Would playing Beer Pong on stream technically being gaming content for twitch? I'm sure obviously its against TOS, but I see people drinking on stream all the time, and as long as they are of age I'm not sure I really see an issue?
Off-Topic General Discussion - Page 5136
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Cixah
United States11285 Posts
Would playing Beer Pong on stream technically being gaming content for twitch? I'm sure obviously its against TOS, but I see people drinking on stream all the time, and as long as they are of age I'm not sure I really see an issue? | ||
wei2coolman
United States60033 Posts
When the fuck will people have the balls to do shit like Crysis? RIP Golden Age of PC Gaming. | ||
Parnage
United States7414 Posts
On June 04 2015 12:08 wei2coolman wrote: Saw the Fallout 4 trailer, if that's the in-game engine, that's just god awful for 2015. When the fuck will people have the balls to do shit like Crysis? RIP Golden Age of PC Gaming. But the story and in depth gameplay that we know nothing about yet will be so good! So why don't you just pre-order the game okay ^_^? Don't worry about silly things like graphics. | ||
Requizen
United States33802 Posts
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wei2coolman
United States60033 Posts
On June 04 2015 12:24 Requizen wrote: All game graphics suck in the long run. Just experience the real world. Go outside. Ride a bike. Pet a real dog. Stab a man in the throat. Sit at the side of a babbling brook. Experience life. Crysis still looks gorgeous imo. | ||
Ketara
United States15065 Posts
Its for an android game called CHAOS COMBAT DESTINY CLAM WARS and calls itself the most anticipated rpg of 2015! I think I'll leave the clam typo | ||
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TheYango
United States47024 Posts
On June 04 2015 12:08 wei2coolman wrote: Saw the Fallout 4 trailer, if that's the in-game engine, that's just god awful for 2015. When the fuck will people have the balls to do shit like Crysis? RIP Golden Age of PC Gaming. Game *engines* have very little to do with the graphical quality in games these days. Most of the engines commonly used by developers like Unity or Unreal are flexible enough to support up to the limit of what PCs can handle. And with the high amount of technical knowledge required to develop in a new game engine, as well as the costs of licensing one, it's generally better to stick with what your developers are all experienced and comfortable using than to force them to learn something new which they will use poorly on their first project anyway. If a game has bad graphics, it's bad/lazy design of the graphical elements, not a bad engine. On June 04 2015 12:35 Ketara wrote: Its for an android game called CHAOS COMBAT DESTINY CLAM WARS and calls itself the most anticipated rpg of 2015! I'm not going to lie, that title sounds awesome. Hell, I'd play a mobile game called Clam Wars, and the "CHAOS COMBAT DESTINY" part is just icing on the cake. | ||
red_
United States8474 Posts
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wei2coolman
United States60033 Posts
On June 04 2015 12:43 red_ wrote: Personally I'd rather a game skimp on graphics(or at least it better have great optimization for a wide variety of PCs to be able to play it) so that it can reach a greater audience. Graphics and gameplay/story don't have to be mutually exclusive or anything so I won't go down that hole, I just dislike the notion that every couple years games need to absolutely push the newest architecture to its fullest, even at the cost of the vast majority of gamers that aren't upgrading to said new architecture. Problem is this is a growing trend... When was the last time a game came out that had you saying "oh shitttt, dem graphics!!!" Crysis was a game changer, it became the benchmark of personal computing, past couple of years have been a complete snore fest in computing architecture change. Games still do a poor job of using multiple threads, despite the fact everyone and their mothers is running a minimum of 2 cores and 4 threads. With most gamers running 4 cores. Game graphics haven't exactly been pushing any barriers at the 1080p level. It's pretty much been the same shit for the past 6 years. FUCKING BORING. The fact that the only way people can scale up usage on their graphics card is to go up to 4k resolution in 2015. Says a lot about how shit in-game graphics engines are for what year it is. | ||
sung_moon
United States10110 Posts
THE ZONE LOL The crossover sequences get me so hype. | ||
Gahlo
United States35154 Posts
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Sufficiency
Canada23833 Posts
On June 04 2015 12:38 TheYango wrote: Game *engines* have very little to do with the graphical quality in games these days. Most of the engines commonly used by developers like Unity or Unreal are flexible enough to support up to the limit of what PCs can handle. And with the high amount of technical knowledge required to develop in a new game engine, as well as the costs of licensing one, it's generally better to stick with what your developers are all experienced and comfortable using than to force them to learn something new which they will use poorly on their first project anyway. If a game has bad graphics, it's bad/lazy design of the graphical elements, not a bad engine. I'm not going to lie, that title sounds awesome. Hell, I'd play a mobile game called Clam Wars, and the "CHAOS COMBAT DESTINY" part is just icing on the cake. There are youtube clips of this. It made me sad because of how bad it looks. | ||
