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The Shikyo Memorial for QQ Therapy - Page 26

Forum Index > The Shopkeeper′s Inn
Post a Reply
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HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
Last Edited: 2011-08-15 17:45:22
August 15 2011 17:34 GMT
#501
Addendum: I just realized that % magic pen (aka. void staff) won't help at all against targets who aren't building magic res.... flat pen is better since it can go negative, while % pen cant. i should have sold void staff for abyssal scepter.

not bad for someone who basically does math/physics for a living, realizing it after 500 LoL games.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 15 2011 17:47 GMT
#502
In fact magic PENETRATION can never bring your target below 0 MRes. Flat or %, whatever. 0 is a hard cap for MPen.

The only way to bring an enemy to negative resistances is by stacking flat Magic Resist REDUCTION. On items: Just Abyssal Scepter. And Reduction is appled before Penetration. So without flat or % Reduction from sources like champion skills it's impossible since everyone starts at 30 MRes. % Reduction is applied before flat, btw.
If you have a good reason to disagree with the above, please tell me. Thank you.
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 15 2011 17:49 GMT
#503
"elo hell doesn't exist"
"every game is winnable"
lol, the 1400s-1600s disagree

i had a baron steal into a triple at one point
couldn't stop raging janna from suiciding multiple times though (fuck highlight vids. she kept flashing into baron and ulting like that one guy did in that one video)
brand dc at about 20 didn't help either but he did come back
[image loading]
i play ... hearthstone =\^.^/= Winterfox
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
Last Edited: 2011-08-15 17:57:55
August 15 2011 17:57 GMT
#504
On August 16 2011 02:47 spinesheath wrote:
In fact magic PENETRATION can never bring your target below 0 MRes. Flat or %, whatever. 0 is a hard cap for MPen.

The only way to bring an enemy to negative resistances is by stacking flat Magic Resist REDUCTION. On items: Just Abyssal Scepter. And Reduction is appled before Penetration. So without flat or % Reduction from sources like champion skills it's impossible since everyone starts at 30 MRes. % Reduction is applied before flat, btw.

Ah yes, this is true. Even so, I had 15% off masteries, 40% from void staff, 9 flat from masteries, and 20 flat from sorcs. So against a 30 MR target, 55% percent penetration gives you ~14 mres, and the flat from sorcs and masteries takes care of the rest of it. True damage is ftw, especially on a 600 AP ori.

Edit: why so many qss on your team? Does that work on morde ulti?
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-08-15 18:03:26
August 15 2011 18:03 GMT
#505
flat penetration applies before % penetration. So for 30 MR 20 mpen from boots and say 10 mpen from runes = true damage. The % pen doesn't even need to come into play.
"Your full potential does not matter if you do not use all 100% of it."
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
August 15 2011 18:07 GMT
#506
So % reduction before flat reduction, % penetration after flat penetration. easy to remember riot es #1. ^_^ =D
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 15 2011 18:07 GMT
#507
On August 16 2011 02:49 gtrsrs wrote:
"elo hell doesn't exist"
"every game is winnable"
lol, the 1400s-1600s disagree

i had a baron steal into a triple at one point
couldn't stop raging janna from suiciding multiple times though (fuck highlight vids. she kept flashing into baron and ulting like that one guy did in that one video)
brand dc at about 20 didn't help either but he did come back
[image loading]

how u expect to carry with no deathcap? noob.


anyway, there are always uncarriable games, but there are fewer than most people want to say there are. Playing on smurfs and stuff has taught me that 1400 is the worst and it's like, I dunno, maybe 15-20% uncarriable games, but even that might be high.
mogwaismusings.wordpress.com
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
August 15 2011 18:09 GMT
#508
My theory on "elo hell"

Given 10 games-

1 will be unwinable.
2 will be very hard to win, but possible.
2 will be you getting carried.
5 will be up for grabs.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Mazer
Profile Joined April 2008
Canada1086 Posts
Last Edited: 2011-08-15 18:24:07
August 15 2011 18:10 GMT
#509
Yeah, was gonna chime in % penetration comes after the flat penetration. That's why a lot of games as caster I end up taking merc treads and then add a void staff later on if they stack MR. The flat pen from sorcs is really only useful during early-midgame unless they totally skip MR.

