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The LiquidLegends Lounge - Page 94

Forum Index > The Shopkeeper′s Inn
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Gahlo
Profile Joined February 2010
United States35174 Posts
June 19 2015 18:04 GMT
#1861
On June 20 2015 03:02 jcarlsoniv wrote:
Show nested quote +
On June 20 2015 02:40 TheYango wrote:
The one thing I've noticed thus far is that in large part, the party still tends to act fairly individually in combat with everyone kind of doing their own thing rather than communicating and figuring out how particular abilities of each character can be used together (though this does happen some of the time, as a viewer I'd like to see it more often). To use an awful League analogy--you're all kind of still playing combat like it's solo queue rather than a 5-stack.

I'm not a fan of encounters that are hard by virtue of a particular gimmick that can trivialize it or make it hard if not noticed--but I do prefer some greater encouragement of teamwork and communication between party members.


Excuse me, Roger is, if nothing else, the beacon of teamwork

Let's be real. Rog only cooperates so he has people that listen to his nonsense that he calls music.(says the guy who hasn't watched since Rock God)
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
June 19 2015 18:06 GMT
#1862
On June 20 2015 03:04 Gahlo wrote:
Show nested quote +
On June 20 2015 03:02 jcarlsoniv wrote:
On June 20 2015 02:40 TheYango wrote:
The one thing I've noticed thus far is that in large part, the party still tends to act fairly individually in combat with everyone kind of doing their own thing rather than communicating and figuring out how particular abilities of each character can be used together (though this does happen some of the time, as a viewer I'd like to see it more often). To use an awful League analogy--you're all kind of still playing combat like it's solo queue rather than a 5-stack.

I'm not a fan of encounters that are hard by virtue of a particular gimmick that can trivialize it or make it hard if not noticed--but I do prefer some greater encouragement of teamwork and communication between party members.


Excuse me, Roger is, if nothing else, the beacon of teamwork

Let's be real. Rog only cooperates so he has people that listen to his nonsense that he calls music.(says the guy who hasn't watched since Rock God)


Oh man has Roger's "willingness" to "cooperate" changed since then in regards to certain folk.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2015-06-19 18:08:46
June 19 2015 18:08 GMT
#1863
On June 20 2015 03:06 AsmodeusXI wrote:
Show nested quote +
On June 20 2015 03:04 Gahlo wrote:
On June 20 2015 03:02 jcarlsoniv wrote:
On June 20 2015 02:40 TheYango wrote:
The one thing I've noticed thus far is that in large part, the party still tends to act fairly individually in combat with everyone kind of doing their own thing rather than communicating and figuring out how particular abilities of each character can be used together (though this does happen some of the time, as a viewer I'd like to see it more often). To use an awful League analogy--you're all kind of still playing combat like it's solo queue rather than a 5-stack.

I'm not a fan of encounters that are hard by virtue of a particular gimmick that can trivialize it or make it hard if not noticed--but I do prefer some greater encouragement of teamwork and communication between party members.


Excuse me, Roger is, if nothing else, the beacon of teamwork

Let's be real. Rog only cooperates so he has people that listen to his nonsense that he calls music.(says the guy who hasn't watched since Rock God)


Oh man has Roger's "willingness" to "cooperate" changed since then in regards to certain folk.

The fanfiction has become fancanon?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-06-19 18:13:24
June 19 2015 18:10 GMT
#1864
On June 20 2015 02:51 AsmodeusXI wrote:
But it comes down to what Yango said: I don't want to RANDOMLY kill folk. So my encounters tend to be a little light. I'm still working on that balance. I might be running more one-shots soon so that might help me figure that stuff out better (balance and significantly but not murderously challenging encounters).

It's also really just that 5E is still relatively new, so I'm sure everyone's going through the learning process of how to scale out encounters properly.

