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Off-Topic General Discussion - Page 1772

Forum Index > The Shopkeeper′s Inn
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Cixah
Profile Joined July 2010
United States11285 Posts
April 26 2014 05:33 GMT
#35421
On April 26 2014 14:23 Dark_Chill wrote:
Show nested quote +
On April 26 2014 13:13 Cixah wrote:
On April 26 2014 13:05 Lord Tolkien wrote:
Honestly, it's the buzzard combos that are what break hunter atm.

Have Buzzard card draw function on friendly beast death, not placement, and woosh, you just brought hunter back into line.

Now they actually need their combos in hand instead of placing down doggies and being able to draw their combo.


My question to you is what are you afraid of them drawing with that many cards? Consistancy in that deck is what makes UTH busted, not Buzzard. Buzzard isn't busted because it draws cards, UTH ENABLES buzzard to be busted because every creature/totem/"Dude" you make effectively puts you and negative card advantage. Even if the way to play around UTH was to only have 1 creautre in play at a time, you have so many incredably powerful removal spells (Kill Command, Deadly Shot, Freezing Trap for the high health creatures, along with Explosive Trap, Multi Shot, and Esong Bow to deal with misc. threats.) that so long as you net atleast + 2 (Buzzard + uth = -2 so 4 creatures or more) that you will win every trade.

UTH Hounds need to not have charge at the barest minimum. At that point we can start talking about it being "acceptable".


I find taking away charge would probably affect it more than giving at 1 extra mana cost, which would probably be a much better solution. Part of what makes UTH so good is that you can combo well and if there are more annoying threats on the field, you can probably take care of them thanks to charge, or at least a few of them. All that for 2 mana. That's pretty strong, and putting the extra mana cost on it can make it harder to pull off some of hunters' comboes due to the usual low costs in rush. It was buffed from 4 mana if I remember correctly, but that's a lot of value for 2. 3 Seems like a nice spot.


If having charge is so crutial to the card maintaining its power than it needs to cost 4. At 3 mana I would still be hesitant in letting it have the Beast Type AND charge. Every other "Token" making spell costs significantly more than the rest of creatures/spells on power.

Just look at Force of Nature, At Epic it costs 6 mana, garentees 3 dudes, that are only 2/2s but die at EoT. Compare that to a turn 4 board for Zoo who likely has 3 dudes, 2 mana for 3 1/1's with charge is 1/3rd the cost with the added effect of if you have a buzzard or young wolf you're drawing cards or killing a board.

While cost disparity is a thing, one is an Epic (the FoN) and the other is Uncommon. Something on UTH has to give, and it can't be JUST the mana cost unless were putting it back to 4 and reverting the change that made hunter useful again.
Hug The Goat! Hug the Goat! Hug the Goat!
Gahlo
Profile Joined February 2010
United States35172 Posts
April 26 2014 06:16 GMT
#35422
On April 26 2014 14:33 Cixah wrote:
Show nested quote +
On April 26 2014 14:23 Dark_Chill wrote:
On April 26 2014 13:13 Cixah wrote:
On April 26 2014 13:05 Lord Tolkien wrote:
Honestly, it's the buzzard combos that are what break hunter atm.

Have Buzzard card draw function on friendly beast death, not placement, and woosh, you just brought hunter back into line.

Now they actually need their combos in hand instead of placing down doggies and being able to draw their combo.


My question to you is what are you afraid of them drawing with that many cards? Consistancy in that deck is what makes UTH busted, not Buzzard. Buzzard isn't busted because it draws cards, UTH ENABLES buzzard to be busted because every creature/totem/"Dude" you make effectively puts you and negative card advantage. Even if the way to play around UTH was to only have 1 creautre in play at a time, you have so many incredably powerful removal spells (Kill Command, Deadly Shot, Freezing Trap for the high health creatures, along with Explosive Trap, Multi Shot, and Esong Bow to deal with misc. threats.) that so long as you net atleast + 2 (Buzzard + uth = -2 so 4 creatures or more) that you will win every trade.

