By far the hardest part of Dark Souls 1 Imo is Gwyn. Also Smough & Ornstein. Those guys are kind of a pain if they decide to be spammy.
I'm actually so excited for DS2. SO pumped. I'ved played the crap out of DS1, and I want it to be as fun as when I first got the game and just died to like every enemy and every level 10+ times. Somehow when you can beat the game at level 1 because you know all the enemies moves it loses a bit of lustre.
But I'm really really ready for a new a challenge. I'm pumped.
By far hardest for me was Gwyn and Kappa Demon (only if the dogs were dicks and blocked you from the stairs immediately).
Demon Souls difficulty was much much harder (imo) since you could play in Black Word tendency. I'll never forget the nightmare that was Black Phantom Selen Vinland.
On February 10 2014 15:10 sung_moon wrote: I didn't think Smough/Orstein were THAT bad.
By far hardest for me was Gwyn and Kappa Demon (only if the dogs were dicks and blocked you from the stairs immediately).
Demon Souls difficulty was much much harder (imo) since you could play in Black Word tendency. I'll never forget the nightmare that was Black Phantom Selen Vinland.
I beat the Capra demon on the second try (still in my first playthrough). It's odd, because I REALLY suck at this game, but the guy was just so weak I assumed he was only a miniboss. I don't know why people struggle with him.
On February 10 2014 15:10 sung_moon wrote: I didn't think Smough/Orstein were THAT bad.
By far hardest for me was Gwyn and Kappa Demon (only if the dogs were dicks and blocked you from the stairs immediately).
Demon Souls difficulty was much much harder (imo) since you could play in Black Word tendency. I'll never forget the nightmare that was Black Phantom Selen Vinland.
I beat the Capra demon on the second try (still in my first playthrough). It's odd, because I REALLY suck at this game, but the guy was just so weak I assumed he was only a miniboss. I don't know why people struggle with him.
They changed how he worked, before he was patched both dogs would auto attack you as soon as you entered the room, now only the one of the dogs attacks so you get a chance to not get stunlocked by the door.
Thanks Moonbear <3 and I was more referrering to the game story wise by the crystals.
Damn, I ended my turn in HS, the enemy hasnt done anything for like 10 minutes and no clock ticking yet. I suspect that he sees it's my turn still o.o RITO PLS
On February 10 2014 16:44 Scip wrote: Damn, I ended my turn in HS, the enemy hasnt done anything for like 10 minutes and no clock ticking yet. I suspect that he sees it's my turn still o.o RITO PLS
Yeah pretty common bug. Happens to me at least once/day since the new patch. You basically just have to exit the game and relog. :/
Yeah if you ever had games where the person is mousing over their cards but not playing anything and just constantly ends turn until they lose, they're suffering from that bug too. It's a pretty annoying one. Idk what even causes it but it happens a LOT for some reason. It's an autoloss due to it :/
On February 10 2014 15:10 sung_moon wrote: I didn't think Smough/Orstein were THAT bad.
By far hardest for me was Gwyn and Kappa Demon (only if the dogs were dicks and blocked you from the stairs immediately).
Demon Souls difficulty was much much harder (imo) since you could play in Black Word tendency. I'll never forget the nightmare that was Black Phantom Selen Vinland.
4 Kings and Sif gave me most of my problems, Sif cuz he'd always catch me being greedy for an extra hit, and 4 Kings for just being flat out bullshit.
Lesotho maths books have so many weird and unexplainable errors. example:
sixty four football teams participate in the first round of a knockout tournament. eleven teams are knocked out in the first round. how many rounds until the tournament is completed?
I've found I have the most fun with RPG combat a bit after the start, because at this stage you still aren't OP or haven't unlocked obviously superior techniques/spells to spam while ignoring everything else, but you're not naked either so you've got stuff to play around with. I can't shake the thought of how absurd it is that past a point you'd be either incapable of beating your own party, or you'd one-shot yourself (which made me find Blazing Sword's VS mode weird, especially with the initiative advantage; otoh I haven't had the opportunity to try the Golden Sun VS mode to see how much damage you do to other characters). I'd like to see a game where the enemies and you have similar stats, or at least HP, but that'd probably need a systemic change to something based on dodge/parry or exhaustion over straight tanking.
I guess BG2 does that but gods if it isn't boring to have to memorize precise sequences of spells to remove a mage's cookie-cutter protections, and sleep 8 hours after each fight (last time I played I did most of the planar sphere, slept 4 times I believe? May have to sleep once more to deal with the damn elementals outside). And yes, it destroys my suspension of disbelief harder than flinging spells and walking around with elves and a gnome.
On February 10 2014 12:01 GhandiEAGLE wrote: Cheep made me go support Jarvan once thanks to his satanic mindgames.
On February 10 2014 21:28 Alaric wrote: ... what. Swarm Hosts versus Tanks or something?
Yup. Swarm hosts vs Raven/Tank were the meat of both sides. Most positions the Locusts weren't getting shots off and the times where they could it was blocked by PDD. After what was about an hour of dancing around a circular map, refs called for a pause and then the game was resumed. The Terran player, probably as a display of the Zerg not being able to kill him, lifted all his buildings onto his main and basically put him into an unassailable position while he waited on energy for his BC to slowly Yamato the Zerg to death. Zerg stops rallying Locusts in, causing the draw timer to stop reseting.
~2:30:00 of ingame clock on what was an amazing game, wasted because of silly rules. I get "hur dur zerg swarm free units" but Swarm Hosts are a little too free. After that game I ragequit the stream.
Haven't played SC2 (nor watched) in a long time, but I guess the idea was that the terran couldn't move out, and the zerg couldn't kill him (despite suiciding locusts over and over from the swarm host), but by making his swarm hosts stop attacking it triggers the draw timer thing they implemented where if people don't mine or hit each other for X minutes then it's a draw. Because the BC doesn't get energy fast enough to Yamato before the timer runs out, and the Terran can't unsiege and move or he'll immediatly lose a tank, the game ended in a draw?
On February 10 2014 21:28 Alaric wrote: ... what. Swarm Hosts versus Tanks or something?
Yup. Swarm hosts vs Raven/Tank were the meat of both sides. Most positions the Locusts weren't getting shots off and the times where they could it was blocked by PDD. After what was about an hour of dancing around a circular map, refs called for a pause and then the game was resumed. The Terran player, probably as a display of the Zerg not being able to kill him, lifted all his buildings onto his main and basically put him into an unassailable position while he waited on energy for his BC to slowly Yamato the Zerg to death. Zerg stops rallying Locusts in, causing the draw timer to stop reseting.
~2:30:00 of ingame clock on what was an amazing game, wasted because of silly rules. I get "hur dur zerg swarm free units" but Swarm Hosts are a little too free. After that game I ragequit the stream.
So basically, Korean teams weren't happy with the longest game ever belonging to a foreigner is what I'm getting at?
@Alaric, dont play Kingdoms of Amalur then, I swapped to mage near the end of the game, was literally 1shotting entire groups of enemies and I think the final boss took maybe 4 spells to kill? Then again, their class system in that game was stupid, "oh, you unlocked everything in this specialty? Use the points on any other one!"