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On April 28 2014 01:45 TheYango wrote:Show nested quote +On April 27 2014 13:31 MoonBear wrote: Well that's sort of like Barrier if it gave magic immunity. The most accurate analogy would be a Black Shield cast by a Morgana with infinite AP. Also, Cixah: red, milo and I might be doing more newbie learning stacks this week.
oooh, I may also be interested. I enjoyed playing with you guys, but I also felt like super dead weight (mostly cuz I was). But if you have the intention of teaching baddies, then I wouldn't feel as bad =P
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i gotta say the most annoying thing about dota that really takes the fun out of the game for me is turn radius. it's so stupidly frustrating to see something coming at you, and it takes like an hour for your character to turn around and start running.
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I have no interest in actually playing Dota in any serious way, but if there were some sort of "we're all going to get together for one day and dick around on Dota" thing going on I'd probably enjoy it for an evening.
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On April 28 2014 02:54 wei2coolman wrote: i gotta say the most annoying thing about dota that really takes the fun out of the game for me is turn radius. it's so stupidly frustrating to see something coming at you, and it takes like an hour for your character to turn around and start running.
There are so few skillshots that the turn radius isn't that big an issue when dodging. There are some of course, but the overall speed isn't that hard to deal with, it does suck when you're against Sven and his stun or Pudge, but those aren't played that often/that hard to deal with unless you're in a bad place.
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On April 28 2014 03:32 Crusnik wrote:Show nested quote +On April 28 2014 02:54 wei2coolman wrote: i gotta say the most annoying thing about dota that really takes the fun out of the game for me is turn radius. it's so stupidly frustrating to see something coming at you, and it takes like an hour for your character to turn around and start running. There are so few skillshots that the turn radius isn't that big an issue when dodging. There are some of course, but the overall speed isn't that hard to deal with, it does suck when you're against Sven and his stun or Pudge, but those aren't played that often/that hard to deal with unless you're in a bad place. well, the dodging part isn't an issue, it's the feel of unresponsiveness of having a turn radius, really just hurts.
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United States47024 Posts
It's part of balance for a lot of elements in the game though. It's SUPPOSED to be a limiter in that regard--such as on kiting and escapes vs. early game ganks (for example, Blinks aren't a freebie escape against ganks you didn't see coming thanks to turn rate + cast animation for the Blink ability, but if you were already running the right way, you can get out).
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mfw i thought I just won a 50 minute ranked game, and it was draft normals, fuck you teambuilder tab
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I like a lot about Dota more than League, League is just more mindless imo, less to think about, less actives to use, easier to kite.
I just need to play dota with a stack, it isn't fun without people to talk with/teach me since I'm not sure what to build at times still.
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On April 28 2014 03:56 Crusnik wrote: I like a lot about Dota more than League, League is just more mindless imo, less to think about, less actives to use, easier to kite.
I just need to play dota with a stack, it isn't fun without people to talk with/teach me since I'm not sure what to build at times still. I like how instantaneous LoL is, at least for some of the champions. Things like Lee Sin plays, Fizz plays, and stuff like that is awesome to watch, especially how impactful and fast it feels.
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Turn radius and other animation quirks were part of the wc3 engine. I never knew how much I hated it in an AOS until LoL.
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I've honestly never really noticed the turning radius...
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United States15536 Posts
On April 28 2014 04:29 jcarlsoniv wrote: I've honestly never really noticed the turning radius...
hard to notice when you're already too dead to turn
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On April 28 2014 03:32 Crusnik wrote:Show nested quote +On April 28 2014 02:54 wei2coolman wrote: i gotta say the most annoying thing about dota that really takes the fun out of the game for me is turn radius. it's so stupidly frustrating to see something coming at you, and it takes like an hour for your character to turn around and start running. There are so few skillshots that the turn radius isn't that big an issue when dodging. There are some of course, but the overall speed isn't that hard to deal with, it does suck when you're against Sven and his stun or Pudge, but those aren't played that often/that hard to deal with unless you're in a bad place. But isn't it super important for kiting autoattacking heroes like Drow, though (esp. with her ult's threshold)?