When it boils down to it, there's always going to be one safe benchmark to start with regardless of edition--a party will be roughly the same power level as an encounter that's their exact mirror; how hard that encounter is depends on how good the party's teamwork is compared to the DM controlling them individually.

EDIT: Also, it gets easier as the party's level goes up because the party's ability to handle things becomes more consistent (and things become less likely to one-shot party members). Unfortunately, as a party full of spellcasters' abilities come into play, that introduces a whole new slew of issues when balancing encounters.
Moderator
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
June 19 2015 18:13 GMT
#1865
On June 20 2015 03:08 Gahlo wrote:
Show nested quote +
On June 20 2015 03:06 AsmodeusXI wrote:
On June 20 2015 03:04 Gahlo wrote:
On June 20 2015 03:02 jcarlsoniv wrote:
On June 20 2015 02:40 TheYango wrote:
The one thing I've noticed thus far is that in large part, the party still tends to act fairly individually in combat with everyone kind of doing their own thing rather than communicating and figuring out how particular abilities of each character can be used together (though this does happen some of the time, as a viewer I'd like to see it more often). To use an awful League analogy--you're all kind of still playing combat like it's solo queue rather than a 5-stack.

I'm not a fan of encounters that are hard by virtue of a particular gimmick that can trivialize it or make it hard if not noticed--but I do prefer some greater encouragement of teamwork and communication between party members.


Excuse me, Roger is, if nothing else, the beacon of teamwork

Let's be real. Rog only cooperates so he has people that listen to his nonsense that he calls music.(says the guy who hasn't watched since Rock God)


Oh man has Roger's "willingness" to "cooperate" changed since then in regards to certain folk.

The fanfiction has become fancanon?


You've missed some (I think) great stuff.

Roger has been a challenging character to play.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Alaric
Profile Joined November 2009
France45622 Posts
June 19 2015 18:23 GMT
#1866
He seems way easier than Azir mechanically, though.
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
June 19 2015 18:24 GMT
#1867
"Steak and Shake is gross" - someone who I work with who I THOUGHT WAS MY FRIEND

It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35174 Posts
June 19 2015 18:32 GMT
#1868
On June 20 2015 03:24 Requizen wrote:
"Steak and Shake is gross" - someone who I work with who I THOUGHT WAS MY FRIEND


I like the concept, dislike the execution.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
Last Edited: 2015-06-19 18:33:56
June 19 2015 18:33 GMT
#1869
On June 20 2015 03:02 jcarlsoniv wrote:
Show nested quote +
On June 20 2015 02:40 TheYango wrote:
The one thing I've noticed thus far is that in large part, the party still tends to act fairly individually in combat with everyone kind of doing their own thing rather than communicating and figuring out how particular abilities of each character can be used together (though this does happen some of the time, as a viewer I'd like to see it more often). To use an awful League analogy--you're all kind of still playing combat like it's solo queue rather than a 5-stack.

I'm not a fan of encounters that are hard by virtue of a particular gimmick that can trivialize it or make it hard if not noticed--but I do prefer some greater encouragement of teamwork and communication between party members.


Excuse me, Roger is, if nothing else, the beacon of teamwork

Begrudging teamwork.

On June 20 2015 03:23 Alaric wrote:
He seems way easier than Azir mechanically, though.

Also holy shit rekt
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
June 19 2015 18:35 GMT
#1870
On June 20 2015 03:33 WaveofShadow wrote:
Show nested quote +
On June 20 2015 03:02 jcarlsoniv wrote:
On June 20 2015 02:40 TheYango wrote:
The one thing I've noticed thus far is that in large part, the party still tends to act fairly individually in combat with everyone kind of doing their own thing rather than communicating and figuring out how particular abilities of each character can be used together (though this does happen some of the time, as a viewer I'd like to see it more often). To use an awful League analogy--you're all kind of still playing combat like it's solo queue rather than a 5-stack.

I'm not a fan of encounters that are hard by virtue of a particular gimmick that can trivialize it or make it hard if not noticed--but I do prefer some greater encouragement of teamwork and communication between party members.


