The LiquidLegends Lounge - Page 62
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WaveofShadow
Canada31494 Posts
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wei2coolman
United States60033 Posts
On June 16 2015 08:03 WaveofShadow wrote: lol yangers why do you hate bethesda because they're lazy as fuck. | ||
Parnage
United States7414 Posts
On June 16 2015 07:52 Eppa! wrote: Half life 2 has a shit ton of issues and except for the cool physics shit it was pretty mediocre. ![]() This is just strait up A grade heresy of the highest order. Grats thou Eppa you are the first person to make me use one of the smilies on TL. You did it duder. | ||
jcarlsoniv
United States27922 Posts
www.twitch.tv/jcarlsoniv | ||
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TheYango
United States47024 Posts
On June 16 2015 08:03 WaveofShadow wrote: lol yangers why do you hate bethesda Because they sold out, and because they call their games RPGs when they aren't. There are things that their better games do well, but none of them are traits that I ascribe as traits of an RPG. | ||
Alaric
France45622 Posts
On June 16 2015 08:04 jcarlsoniv wrote: sick of watching people show stupid games? watch a stupid person play league! www.twitch.tv/jcarlsoniv Yaaaay \o/ I just launched a game so it's gonna be hard to make fun of you while playing though. ![]() | ||
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onlywonderboy
United States23745 Posts
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Sunaj
Canada2041 Posts
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wei2coolman
United States60033 Posts
On June 16 2015 08:12 onlywonderboy wrote: I'm glad I grew up on console games and not PC games so I can actually still like things. you also missed the greatest era of gaming of all time, but you know, that's cool too. | ||
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onlywonderboy
United States23745 Posts
![]() Edit: Also I still think games are getting better and better sooooooo | ||
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TheYango
United States47024 Posts
All told, the game was pretty mediocre, but it tried a lot of really amazing things. The game world was one of the largest that's ever been in a game, and while core dungeons and landmarks were hand-crafted, a lot of towns and side-dungeons were procedurally-generated. To give you an example of the scale, world generation creates a world that has ~15,000 towns and ~750,000 NPCs, and that's 10,000x the land area of Morrowind, Skyrim or Oblivion. Of course, the technology of 1996 was nowhere near good enough to make that kind of dynamic world have any real depth. But there was ambition there that made you think "in 10 years, if they make another game like this, it's going to be fucking awesome". Then Morrowind came out. The world was tiny, none of the massive expanse of Daggerfall, none of the procedural generation stuff. They hand-crafted everything, though, and there was a remarkable attention to detail. It wasn't as ambitious as Daggerfall, but it got all the little things right, so on the whole it was a more fun game to play than Daggerfall was. Then Oblivion came out, and it was a piece of shit. It had none of the ambition of Daggerfall, nor the attention to detail and meticulousness that went into Morrowind. And I went "what the fuck?" But maybe it was a fluke. NOPE. They got the license to Fallout 3, and not only did they prove that their prior butchery of their own franchise was indeed not a fluke, but they also butchered a second IP that wasn't theirs to begin with in the process. Now we're almost 20 years later, and despite the advances in technology, I still don't have my damn modern sequel to Daggerfall because Bethesda's too interested in voice acting everything and letting you play with your face like it's made of clay. On June 16 2015 08:14 wei2coolman wrote: you also missed the greatest era of gaming of all time, but you know, that's cool too. To be fair, he didn't really "miss" it because the console games that came out in that same era were some of the greatest of all time as well, especially 2D and 3D platformers. | ||
wei2coolman
United States60033 Posts
On June 16 2015 08:15 TheYango wrote: Once upon a time, there was a game called TES2: Daggerfall. All told, the game was pretty mediocre, but it tried a lot of really amazing things. The game world was one of the largest that's ever been in a game, and while core dungeons and landmarks were hand-crafted, a lot of towns and side-dungeons were procedurally-generated. To give you an example of the scale, world generation creates a world that has ~15,000 towns and ~750,000 NPCs, and that's 10,000x the land area of Morrowind, Skyrim or Oblivion. Of course, the technology of 1996 was nowhere near good enough to make that kind of dynamic world have any real depth. But there was ambition there that made you think "in 10 years, if they make another game like this, it's going to be fucking awesome". Then Morrowind came out. The world was tiny, none of the massive expanse of Daggerfall, none of the procedural generation stuff. They hand-crafted everything, though, and there was a remarkable attention to detail. It wasn't as ambitious as Daggerfall, but it got all the little things right, so on the whole it was a more fun game to play than Daggerfall was. Then Oblivion came out, and it was a piece of shit. It had none of the ambition of Daggerfall, nor the attention to detail and meticulousness that went into Morrowind. And I went "what the fuck?" But maybe it was a fluke. NOPE. They got the license to Fallout 3, and not only did they prove that their prior butchery of their own franchise was indeed not a fluke, but they also butchered a second IP that wasn't theirs to begin with in the process. To be fair, he didn't really "miss" it because the console games that came out in that same era were some of the greatest of all time as well, especially 2D and 3D platformers. touche'. golden era of gaming was truly glorious back then. daggerfall was crazy. morrowind still has special place in my heart, it had a happy median between polish, and size. | ||
Frudgey
Canada3367 Posts
I also finished New Vegas last night. I think New Vegas is better than Fallout 3, but I still like both of them a lot. | ||
wei2coolman
United States60033 Posts
and that ambition you talking about yango is one of the reasons why I rate crysis so highly. probably the end of the era where developers were pushing an idea to the max. | ||
Sunaj
Canada2041 Posts
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TheYango
United States47024 Posts
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onlywonderboy
United States23745 Posts
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Sunaj
Canada2041 Posts
On June 16 2015 08:32 TheYango wrote: Wasteland 2's writing isn't FO3-level bad, it's just too damn verbose. Every NPC just wants to tell you their life story rather than having an actual conversation with you. It's not actually bad writing, it just doesn't feel natural in a game. I meant the mod that ports FO3 to New Vegas lol. Sorry Yango. *edit the tunnels didn't bother me, and crawling along D.C was just so fucking fun, even if I didn't care why I was there lol. | ||
WaveofShadow
Canada31494 Posts
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Parnage
United States7414 Posts
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