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The LiquidLegends Lounge - Page 67

Forum Index > The Shopkeeper′s Inn
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Lord Tolkien
Profile Joined November 2012
United States12083 Posts
June 16 2015 14:40 GMT
#1321
Dominions 4 75% off gaiz

http://store.steampowered.com/app/259060/
"His father is pretty juicy tbh." ~WaveofShadow
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 16 2015 14:50 GMT
#1322
I already mentioned that, and bought it because I promised phyvo I would.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Gahlo
Profile Joined February 2010
United States35166 Posts
June 16 2015 14:52 GMT
#1323
On June 16 2015 23:22 Seuss wrote:
I hated FF8. I couldn't get past the fact that it's actually inefficient to fight anything other than bosses, and the draw system was a huge punch in the OCD.

Not to mention I have 0 reason to not toss all the summons on Seifer in the begining of the game and drawing 100 of all three stages of fire/ice/lightning magics 3 times and abuse the fuck out of the summon level boosts and junction nonsense to make all the mandatory fights stupid easy for a good portion of the game.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
June 16 2015 15:05 GMT
#1324
I don't mind that. Cuts down on the grind for people who don't like grinding, allows people who enjoy grinding to get sick cool gear/abilities/spells/etc.

So are we allowed to talk about the Rachel Dolezal thing or is that a bit too controversial of a subject?
It's your boy Guzma!
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
June 16 2015 15:07 GMT
#1325
On June 17 2015 00:05 Requizen wrote:
I don't mind that. Cuts down on the grind for people who don't like grinding, allows people who enjoy grinding to get sick cool gear/abilities/spells/etc.

So are we allowed to talk about the Rachel Dolezal thing or is that a bit too controversial of a subject?

Finally a (partially) czech person who made the international news
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
June 16 2015 15:19 GMT
#1326
If we are allowed to talk about her, I have to say that despite her being painted as an awful person, I don't think what she was doing was morally reprehensible. She did misrepresent herself but ultimately she was trying to fight for a cause that improved the lives of many others and she (as far as I'm aware) did a good job at it. The whole thing is just a big media witch hunt, but I guess it's necessary to keep people honest these days.
Hey! How you doin'?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-06-16 15:24:29
June 16 2015 15:23 GMT
#1327
On June 16 2015 21:10 Sufficiency wrote:
I wouldn't call 5/6 remakes. The real remake we had since forever was 3/4.

Meh, the Android/iOS remakes of 5 and 6 add enough for me to count them, IMO.

On June 17 2015 00:05 Requizen wrote:
I don't mind that. Cuts down on the grind for people who don't like grinding, allows people who enjoy grinding to get sick cool gear/abilities/spells/etc.

The end goal of having "sick cool gear/abilities/spells/etc." is to have a character that's actually more powerful. If you're not actually more powerful because the system actively punishes you for working to obtain these things through scaling everything, then the system simply serves as a noob trap to punish people who aren't aware that they system goes against the conventions of the series. That's just bad design.

It also just leads to really shitty encounter design in general because it's not possible for the designers to balance 100 different versions of every boss fight in the game so they'll just slap a formula in for the stat increases and hope everything turns out ok (it doesn't).

If you want to cut down on the grind, the way to do it is to have fixed or mostly fixed encounters, which also lets you have *better* encounter design because the player's power level can be more closely controlled (and therefore you don't have to worry about making encounters too easy/too hard for players that are over/underleveled because most people will reach each point in the game at a similar level).
Moderator
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
June 16 2015 15:24 GMT
#1328
On June 17 2015 00:05 Requizen wrote:

So are we allowed to talk about the Rachel Dolezal thing or is that a bit too controversial of a subject?

What is too controversial? My immediate reaction is that its just like weeaboo's and wiggers which usually is cultural appropriation which is bad. But taking another extreme example: say a white child is adopted by black parents and grows up with black culture and black friends but constantly feels like he wishes his skin was black. Would it be immoral to let him augment his pigment and identify as black? I don't really know.

on a tangent topic i saw a cool tweet by a body builder today that was along the lines of: "caitlin jenner takes hormones to get the body she always wanted and is a hero. a body builder takes hormones to get the body he always wanted and is a fellon."
BW pros training sc2 is like kiss making a dub step album.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 16 2015 15:26 GMT
#1329
On June 17 2015 00:05 Requizen wrote:
I don't mind that. Cuts down on the grind for people who don't like grinding, allows people who enjoy grinding to get sick cool gear/abilities/spells/etc.