UTH Hounds need to not have charge at the barest minimum. At that point we can start talking about it being "acceptable".


I find taking away charge would probably affect it more than giving at 1 extra mana cost, which would probably be a much better solution. Part of what makes UTH so good is that you can combo well and if there are more annoying threats on the field, you can probably take care of them thanks to charge, or at least a few of them. All that for 2 mana. That's pretty strong, and putting the extra mana cost on it can make it harder to pull off some of hunters' comboes due to the usual low costs in rush. It was buffed from 4 mana if I remember correctly, but that's a lot of value for 2. 3 Seems like a nice spot.


If having charge is so crutial to the card maintaining its power than it needs to cost 4. At 3 mana I would still be hesitant in letting it have the Beast Type AND charge. Every other "Token" making spell costs significantly more than the rest of creatures/spells on power.

Just look at Force of Nature, At Epic it costs 6 mana, garentees 3 dudes, that are only 2/2s but die at EoT. Compare that to a turn 4 board for Zoo who likely has 3 dudes, 2 mana for 3 1/1's with charge is 1/3rd the cost with the added effect of if you have a buzzard or young wolf you're drawing cards or killing a board.

While cost disparity is a thing, one is an Epic (the FoN) and the other is Uncommon. Something on UTH has to give, and it can't be JUST the mana cost unless were putting it back to 4 and reverting the change that made hunter useful again.

All the other spells are good on an empty board. UTH isn't.
Cixah
Profile Joined July 2010
United States11285 Posts
April 26 2014 06:40 GMT
#35423
On April 26 2014 15:16 Gahlo wrote:
Show nested quote +
On April 26 2014 14:33 Cixah wrote:
On April 26 2014 14:23 Dark_Chill wrote:
On April 26 2014 13:13 Cixah wrote:
On April 26 2014 13:05 Lord Tolkien wrote:
Honestly, it's the buzzard combos that are what break hunter atm.

Have Buzzard card draw function on friendly beast death, not placement, and woosh, you just brought hunter back into line.

Now they actually need their combos in hand instead of placing down doggies and being able to draw their combo.


My question to you is what are you afraid of them drawing with that many cards? Consistancy in that deck is what makes UTH busted, not Buzzard. Buzzard isn't busted because it draws cards, UTH ENABLES buzzard to be busted because every creature/totem/"Dude" you make effectively puts you and negative card advantage. Even if the way to play around UTH was to only have 1 creautre in play at a time, you have so many incredably powerful removal spells (Kill Command, Deadly Shot, Freezing Trap for the high health creatures, along with Explosive Trap, Multi Shot, and Esong Bow to deal with misc. threats.) that so long as you net atleast + 2 (Buzzard + uth = -2 so 4 creatures or more) that you will win every trade.

UTH Hounds need to not have charge at the barest minimum. At that point we can start talking about it being "acceptable".


I find taking away charge would probably affect it more than giving at 1 extra mana cost, which would probably be a much better solution. Part of what makes UTH so good is that you can combo well and if there are more annoying threats on the field, you can probably take care of them thanks to charge, or at least a few of them. All that for 2 mana. That's pretty strong, and putting the extra mana cost on it can make it harder to pull off some of hunters' comboes due to the usual low costs in rush. It was buffed from 4 mana if I remember correctly, but that's a lot of value for 2. 3 Seems like a nice spot.


If having charge is so crutial to the card maintaining its power than it needs to cost 4. At 3 mana I would still be hesitant in letting it have the Beast Type AND charge. Every other "Token" making spell costs significantly more than the rest of creatures/spells on power.

Just look at Force of Nature, At Epic it costs 6 mana, garentees 3 dudes, that are only 2/2s but die at EoT. Compare that to a turn 4 board for Zoo who likely has 3 dudes, 2 mana for 3 1/1's with charge is 1/3rd the cost with the added effect of if you have a buzzard or young wolf you're drawing cards or killing a board.

