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[DH Masters 2020 Fall] Season Finals - Page 44

Forum Index > StarCraft 2 Tournaments
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Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2020-09-19 17:09:39
September 19 2020 17:08 GMT
#861
On September 20 2020 02:06 lolfail9001 wrote:
Show nested quote +
On September 20 2020 02:05 Elentos wrote:
On September 20 2020 02:04 lolfail9001 wrote:
I don't quite understand TY's plan this game.

Oh just 8 rax and try to kill the Zerg with a million marines. Is way better when you don't randomly lose all your tanks actually.

True, but the textbook 8 rax i have seen thus far were 2-2 with 3 tanks, not 1-1 with 1 and another in rally.

Well he would have had 3 tanks if he didn't lose 2 to lings. I guess he wanted to hit earlier so he didn't commit to the upgrades. I don't know that he had 8 rax actually since he only made like 11 marines max at a time.
Every 60 seconds in Africa, a minute passes.
Calliope
Profile Joined July 2018
297 Posts
September 19 2020 17:08 GMT
#862
On September 20 2020 02:05 JJH777 wrote:
I hate how quickly games can fall apart for both Terran and Protoss. TY was ahead about 30 seconds before he died.


Yes, the Z matchups have to be the most volatile. When a player looks away a whole army can be lost to banelings. It is the same with for example baneling drops from OLs or banes erasing expansions. Liberators/oracles/medivacs/mines never cause such instant annihilation of armies or bases.
Clément 화이팅
Bagration
Profile Blog Joined October 2011
United States18282 Posts
September 19 2020 17:09 GMT
#863
Crazy idea - but what if Blizz gives Terran a lategame upgrade for ghosts that allows them to use stim? Take away 20 hp (or 25 energy?) from a ghost for the 50% boost

To prevent early ghost rushes, you can make it an upgrade at the ghost academy, that can only be researched after a fusion core is made?

Is it insane? Probably. Do I still want to see how it impacts the metagame? Hell yea
Team Slayers, Axiom-Acer and Vile forever
slant
Profile Joined February 2020
Romania95 Posts
September 19 2020 17:09 GMT
#864
On September 20 2020 02:08 Calliope wrote:
Show nested quote +
On September 20 2020 02:05 JJH777 wrote:
I hate how quickly games can fall apart for both Terran and Protoss. TY was ahead about 30 seconds before he died.


When a player looks away a whole army can be lost to banelings.


Can terrans stop using this as a whining point? This is the same for every race. If zerg looks away a whole army can be lost to one mine. Disruptors can annihilate most armies also.
Waxangel
Profile Blog Joined September 2002
United States33715 Posts
September 19 2020 17:09 GMT
#865
On September 20 2020 02:08 Calliope wrote:
Show nested quote +
On September 20 2020 02:05 JJH777 wrote:
I hate how quickly games can fall apart for both Terran and Protoss. TY was ahead about 30 seconds before he died.


Yes, the Z matchups have to be the most volatile. When a player looks away a whole army can be lost to banelings. It is the same with for example baneling drops from OLs or banes erasing expansions. Liberators/oracles/medivacs/mines never cause such instant annihilation of armies or bases.


that's any strategy that hinges on a few expensive units--you lose them you lose. whether it's a tank push for Terran or an Immortal-based timing for Protoss. The same applies for Zerg, except they only get Ultraliaks after the 10 minute mark
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Elentos
Profile Blog Joined February 2015
55594 Posts
September 19 2020 17:11 GMT
#866
Poor Korean Terrans man. They can't even proxy rax anymore because Zergs are hyper aware enough to drone scout for it. That's gotta be a severe drop in win rates.
Every 60 seconds in Africa, a minute passes.
sneakyfox
Profile Joined January 2017
8218 Posts
Last Edited: 2020-09-19 17:11:43
September 19 2020 17:11 GMT
#867
On September 20 2020 02:09 Bagration wrote:
Crazy idea - but what if Blizz gives Terran a lategame upgrade for ghosts that allows them to use stim? Take away 20 hp (or 25 energy?) from a ghost for the 50% boost

To prevent early ghost rushes, you can make it an upgrade at the ghost academy, that can only be researched after a fusion core is made?

