not bad for someone who basically does math/physics for a living, realizing it after 500 LoL games.
The Shikyo Memorial for QQ Therapy - Page 26
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HyperionDreamer
Canada1528 Posts
not bad for someone who basically does math/physics for a living, realizing it after 500 LoL games. | ||
spinesheath
Germany8679 Posts
The only way to bring an enemy to negative resistances is by stacking flat Magic Resist REDUCTION. On items: Just Abyssal Scepter. And Reduction is appled before Penetration. So without flat or % Reduction from sources like champion skills it's impossible since everyone starts at 30 MRes. % Reduction is applied before flat, btw. | ||
gtrsrs
United States9109 Posts
"every game is winnable" lol, the 1400s-1600s disagree i had a baron steal into a triple at one point couldn't stop raging janna from suiciding multiple times though (fuck highlight vids. she kept flashing into baron and ulting like that one guy did in that one video) brand dc at about 20 didn't help either but he did come back ![]() | ||
HyperionDreamer
Canada1528 Posts
On August 16 2011 02:47 spinesheath wrote: In fact magic PENETRATION can never bring your target below 0 MRes. Flat or %, whatever. 0 is a hard cap for MPen. The only way to bring an enemy to negative resistances is by stacking flat Magic Resist REDUCTION. On items: Just Abyssal Scepter. And Reduction is appled before Penetration. So without flat or % Reduction from sources like champion skills it's impossible since everyone starts at 30 MRes. % Reduction is applied before flat, btw. Ah yes, this is true. Even so, I had 15% off masteries, 40% from void staff, 9 flat from masteries, and 20 flat from sorcs. So against a 30 MR target, 55% percent penetration gives you ~14 mres, and the flat from sorcs and masteries takes care of the rest of it. True damage is ftw, especially on a 600 AP ori. Edit: why so many qss on your team? Does that work on morde ulti? | ||
BlackPaladin
United States9316 Posts
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HyperionDreamer
Canada1528 Posts
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Mogwai
United States13274 Posts
On August 16 2011 02:49 gtrsrs wrote: "elo hell doesn't exist" "every game is winnable" lol, the 1400s-1600s disagree i had a baron steal into a triple at one point couldn't stop raging janna from suiciding multiple times though (fuck highlight vids. she kept flashing into baron and ulting like that one guy did in that one video) brand dc at about 20 didn't help either but he did come back ![]() how u expect to carry with no deathcap? noob. anyway, there are always uncarriable games, but there are fewer than most people want to say there are. Playing on smurfs and stuff has taught me that 1400 is the worst and it's like, I dunno, maybe 15-20% uncarriable games, but even that might be high. | ||
Two_DoWn
United States13684 Posts
Given 10 games- 1 will be unwinable. 2 will be very hard to win, but possible. 2 will be you getting carried. 5 will be up for grabs. | ||
Mazer
Canada1086 Posts
(edited for using the word reduction instead of penetration as per post below) | ||
BlackPaladin
United States9316 Posts
http://leagueoflegends.wikia.com/wiki/Magic_Penetration "Magic penetration and magic resistance reduction are applied in the following order: 1. Percentage Magic Resistance Reduction 2. Flat Magic Resistance Reduction 3. Flat Magic Penetration 4. Percentage Magic Penetration " Sup. Same goes for armor. The only % MR reduction in the entire game atm are trundle's ult, nidalee's traps, and kayle's passive. Everything else is flat reduction (abyssal scepter), flat penetration (sorc boots), or % penetration (void staff). | ||
gtrsrs
United States9109 Posts
On August 16 2011 03:09 Two_DoWn wrote: My theory on "elo hell" Given 10 games- 1 will be unwinable. 2 will be very hard to win, but possible. 2 will be you getting carried. 5 will be up for grabs. i agree with your concept but your numbers are wrong anyone who's watched my stream will attest that it's more like given 10 games 4 will be unwinnable 4 will be winnable but you have to carry/not make ANY mistakes 1 will be you getting carried 1 will be a close game decided by whoever gets out of position at the 50 minute mark | ||
Mazer
Canada1086 Posts
On August 16 2011 02:49 gtrsrs wrote: "elo hell doesn't exist" "every game is winnable" lol, the 1400s-1600s disagree i had a baron steal into a triple at one point couldn't stop raging janna from suiciding multiple times though (fuck highlight vids. she kept flashing into baron and ulting like that one guy did in that one video) brand dc at about 20 didn't help either but he did come back ![]() That's a really rough game man. I've had some bad ones but I can't remember one that tragic. I can say since hitting 1500, my teammates have almost always pulled together pre-game for a decent comp. When I was stuck in the low 1400's, it was pretty common to be missing a jungler or tank or w/e. I guess it helps that I've picked up a few new champs to help fill in the gap when need be but overall it's been better. Still get some really dumb players in these games though. I've just been shooting for the solo lanes more in hopes that late game I will be able to carry hard. | ||
