Off-Topic General Discussion - Page 1771
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ketchup
14521 Posts
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BlackPaladin
United States9316 Posts
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Cixah
United States11285 Posts
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mordek
United States12704 Posts
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phathom321
United States1730 Posts
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BlackPaladin
United States9316 Posts
On April 26 2014 12:22 phathom321 wrote: In hearthstone I just had someone concede on the second turn because I killed his shieldbearer...funny game. I'd concede too if I had a shieldbearer. | ||
Cixah
United States11285 Posts
On April 26 2014 12:27 BlackPaladin wrote: I'd concede too if I had a shieldbearer. I run shieldbearer in minis because it: Makes warlocks have to soulfire it to attack/is 1 mana gain 4 or more life. Has taunt and without removal is godly. Make murlocs sad. | ||
phathom321
United States1730 Posts
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Shelke14
Canada6655 Posts
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Cixah
United States11285 Posts
On April 26 2014 12:41 phathom321 wrote: Doesn't Zoo run shieldbearer? Although I heard zoo isn't that good in the current meta. As long as hunter has the current iteration of UTH (As in not costing more than 4) then creature based decks/decks that make dudes with hero powers, are going to be much weaker because 2 mana for a 1/1 is stricktly worse than 2 mana for x 1/1s that grow because they have beast clause(claws?). UTH is an incredibly toxic card in terms of meta balance. Without it, hunter is likely useless as they have no "burst" available to them and require at minimum 15 turns in order to kill someone with a hero power. We'll see what happens with "Naxx", but tbh meta deck choice is severely limited as long as UTH exists. | ||
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Lord Tolkien
United States12083 Posts
Have Buzzard card draw function on friendly beast death, not placement, and woosh, you just brought hunter back into line. Now they actually need their combos in hand instead of placing down doggies and being able to draw their combo. | ||
BlackPaladin
United States9316 Posts
On April 26 2014 12:35 Cixah wrote: I run shieldbearer in minis because it: Makes warlocks have to soulfire it to attack/is 1 mana gain 4 or more life. Has taunt and without removal is godly. Make murlocs sad. Was kind of assuming it was arena due to us just talking about arenas a page ago. Obviously shieldbearer has its merits in specific constructed decks. But in most decks it's just a 0-4. | ||
GhandiEAGLE
United States20754 Posts
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Cixah
United States11285 Posts
On April 26 2014 13:05 Lord Tolkien wrote: Honestly, it's the buzzard combos that are what break hunter atm. Have Buzzard card draw function on friendly beast death, not placement, and woosh, you just brought hunter back into line. Now they actually need their combos in hand instead of placing down doggies and being able to draw their combo. My question to you is what are you afraid of them drawing with that many cards? Consistancy in that deck is what makes UTH busted, not Buzzard. Buzzard isn't busted because it draws cards, UTH ENABLES buzzard to be busted because every creature/totem/"Dude" you make effectively puts you and negative card advantage. Even if the way to play around UTH was to only have 1 creautre in play at a time, you have so many incredably powerful removal spells (Kill Command, Deadly Shot, Freezing Trap for the high health creatures, along with Explosive Trap, Multi Shot, and Esong Bow to deal with misc. threats.) that so long as you net atleast + 2 (Buzzard + uth = -2 so 4 creatures or more) that you will win every trade. UTH Hounds need to not have charge at the barest minimum. At that point we can start talking about it being "acceptable". | ||
phathom321
United States1730 Posts
On April 26 2014 13:09 BlackPaladin wrote: Was kind of assuming it was arena due to us just talking about arenas a page ago. Obviously shieldbearer has its merits in specific constructed decks. But in most decks it's just a 0-4. I don't play arena, I've done three and not gotten more than one win. I'm pretty bad at drafting and even if I had a pretty reasonable draft I usually can't play the deck because I suck :< | ||
Ketara
United States15065 Posts
Scrip has two wasps. | ||
jcarlsoniv
United States27922 Posts
this just in - scirp sucking off Moonbear ![]() | ||
Cixah
United States11285 Posts
On April 26 2014 14:02 jcarlsoniv wrote: fuckiin scirp laugh this just in - scirp sucking off Moonbear ![]() #Justeurothings? I'm sad that I missed shenanigans. ![]() | ||
GhandiEAGLE
United States20754 Posts
On April 26 2014 14:02 jcarlsoniv wrote: fuckiin scirp laugh this just in - scirp sucking off Moonbear Even after a couple days its still the funniest thing I've heard all month. | ||
Dark_Chill
Canada3353 Posts
On April 26 2014 13:13 Cixah wrote: My question to you is what are you afraid of them drawing with that many cards? Consistancy in that deck is what makes UTH busted, not Buzzard. Buzzard isn't busted because it draws cards, UTH ENABLES buzzard to be busted because every creature/totem/"Dude" you make effectively puts you and negative card advantage. Even if the way to play around UTH was to only have 1 creautre in play at a time, you have so many incredably powerful removal spells (Kill Command, Deadly Shot, Freezing Trap for the high health creatures, along with Explosive Trap, Multi Shot, and Esong Bow to deal with misc. threats.) that so long as you net atleast + 2 (Buzzard + uth = -2 so 4 creatures or more) that you will win every trade. UTH Hounds need to not have charge at the barest minimum. At that point we can start talking about it being "acceptable". I find taking away charge would probably affect it more than giving at 1 extra mana cost, which would probably be a much better solution. Part of what makes UTH so good is that you can combo well and if there are more annoying threats on the field, you can probably take care of them thanks to charge, or at least a few of them. All that for 2 mana. That's pretty strong, and putting the extra mana cost on it can make it harder to pull off some of hunters' comboes due to the usual low costs in rush. It was buffed from 4 mana if I remember correctly, but that's a lot of value for 2. 3 Seems like a nice spot. | ||
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