While cost disparity is a thing, one is an Epic (the FoN) and the other is Uncommon. Something on UTH has to give, and it can't be JUST the mana cost unless were putting it back to 4 and reverting the change that made hunter useful again.

All the other spells are good on an empty board. UTH isn't.


Which is a fair point, but these other spells also don't punish you for having more than 1 dude on the board. UTH negates all other forms of early aggression by netting more out of your cards than you can yourself. Which leads back to the early argument of why aggressive early game based creature decks cannot compete in the meta where Hunters playing UTH exist. One card at 2 mana completely shutting out an entire archetype across multiple classes because off too many effects off of one card.

The only other comparable spell to UTH in terms of punishing your opponent based on cards is Divine Favor. Which is cards unplayed (see cards unplayed being react-able) vs cards in play which is more punishing because the person on the receiving end has less options to recover from it as they are likely to lose their whole board due to tokens trading in.

To bring those other token generation spells back in, with the creatures in particular none of them have haste. While FoN does have charge, they die at EoT once again making them worse then UTH tokens again. The trade off of being useless when there are no creatures in play is innately not a weakness simply because if your opponent doesn't have creatures in play he isn't doing anything to you so you are winning because your 15 turn clock is still ticking via your Hero Power.

TLDR:
Hunter UTH deck has so much love in it from the core set that Greg Street (Ghostcrawler) must have had a hand it, because I've never seen a dev play this much favoritism since Ghostcrawler played a Warrior in WoW.
Hug The Goat! Hug the Goat! Hug the Goat!
Gahlo
Profile Joined February 2010
United States35172 Posts
April 26 2014 06:54 GMT
#35424
On April 26 2014 15:40 Cixah wrote:
Show nested quote +
On April 26 2014 15:16 Gahlo wrote:
On April 26 2014 14:33 Cixah wrote:
On April 26 2014 14:23 Dark_Chill wrote:
On April 26 2014 13:13 Cixah wrote:
On April 26 2014 13:05 Lord Tolkien wrote:
Honestly, it's the buzzard combos that are what break hunter atm.

Have Buzzard card draw function on friendly beast death, not placement, and woosh, you just brought hunter back into line.

Now they actually need their combos in hand instead of placing down doggies and being able to draw their combo.


My question to you is what are you afraid of them drawing with that many cards? Consistancy in that deck is what makes UTH busted, not Buzzard. Buzzard isn't busted because it draws cards, UTH ENABLES buzzard to be busted because every creature/totem/"Dude" you make effectively puts you and negative card advantage. Even if the way to play around UTH was to only have 1 creautre in play at a time, you have so many incredably powerful removal spells (Kill Command, Deadly Shot, Freezing Trap for the high health creatures, along with Explosive Trap, Multi Shot, and Esong Bow to deal with misc. threats.) that so long as you net atleast + 2 (Buzzard + uth = -2 so 4 creatures or more) that you will win every trade.

UTH Hounds need to not have charge at the barest minimum. At that point we can start talking about it being "acceptable".


I find taking away charge would probably affect it more than giving at 1 extra mana cost, which would probably be a much better solution. Part of what makes UTH so good is that you can combo well and if there are more annoying threats on the field, you can probably take care of them thanks to charge, or at least a few of them. All that for 2 mana. That's pretty strong, and putting the extra mana cost on it can make it harder to pull off some of hunters' comboes due to the usual low costs in rush. It was buffed from 4 mana if I remember correctly, but that's a lot of value for 2. 3 Seems like a nice spot.


If having charge is so crutial to the card maintaining its power than it needs to cost 4. At 3 mana I would still be hesitant in letting it have the Beast Type AND charge. Every other "Token" making spell costs significantly more than the rest of creatures/spells on power.

