On October 03 2020 23:15 Morbidius wrote: Imagine being a game designer and thinking ''This unit will be a great addition to our game.''
"let's put a spell on a flying unit that can pull anything in range of the damage dealers"
They really need to make it so you can't pull massive units at least. Watching a mothership costing 400/400 get killed for free hurts my spine.
Oh yeah, nothing greater than just having to tap out in lategame ZvP. Even if i think that abducts needs certain adjustment, making massive units non-pullable defeats the purpose of the unit.
As opposed to tapping out in lategame P/TvZ if you're opponent has good viper control?
I did not mind HT vs Ghost wars of TvP, why would i mind viper vs HT wars of late game PvZ? Especially given that tempests and oracles exist.
On October 03 2020 23:17 allmotor1 wrote: if PVZ was balanced, Trap would have won multiple tourneys by now. Literally pvz is why he has lost, that matchup is broken.
Actually, it was Trap's fault not to win Code S S2 2019. All those guys whining about Zerg now were asking for Protoss nerfs those days, do you remember? S3's final almost unwinnable but that Trap had a real chance against Dark.
PvZ is a broken matchup but Trap's PvZ was atrocious last year; in 2018 it was good and in 2020 it's good again, quite weird.
Hey bud, I was actually referencing Trap's recent matchs vs reynor and serral. He just lost vs reynor 3:4, if pvz was remotely balanced he would have won I have no doubt.
I don't remember which tournament but recently i remember Trap vs serral was close as well but serral edging out.
PvZ is just not fun to watch anymore, it feels more like how long can protoss survive before the inevitable happens.
On October 03 2020 23:15 Morbidius wrote: Imagine being a game designer and thinking ''This unit will be a great addition to our game.''
"let's put a spell on a flying unit that can pull anything in range of the damage dealers"
They really need to make it so you can't pull massive units at least. Watching a mothership costing 400/400 get killed for free hurts my spine.
Oh yeah, nothing greater than just having to tap out in lategame ZvP. Even if i think that abducts needs certain adjustment, making massive units non-pullable defeats the purpose of the unit.
As opposed to tapping out in lategame P/TvZ if you're opponent has good viper control?
I did not mind HT vs Ghost wars of TvP, why would i mind viper vs HT wars of late game PvZ? Especially given that tempests and oracles exist.
Templar and ghosts don't fly and can't just delete tempests/carriers/motherships/thors/tanks etc with one ability. Infestors/tempar would be a better way to build PvZ.
On October 03 2020 23:44 Elentos wrote: Well what a surprise it's gonna be when it turns out Maru vs Serral was in fact the only good thing about this group
Well, expecting anything from PvZ or TvP was always a long shot
On October 03 2020 23:15 Morbidius wrote: Imagine being a game designer and thinking ''This unit will be a great addition to our game.''
"let's put a spell on a flying unit that can pull anything in range of the damage dealers"
They really need to make it so you can't pull massive units at least. Watching a mothership costing 400/400 get killed for free hurts my spine.
Oh yeah, nothing greater than just having to tap out in lategame ZvP. Even if i think that abducts needs certain adjustment, making massive units non-pullable defeats the purpose of the unit.
As opposed to tapping out in lategame P/TvZ if you're opponent has good viper control?
I did not mind HT vs Ghost wars of TvP, why would i mind viper vs HT wars of late game PvZ? Especially given that tempests and oracles exist.
Templar and ghosts don't fly and can't just delete tempests/carriers/motherships/thors/tanks etc with one ability. Infestors/tempar would be a better way to build PvZ.
Oi, we found a guy who liked late WoL PvZ. Yes, i do say it outright: you can't make infestors a meaningful skytoss counter without making it a winfestor all over.
Also, vipers can't delete units either. Their only damage ability is a considerably slow DoT that only affects air.
On October 03 2020 23:15 Morbidius wrote: Imagine being a game designer and thinking ''This unit will be a great addition to our game.''
"let's put a spell on a flying unit that can pull anything in range of the damage dealers"
They really need to make it so you can't pull massive units at least. Watching a mothership costing 400/400 get killed for free hurts my spine.
Oh yeah, nothing greater than just having to tap out in lategame ZvP. Even if i think that abducts needs certain adjustment, making massive units non-pullable defeats the purpose of the unit.
As opposed to tapping out in lategame P/TvZ if you're opponent has good viper control?
