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King of Battles 3 Groups & Main Event - Page 2

Forum Index > StarCraft 2 Tournaments
266 CommentsPost a Reply
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Telephone
Profile Joined October 2010
United States138 Posts
April 28 2022 02:52 GMT
#21
Yeah. In BW, if you want creep on the whole map, you have to build hatcheries or colonies everywhere. I think that making it so only active tumors are visible wouldn't be so drastic of a change, as it still requires you to actively work against creep spread, and still spend scans/have an observer for older creep tumors.

Sorry for derailing the post, but seeing all the talk of "zerg 99% chance to win this tournament" made me want to say something. Very hyped for this event.
RKC
Profile Joined June 2012
2848 Posts
April 28 2022 05:49 GMT
#22
Some Zergs are excellent with creep spread (Serral?). It's a great multitasking skill.

But to me, it's even more awesome to see a Zerg with lesser creep spread skill (Rogue?) relying on game-sense intuition, good reflexes and creative spontaneity to beat down Terran and Toss timings and cheeses.

Definitely makes games more interesting and dynamic to watch when Zerg doesn't have a semi map hack!
gg no re thx
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
April 28 2022 06:25 GMT
#23
On April 28 2022 14:49 RKC wrote:
Some Zergs are excellent with creep spread (Serral?). It's a great multitasking skill.

But to me, it's even more awesome to see a Zerg with lesser creep spread skill (Rogue?) relying on game-sense intuition, good reflexes and creative spontaneity to beat down Terran and Toss timings and cheeses.

Definitely makes games more interesting and dynamic to watch when Zerg doesn't have a semi map hack!


You are right. But these strategies are underappreciated lately, because some love to see 'perfect' dominating play from certain individual player or back and forth kind of situation.
Rogue & Maru fan boy. ^^
WombaT
Profile Blog Joined May 2010
Northern Ireland25082 Posts
April 28 2022 08:08 GMT
#24
On April 28 2022 14:49 RKC wrote:
Some Zergs are excellent with creep spread (Serral?). It's a great multitasking skill.

But to me, it's even more awesome to see a Zerg with lesser creep spread skill (Rogue?) relying on game-sense intuition, good reflexes and creative spontaneity to beat down Terran and Toss timings and cheeses.

Definitely makes games more interesting and dynamic to watch when Zerg doesn't have a semi map hack!

All the top players have ridiculous creep spread to be fair.

I don’t think Blizzard quite accounted for how far people could stretch it.

@Telephone aye not a bad idea, although it’s a difficult balancing act.

The overall spread across big chunks of the map and the difficulty pushing it back is definitely an issue, although one that becomes a bigger and bigger issue the longer the game runs.

I wonder if making active tumours visible is too much of a nerf in the early/midgame, and making certain pushes too hard to hold, and not enough of a nerf later on.

It’s not so much tumour visibility that prevents Terran and Toss pushing it back in the latter stages, those races aren’t mobile enough to defend their bases while pushing back all the various creep highways.

Perhaps just outright slowing it, or slowing it the further it gets from hatcheries might meaningfully nerf it late game while not leaving Zerg too vulnerable early, but rate slowing at x distance is a little wonky for my tastes.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Kashim
Profile Joined December 2013
Poland1202 Posts
April 28 2022 13:00 GMT
#25


Starting soon!

https://www.twitch.tv/somedrunkcanadian
SC2 LP Staff, Aligulac Editor, Tournament Organiser and Admin @KashimSC2
AlphaXSushi
Profile Joined September 2017
838 Posts
April 28 2022 13:01 GMT
#26
As streams will be split between SDC & AlphaX, check out the stream schedule here - https://bit.ly/KoB3Schedule
Poopi
Profile Blog Joined November 2010
France12793 Posts
April 28 2022 13:26 GMT
#27
Maru playing superb in the first game vs MaxPax, hopefully he wins KoB yet again :D
WriterMaru
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
April 28 2022 13:51 GMT
#28
On April 28 2022 14:49 RKC wrote:
Some Zergs are excellent with creep spread (Serral?). It's a great multitasking skill.