Just look at Force of Nature, At Epic it costs 6 mana, garentees 3 dudes, that are only 2/2s but die at EoT. Compare that to a turn 4 board for Zoo who likely has 3 dudes, 2 mana for 3 1/1's with charge is 1/3rd the cost with the added effect of if you have a buzzard or young wolf you're drawing cards or killing a board.

While cost disparity is a thing, one is an Epic (the FoN) and the other is Uncommon. Something on UTH has to give, and it can't be JUST the mana cost unless were putting it back to 4 and reverting the change that made hunter useful again.

All the other spells are good on an empty board. UTH isn't.


Which is a fair point, but these other spells also don't punish you for having more than 1 dude on the board. UTH negates all other forms of early aggression by netting more out of your cards than you can yourself. Which leads back to the early argument of why aggressive early game based creature decks cannot compete in the meta where Hunters playing UTH exist. One card at 2 mana completely shutting out an entire archetype across multiple classes because off too many effects off of one card.

The only other comparable spell to UTH in terms of punishing your opponent based on cards is Divine Favor. Which is cards unplayed (see cards unplayed being react-able) vs cards in play which is more punishing because the person on the receiving end has less options to recover from it as they are likely to lose their whole board due to tokens trading in.

To bring those other token generation spells back in, with the creatures in particular none of them have haste. While FoN does have charge, they die at EoT once again making them worse then UTH tokens again. The trade off of being useless when there are no creatures in play is innately not a weakness simply because if your opponent doesn't have creatures in play he isn't doing anything to you so you are winning because your 15 turn clock is still ticking via your Hero Power.

TLDR:
Hunter UTH deck has so much love in it from the core set that Greg Street (Ghostcrawler) must have had a hand it, because I've never seen a dev play this much favoritism since Ghostcrawler played a Warrior in WoW.

Ghostcrawler works for Riot now, so I doubt it.
Cixah
Profile Joined July 2010
United States11285 Posts
April 26 2014 07:05 GMT
#35425
One line posts to things I put thought into annoy me .

I'm just trying to have a conversation that doesn't stem into complete bullshit, like it does on reddit/liquidhearth. TCG players don't like it when you put facts in front of them.
Hug The Goat! Hug the Goat! Hug the Goat!
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2014-04-26 07:15:00
April 26 2014 07:08 GMT
#35426
On April 26 2014 13:13 Cixah wrote:
Show nested quote +
On April 26 2014 13:05 Lord Tolkien wrote:
Honestly, it's the buzzard combos that are what break hunter atm.

Have Buzzard card draw function on friendly beast death, not placement, and woosh, you just brought hunter back into line.

Now they actually need their combos in hand instead of placing down doggies and being able to draw their combo.


My question to you is what are you afraid of them drawing with that many cards? Consistancy in that deck is what makes UTH busted, not Buzzard. Buzzard isn't busted because it draws cards, UTH ENABLES buzzard to be busted because every creature/totem/"Dude" you make effectively puts you and negative card advantage. Even if the way to play around UTH was to only have 1 creautre in play at a time, you have so many incredably powerful removal spells (Kill Command, Deadly Shot, Freezing Trap for the high health creatures, along with Explosive Trap, Multi Shot, and Esong Bow to deal with misc. threats.) that so long as you net atleast + 2 (Buzzard + uth = -2 so 4 creatures or more) that you will win every trade.

UTH Hounds need to not have charge at the barest minimum. At that point we can start talking about it being "acceptable".

Disagree to an extent. While UTH nerfs are welcome and all, the biggest issue with hunter is that buzzard enables them to cycle through their deck at a rapid rate with low cost minions till they get what they want. They can buzzard-UTH and probably draw the cards they need to complete the combo, or put down more cycle cards like stonetusk boar. That's, really, the main problem with hunter right now (and to a much lesser extent warlock, though that's buffered by life cost, and boosted by the dual aggro/control nature of warlock decks): just far too much possible card draw, which allows them to cycle to their damage cards fast, between buzzard-UTH/stonetusks/wolfs/whatever, tracking, and, to a lesser extent, flare.