I did not mind HT vs Ghost wars of TvP, why would i mind viper vs HT wars of late game PvZ? Especially given that tempests and oracles exist.
Templar and ghosts don't fly and can't just delete tempests/carriers/motherships/thors/tanks etc with one ability. Infestors/tempar would be a better way to build PvZ.
Also, vipers can't delete units either. Their only damage ability is a considerably slow DoT that only affects air.
Pulling tempests into 25 corruptors doesn't count as deletion.
On October 03 2020 23:15 Morbidius wrote: Imagine being a game designer and thinking ''This unit will be a great addition to our game.''
"let's put a spell on a flying unit that can pull anything in range of the damage dealers"
They really need to make it so you can't pull massive units at least. Watching a mothership costing 400/400 get killed for free hurts my spine.
Oh yeah, nothing greater than just having to tap out in lategame ZvP. Even if i think that abducts needs certain adjustment, making massive units non-pullable defeats the purpose of the unit.
As opposed to tapping out in lategame P/TvZ if you're opponent has good viper control?
I did not mind HT vs Ghost wars of TvP, why would i mind viper vs HT wars of late game PvZ? Especially given that tempests and oracles exist.
Templar and ghosts don't fly and can't just delete tempests/carriers/motherships/thors/tanks etc with one ability. Infestors/tempar would be a better way to build PvZ.
Also, vipers can't delete units either. Their only damage ability is a considerably slow DoT that only affects air.
Pulling tempests into 25 corruptors doesn't count as deletion.
TIL that you get free 25 upgraded corruptors when you get a viper.
On October 03 2020 23:15 Morbidius wrote: Imagine being a game designer and thinking ''This unit will be a great addition to our game.''
"let's put a spell on a flying unit that can pull anything in range of the damage dealers"
They really need to make it so you can't pull massive units at least. Watching a mothership costing 400/400 get killed for free hurts my spine.
Oh yeah, nothing greater than just having to tap out in lategame ZvP. Even if i think that abducts needs certain adjustment, making massive units non-pullable defeats the purpose of the unit.
As opposed to tapping out in lategame P/TvZ if you're opponent has good viper control?
I did not mind HT vs Ghost wars of TvP, why would i mind viper vs HT wars of late game PvZ? Especially given that tempests and oracles exist.
Templar and ghosts don't fly and can't just delete tempests/carriers/motherships/thors/tanks etc with one ability. Infestors/tempar would be a better way to build PvZ.
Also, vipers can't delete units either. Their only damage ability is a considerably slow DoT that only affects air.
Pulling tempests into 25 corruptors doesn't count as deletion.
Technically it wasn't viper who deleted them. Technically communism works
On October 03 2020 23:57 lolfail9001 wrote: Oh, the classic JinAir teamkill to decide who gets to advance.
Maru's done his due, he's played Serral, the people got what he wanted. Now he's going to cede 2nd place to Trap cause if he doesn't no other Protoss is gonna show up in the finals.
On October 03 2020 23:15 Morbidius wrote: Imagine being a game designer and thinking ''This unit will be a great addition to our game.''
"let's put a spell on a flying unit that can pull anything in range of the damage dealers"
They really need to make it so you can't pull massive units at least. Watching a mothership costing 400/400 get killed for free hurts my spine.
Oh yeah, nothing greater than just having to tap out in lategame ZvP. Even if i think that abducts needs certain adjustment, making massive units non-pullable defeats the purpose of the unit.
As opposed to tapping out in lategame P/TvZ if you're opponent has good viper control?
I did not mind HT vs Ghost wars of TvP, why would i mind viper vs HT wars of late game PvZ? Especially given that tempests and oracles exist.
Templar and ghosts don't fly and can't just delete tempests/carriers/motherships/thors/tanks etc with one ability. Infestors/tempar would be a better way to build PvZ.
Also, vipers can't delete units either. Their only damage ability is a considerably slow DoT that only affects air.
Pulling tempests into 25 corruptors doesn't count as deletion.
TIL that you get free 25 upgraded corruptors when you get a viper.
Where are you going with this
You know baneling run-bys don't hurt protoss economy because probes are technically the only unit that can effect a protoss economy?
I fear this is the end for Trap. Not that it matters anyway it looks like Terran will struggle against Zerg as well with this ridiculous shameful map pool...
On October 03 2020 23:22 Penev wrote: [quote] "let's put a spell on a flying unit that can pull anything in range of the damage dealers"
They really need to make it so you can't pull massive units at least. Watching a mothership costing 400/400 get killed for free hurts my spine.
