On December 05 2013 09:00 Gahlo wrote: Wish I had the cardpool to play constructed. =\
If you're not aiming for 100% win rate, you can still make decent decks with just the free card pool let smart and careful play carry you for the win. Use the gold you get from quests and the 3-win bonuses for packs or Arena and slowly build up to get a few key cards.
Pre-Beta wipe my Mage deck was basically 100% free cards and I won most games so it's not impossible. But ofc as with a lot of TCGs, money does help buy power.
That's what I've been doing, but playing with a deck that's the equivalent of a headless chicken is super dissatisfying to me. Oh well, such is the struggle of F2P.
Hm. I can be very irritating to just be blown out by superior card quality but it's more hiking up a hill than cliff climbing. (Match making is generally good at not pairing you super competitive decks if you're running a free card deck. Generally.)
If you're having trouble then you might want to think about how you sequence plays, how you optimise the cards you play, the card selection in your deck, or even the class you play. Some classes function much better with the free cards than others. I remember critiquing... I think it was wei2's HS play in his Twitch chat? So many easy things that add up those incremental % win rates which people sometimes miss!
Hey, tbf it was like my firstday of playing HS. rofl. I've sort of stopped playing, Arena is seriously flawed without side deck, and constructed feels silly when you don't know what kind of decks you run up against. It's hard to build a solid deck, when there are super cheesy shit, and you only got 30 cards.
On December 05 2013 09:00 Gahlo wrote: Wish I had the cardpool to play constructed. =\
If you're not aiming for 100% win rate, you can still make decent decks with just the free card pool let smart and careful play carry you for the win. Use the gold you get from quests and the 3-win bonuses for packs or Arena and slowly build up to get a few key cards.
Pre-Beta wipe my Mage deck was basically 100% free cards and I won most games so it's not impossible. But ofc as with a lot of TCGs, money does help buy power.
That's what I've been doing, but playing with a deck that's the equivalent of a headless chicken is super dissatisfying to me. Oh well, such is the struggle of F2P.
Hm. I can be very irritating to just be blown out by superior card quality but it's more hiking up a hill than cliff climbing. (Match making is generally good at not pairing you super competitive decks if you're running a free card deck. Generally.)
If you're having trouble then you might want to think about how you sequence plays, how you optimise the cards you play, the card selection in your deck, or even the class you play. Some classes function much better with the free cards than others. I remember critiquing... I think it was wei2's HS play in his Twitch chat? So many easy things that add up those incremental % win rates which people sometimes miss!
Hey, tbf it was like my firstday of playing HS. rofl. I've sort of stopped playing, Arena is seriously flawed without side deck, and constructed feels silly when you don't know what kind of decks you run up against. It's hard to build a solid deck, when there are super cheesy shit, and you only got 30 cards.
Arena is bad because "pick 30 use 30" is a terrible way to draft. There's no room for flex and it's more about "Good Stuff.dec" unlike MtG where the "pick 45 but use maybe 23" allows you room to dip in and out of strategies, has flex to try and go for power plays instead of boring consistent and gives some immunity from being screwed over by pack RNG.
Brian Kibler wrote a great article about the problems with Arena so I'll defer to his much wiser words.
On December 05 2013 09:00 Gahlo wrote: Wish I had the cardpool to play constructed. =\
If you're not aiming for 100% win rate, you can still make decent decks with just the free card pool let smart and careful play carry you for the win. Use the gold you get from quests and the 3-win bonuses for packs or Arena and slowly build up to get a few key cards.
Pre-Beta wipe my Mage deck was basically 100% free cards and I won most games so it's not impossible. But ofc as with a lot of TCGs, money does help buy power.
That's what I've been doing, but playing with a deck that's the equivalent of a headless chicken is super dissatisfying to me. Oh well, such is the struggle of F2P.
Hm. I can be very irritating to just be blown out by superior card quality but it's more hiking up a hill than cliff climbing. (Match making is generally good at not pairing you super competitive decks if you're running a free card deck. Generally.)
If you're having trouble then you might want to think about how you sequence plays, how you optimise the cards you play, the card selection in your deck, or even the class you play. Some classes function much better with the free cards than others. I remember critiquing... I think it was wei2's HS play in his Twitch chat? So many easy things that add up those incremental % win rates which people sometimes miss!
Hey, tbf it was like my firstday of playing HS. rofl. I've sort of stopped playing, Arena is seriously flawed without side deck, and constructed feels silly when you don't know what kind of decks you run up against. It's hard to build a solid deck, when there are super cheesy shit, and you only got 30 cards.
Arena is bad because "pick 30 use 30" is a terrible way to draft. There's no room for flex and it's more about "Good Stuff.dec" unlike MtG where the "pick 45 but use maybe 23" allows you room to dip in and out of strategies, has flex to try and go for power plays instead of boring consistent and gives some immunity from being screwed over by pack RNG.