Swapping buzzard's card draw to on death significantly impairs the ability of the hunter to combo more cards onto the UTH without cards in his hand. If they don't have wolfs in hand, the UTH is significantly less scary. You get 1/1 charge minions, yes, but unless they have the wolf in hand, they can't just draw it and place them down: if they want to draw, they need to run those 1/1 minions dead first.

Not saying that UTH doesn't need a nerf, but the primary problem with hunter is simply that their card cycle/draw engine is far too strong. I'd hit that as the primary problem.
"His father is pretty juicy tbh." ~WaveofShadow
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
April 26 2014 07:08 GMT
#35427
too bad I fell asleep so I didn't get to play the custom 5v5s t.t
The rankeds were still fun tho, let's do another one soon :3
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2014-04-26 07:18:02
April 26 2014 07:09 GMT
#35428
derp

On April 26 2014 16:08 Scip wrote:
too bad I fell asleep so I didn't get to play the custom 5v5s t.t
The rankeds were still fun tho, let's do another one soon :3

I wish we could get WC3 going. :<

i wanna uther parteh
"His father is pretty juicy tbh." ~WaveofShadow
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
April 26 2014 07:19 GMT
#35429
For some reason, every single game night for me ends with me just hating a shit ton on Soniv. Maybe it's his name.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Parnage
Profile Blog Joined February 2010
United States7414 Posts
April 26 2014 07:23 GMT
#35430
I agree with Tolkien. Hunter card draw machine is so stupid it's not even funny. If someone doesn't play around uth you can be on your last card by turn 8-9. uth isn't the big problem. In the end it's the fact that a hunter can go buzzard, unleash draw 3 and then play 0 mana hunters marks at turn 4 to clear any problem.I think like.. hunters mark should be 1 mana as well because quite frankly it's stupid.

Other card on my stupid list is innervate. It's so silly. I don't know how you'd change it but if you've ever faced a turn 1 coin watcher into turn 2 keeper silence watcher into a yeti you know what I'am talkin bout. Or you know the coin innervate turn 2 druid of the claw super yeti. Good luck dealing with that if your opening isn't flawless.

Also blaming ghostcrawler for shit was the stupidest thing ever and games as a whole are worse off for it because of the assumption that one man controls it all. It's akin to people blaming a president for the weather as far as I am concerned.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Frudgey
Profile Joined September 2012
Canada3367 Posts
April 26 2014 07:28 GMT
#35431
On April 26 2014 16:19 GhandiEAGLE wrote:
For some reason, every single game night for me ends with me just hating a shit ton on Soniv. Maybe it's his name.

I didn't even know it was possible to hate on Soniv. Dude seems like such a nice guy.
It is better to die for The Emperor than live for yourself.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2014-04-26 07:30:16
April 26 2014 07:30 GMT
#35432
On April 26 2014 16:28 Frudgey wrote:
Show nested quote +
On April 26 2014 16:19 GhandiEAGLE wrote:
For some reason, every single game night for me ends with me just hating a shit ton on Soniv. Maybe it's his name.

I didn't even know it was possible to hate on Soniv. Dude seems like such a nice guy.


jeff is cancer, jeff is aids
"His father is pretty juicy tbh." ~WaveofShadow
Cixah
Profile Joined July 2010
United States11285 Posts
April 26 2014 07:31 GMT
#35433
On April 26 2014 16:23 Parnage wrote:
I agree with Tolkien. Hunter card draw machine is so stupid it's not even funny. If someone doesn't play around uth you can be on your last card by turn 8-9. uth isn't the big problem. In the end it's the fact that a hunter can go buzzard, unleash draw 3 and then play 0 mana hunters marks at turn 4 to clear any problem.I think like.. hunters mark should be 1 mana as well because quite frankly it's stupid.