(edited for using the word reduction instead of penetration as per post below)
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-08-15 18:18:19
August 15 2011 18:14 GMT
#510
There is a big difference between REDUCTION and PENETRATION. (insert bad sex joke). % reduction comes BEFORE flat reduction. But flat penetration comes before % penetration.
http://leagueoflegends.wikia.com/wiki/Magic_Penetration

"Magic penetration and magic resistance reduction are applied in the following order:

1. Percentage Magic Resistance Reduction
2. Flat Magic Resistance Reduction
3. Flat Magic Penetration
4. Percentage Magic Penetration "

Sup. Same goes for armor.

The only % MR reduction in the entire game atm are trundle's ult, nidalee's traps, and kayle's passive. Everything else is flat reduction (abyssal scepter), flat penetration (sorc boots), or % penetration (void staff).
"Your full potential does not matter if you do not use all 100% of it."
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 15 2011 18:28 GMT
#511
On August 16 2011 03:09 Two_DoWn wrote:
My theory on "elo hell"

Given 10 games-

1 will be unwinable.
2 will be very hard to win, but possible.
2 will be you getting carried.
5 will be up for grabs.


i agree with your concept but your numbers are wrong
anyone who's watched my stream will attest that it's more like

given 10 games
4 will be unwinnable
4 will be winnable but you have to carry/not make ANY mistakes
1 will be you getting carried
1 will be a close game decided by whoever gets out of position at the 50 minute mark
i play ... hearthstone =\^.^/= Winterfox
Mazer
Profile Joined April 2008
Canada1086 Posts
August 15 2011 18:37 GMT
#512
On August 16 2011 02:49 gtrsrs wrote:
"elo hell doesn't exist"
"every game is winnable"
lol, the 1400s-1600s disagree

i had a baron steal into a triple at one point
couldn't stop raging janna from suiciding multiple times though (fuck highlight vids. she kept flashing into baron and ulting like that one guy did in that one video)
brand dc at about 20 didn't help either but he did come back
[image loading]


That's a really rough game man. I've had some bad ones but I can't remember one that tragic.

I can say since hitting 1500, my teammates have almost always pulled together pre-game for a decent comp. When I was stuck in the low 1400's, it was pretty common to be missing a jungler or tank or w/e. I guess it helps that I've picked up a few new champs to help fill in the gap when need be but overall it's been better.

Still get some really dumb players in these games though. I've just been shooting for the solo lanes more in hopes that late game I will be able to carry hard.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
August 15 2011 18:40 GMT
#513
On August 16 2011 03:28 gtrsrs wrote:
Show nested quote +
On August 16 2011 03:09 Two_DoWn wrote:
My theory on "elo hell"

Given 10 games-

1 will be unwinable.
2 will be very hard to win, but possible.
2 will be you getting carried.
5 will be up for grabs.


i agree with your concept but your numbers are wrong
anyone who's watched my stream will attest that it's more like

given 10 games
4 will be unwinnable
4 will be winnable but you have to carry/not make ANY mistakes
1 will be you getting carried
1 will be a close game decided by whoever gets out of position at the 50 minute mark

I'm more inclined to agree with gtr in my experience, especially the 1 game that's decided by some random guy deciding that wraiths is more important than teamfight positioning when both teams have inhibitor towers down.

When you say "getting carried" do you mean like "there's no possible way we could have won this game without our malzahar" or "this malz did what he was supposed to do, got kills and such, but I still did OK as X champion?" I tend to really only use the term "carried" when its a total hard carry, dragging your teammates kicking and screaming to victory.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-08-15 18:49:09
August 15 2011 18:48 GMT
#514
On August 16 2011 03:28 gtrsrs wrote:
Show nested quote +
On August 16 2011 03:09 Two_DoWn wrote:
My theory on "elo hell"

Given 10 games-

1 will be unwinable.
2 will be very hard to win, but possible.
2 will be you getting carried.
5 will be up for grabs.


i agree with your concept but your numbers are wrong
anyone who's watched my stream will attest that it's more like

given 10 games
4 will be unwinnable
4 will be winnable but you have to carry/not make ANY mistakes
1 will be you getting carried
1 will be a close game decided by whoever gets out of position at the 50 minute mark

Hey at least now you'll understand me. Seeing Saintvicious only go like 6-3 at 1400 elo made me feel a bit better about myself.

