- Daunted Cactus
- Plat 2
Forum Index > The Shopkeeper′s Inn |
New inhouse logistics TBD. In the meantime, feel free to hang out in the league general discord https://discord.gg/0lCEKA3jUEFxERzd ("add lol" in #welcome) and get some ad-hoc games going! | ||
IMoperator
4476 Posts
- Daunted Cactus - Plat 2 | ||
Seuss
United States10536 Posts
I just wanted at least some opportunity to talk about the game. It doesn't have to always be a long, drawn out discussion. | ||
Pooshlmer
United States1001 Posts
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aurawashere
Canada454 Posts
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Nemireck
Canada1875 Posts
On September 04 2013 14:40 Pooshlmer wrote: I'm starting to understand how bullshit Sona is. I whiffed multiple ults, got caught multiple times warding badly, lost all map control, then got one perfect ult at the end and it completely turned the game around. I mean, the team had to carry me to that point but it's very DOTA like without anything to really counter it. So binary. I question how binary it really could have been if one good Sona ult turned a lost game. If the game were close, then sure, understandable, it's bound to happen when the opposing team makes a mistake and bunches up near a Sona with her ult up, and it makes sense that your team could clean up and finish the win if they'd carried enough to keep things close. | ||
ZERG_RUSSIAN
10417 Posts
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jaybrundage
United States3921 Posts
On September 04 2013 14:40 Pooshlmer wrote: I'm starting to understand how bullshit Sona is. I whiffed multiple ults, got caught multiple times warding badly, lost all map control, then got one perfect ult at the end and it completely turned the game around. I mean, the team had to carry me to that point but it's very DOTA like without anything to really counter it. So binary. Well when you wiffed ults we lost the teamfights for the most part. It wasn't just one ult you hit tho. It was like 2 good ones late game that turned it around hit 4 -5 people. Sona's ult is really strong. Also they could counter it it was bad positioning on there part to get hit by it like that | ||
sylverfyre
United States8298 Posts
On September 04 2013 16:30 aurawashere wrote: Is that not the story of supports? You can easily say the same for many others. Support is a whole lot more fun when you realize that you can carry late game with your CC and vision. | ||
InfSunday
United States735 Posts
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Zdrastochye
Ivory Coast6262 Posts
On September 04 2013 23:17 sylverfyre wrote: Show nested quote + On September 04 2013 16:30 aurawashere wrote: Is that not the story of supports? You can easily say the same for many others. Support is a whole lot more fun when you realize that you can carry late game with your CC and vision. Supports matter, but very few can actually "carry" lategame. I mean, throwing out a team-wide CC can be amazing, but if your team still fucks up the engage you can very well have baited your team into an untimely death. I don't think supports lategame are able to carry their team because of their lack of damage. They can help you win a fight, which might help you win the game, but then it came down to your damage dealers actually doing their damage. Games have been lost because people with damage just didn't right click enough. | ||
Ethelis
United States2396 Posts
On September 05 2013 00:51 Zdrastochye wrote: Show nested quote + On September 04 2013 23:17 sylverfyre wrote: On September 04 2013 16:30 aurawashere wrote: Is that not the story of supports? You can easily say the same for many others. Support is a whole lot more fun when you realize that you can carry late game with your CC and vision. Supports matter, but very few can actually "carry" lategame. I mean, throwing out a team-wide CC can be amazing, but if your team still fucks up the engage you can very well have baited your team into an untimely death. I don't think supports lategame are able to carry their team because of their lack of damage. They can help you win a fight, which might help you win the game, but then it came down to your damage dealers actually doing their damage. Games have been lost because people with damage just didn't right click enough. The feels...ive had games like that. Worst feeling ever. | ||
Nos-
Canada12016 Posts
In these inhouses with voice com it's easier to iron out some kind of plan for engagements or give out orders on the fly, so I usually find a lack of follow up to be a non-issue. | ||
Endure
Canada287 Posts
On September 04 2013 14:40 Pooshlmer wrote: I'm starting to understand how bullshit Sona is. I whiffed multiple ults, got caught multiple times warding badly, lost all map control, then got one perfect ult at the end and it completely turned the game around. I mean, the team had to carry me to that point but it's very DOTA like without anything to really counter it. So binary. I talked to panda who was spectating that game and he said it was basically even in gold except at one point there was a 4k difference, the game was a lot closer than you think lol. Also without buybacks late game league is so volatile, 1 team fight loses a game. In that case it was 2 :p | ||
upperbound
United States2300 Posts
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ZERG_RUSSIAN
10417 Posts
You can't carry a game 1v5 like you can on some other roles (Morgana mid, Amumu jungle, Jax top, Vayne bot, etc.) but you can allow other people to do that, and that other person is often me. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
Hoping to get into a streamed game sometime so I can get some analysis on my play. Lategame I'm okay, I'm pretty good at teamfight positioning, and I can land some real timely arrows, but my laning phase needs work. I want to be more confident in aggression, cuz my favourite lane combo right now (Ashe/Zyra) allows my main to take a lane over, instead of being relatively passive and just farming. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
Once your team is ahead, it's your job to secure map control so your team can close out the game. this is entirely contextual information, because when and how aggressively you can ward depends on the relative strength of your jungler and theirs, and your laners as well. As a support in lategame, you should be looking to do one of two things: 1) Your team is ahead in gold/objectives and can win skirmishes/teamfights. You should be warding aggressively to give your team map control. You want to create a situation where it is risky for the other team to step into their own jungle to take camps/buffs because you have vision of it and they don't, through your use of oracles/pinks/wards. The later the game goes, the more impact someone getting caught will have, and you can turn stray catches into objectives. 2) Your team is behind in gold/objectives and probably can't win a teamfight without favourable conditions. You should be warding for safety, so your team can secure its own buffs and jungle camps and catch up. If you can see them entering your jungle early, you've bought your team more time to react. The more opportunity you give your team to notice and react to the opponents being brave in your jungle, the more likely your team is to catch them out and turn the game around. That's exactly what a team that is behind needs, and you as the support need to focus on trying to create that situation | ||
Pooshlmer
United States1001 Posts
I will say that someone needs oracles 24/7 and people should ward the midlane after a tower goes down. | ||
57 Corvette
Canada5941 Posts
Game 1: + Show Spoiler + Game 2: + Show Spoiler + Game 3: + Show Spoiler + | ||
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NeoIllusions
United States37500 Posts
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