But to me, it's even more awesome to see a Zerg with lesser creep spread skill (Rogue?) relying on game-sense intuition, good reflexes and creative spontaneity to beat down Terran and Toss timings and cheeses.

Definitely makes games more interesting and dynamic to watch when Zerg doesn't have a semi map hack!


Rogue's creep spread and multitasking in general are bonkers good. I've seen him creep to nearly his opponent's 3rd with good coverage of his whole side by the 10 minute mark when he shuts down early hellions.

Regarding creep changes:
Creep is a strange mechanic. It scales insanely hard with multitasking speed. So at lower levels, it's just hard to maintain and makes Zerg armies feel a bit meh. But at Rogue/Dark/Serral/Reynor levels, it's clearly a bit too good with Zerg locking down total map control at the top tier of play if they get any momentum.

Maybe there should be two kinds of creep tumours? Very good, wide radius ones directly from queens, and weak, small radius, slower spreading secondary tumours. This way you *need* to risk your queens and have units across the front of creep to spread it fast.

Alternatively, tumors in range of a hatchery spread further, tumors not in range of a hatch spread less far? (This also makes the early game tumors more of a `critical point' where early aggression can make a more substantial difference. Which is always fun).
darklycid
Profile Joined May 2014
3460 Posts
April 28 2022 14:49 GMT
#29
Seriously if maru fixes his early to midgame he will be unstoppable won't he?
MJG
Profile Joined May 2018
United Kingdom947 Posts
Last Edited: 2022-04-28 15:22:06
April 28 2022 15:20 GMT
#30
On April 28 2022 22:51 Ciaus_Dronu wrote:
Show nested quote +
On April 28 2022 14:49 RKC wrote:
Some Zergs are excellent with creep spread (Serral?). It's a great multitasking skill.

But to me, it's even more awesome to see a Zerg with lesser creep spread skill (Rogue?) relying on game-sense intuition, good reflexes and creative spontaneity to beat down Terran and Toss timings and cheeses.

Definitely makes games more interesting and dynamic to watch when Zerg doesn't have a semi map hack!


Rogue's creep spread and multitasking in general are bonkers good. I've seen him creep to nearly his opponent's 3rd with good coverage of his whole side by the 10 minute mark when he shuts down early hellions.

Regarding creep changes:
Creep is a strange mechanic. It scales insanely hard with multitasking speed. So at lower levels, it's just hard to maintain and makes Zerg armies feel a bit meh. But at Rogue/Dark/Serral/Reynor levels, it's clearly a bit too good with Zerg locking down total map control at the top tier of play if they get any momentum.

Maybe there should be two kinds of creep tumours? Very good, wide radius ones directly from queens, and weak, small radius, slower spreading secondary tumours. This way you *need* to risk your queens and have units across the front of creep to spread it fast.

Alternatively, tumors in range of a hatchery spread further, tumors not in range of a hatch spread less far? (This also makes the early game tumors more of a `critical point' where early aggression can make a more substantial difference. Which is always fun).

I've been thinking recently that Creep Tumors shouldn't be able to spawn additional Creep Tumors. It would mean that Zerg would have to truly control an area in order to spread Creep because their Queens would be at risk whenever they approach the frontier, which should give the other races more time before Creep takes over the map. It could be too drastic of a change in the long run, but it's definitely something I would like to see tested!
"You have to play for yourself, you have to play to get better; you can't play to make other people happy, that's not gonna ever sustain you." - NonY
darklycid
Profile Joined May 2014
3460 Posts
April 28 2022 15:24 GMT
#31
Not sure on Tanks vs Wms in these situations the tanks mostly looks so useless but i guess they tank more bane hits?
darklycid
Profile Joined May 2014
3460 Posts
April 28 2022 15:27 GMT
#32
Also marus macro is slipping he is banking so much so often in these last minutes.
MJG
Profile Joined May 2018
United Kingdom947 Posts
Last Edited: 2022-04-28 15:34:00
April 28 2022 15:31 GMT
#33
There's no one better at dragging out a TvZ than Maru, that's for sure.