Grinding ceases to be fun when you end up further back than where you started.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-06-16 15:30:11
June 16 2015 15:29 GMT
#1330
On June 16 2015 20:54 AsmodeusXI wrote:
We don't NEED an FFT remake. The game is perfect. I'm just saying if you're going to relive your glory days you should relive the ACTUAL glory days.

On June 16 2015 21:08 Sufficiency wrote:
A new FFT game (FFTA3) on 3DS please!

The game you guys both want is Unsung Story. Hope that game actually gets finished.

Yasumi Matsuno (the mind behind the Ogre Battle and FFT games) is no longer at Square. He's working on his own game with Playdek.
Moderator
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2015-06-16 15:31:01
June 16 2015 15:30 GMT
#1331
I KS'd the shit out of that game so it BETTER fucking come out. #smartInvestments
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
TheYango
Profile Joined September 2008
United States47024 Posts
June 16 2015 15:32 GMT
#1332
BTW Asmo, have you played Crimson Shroud? A Yasumi Matsuno tactics game poking light fun at tabletop RPGs seems like it'd be your dream game, lol.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
June 16 2015 15:33 GMT
#1333
On June 17 2015 00:23 TheYango wrote:
Show nested quote +
On June 17 2015 00:05 Requizen wrote:
I don't mind that. Cuts down on the grind for people who don't like grinding, allows people who enjoy grinding to get sick cool gear/abilities/spells/etc.

The end goal of having "sick cool gear/abilities/spells/etc." is to have a character that's actually more powerful. If you're not actually more powerful because the system actively punishes you for working to obtain these things through scaling everything, then the system simply serves as a noob trap to punish people who aren't aware that they system goes against the conventions of the series. That's just bad design.

It also just leads to really shitty encounter design in general because it's not possible for the designers to balance 100 different versions of every boss fight in the game so they'll just slap a formula in for the stat increases and hope everything turns out ok (it doesn't).

If you want to cut down on the grind, the way to do it is to have fixed or mostly fixed encounters, which also lets you have *better* encounter design because the player's power level can be more closely controlled (and therefore you don't have to worry about making encounters too easy/too hard for players that are over/underleveled because most people will reach each point in the game at a similar level).

Sure, I understand that. But the theory is fine, no? If they actually took the time and balanced at least the boss encounters for each level, would you still complain?

Just because it's not a continuation of previous games where grinding is not only encouraged but possibly necessary, doesn't mean it's a bad design. Just poorly executed.
It's your boy Guzma!
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
June 16 2015 15:35 GMT
#1334
On June 17 2015 00:32 TheYango wrote:
BTW Asmo, have you played Crimson Shroud? A Yasumi Matsuno tactics game poking light fun at tabletop RPGs seems like it'd be your dream game, lol.


*looks up*

wtf why haven't I played this
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Crusnik
Profile Joined December 2010
United States5378 Posts
June 16 2015 15:37 GMT
#1335
The usual point of grinding is to become a god, kinda hard to be that when everything is scaled. It does alleviate the point of being able to 2shot the final boss like in Kingdoms of Amalur.
Steam: rook492
Requizen
Profile Blog Joined March 2011
United States33802 Posts
June 16 2015 15:41 GMT
#1336
Ugh, The Long Dark looks so cool but Early Access just leaves a bad taste in my mouth.

Anyone played Alan Wake? It looks like something I'd dig but I dunno.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-06-16 15:54:13
June 16 2015 15:47 GMT
#1337
On June 17 2015 00:33 Requizen wrote:
Sure, I understand that. But the theory is fine, no? If they actually took the time and balanced at least the boss encounters for each level, would you still complain?

In theory that'd be fine. In practice, I don't think that's a feasible amount of work for a designer on any AAA-length RPG that has 50+ hours of gameplay. And even if it was doable, the amount of design time needed to do that would take away too much from other aspects of the game.

It could be done algorithmically if the algorithms were sufficiently good, I suppose, but I haven't seen that be the case.
Moderator
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
June 16 2015 16:03 GMT
#1338
Nintendo won guys time to pack up and head home.
- TEAM LIQUID - doctorbeat on LoL
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
June 16 2015 16:06 GMT
#1339
I'm struggling to determine if Miyamoto is describing Starfox or Superman 64
Glorious SEA doto
Sunaj
Profile Joined November 2009
Canada2041 Posts
Last Edited: 2015-06-16 16:07:54
June 16 2015 16:06 GMT
#1340
On June 16 2015 22:15 Seuss wrote:
Hmm... I don't know if I'll ever see a better deal on Dominions 4 than 75%. and I promised phyvo I'd get it. Hmm...


Join the cuuuuuuuuuuuuuuuuuuult.

*edit oh, just finished reading and you already got it, my bad lol.
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