HyperionDreamer
Canada1528 Posts
On August 16 2011 03:28 gtrsrs wrote: i agree with your concept but your numbers are wrong anyone who's watched my stream will attest that it's more like given 10 games 4 will be unwinnable 4 will be winnable but you have to carry/not make ANY mistakes 1 will be you getting carried 1 will be a close game decided by whoever gets out of position at the 50 minute mark I'm more inclined to agree with gtr in my experience, especially the 1 game that's decided by some random guy deciding that wraiths is more important than teamfight positioning when both teams have inhibitor towers down. When you say "getting carried" do you mean like "there's no possible way we could have won this game without our malzahar" or "this malz did what he was supposed to do, got kills and such, but I still did OK as X champion?" I tend to really only use the term "carried" when its a total hard carry, dragging your teammates kicking and screaming to victory. | ||
Shikyo
Finland33997 Posts
On August 16 2011 03:28 gtrsrs wrote: i agree with your concept but your numbers are wrong anyone who's watched my stream will attest that it's more like given 10 games 4 will be unwinnable 4 will be winnable but you have to carry/not make ANY mistakes 1 will be you getting carried 1 will be a close game decided by whoever gets out of position at the 50 minute mark Hey at least now you'll understand me. Seeing Saintvicious only go like 6-3 at 1400 elo made me feel a bit better about myself. I think you forgot the games where you lose because: *pings baron* *teammate says GOTTA BUY* *Fight, aced, they get baron, lose* | ||
gtrsrs
United States9109 Posts
On August 16 2011 03:40 HyperionDreamer wrote: I'm more inclined to agree with gtr in my experience, especially the 1 game that's decided by some random guy deciding that wraiths is more important than teamfight positioning when both teams have inhibitor towers down. When you say "getting carried" do you mean like "there's no possible way we could have won this game without our malzahar" or "this malz did what he was supposed to do, got kills and such, but I still did OK as X champion?" I tend to really only use the term "carried" when its a total hard carry, dragging your teammates kicking and screaming to victory. in my scenario, the "1 will be you getting carried" relates to your last sentence. these games are ones where you can go 1-9 and still win because your malzahar is pobelter's smurf or some shit. your bot lane ryze + vayne combo goes 10-0 in lane and it's over, even though you died to wraiths twice. that's getting carried to me the "4 will be winnable..." relates to your first set-up, where your teammates are competent but equally matched to your opponents. if you fuck up, your teammates won't be able to carry you. but if you win your lane and don't do dumb stuff, you have a good shot at winning | ||
r.Evo
Germany14079 Posts
On August 16 2011 03:28 gtrsrs wrote: i agree with your concept but your numbers are wrong anyone who's watched my stream will attest that it's more like given 10 games 4 will be unwinnable 4 will be winnable but you have to carry/not make ANY mistakes 1 will be you getting carried 1 will be a close game decided by whoever gets out of position at the 50 minute mark Worse players = higher variance. Higher variance = more stress. More stress = less consistency. Actually I really think the main issue people have in the 1400-1600 range (me included when I'm playing around that elo) is the problem that they don't play their A-Game often enough. EVERY SINGLE TIME you are in champ select and have thoughts like "Uh, let's hope xy" / "That xy last game..." / "Rofl that comment that guy has to suck" you are not playing your A-Game. (Same for being happy about a kill or angry about a death. Being emotional is you not playing your A-Game. Period.) I'm still not sure why exactly but LoL is like 600% more likely to get me somewhat tilty than losing x-thousand $$ in a day of poker ever did. I assume it's the combination of: -No communication (and there I mean e.g. "Oh, I thought he will do xy but did blabla instead") resulting in failcascades. -People dragging rage and negativity from 10 games into their current one and letting off steam on people for no reason. -The rather high volume most people put in which means "losing" and "winning" become important values for them. -The general ego-related stuff. The ability to blame everything on everyone but yourself let's egos become huge. Dunning-Kruger effect hi. SORRY FOR DERAILING THE QQ THREAD. =P /end rant. | ||
HyperionDreamer
Canada1528 Posts
Hotshot contributing to the 4 unwinnable right now on stream, going 3x dblades TF in bot lane with taric and still going 0-4....... | ||
HazMat
United States17077 Posts
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gtrsrs
United States9109 Posts
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HyperionDreamer
Canada1528 Posts
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