Brian Kibler wrote a great article about the problems with Arena so I'll defer to his much wiser words.
yeah, I've read that article, it's a really solid read. I agree with a lot of it.
On December 05 2013 10:54 wei2coolman wrote: Why are your parts on the carpet?!?!?!?!?
Not sure if serious or trolling....
Exposed parts on carpet. O.o I wouldn't even take the risk.
You mean how literally everything was still in packaging? The only exception was the power supply which the entire bottom is a solid piece of metal and the processor heatsink which has feet and no part but the 4 feet touched the carpet? And the case, but who the fuck is going to complain if the case is on the carpet...?
On December 05 2013 10:54 wei2coolman wrote: Why are your parts on the carpet?!?!?!?!?
Not sure if serious or trolling....
Exposed parts on carpet. O.o I wouldn't even take the risk.
You mean how literally everything was still in packaging? The only exception was the power supply which the entire bottom is a solid piece of metal and the processor heatsink which has feet and no part but the 4 feet touched the carpet? And the case, but who the fuck is going to complain if the case is on the carpet...?
No, but you're on carpet, and the GPU and mobo are not in their anti-static bag, that mean if you're on carpet, touching the parts. possible shorts can happen.
On December 05 2013 09:00 Gahlo wrote: Wish I had the cardpool to play constructed. =\
If you're not aiming for 100% win rate, you can still make decent decks with just the free card pool let smart and careful play carry you for the win. Use the gold you get from quests and the 3-win bonuses for packs or Arena and slowly build up to get a few key cards.
Pre-Beta wipe my Mage deck was basically 100% free cards and I won most games so it's not impossible. But ofc as with a lot of TCGs, money does help buy power.
That's what I've been doing, but playing with a deck that's the equivalent of a headless chicken is super dissatisfying to me. Oh well, such is the struggle of F2P.
Hm. I can be very irritating to just be blown out by superior card quality but it's more hiking up a hill than cliff climbing. (Match making is generally good at not pairing you super competitive decks if you're running a free card deck. Generally.)
If you're having trouble then you might want to think about how you sequence plays, how you optimise the cards you play, the card selection in your deck, or even the class you play. Some classes function much better with the free cards than others. I remember critiquing... I think it was wei2's HS play in his Twitch chat? So many easy things that add up those incremental % win rates which people sometimes miss!
Hey, tbf it was like my firstday of playing HS. rofl. I've sort of stopped playing, Arena is seriously flawed without side deck, and constructed feels silly when you don't know what kind of decks you run up against. It's hard to build a solid deck, when there are super cheesy shit, and you only got 30 cards.
Arena is bad because "pick 30 use 30" is a terrible way to draft. There's no room for flex and it's more about "Good Stuff.dec" unlike MtG where the "pick 45 but use maybe 23" allows you room to dip in and out of strategies, has flex to try and go for power plays instead of boring consistent and gives some immunity from being screwed over by pack RNG.
Brian Kibler wrote a great article about the problems with Arena so I'll defer to his much wiser words.
Arena definitely has a large skill component, seeing how some players can consistently achieve 6~7+ wins while others can't, but I agree with you on the lack of flexibility. It makes luck a much bigger part of Arena than it has to be. Nothing is as frustrating as losing to a deck that drafts 3 legendaries while you have none (true story).
On December 05 2013 09:00 Gahlo wrote: Wish I had the cardpool to play constructed. =\
If you're not aiming for 100% win rate, you can still make decent decks with just the free card pool let smart and careful play carry you for the win. Use the gold you get from quests and the 3-win bonuses for packs or Arena and slowly build up to get a few key cards.
Pre-Beta wipe my Mage deck was basically 100% free cards and I won most games so it's not impossible. But ofc as with a lot of TCGs, money does help buy power.
That's what I've been doing, but playing with a deck that's the equivalent of a headless chicken is super dissatisfying to me. Oh well, such is the struggle of F2P.
Hm. I can be very irritating to just be blown out by superior card quality but it's more hiking up a hill than cliff climbing. (Match making is generally good at not pairing you super competitive decks if you're running a free card deck. Generally.)
If you're having trouble then you might want to think about how you sequence plays, how you optimise the cards you play, the card selection in your deck, or even the class you play. Some classes function much better with the free cards than others. I remember critiquing... I think it was wei2's HS play in his Twitch chat? So many easy things that add up those incremental % win rates which people sometimes miss!
Hey, tbf it was like my firstday of playing HS. rofl. I've sort of stopped playing, Arena is seriously flawed without side deck, and constructed feels silly when you don't know what kind of decks you run up against. It's hard to build a solid deck, when there are super cheesy shit, and you only got 30 cards.
Arena is bad because "pick 30 use 30" is a terrible way to draft. There's no room for flex and it's more about "Good Stuff.dec" unlike MtG where the "pick 45 but use maybe 23" allows you room to dip in and out of strategies, has flex to try and go for power plays instead of boring consistent and gives some immunity from being screwed over by pack RNG.