Other card on my stupid list is innervate. It's so silly. I don't know how you'd change it but if you've ever faced a turn 1 coin watcher into turn 2 keeper silence watcher into a yeti you know what I'am talkin bout. Or you know the coin innervate turn 2 druid of the claw super yeti. Good luck dealing with that if your opening isn't flawless.

Also blaming ghostcrawler for shit was the stupidest thing ever and games as a whole are worse off for it because of the assumption that one man controls it all. It's akin to people blaming a president for the weather as far as I am concerned.


Blaming ghostcrawler makes me feel better because then I don't have to accept the fact that there are multiple people running something I enjoy into the ground.

The Hunter's Mark just adds on to hunter's already superior removal suite. While I don't think nerfing/removing/changing buzzard is the way to go, I do think that something to one of the major power points needs to change. While individually none of the things mentioned by previous people are powerful, in combination with each other they create a deck that is so dominant that 7 of 8 players used the deck to get to legend this season whom are playing in the DH tournament going on right now. One of the pieces needs to be removed entirely, and my vote is personally for UTH as it directly counters decks I enjoy playing.
Hug The Goat! Hug the Goat! Hug the Goat!
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
April 26 2014 07:33 GMT
#35434
I propose that music artists requesting you put your hands up in the air is a biological adaptation to survive the heat of an enthusiastic crowed similar to a jack rabbit in a desert. The high number of fingers provide a large surface area to volume ratio, a response that favors heat loss to the surrounding air, lowering our body temperature.

imagine if unleash the hounds was as strong as it used to be.
BW pros training sc2 is like kiss making a dub step album.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
Last Edited: 2014-04-26 07:43:35
April 26 2014 07:39 GMT
#35435
Hunter's should be like the old wow counterparts. Able to use all weapons. Then we can nerf unleash the hounds.

But seriously, I think we all agree hunter is a problem it's just the way to go about it is up for debate.
PS: I blame Jayde for the bullshit s5 deathknight and shaman nerfs. He wasn't even a dev just had the ear of one.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
April 26 2014 07:42 GMT
#35436
I found Csheep! + Show Spoiler +
[image loading]
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2014-04-26 07:52:33
April 26 2014 07:52 GMT
#35437
And this is what I imagine Scip looks like.
+ Show Spoiler +

[image loading]
"His father is pretty juicy tbh." ~WaveofShadow
Cixah
Profile Joined July 2010
United States11285 Posts
April 26 2014 08:04 GMT
#35438
On April 26 2014 16:33 ComaDose wrote:
I propose that music artists requesting you put your hands up in the air is a biological adaptation to survive the heat of an enthusiastic crowed similar to a jack rabbit in a desert. The high number of fingers provide a large surface area to volume ratio, a response that favors heat loss to the surrounding air, lowering our body temperature.

imagine if unleash the hounds was as strong as it used to be.


I'd prefer old UTH to the New one. IMHO, New UTH is more busted than oldest UTH.
Hug The Goat! Hug the Goat! Hug the Goat!
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
April 26 2014 09:19 GMT
#35439
On April 26 2014 17:04 Cixah wrote:
Show nested quote +
On April 26 2014 16:33 ComaDose wrote:
I propose that music artists requesting you put your hands up in the air is a biological adaptation to survive the heat of an enthusiastic crowed similar to a jack rabbit in a desert. The high number of fingers provide a large surface area to volume ratio, a response that favors heat loss to the surrounding air, lowering our body temperature.

imagine if unleash the hounds was as strong as it used to be.


I'd prefer old UTH to the New one. IMHO, New UTH is more busted than oldest UTH.

what about a buzzard then a couple Young Dragonhawk and a pair of Dire Wolf Alpha and a UTH crazy 1 turn kill stuff
BW pros training sc2 is like kiss making a dub step album.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
April 26 2014 10:25 GMT
#35440
On April 26 2014 16:52 Lord Tolkien wrote:
And this is what I imagine Scip looks like.
+ Show Spoiler +

[image loading]

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