On April 28 2014 03:56 Crusnik wrote: I like a lot about Dota more than League, League is just more mindless imo, less to think about, less actives to use, easier to kite. It's the opposite for me, or rather, League lets me "express" myself more, in that because it's less intensive mechanically, I have a lot more time and attention to devote to decision-making, how do I want to do things, planning, mindgames, etc.
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On April 28 2014 04:29 AsmodeusXI wrote:Show nested quote +On April 28 2014 04:29 jcarlsoniv wrote: I've honestly never really noticed the turning radius... hard to notice when you're already too dead to turn
trustory
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On April 28 2014 04:30 Alaric wrote:Show nested quote +On April 28 2014 03:32 Crusnik wrote:On April 28 2014 02:54 wei2coolman wrote: i gotta say the most annoying thing about dota that really takes the fun out of the game for me is turn radius. it's so stupidly frustrating to see something coming at you, and it takes like an hour for your character to turn around and start running. There are so few skillshots that the turn radius isn't that big an issue when dodging. There are some of course, but the overall speed isn't that hard to deal with, it does suck when you're against Sven and his stun or Pudge, but those aren't played that often/that hard to deal with unless you're in a bad place. But isn't it super important for kiting autoattacking heroes like Drow, though (esp. with her ult's threshold)?
Hm, I guess so? I usually play supports, I'm usually the 4 or 5 with my friends, and I usually play Jakiro, CM, Nyx, and Venge/Wraith king, so I don't need to kite And when I'm playing a 1-3 I'm usually playing a melee hero, so again, no need to really kite, LS, KUNKKA!!, Tusk, Wraith/1button king, maybe the occasional Luna or Vengeful spirit safe/offlane.
On April 28 2014 03:56 Crusnik wrote: I like a lot about Dota more than League, League is just more mindless imo, less to think about, less actives to use, easier to kite. It's the opposite for me, or rather, League lets me "express" myself more, in that because it's less intensive mechanically, I have a lot more time and attention to devote to decision-making, how do I want to do things, planning, mindgames, etc.[/QUOTE]
See this is where we're different, I'm an ADC main, so I need to be mechanical during fights, especially since I prefer Ashe/Varus/Kog`Maw/Cait, with the occasional Ez/Vayne/Lucian. My only decisions that I really need to make are when to stay/push/leave/join fights, everything else is stay the fuck away from their dive/farm up to late-game.
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Coincidentally, I suck at AD because my mechanics are so damn bad. Of course, having a knack for short-ranged ones like Sivir/Graves or immobile like Ashe never helped. x')
But a lot of me winning lane as to do with knowing (and abusing) cooldowns, timings or guessing when the jungler is, etc. rather than straight execution. Same with the jungle where I've never played stuff like Lee and instead rely on momentum and game sense.
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United States47024 Posts
On April 28 2014 04:30 Alaric wrote: But isn't it super important for kiting autoattacking heroes like Drow, though (esp. with her ult's threshold)? It's a critical element that actually balances melee and ranged carries.
On April 28 2014 04:30 Alaric wrote: It's the opposite for me, or rather, League lets me "express" myself more, in that because it's less intensive mechanically, I have a lot more time and attention to devote to decision-making, how do I want to do things, planning, mindgames, etc. I actually think the reverse is true. League rewards pure mechanics far more than DotA does.
This is pretty clear from how good Koreans are at League vs. how shit they are at DotA, and why DotA has pros that are 25+ that have been professional players for like 6-8 years still at the top of the scene.
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Czech Republic11293 Posts
Pretty sure that at least in sc2 koreans aren't just mechanically best but also smartest
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Ireland23335 Posts
the idea that koreans are good at mechanics is just a dumb idea founded by people who don't understand the game enough to figure out why koreans get more units than them
koreans suck at dota because they all play League and starcraft instead
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United States47024 Posts
On April 28 2014 05:27 Scip wrote: Pretty sure that at least in sc2 koreans aren't just mechanically best but also smartest Well the other thing is that DotA has may pros that are 25+ and that have been playing the game for like 8+ years that are still at the top of the scene.
Their mechanical weakness is simply far less of a disadvantage compared to younger players that their experience and knowledge makes up for it. League simply punishes that mechanical weakness far harder than DotA does.
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