Brian Kibler wrote a great article about the problems with Arena so I'll defer to his much wiser words.
Arena definitely has a large skill component, seeing how some players can consistently achieve 6~7+ wins while others can't, but I agree with you on the lack of flexibility. It makes luck a much bigger part of Arena than it has to be. Nothing is as frustrating as losing to a deck that drafts 3 legendaries while you have none (true story).
The big problem is that there's only 1 strategy to Arena, which makes it boring as fuq.
On December 05 2013 10:54 wei2coolman wrote: Why are your parts on the carpet?!?!?!?!?
Not sure if serious or trolling....
Exposed parts on carpet. O.o I wouldn't even take the risk.
You mean how literally everything was still in packaging? The only exception was the power supply which the entire bottom is a solid piece of metal and the processor heatsink which has feet and no part but the 4 feet touched the carpet? And the case, but who the fuck is going to complain if the case is on the carpet...?
No, but you're on carpet, and the GPU and mobo are not in their anti-static bag, that mean if you're on carpet, touching the parts. possible shorts can happen.
Time to make you rage super hard then:
(the mobo and GPU being in their respective boxes for the pic was the closest it ever got to the carpet, and we're kind of building it in my room just like my friend always has so....)
On December 05 2013 10:54 wei2coolman wrote: Why are your parts on the carpet?!?!?!?!?
Not sure if serious or trolling....
Exposed parts on carpet. O.o I wouldn't even take the risk.
You mean how literally everything was still in packaging? The only exception was the power supply which the entire bottom is a solid piece of metal and the processor heatsink which has feet and no part but the 4 feet touched the carpet? And the case, but who the fuck is going to complain if the case is on the carpet...?
No, but you're on carpet, and the GPU and mobo are not in their anti-static bag, that mean if you're on carpet, touching the parts. possible shorts can happen.
(the mobo and GPU being in their respective boxes for the pic was the closest it ever got to the carpet, and we're kind of building it in my room just like my friend always has so....)
Psh I don't care. His gear, not mine. I just try and keep static to a minimum.
Pretty sure taking it out of a box and placing it down on top of a box is not going to magically create so much static it completely destroys all the parts. I feel like you're overreacting on that. o.o;
On December 05 2013 12:24 BlackPaladin wrote: Pretty sure taking it out of a box and placing it down on top of a box is not going to magically create so much static it completely destroys all the parts.
No, but your feet rubbing on carpet from walking can.
On December 05 2013 09:00 Gahlo wrote: Wish I had the cardpool to play constructed. =\
If you're not aiming for 100% win rate, you can still make decent decks with just the free card pool let smart and careful play carry you for the win. Use the gold you get from quests and the 3-win bonuses for packs or Arena and slowly build up to get a few key cards.
Pre-Beta wipe my Mage deck was basically 100% free cards and I won most games so it's not impossible. But ofc as with a lot of TCGs, money does help buy power.
That's what I've been doing, but playing with a deck that's the equivalent of a headless chicken is super dissatisfying to me. Oh well, such is the struggle of F2P.
Hm. I can be very irritating to just be blown out by superior card quality but it's more hiking up a hill than cliff climbing. (Match making is generally good at not pairing you super competitive decks if you're running a free card deck. Generally.)
If you're having trouble then you might want to think about how you sequence plays, how you optimise the cards you play, the card selection in your deck, or even the class you play. Some classes function much better with the free cards than others. I remember critiquing... I think it was wei2's HS play in his Twitch chat? So many easy things that add up those incremental % win rates which people sometimes miss!
Hey, tbf it was like my firstday of playing HS. rofl. I've sort of stopped playing, Arena is seriously flawed without side deck, and constructed feels silly when you don't know what kind of decks you run up against. It's hard to build a solid deck, when there are super cheesy shit, and you only got 30 cards.
Arena is bad because "pick 30 use 30" is a terrible way to draft. There's no room for flex and it's more about "Good Stuff.dec" unlike MtG where the "pick 45 but use maybe 23" allows you room to dip in and out of strategies, has flex to try and go for power plays instead of boring consistent and gives some immunity from being screwed over by pack RNG.
Brian Kibler wrote a great article about the problems with Arena so I'll defer to his much wiser words.
Arena definitely has a large skill component, seeing how some players can consistently achieve 6~7+ wins while others can't, but I agree with you on the lack of flexibility. It makes luck a much bigger part of Arena than it has to be. Nothing is as frustrating as losing to a deck that drafts 3 legendaries while you have none (true story).
It's not that it lacks skill, it's that I'm bored of arena by the time I've drafted 3-4 drafts worth of Yetis.
Exacerbated by the fact that my constructed card pool hasn't grown large enough for me to not run Yetis there either.