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Lord Tolkien
United States12083 Posts
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Seuss
United States10536 Posts
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Gahlo
United States35166 Posts
On June 16 2015 23:22 Seuss wrote: I hated FF8. I couldn't get past the fact that it's actually inefficient to fight anything other than bosses, and the draw system was a huge punch in the OCD. Not to mention I have 0 reason to not toss all the summons on Seifer in the begining of the game and drawing 100 of all three stages of fire/ice/lightning magics 3 times and abuse the fuck out of the summon level boosts and junction nonsense to make all the mandatory fights stupid easy for a good portion of the game. | ||
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Requizen
United States33802 Posts
So are we allowed to talk about the Rachel Dolezal thing or is that a bit too controversial of a subject? | ||
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Scip
Czech Republic11293 Posts
On June 17 2015 00:05 Requizen wrote: I don't mind that. Cuts down on the grind for people who don't like grinding, allows people who enjoy grinding to get sick cool gear/abilities/spells/etc. So are we allowed to talk about the Rachel Dolezal thing or is that a bit too controversial of a subject? Finally a (partially) czech person who made the international news | ||
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Zdrastochye
Ivory Coast6262 Posts
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TheYango
United States47024 Posts
On June 16 2015 21:10 Sufficiency wrote: I wouldn't call 5/6 remakes. The real remake we had since forever was 3/4. Meh, the Android/iOS remakes of 5 and 6 add enough for me to count them, IMO. On June 17 2015 00:05 Requizen wrote: I don't mind that. Cuts down on the grind for people who don't like grinding, allows people who enjoy grinding to get sick cool gear/abilities/spells/etc. The end goal of having "sick cool gear/abilities/spells/etc." is to have a character that's actually more powerful. If you're not actually more powerful because the system actively punishes you for working to obtain these things through scaling everything, then the system simply serves as a noob trap to punish people who aren't aware that they system goes against the conventions of the series. That's just bad design. It also just leads to really shitty encounter design in general because it's not possible for the designers to balance 100 different versions of every boss fight in the game so they'll just slap a formula in for the stat increases and hope everything turns out ok (it doesn't). If you want to cut down on the grind, the way to do it is to have fixed or mostly fixed encounters, which also lets you have *better* encounter design because the player's power level can be more closely controlled (and therefore you don't have to worry about making encounters too easy/too hard for players that are over/underleveled because most people will reach each point in the game at a similar level). | ||
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ComaDose
Canada10357 Posts
On June 17 2015 00:05 Requizen wrote: So are we allowed to talk about the Rachel Dolezal thing or is that a bit too controversial of a subject? What is too controversial? My immediate reaction is that its just like weeaboo's and wiggers which usually is cultural appropriation which is bad. But taking another extreme example: say a white child is adopted by black parents and grows up with black culture and black friends but constantly feels like he wishes his skin was black. Would it be immoral to let him augment his pigment and identify as black? I don't really know. on a tangent topic i saw a cool tweet by a body builder today that was along the lines of: "caitlin jenner takes hormones to get the body she always wanted and is a hero. a body builder takes hormones to get the body he always wanted and is a fellon." | ||
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Seuss
United States10536 Posts
On June 17 2015 00:05 Requizen wrote: I don't mind that. Cuts down on the grind for people who don't like grinding, allows people who enjoy grinding to get sick cool gear/abilities/spells/etc. Grinding ceases to be fun when you end up further back than where you started. | ||
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TheYango
United States47024 Posts
On June 16 2015 20:54 AsmodeusXI wrote: We don't NEED an FFT remake. The game is perfect. I'm just saying if you're going to relive your glory days you should relive the ACTUAL glory days. On June 16 2015 21:08 Sufficiency wrote: A new FFT game (FFTA3) on 3DS please! The game you guys both want is Unsung Story. Hope that game actually gets finished. Yasumi Matsuno (the mind behind the Ogre Battle and FFT games) is no longer at Square. He's working on his own game with Playdek. | ||
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AsmodeusXI
United States15536 Posts
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TheYango
United States47024 Posts
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Requizen
United States33802 Posts
On June 17 2015 00:23 TheYango wrote: The end goal of having "sick cool gear/abilities/spells/etc." is to have a character that's actually more powerful. If you're not actually more powerful because the system actively punishes you for working to obtain these things through scaling everything, then the system simply serves as a noob trap to punish people who aren't aware that they system goes against the conventions of the series. That's just bad design. It also just leads to really shitty encounter design in general because it's not possible for the designers to balance 100 different versions of every boss fight in the game so they'll just slap a formula in for the stat increases and hope everything turns out ok (it doesn't). If you want to cut down on the grind, the way to do it is to have fixed or mostly fixed encounters, which also lets you have *better* encounter design because the player's power level can be more closely controlled (and therefore you don't have to worry about making encounters too easy/too hard for players that are over/underleveled because most people will reach each point in the game at a similar level). Sure, I understand that. But the theory is fine, no? If they actually took the time and balanced at least the boss encounters for each level, would you still complain? Just because it's not a continuation of previous games where grinding is not only encouraged but possibly necessary, doesn't mean it's a bad design. Just poorly executed. | ||
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AsmodeusXI
United States15536 Posts
On June 17 2015 00:32 TheYango wrote: BTW Asmo, have you played Crimson Shroud? A Yasumi Matsuno tactics game poking light fun at tabletop RPGs seems like it'd be your dream game, lol. *looks up* wtf why haven't I played this | ||
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Crusnik
United States5378 Posts
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Requizen
United States33802 Posts
Anyone played Alan Wake? It looks like something I'd dig but I dunno. | ||
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TheYango
United States47024 Posts
On June 17 2015 00:33 Requizen wrote: Sure, I understand that. But the theory is fine, no? If they actually took the time and balanced at least the boss encounters for each level, would you still complain? In theory that'd be fine. In practice, I don't think that's a feasible amount of work for a designer on any AAA-length RPG that has 50+ hours of gameplay. And even if it was doable, the amount of design time needed to do that would take away too much from other aspects of the game. It could be done algorithmically if the algorithms were sufficiently good, I suppose, but I haven't seen that be the case. | ||
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Doctorbeat
Netherlands13241 Posts
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Fusilero
United Kingdom50293 Posts
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Sunaj
Canada2041 Posts
On June 16 2015 22:15 Seuss wrote: Hmm... I don't know if I'll ever see a better deal on Dominions 4 than 75%. and I promised phyvo I'd get it. Hmm... Join the cuuuuuuuuuuuuuuuuuuult. *edit oh, just finished reading and you already got it, my bad lol. | ||
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