Oh yeah, nothing greater than just having to tap out in lategame ZvP. Even if i think that abducts needs certain adjustment, making massive units non-pullable defeats the purpose of the unit.
As opposed to tapping out in lategame P/TvZ if you're opponent has good viper control?
I did not mind HT vs Ghost wars of TvP, why would i mind viper vs HT wars of late game PvZ? Especially given that tempests and oracles exist.
Templar and ghosts don't fly and can't just delete tempests/carriers/motherships/thors/tanks etc with one ability. Infestors/tempar would be a better way to build PvZ.
Also, vipers can't delete units either. Their only damage ability is a considerably slow DoT that only affects air.
Pulling tempests into 25 corruptors doesn't count as deletion.
TIL that you get free 25 upgraded corruptors when you get a viper.
Where are you going with this
You know baneling run-bys don't hurt protoss economy because probes are technically the only unit that can effect a protoss economy?
Where i am going with this is that 25 corruptors erase massive air units vipers or not. What vipers actually do is allow you not to lose those 25 corruptors as a price of killing 3 or 4 carriers/tempests.
On October 03 2020 23:22 Penev wrote: [quote] "let's put a spell on a flying unit that can pull anything in range of the damage dealers"
They really need to make it so you can't pull massive units at least. Watching a mothership costing 400/400 get killed for free hurts my spine.
Oh yeah, nothing greater than just having to tap out in lategame ZvP. Even if i think that abducts needs certain adjustment, making massive units non-pullable defeats the purpose of the unit.
As opposed to tapping out in lategame P/TvZ if you're opponent has good viper control?
I did not mind HT vs Ghost wars of TvP, why would i mind viper vs HT wars of late game PvZ? Especially given that tempests and oracles exist.
Templar and ghosts don't fly and can't just delete tempests/carriers/motherships/thors/tanks etc with one ability. Infestors/tempar would be a better way to build PvZ.
Also, vipers can't delete units either. Their only damage ability is a considerably slow DoT that only affects air.
Pulling tempests into 25 corruptors doesn't count as deletion.
TIL that you get free 25 upgraded corruptors when you get a viper.
Where are you going with this
You know baneling run-bys don't hurt protoss economy because probes are technically the only unit that can effect a protoss economy?
He;'s going into very technical bullshit. Viper technically doesn;t kill any unit it abducts as it doesn't do the damage. The fact the counter play is with very nimble templars doesn't matter either. And the fact it's a fucking flying unit which can be clumped very effectively with other flying units - no issue!
On October 03 2020 23:23 Fango wrote: [quote] They really need to make it so you can't pull massive units at least. Watching a mothership costing 400/400 get killed for free hurts my spine.
Oh yeah, nothing greater than just having to tap out in lategame ZvP. Even if i think that abducts needs certain adjustment, making massive units non-pullable defeats the purpose of the unit.
As opposed to tapping out in lategame P/TvZ if you're opponent has good viper control?
I did not mind HT vs Ghost wars of TvP, why would i mind viper vs HT wars of late game PvZ? Especially given that tempests and oracles exist.
Templar and ghosts don't fly and can't just delete tempests/carriers/motherships/thors/tanks etc with one ability. Infestors/tempar would be a better way to build PvZ.
Also, vipers can't delete units either. Their only damage ability is a considerably slow DoT that only affects air.
Pulling tempests into 25 corruptors doesn't count as deletion.
TIL that you get free 25 upgraded corruptors when you get a viper.
Where are you going with this
You know baneling run-bys don't hurt protoss economy because probes are technically the only unit that can effect a protoss economy?
Where i am going with this is that 25 corruptors erase massive air units vipers or not. What vipers actually do is allow you not to lose those 25 corruptors as a price of killing 3 or 4 carriers/tempests.
WHich is very nice if there would be a solid counter play. Which there isn't. That's why moma ship needs them immunity or we need back the arbiter, so you have to waste the energy on them. (obviously immunity for mother ship is even bigger nonsense)
On October 04 2020 00:02 MarianoSC2 wrote: I fear this is the end for Trap. Not that it matters anyway it looks like Terran will struggle against Zerg as well with this ridiculous shameful map pool...
Jagannatha just reminds me of those wayy too big hots maps ... where the middle sections of the map are just terrain to cross rather than being used strategically or positionally. That said, I wont judge too harshly yet, as its brand new.