SC2 Tips for iOS and Android Devices - Page 3
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Oww
Poland12 Posts
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SC2Tips
United States115 Posts
On August 03 2011 01:26 bluQ wrote: totally agree with you. I don't even see why this app is worth any money Click spoiler to read the rest + Show Spoiler + Actually such things should be implemented IN sc2 while you load a game like in HoN and several other games. Imo this is just another rip-off and if i had time I would really like to look into the app to see which info's it sends to their servers which you dont want to be sent. The only thing why Apps are so "good" because it's software which runs locally and can send from your device with a wider range of protocolls than "just" http like in teh normal interwebz. I really really dont get it why you even want to buy it. Not to bash those guys who made it but its such a simple piece of software ......... in the good ol' days where we didnt know the term "app" (maybe just as a shortform of application) you would never ever had given them money for about 50 lines of code To everyone who is raging now: Would you guys even consider wasting 0,99cent if this were a mere auto-updating txt-file with links to the actual screenshots? Because ... actually ... it is nothing more. Edit: I may have come off a bit harsh, I meant to be. Btw must be really hard to port it to android or anything else with all those fancy stuff which is hard to code Thanks for your feedback bluQ. Please read my reply to Sprungjeezy which addresses some of your concerns. And to address the other points you've brought up, SC2 Tips is a self contained app and does not initiate any server requests and certainly does not send any information out to servers. The app's user experience would suffer greatly if it was implemented using the client/server model you suggested. Swiping back and forth would not be fluid as users would have to wait for images to load after each swipe. It's also inefficient to request for all the images at once or in batches, as this would lead to wasted bandwidth if the images are not used (ex. the user does not view that particular tip containing that image). And even if they are used, you'll still being inefficient by refetching the same images multiple times. These images also cannot sit in memory forever, and will eventually be flushed by the OS when other applications require that memory. When this happens, the data you've fetched will have been wasted. You can always save all images you've fetched to the app's documents directory and read from that location on subsequent image loads. If you do that, why not make the app self contained in the first place and avoid wasting bandwidth and unnecessarily complicating the code? Remote data fetches would also mean the app will appear sluggish during startups and data request periods. In addition, image quality would have to be greatly reduced to save bandwidth. The images contained in SC2 tips is of the highest quality, and totals to almost 50 MB for 80 images. Considering most data plans (in the US) are 250 MB or 2048 MB, you'll quickly burn through the user's quota using your approach, especially when you plan to add new tips/screenshots with future updates. Users will also feel frustrated at having to wait for the high quality image to load from the server. Lower quality images with smaller sizes can be used, but they are not as visually pleasing. And if the user is in an area with no data coverage, then no image will be loaded at all. The implementation model you're suggesting simply does not work well from a user experience point of view. The application source code also contains far greater than 50 lines of code. The idea of an automatically updating text file and an AI that parses the file, verifies the tips, and creates the corresponding screenshots sounds fantastic, but this technology does not currently exist as far as I'm aware. And we do have plans to port SC2 Tips to Android. Cannot make promises for other platforms at this point but Android is definitely in the project pipeline. | ||
SC2Tips
United States115 Posts
On August 03 2011 00:39 DeSam wrote: yeh i really want this app... but i dont have any of those expensive equipment.. could you make a PC version aswell? Sorry, no plans for a PC version at this time. But if you email me, I'll send you a portion of the tips as well as their corresponding screenshots. You'll have to manually scroll through and pair up them though. | ||
[NSL]BansheeHero
Czech Republic143 Posts
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bluQ
Germany1724 Posts
Edit2: Without any trolling, bashing or harassing: did you guys acquired a licensce from blizzard? and if so; were they cooperative or was it hard to get? And the only thing a script cant do of what u list is to verfiy the tips and take screenshots. Or let it put me this way: you wont put such an effort to develop a simple app. Seriously you dont wan't to tell me that your app has more than 200 self-writen lines of code? What exactly should need so much programming when you "only" make an ebook? If you want to make this dude (and maybe others) happy: On August 03 2011 03:18 SC2Tips wrote: Give me a service point/interface to update the data and i'll make a java or php script which lets you browse them "elegantly". Oh wait ... that wouldn't be a "sustainable" business-modell i guess :/Sorry, no plans for a PC version at this time. But if you email me, I'll send you a portion of the tips as well as their corresponding screenshots. You'll have to manually scroll through and pair up them though. | ||
Laneir
United States1160 Posts
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TemplarCo.
