Sorry for derailing the post, but seeing all the talk of "zerg 99% chance to win this tournament" made me want to say something. Very hyped for this event.
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Telephone
United States126 Posts
Sorry for derailing the post, but seeing all the talk of "zerg 99% chance to win this tournament" made me want to say something. Very hyped for this event. | ||
RKC
2847 Posts
But to me, it's even more awesome to see a Zerg with lesser creep spread skill (Rogue?) relying on game-sense intuition, good reflexes and creative spontaneity to beat down Terran and Toss timings and cheeses. Definitely makes games more interesting and dynamic to watch when Zerg doesn't have a semi map hack! | ||
swarminfestor
Malaysia2427 Posts
On April 28 2022 14:49 RKC wrote: Some Zergs are excellent with creep spread (Serral?). It's a great multitasking skill. But to me, it's even more awesome to see a Zerg with lesser creep spread skill (Rogue?) relying on game-sense intuition, good reflexes and creative spontaneity to beat down Terran and Toss timings and cheeses. Definitely makes games more interesting and dynamic to watch when Zerg doesn't have a semi map hack! You are right. But these strategies are underappreciated lately, because some love to see 'perfect' dominating play from certain individual player or back and forth kind of situation. | ||
WombaT
Northern Ireland23611 Posts
On April 28 2022 14:49 RKC wrote: Some Zergs are excellent with creep spread (Serral?). It's a great multitasking skill. But to me, it's even more awesome to see a Zerg with lesser creep spread skill (Rogue?) relying on game-sense intuition, good reflexes and creative spontaneity to beat down Terran and Toss timings and cheeses. Definitely makes games more interesting and dynamic to watch when Zerg doesn't have a semi map hack! All the top players have ridiculous creep spread to be fair. I don’t think Blizzard quite accounted for how far people could stretch it. @Telephone aye not a bad idea, although it’s a difficult balancing act. The overall spread across big chunks of the map and the difficulty pushing it back is definitely an issue, although one that becomes a bigger and bigger issue the longer the game runs. I wonder if making active tumours visible is too much of a nerf in the early/midgame, and making certain pushes too hard to hold, and not enough of a nerf later on. It’s not so much tumour visibility that prevents Terran and Toss pushing it back in the latter stages, those races aren’t mobile enough to defend their bases while pushing back all the various creep highways. Perhaps just outright slowing it, or slowing it the further it gets from hatcheries might meaningfully nerf it late game while not leaving Zerg too vulnerable early, but rate slowing at x distance is a little wonky for my tastes. | ||
Kashim
Poland1106 Posts
Starting soon! https://www.twitch.tv/somedrunkcanadian | ||
AlphaXSushi
838 Posts
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Poopi
France12756 Posts
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Ciaus_Dronu
South Africa1848 Posts
On April 28 2022 14:49 RKC wrote: Some Zergs are excellent with creep spread (Serral?). It's a great multitasking skill. But to me, it's even more awesome to see a Zerg with lesser creep spread skill (Rogue?) relying on game-sense intuition, good reflexes and creative spontaneity to beat down Terran and Toss timings and cheeses. Definitely makes games more interesting and dynamic to watch when Zerg doesn't have a semi map hack! Rogue's creep spread and multitasking in general are bonkers good. I've seen him creep to nearly his opponent's 3rd with good coverage of his whole side by the 10 minute mark when he shuts down early hellions. Regarding creep changes: Creep is a strange mechanic. It scales insanely hard with multitasking speed. So at lower levels, it's just hard to maintain and makes Zerg armies feel a bit meh. But at Rogue/Dark/Serral/Reynor levels, it's clearly a bit too good with Zerg locking down total map control at the top tier of play if they get any momentum. Maybe there should be two kinds of creep tumours? Very good, wide radius ones directly from queens, and weak, small radius, slower spreading secondary tumours. This way you *need* to risk your queens and have units across the front of creep to spread it fast. Alternatively, tumors in range of a hatchery spread further, tumors not in range of a hatch spread less far? (This also makes the early game tumors more of a `critical point' where early aggression can make a more substantial difference. Which is always fun). | ||
darklycid
3371 Posts
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MJG
United Kingdom792 Posts
On April 28 2022 22:51 Ciaus_Dronu wrote: Rogue's creep spread and multitasking in general are bonkers good. I've seen him creep to nearly his opponent's 3rd with good coverage of his whole side by the 10 minute mark when he shuts down early hellions. Regarding creep changes: Creep is a strange mechanic. It scales insanely hard with multitasking speed. So at lower levels, it's just hard to maintain and makes Zerg armies feel a bit meh. But at Rogue/Dark/Serral/Reynor levels, it's clearly a bit too good with Zerg locking down total map control at the top tier of play if they get any momentum. Maybe there should be two kinds of creep tumours? Very good, wide radius ones directly from queens, and weak, small radius, slower spreading secondary tumours. This way you *need* to risk your queens and have units across the front of creep to spread it fast. Alternatively, tumors in range of a hatchery spread further, tumors not in range of a hatch spread less far? (This also makes the early game tumors more of a `critical point' where early aggression can make a more substantial difference. Which is always fun). I've been thinking recently that Creep Tumors shouldn't be able to spawn additional Creep Tumors. It would mean that Zerg would have to truly control an area in order to spread Creep because their Queens would be at risk whenever they approach the frontier, which should give the other races more time before Creep takes over the map. It could be too drastic of a change in the long run, but it's definitely something I would like to see tested! | ||
darklycid
3371 Posts
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darklycid
3371 Posts
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MJG
United Kingdom792 Posts
EDIT: Amazing play from Maru. Reynor was banging his head against a brick wall there. | ||
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Poopi
France12756 Posts
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yubo56
680 Posts
On April 28 2022 22:51 Ciaus_Dronu wrote: Rogue's creep spread and multitasking in general are bonkers good. I've seen him creep to nearly his opponent's 3rd with good coverage of his whole side by the 10 minute mark when he shuts down early hellions. Regarding creep changes: Creep is a strange mechanic. It scales insanely hard with multitasking speed. So at lower levels, it's just hard to maintain and makes Zerg armies feel a bit meh. But at Rogue/Dark/Serral/Reynor levels, it's clearly a bit too good with Zerg locking down total map control at the top tier of play if they get any momentum. Maybe there should be two kinds of creep tumours? Very good, wide radius ones directly from queens, and weak, small radius, slower spreading secondary tumours. This way you *need* to risk your queens and have units across the front of creep to spread it fast. Alternatively, tumors in range of a hatchery spread further, tumors not in range of a hatch spread less far? (This also makes the early game tumors more of a `critical point' where early aggression can make a more substantial difference. Which is always fun). Surprised you mention Dark and creep, I swear he plays cavebob in ZvT with fewer tumors than queens and still wins | ||
dragoon
United States695 Posts
playing w lag and winning the sickest TvZs | ||
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Poopi
France12756 Posts
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tigera6
3189 Posts
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buzz_bender
445 Posts
On April 29 2022 01:11 tigera6 wrote: Forget Serral vs Maru, its Maru vs Reynor is the best TvZ rivalry in recent LoTV. Those 2 truly duke in out every single time they meet. It's just aggression vs aggression. When it's Maru vs Serral, it becomes control vs control towards late-game. Man, with the caliber of players, and the insanely high level of play, I really wish KoB would give out more ESL points and prize money! | ||
stilt
France2733 Posts
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