Ketara
United States15065 Posts
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Sufficiency
Canada23833 Posts
On June 04 2015 13:07 Ketara wrote: I think we're all sad it's not actually CLAM WARS. It would have been more interesting if it was CLAM wars. | ||
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TheYango
United States47024 Posts
On June 04 2015 12:53 wei2coolman wrote: Problem is this is a growing trend... When was the last time a game came out that had you saying "oh shitttt, dem graphics!!!" Crysis was a game changer, it became the benchmark of personal computing, past couple of years have been a complete snore fest in computing architecture change. Games still do a poor job of using multiple threads, despite the fact everyone and their mothers is running a minimum of 2 cores and 4 threads. With most gamers running 4 cores. Game graphics haven't exactly been pushing any barriers at the 1080p level. It's pretty much been the same shit for the past 6 years. FUCKING BORING. The fact that the only way people can scale up usage on their graphics card is to go up to 4k resolution in 2015. Says a lot about how shit in-game graphics engines are for what year it is. Because there's not actually a market for those games. Games become astronomically more expensive to make the more technical boundaries you try to push with them, while simultaneously a game that has such strong graphics as a major selling point has a lot less of a wide appeal to the larger gaming audience. When you're producing a game that console hardware is still a generation away from taking advantage of, and most of the PC installed base cannot take advantage of your cutting-edge graphics, you're investing an astronomical cost that reaps a miniscule return. EDIT: And you clearly didn't read my post at all. Most graphics *engines* today support incredibly high-end graphics. It's the quality of graphical assets that a company is willing to invest time and money into making. Having a cutting-edge engine does not automatically entail cutting-edge graphics. You need high-resolution textures, high poly 3d models, animations to go with all of it, etc. | ||
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yamato77
11589 Posts
On June 04 2015 12:53 wei2coolman wrote: Problem is this is a growing trend... When was the last time a game came out that had you saying "oh shitttt, dem graphics!!!" Crysis was a game changer, it became the benchmark of personal computing, past couple of years have been a complete snore fest in computing architecture change. Games still do a poor job of using multiple threads, despite the fact everyone and their mothers is running a minimum of 2 cores and 4 threads. With most gamers running 4 cores. Game graphics haven't exactly been pushing any barriers at the 1080p level. It's pretty much been the same shit for the past 6 years. FUCKING BORING. The fact that the only way people can scale up usage on their graphics card is to go up to 4k resolution in 2015. Says a lot about how shit in-game graphics engines are for what year it is. There's no problem, it's just a market reality that making your game playable on the most machines possible is actually more profitable in the long run than making it have the coolest water effects or whatever the fuck. It would be sad if this weren't the case. | ||
red_
United States8474 Posts
On June 04 2015 12:53 wei2coolman wrote: Problem is this is a growing trend... When was the last time a game came out that had you saying "oh shitttt, dem graphics!!!" Crysis was a game changer, it became the benchmark of personal computing, past couple of years have been a complete snore fest in computing architecture change. Games still do a poor job of using multiple threads, despite the fact everyone and their mothers is running a minimum of 2 cores and 4 threads. With most gamers running 4 cores. Game graphics haven't exactly been pushing any barriers at the 1080p level. It's pretty much been the same shit for the past 6 years. FUCKING BORING. The fact that the only way people can scale up usage on their graphics card is to go up to 4k resolution in 2015. Says a lot about how shit in-game graphics engines are for what year it is. I see this all as a positive. I'm sure nVidia and Radeon are a little saddened, but I couldn't care less about their bottom lines, I care about how far my dollar gets me with entertainment, and when games aren't pushing graphics for the sake of pushing graphics I get far more value out of gaming. I'm not saying every game needs to get on the pixel-graphics hype train, but I'm cool with games pushing optimization over maximization of graphics. | ||
Cixah
United States11285 Posts
On June 04 2015 12:56 sung_moon wrote: Kuroko's Basketball. Aomine vs. Kagami THE ZONE LOL The crossover sequences get me so hype. Just wait. You haven't seen anything yet. This show gets so ridiculous. | ||
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TheYango
United States47024 Posts
We knew this in 2005 already when WoW came out. In fact, it's MORE true now than it was then given the emergence if mobile gaming as a potential platform when your game's system requirements being conservative enough to be ported to a mobile platform can MASSIVELY expand your potential userbase. I don't know how you're arguing this a decade later, wei2. | ||
Lord Tolkien
United States12083 Posts
People care about graphics too much, tbh. | ||
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