Mexico2870 Posts
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SC2Tips
United States115 Posts
On August 03 2011 00:20 FoeHamr wrote: Merging dark templars remain invisible? Mind=Blown Good job with the app. Sorry to bring bad news but that partial tip from Protoss tip #5 is not accurate. Merging Dark Templars become visible. We didn't catch this mistake until we've submitted the app to Apple. We've already fixed the mistake and currently in the proces of adding 20 new tips as an update. We should be submitting the newest version to Apple in the next day or two, and you should be able to grab the update by the end of next week. Once again, we apologize for the mistake! | ||
SC2Tips
United States115 Posts
On August 03 2011 05:46 bluQ wrote: Would really be interested in a reply to my last edit :D And the only thing a script cant do of what u list is to verfiy the tips and take screenshots. Or let it put me this way: you wont put such an effort to develop a simple app. Seriously you dont wan't to tell me that your app has more than 200 self-writen lines of code? What exactly should need so much programming when you "only" make an ebook? If you want to make this dude (and maybe others) happy: Give me a service point/interface to update the data and i'll make a java or php script which lets you browse them "elegantly". Oh wait ... that wouldn't be a "sustainable" business-modell i guess :/ I apologize for not responding to your "Edit2", which was not present when I drafted my reply. No, we do not have a license with Blizzard Entertainment. And we're quite serious in telling you that our app contains more than 200 lines of self written code. We're completely open to competition and hope you can write a great tips app and share it with the community. In fact, we strongly encourage you to do so because we believe competition brings out the best in everyone. Best of luck and we look forward to seeing your results. | ||
Sotark
Canada66 Posts
really like the idea, just please dont slack on the updates. nothing worse then buying an app and having the developer neglect there own product! | ||
SC2Tips
United States115 Posts
On August 03 2011 09:36 Sotark wrote: Bought it Just then, waiting for it to download! really like the idea, just please dont slack on the updates. nothing worse then buying an app and having the developer neglect there own product! You have my personal guarantee that won't happen. We're both "hardcore" Starcraft fans and browse TL on a hourly basis. | ||
Black.Tea
Germany22 Posts
Keep up the dedication! | ||
GenesisX
Canada4267 Posts
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Ichabod
United States1659 Posts
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SC2Tips
United States115 Posts
On August 03 2011 13:05 Black.Tea wrote: I do appreciate the effort and would definitely buy the app, even if just to support you guys in developing more starcraft-related content. I don't have a smartphone (and don't intend to buy one), but I would purchase it through the app store on my mac. Without any idea of porting etc. I would imagine it would be rather easy to make it available on the macbook app store (if it already is, I'm just unable to find it, so I would kindly ask you to point me to a search cue that gets me there). Keep up the dedication! We really appreciate the gesture and the support Black.Tea. Unfortunately, the porting process from iOS to Mac OS X is not so straightforward and we'll have to design and create a brand new app for the Mac OS X App Store. This is not something that is currently planned but we won't completely rule out this possibility either. Once again, thank you so much for your support. | ||
sVnteen
Germany2238 Posts
well done | ||
theBALLS
Singapore2935 Posts
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SC2Tips
United States115 Posts
On August 03 2011 21:25 theBALLS wrote: 100% purchase with android. Looks like there's a lot of interests in an Android version. We'll be working on getting one released in the coming weeks. Stay tuned! | ||
veGGen
Norway62 Posts
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1hpBuiltForLove
Canada89 Posts
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