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On December 21 2020 02:45 irvnasty wrote:Show nested quote +On December 21 2020 02:39 ZigguratOfUr wrote:On December 21 2020 02:35 irvnasty wrote:I know this is like fanfiction theorycraft stuff... but I don't think Showtime should be sending his probes to attack to reduce their supply after seeing infestors. He should just kill them himself. There was a no-joke chance for Dark to build a Nexus on his side of the map at one moment there.  It would have been really good for Showtime to convince Dark to waste all those resources trying to tech to a mothership or something. Neuralling a probe might help you style on the opponent but it doesn't improve your winning chances. My thought would be just be a nexus or two for recall.
Interesting idea, you would need a zone without creep that is far enough from the toss base for the nexus to not be an easy target... Seems difficult to do in practice
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On December 21 2020 02:45 irvnasty wrote:Show nested quote +On December 21 2020 02:39 ZigguratOfUr wrote:On December 21 2020 02:35 irvnasty wrote:I know this is like fanfiction theorycraft stuff... but I don't think Showtime should be sending his probes to attack to reduce their supply after seeing infestors. He should just kill them himself. There was a no-joke chance for Dark to build a Nexus on his side of the map at one moment there.  It would have been really good for Showtime to convince Dark to waste all those resources trying to tech to a mothership or something. Neuralling a probe might help you style on the opponent but it doesn't improve your winning chances. My thought would be just be a nexus or two for recall.
That doesn't sound very good. For pure mobility players could (but don't) use Nydus worms, and in the lategame saving a few units in a small radius isn't that great given how fast things die. Maybe it could make broodlord movements a little bit safer...
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On December 21 2020 02:49 Nebuchad wrote:Show nested quote +On December 21 2020 02:45 irvnasty wrote:On December 21 2020 02:39 ZigguratOfUr wrote:On December 21 2020 02:35 irvnasty wrote:I know this is like fanfiction theorycraft stuff... but I don't think Showtime should be sending his probes to attack to reduce their supply after seeing infestors. He should just kill them himself. There was a no-joke chance for Dark to build a Nexus on his side of the map at one moment there.  It would have been really good for Showtime to convince Dark to waste all those resources trying to tech to a mothership or something. Neuralling a probe might help you style on the opponent but it doesn't improve your winning chances. My thought would be just be a nexus or two for recall. Interesting idea, you would need a zone without creep that is far enough from the toss base for the nexus to not be an easy target... Seems difficult to do in practice
If you had a probe (one of your own, not neuraled) it would be easy and take almost no APM to kill a couple tumors and do it. But the more I think about it, those particular compositions don't really end up with zerg needed extra mobility. I guess you could save some ultras, but that's about it.
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Honestly I think Showtime's biggest issue was defending expansions poorly and attacking too much. More conservative army movement and building a lot more static defense probably would have helped a lot.
Also not sure how I feel about the tempests and especially void rays. More carriers seems like it would be be better, storm + archons seems enough disincentive to having corruptors dive on carriers?
It doesn't seem like either race has fully worked out the best way to play late game PvZ which is cool, even if the late game is still way too passive for my liking.
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On December 21 2020 02:54 dysenterymd wrote: Honestly I think Showtime's biggest issue was defending expansions too poorly and attacking too much. More conservative army movement and building a lot more static defense probably would have helped a lot.
Also not sure how I feel about the tempests and especially void rays. More carriers seems like it would be be better, storm + archons seems enough disincentive to having corruptors dive on carriers?
It doesn't seem like either race has fully worked out the best way to play late game PvZ which is cool, even if the late game is still way too passive for my liking.
I agree. Often these lategames seem like a test of both players' patience, and the giant fights rarely seem to be forced but instead just seem like "hold my keyboard, I'm going in".
Very different from super lategame TvZ, where it often seems to come down to a starvation race that requires both parties to fling themselves at the last couple bases with minerals.
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Elazer knows Marus weakness.
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jesus, Maru and hellbat builds really.... he is just not good at them.
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I'm somewhat shocked that Maru didn't choose to just trot out the same mine build until Elazer proves he can stop it. Then again, other than Parting with the Seoul Train or blink stalker all-ins, or Zest for a bit with adepts, players almost never seem comfortable playing one build over and over and over and...
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On December 21 2020 02:54 dysenterymd wrote: Honestly I think Showtime's biggest issue was defending expansions poorly and attacking too much. More conservative army movement and building a lot more static defense probably would have helped a lot.
Also not sure how I feel about the tempests and especially void rays. More carriers seems like it would be be better, storm + archons seems enough disincentive to having corruptors dive on carriers?
It doesn't seem like either race has fully worked out the best way to play late game PvZ which is cool, even if the late game is still way too passive for my liking.
You need the tempests to help the ht deal with the vipers. Past a certain point more carriers doesn't improve the army.
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Full foreigner reaper defense
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Will Maru not play the widow mine style today? Maybe he doesn't like it with ping :/
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On December 21 2020 03:15 JJH777 wrote: Will Maru not play the widow mine style today? Maybe he doesn't like it with ping :/
maybe he is saving it up for Dark and Serral? There are a ton of potential zergs today to play against as Maru
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On December 21 2020 03:17 Argonauta wrote:Show nested quote +On December 21 2020 03:15 JJH777 wrote: Will Maru not play the widow mine style today? Maybe he doesn't like it with ping :/ maybe he is saving it up for Dark and Serral? There are a ton of potential zergs today to play against as Maru What is there to save, when he's already shown the build against solar?
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On December 21 2020 03:22 DBooN wrote:Show nested quote +On December 21 2020 03:17 Argonauta wrote:On December 21 2020 03:15 JJH777 wrote: Will Maru not play the widow mine style today? Maybe he doesn't like it with ping :/ maybe he is saving it up for Dark and Serral? There are a ton of potential zergs today to play against as Maru What is there to save, when he's already shown the build against solar?
Seeing as he's injured saving his wrists for more APM intensive styles later isn't the worst idea, but at this rate there might not be a later.
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Imagine a world where Maru doesn't do any hellbat builds
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This Maru is not going to beat Dark
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On December 21 2020 03:36 sneakyfox wrote: This Maru is not going to beat Dark
I don't know if this Maru particularly cares about Elazer enough to try hard knowing he has Dark next
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United States33390 Posts
On December 21 2020 03:36 sneakyfox wrote: This Maru is not going to beat Dark
Collectively, this is like one of the least consistent stretches for Korean pros ever. It's really series by series, so don't be surprised if Maru plays amazing against Dark (if he survives this series anyway )
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On December 21 2020 03:37 Waxangel wrote:Show nested quote +On December 21 2020 03:36 sneakyfox wrote: This Maru is not going to beat Dark Collectively, this is like one of the least consistent stretches for Korean pros ever. It's really series by series, so don't be surprised if Maru plays amazing against Dark (if he survives this series anyway  )
Hmm, I dunno, his control has looked off quite a few times this series. Ping is surely a big part of the explanation but he several times he seemed to not be very well aware of what's going on in the game. That part is probably going to be even worse when playing at 5 am or whatever...
Plus Dark looks very solid.
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