because I was overrun by corruptors and hydras.

Its almost like playing casino odds at a carnival where its doubly against your favor and no amount of skill can put you ahead. My macro isn't a problem because even at my level, bases that close proximity and just one unit, theres not that much to take care of. I dunno, this achievement seemed fun at first, and now its just one big pain in the ass that I have let go, even being the achievement whore I am.
Better to be dead and cool than alive and uncool
Smot poker
Profile Joined December 2010
United States3 Posts
August 11 2012 02:12 GMT
#110
Someone in another thread mentioned not building any starports until the map is mined out, but when I tried the bots still built broodlords and take out my missle turrets easilly.

I also can't repair the front line of turrets. I could leave paths for the scv's, but then I would have too few missle turrets.

It seems like at some point the bots get fed up and send several corruptors with several overlord drops and overwhelm even massive missle turret walls.

I'm wondering if it might be easier TvT or TvP. With so many turrets it might kill interceptors fast enough to make this viable vs P, but battlecruisers will die pretty slow to turrets.

AlchyAA
Profile Joined September 2010
United States4 Posts
August 11 2012 02:31 GMT
#111
Ya in my experience if you are gonna go up against at least zerg its best to use Protoss. If you go carrier heavy the corruptors go for the interceptors most of the time which negates dmg to the carriers themselves...usually. <---and this is the main problem. The innate randomness that seems to occur within each game. I stopped going terran after the patch change to computer AI, because that is how I did the vs 7 insane matchup. Now I don't see that one even being possible anymore.

I'll prolly try a few more carrier/void ray on boneyard map before I start trying a smaller map and seeing if I can't get by with a few lucky cannon rush games. Again, randomness aside if you get a good bit of stupid AI you can get a few cannons up within each base and the game wins itself but 4 of them would be quite the task.
Better to be dead and cool than alive and uncool
Mossmyr
Profile Joined May 2011
Sweden35 Posts
August 11 2012 12:16 GMT
#112
On August 11 2012 10:51 AlchyAA wrote:
Dunno whats wrong but heres my experience after numerous tries with this stupid set of achievements. After about 10 games, trying both the carrier method on boneyard (which looked a bit easier imo) and the voidray on lava I either A. have shit luck with AI or B. this just does not work. Having spent much more time than I deem necessary for something like this, I am quite a bit frustrated at just how random the encounters seem to be.

1. I either get ling rushed and have to restart, so not sure if them scouting you has to do with it or not. <-love this especially nice to waste my time having to restart.
2. There is a super early roach push or a bit later mixed with hydras. This can be circumvented by building toss evo chamber (name escapes me as I play zerg) then first nat expo so cannons come out sooner.
3. I had about 10 carriers out with an ass ton of cannons and there were so many corruptors it didn't even matter. I was hardly able to push out before having to run back to my base because I was overrun by corruptors and hydras.

Its almost like playing casino odds at a carnival where its doubly against your favor and no amount of skill can put you ahead. My macro isn't a problem because even at my level, bases that close proximity and just one unit, theres not that much to take care of. I dunno, this achievement seemed fun at first, and now its just one big pain in the ass that I have let go, even being the achievement whore I am.


Outmatched Achivements (Patch 1.5!)
It has two replays for your exact problem.
AlchyAA
Profile Joined September 2010
United States4 Posts
August 11 2012 18:40 GMT
#113
I dl'ed your replays Mossmyr, that strat just wasn't working for me. I still got overran and I copied the build order and timings down to a T. I was even faster than you on macro and a few mistakes you made. Like I said, it just seems random at how they respond, at times I'll be doing fine until say the 15 min mark or the next time the 20.
Better to be dead and cool than alive and uncool
Mossmyr
Profile Joined May 2011
Sweden35 Posts
August 12 2012 11:30 GMT
#114
On August 12 2012 03:40 AlchyAA wrote:
I dl'ed your replays Mossmyr, that strat just wasn't working for me. I still got overran and I copied the build order and timings down to a T. I was even faster than you on macro and a few mistakes you made. Like I said, it just seems random at how they respond, at times I'll be doing fine until say the 15 min mark or the next time the 20.

Yes, you're not the only one who's had this problem. jdseemoreglass said he tried it twice and got overrun both times.
This method does work, but it's random just like you said. Sometimes they scout you later for some reason, sometimes they scout early. Sometimes they macro up with Corruptors/Mutalisks, sometimes they go Roach/Hydralisk heavy.
I havn't found a direct connection, but I swear on my mother's grave that if you try 5 times, and give it your best, at least one of them will succeed.

My reply to jdseemoreglass had some additional info, you should read it (it's in the other thread).
AlchyAA
Profile Joined September 2010
United States4 Posts
August 14 2012 00:59 GMT
#115
Finally got it using your method. It did work, eventually lol. Thanks Moss.
Better to be dead and cool than alive and uncool
danceking
Profile Joined August 2012
Sweden20 Posts
August 23 2012 19:38 GMT
#116
Cannon rush works great.
Link to
http://www.teamliquid.net/forum/viewmessage.php?topic_id=358512&currentpage=2#21
Don't think, feel
fearpLug
Profile Joined July 2011
Germany153 Posts
August 24 2012 21:03 GMT
#117
on a good map that is
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