I think you forgot the games where you lose because:

*pings baron* *teammate says GOTTA BUY* *Fight, aced, they get baron, lose*
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 15 2011 18:54 GMT
#515
On August 16 2011 03:40 HyperionDreamer wrote:
Show nested quote +
On August 16 2011 03:28 gtrsrs wrote:
On August 16 2011 03:09 Two_DoWn wrote:
My theory on "elo hell"

Given 10 games-

1 will be unwinable.
2 will be very hard to win, but possible.
2 will be you getting carried.
5 will be up for grabs.


i agree with your concept but your numbers are wrong
anyone who's watched my stream will attest that it's more like

given 10 games
4 will be unwinnable
4 will be winnable but you have to carry/not make ANY mistakes
1 will be you getting carried
1 will be a close game decided by whoever gets out of position at the 50 minute mark

I'm more inclined to agree with gtr in my experience, especially the 1 game that's decided by some random guy deciding that wraiths is more important than teamfight positioning when both teams have inhibitor towers down.

When you say "getting carried" do you mean like "there's no possible way we could have won this game without our malzahar" or "this malz did what he was supposed to do, got kills and such, but I still did OK as X champion?" I tend to really only use the term "carried" when its a total hard carry, dragging your teammates kicking and screaming to victory.


in my scenario, the "1 will be you getting carried" relates to your last sentence. these games are ones where you can go 1-9 and still win because your malzahar is pobelter's smurf or some shit. your bot lane ryze + vayne combo goes 10-0 in lane and it's over, even though you died to wraiths twice. that's getting carried to me

the "4 will be winnable..." relates to your first set-up, where your teammates are competent but equally matched to your opponents. if you fuck up, your teammates won't be able to carry you. but if you win your lane and don't do dumb stuff, you have a good shot at winning
i play ... hearthstone =\^.^/= Winterfox
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2011-08-15 19:00:09
August 15 2011 18:57 GMT
#516
On August 16 2011 03:28 gtrsrs wrote:
Show nested quote +
On August 16 2011 03:09 Two_DoWn wrote:
My theory on "elo hell"

Given 10 games-

1 will be unwinable.
2 will be very hard to win, but possible.
2 will be you getting carried.
5 will be up for grabs.


i agree with your concept but your numbers are wrong
anyone who's watched my stream will attest that it's more like

given 10 games
4 will be unwinnable
4 will be winnable but you have to carry/not make ANY mistakes
1 will be you getting carried
1 will be a close game decided by whoever gets out of position at the 50 minute mark


Worse players = higher variance.
Higher variance = more stress.
More stress = less consistency.

Actually I really think the main issue people have in the 1400-1600 range (me included when I'm playing around that elo) is the problem that they don't play their A-Game often enough.

EVERY SINGLE TIME you are in champ select and have thoughts like "Uh, let's hope xy" / "That xy last game..." / "Rofl that comment that guy has to suck" you are not playing your A-Game.
(Same for being happy about a kill or angry about a death. Being emotional is you not playing your A-Game. Period.)


I'm still not sure why exactly but LoL is like 600% more likely to get me somewhat tilty than losing x-thousand $$ in a day of poker ever did.

I assume it's the combination of:
-No communication (and there I mean e.g. "Oh, I thought he will do xy but did blabla instead") resulting in failcascades.
-People dragging rage and negativity from 10 games into their current one and letting off steam on people for no reason.
-The rather high volume most people put in which means "losing" and "winning" become important values for them.
-The general ego-related stuff. The ability to blame everything on everyone but yourself let's egos become huge. Dunning-Kruger effect hi.


SORRY FOR DERAILING THE QQ THREAD. =P

/end rant.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
August 15 2011 19:00 GMT
#517
Ok, I've never actually been 100% full on carried in a solo queue game before, so please excuse me being unfamiliar with the concept.

Hotshot contributing to the 4 unwinnable right now on stream, going 3x dblades TF in bot lane with taric and still going 0-4.......
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
HazMat
Profile Blog Joined October 2009
United States17077 Posts
August 15 2011 19:01 GMT
#518
I just play Wriggles Tryndamere and solopush top inhibitor Nidalee style on my 1500 smurf. Never fails.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 15 2011 19:03 GMT
#519
every time i pick tryndamere someone afk's or trolls me because "trynd so nerfed now"
i play ... hearthstone =\^.^/= Winterfox
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
August 15 2011 19:07 GMT
#520
Wow, forget hotshot contributing to the 4 unwinnable, he gets carried by 5/0/5 jungle GP..... I guess there's hope for solo queue after all, seeing someone carry hsgg that hard as he builds SoTD.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
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