EDIT:

Amazing play from Maru. Reynor was banging his head against a brick wall there.
"You have to play for yourself, you have to play to get better; you can't play to make other people happy, that's not gonna ever sustain you." - NonY
Poopi
Profile Blog Joined November 2010
France12793 Posts
April 28 2022 15:33 GMT
#34
Epic g2 on Berlingrad between Maru and Reynor, wow, ggs
WriterMaru
yubo56
Profile Joined May 2014
687 Posts
April 28 2022 15:39 GMT
#35
On April 28 2022 22:51 Ciaus_Dronu wrote:
Show nested quote +
On April 28 2022 14:49 RKC wrote:
Some Zergs are excellent with creep spread (Serral?). It's a great multitasking skill.

But to me, it's even more awesome to see a Zerg with lesser creep spread skill (Rogue?) relying on game-sense intuition, good reflexes and creative spontaneity to beat down Terran and Toss timings and cheeses.

Definitely makes games more interesting and dynamic to watch when Zerg doesn't have a semi map hack!


Rogue's creep spread and multitasking in general are bonkers good. I've seen him creep to nearly his opponent's 3rd with good coverage of his whole side by the 10 minute mark when he shuts down early hellions.

Regarding creep changes:
Creep is a strange mechanic. It scales insanely hard with multitasking speed. So at lower levels, it's just hard to maintain and makes Zerg armies feel a bit meh. But at Rogue/Dark/Serral/Reynor levels, it's clearly a bit too good with Zerg locking down total map control at the top tier of play if they get any momentum.

Maybe there should be two kinds of creep tumours? Very good, wide radius ones directly from queens, and weak, small radius, slower spreading secondary tumours. This way you *need* to risk your queens and have units across the front of creep to spread it fast.

Alternatively, tumors in range of a hatchery spread further, tumors not in range of a hatch spread less far? (This also makes the early game tumors more of a `critical point' where early aggression can make a more substantial difference. Which is always fun).

Surprised you mention Dark and creep, I swear he plays cavebob in ZvT with fewer tumors than queens and still wins
Jung Yoon Jong fighting, even after retirement! Feel better soon.
dragoon
Profile Joined December 2010
United States695 Posts
April 28 2022 15:42 GMT
#36
maru is actually stupid good.

playing w lag and winning the sickest TvZs
i love you
Poopi
Profile Blog Joined November 2010
France12793 Posts
April 28 2022 16:11 GMT
#37
Maru having far more success outside of GSL, who would have thought? He might just win every KoB
WriterMaru
tigera6
Profile Joined March 2021
3359 Posts
April 28 2022 16:11 GMT
#38
Forget Serral vs Maru, its Maru vs Reynor is the best TvZ rivalry in recent LoTV. Those 2 truly duke in out every single time they meet.
buzz_bender
Profile Joined August 2019
445 Posts
April 28 2022 16:13 GMT
#39
On April 29 2022 01:11 tigera6 wrote:
Forget Serral vs Maru, its Maru vs Reynor is the best TvZ rivalry in recent LoTV. Those 2 truly duke in out every single time they meet.


It's just aggression vs aggression. When it's Maru vs Serral, it becomes control vs control towards late-game.

Man, with the caliber of players, and the insanely high level of play, I really wish KoB would give out more ESL points and prize money!
stilt
Profile Joined October 2012
France2749 Posts
Last Edited: 2022-04-28 17:00:22
April 28 2022 17:00 GMT
#40
Been a while since I watched any starcraft, maru vs reynor was awesome !
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