Excuse me, Roger is, if nothing else, the beacon of teamwork

Begrudging teamwork.

Show nested quote +
On June 20 2015 03:23 Alaric wrote:
He seems way easier than Azir mechanically, though.

Also holy shit rekt


Cross thread burn.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Requizen
Profile Blog Joined March 2011
United States33802 Posts
June 19 2015 18:40 GMT
#1871
$150 for a controller. What the high holy butts.
It's your boy Guzma!
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2015-06-19 18:46:51
June 19 2015 18:42 GMT
#1872
On June 20 2015 03:33 WaveofShadow wrote:
Show nested quote +
On June 20 2015 03:02 jcarlsoniv wrote:
On June 20 2015 02:40 TheYango wrote:
The one thing I've noticed thus far is that in large part, the party still tends to act fairly individually in combat with everyone kind of doing their own thing rather than communicating and figuring out how particular abilities of each character can be used together (though this does happen some of the time, as a viewer I'd like to see it more often). To use an awful League analogy--you're all kind of still playing combat like it's solo queue rather than a 5-stack.

I'm not a fan of encounters that are hard by virtue of a particular gimmick that can trivialize it or make it hard if not noticed--but I do prefer some greater encouragement of teamwork and communication between party members.


Excuse me, Roger is, if nothing else, the beacon of teamwork

Begrudging teamwork.

Show nested quote +
On June 20 2015 03:23 Alaric wrote:
He seems way easier than Azir mechanically, though.

Also holy shit rekt


not rekt cuz he's not wrong, at least not about that

On June 20 2015 03:43 Alaric wrote:
I tend to prefer it vs stuff like Vlad too because they'll shove and you need a way to counter that. Maybe I should play bad though.


Speaks for itself
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Gahlo
Profile Joined February 2010
United States35174 Posts
June 19 2015 18:46 GMT
#1873
On June 20 2015 03:40 Requizen wrote:
$150 for a controller. What the high holy butts.

Buying that one xbox game?
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
June 19 2015 18:55 GMT
#1874
150 for a controller isn't that bad imo. 150 for good, quality arcade sticks is worth imo. They're great for fighters and platformers.
Forever Young
MagnusWolf
Profile Joined November 2011
United States483 Posts
June 19 2015 19:10 GMT
#1875
Does anyone know if Space Hulk Ascension is any good? Its on sale now.
http://www.twitch.tv/magnuswolf sometimes I stream, sometimes I don't
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-06-19 19:17:09
June 19 2015 19:16 GMT
#1876
I wrote "should" instead of "just"? What's wrong with me? ._.

And it was more being cheeky. Why do you guys assume I'm always trying to diss people? I'm adorkable.
Cant take LMS hipsters serious.
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
June 19 2015 20:13 GMT
#1877
On June 20 2015 04:10 MagnusWolf wrote:
Does anyone know if Space Hulk Ascension is any good? Its on sale now.

oooh, that sounds interesting


hrm
"His father is pretty juicy tbh." ~WaveofShadow
Marmy
Profile Blog Joined January 2013
Iran1697 Posts
June 19 2015 21:10 GMT
#1878
On June 20 2015 03:40 Requizen wrote:
$150 for a controller. What the high holy butts.

you talking about the Xbox one elite controller?
Requizen
Profile Blog Joined March 2011
United States33802 Posts
June 19 2015 21:13 GMT
#1879
On June 20 2015 06:10 Marmy wrote:
Show nested quote +
On June 20 2015 03:40 Requizen wrote:
$150 for a controller. What the high holy butts.

you talking about the Xbox one elite controller?

Yeah. I get that it's all like steel and customizable... but seriously.
It's your boy Guzma!
Rockafellalp
Profile Joined December 2014
Canada356 Posts
June 19 2015 22:35 GMT
#1880
New thread? I feel awkward
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