Is it insane? Probably. Do I still want to see how it impacts the metagame? Hell yea


I would prefer if we just try out a Snipe that isn't cancelled just because the ghost takes damage.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
rayl991
Profile Joined August 2019
Afghanistan80 Posts
September 19 2020 17:11 GMT
#868
On September 20 2020 02:09 slant wrote:
Show nested quote +
On September 20 2020 02:08 Calliope wrote:
On September 20 2020 02:05 JJH777 wrote:
I hate how quickly games can fall apart for both Terran and Protoss. TY was ahead about 30 seconds before he died.


When a player looks away a whole army can be lost to banelings.


Can terrans stop using this as a whining point? This is the same for every race. If zerg looks away a whole army can be lost to one mine. Disruptors can annihilate most armies also.


Unlike other races, zerg can remax instantly. Not to mention mines has an rng element to it
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 19 2020 17:12 GMT
#869
On September 20 2020 02:11 Elentos wrote:
Poor Korean Terrans man. They can't even proxy rax anymore because Zergs are hyper aware enough to drone scout for it. That's gotta be a severe drop in win rates.

And result of that is that Zergs in this tournament don't even bother scouting for proxy rax and Terrans don't do it anyway.
DeMoN pulls off a Miracle and Flies to the Moon
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2020-09-19 17:14:08
September 19 2020 17:13 GMT
#870
So, what was the purpose? I mean, before 1.4.3 it would probably kill Reynor right there, but we are not in 1.4.2.
DeMoN pulls off a Miracle and Flies to the Moon
Lexender
Profile Joined September 2013
Mexico2665 Posts
September 19 2020 17:14 GMT
#871
Not looking great for TY, when the opening fails to do big damage the terran has a really hard time.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 19 2020 17:15 GMT
#872
On September 20 2020 02:11 sneakyfox wrote:
Show nested quote +
On September 20 2020 02:09 Bagration wrote:
Crazy idea - but what if Blizz gives Terran a lategame upgrade for ghosts that allows them to use stim? Take away 20 hp (or 25 energy?) from a ghost for the 50% boost

To prevent early ghost rushes, you can make it an upgrade at the ghost academy, that can only be researched after a fusion core is made?

Is it insane? Probably. Do I still want to see how it impacts the metagame? Hell yea


I would prefer if we just try out a Snipe that isn't cancelled just because the ghost takes damage.


That removes counterplay though. Just nerf zerg stuff instead.
RKC
Profile Joined June 2012
2848 Posts
September 19 2020 17:15 GMT
#873
It's really down to the Queens - they can defend so well, or at least delay a push. Ling run-bys are easy to execute when you have other units (i.e. Queens) to hold the fort.

In BW, hydras and mutas are rather OP-ish in bulk. But if Zerg push out, they're vulnerable at home. The only defence is sunken - which costs a lot of money. Terran can deflect a hydra/muta death ball by threatening a doom drop. So it's quite balanced.

Zergs in SC2 just have too much flexibility and fail-safes, IMO.
gg no re thx
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2020-09-19 17:16:47
September 19 2020 17:16 GMT
#874
On September 20 2020 02:15 ZigguratOfUr wrote:
Show nested quote +
On September 20 2020 02:11 sneakyfox wrote:
On September 20 2020 02:09 Bagration wrote:
Crazy idea - but what if Blizz gives Terran a lategame upgrade for ghosts that allows them to use stim? Take away 20 hp (or 25 energy?) from a ghost for the 50% boost

To prevent early ghost rushes, you can make it an upgrade at the ghost academy, that can only be researched after a fusion core is made?

Is it insane? Probably. Do I still want to see how it impacts the metagame? Hell yea


I would prefer if we just try out a Snipe that isn't cancelled just because the ghost takes damage.


That removes counterplay though. Just nerf zerg stuff instead.

Abduct applies interrupt (if it does not already?), here's your counterplay.
DeMoN pulls off a Miracle and Flies to the Moon
Calliope
Profile Joined July 2018
297 Posts
September 19 2020 17:17 GMT
#875
On September 20 2020 02:09 slant wrote:
Show nested quote +
On September 20 2020 02:08 Calliope wrote:
On September 20 2020 02:05 JJH777 wrote:
I hate how quickly games can fall apart for both Terran and Protoss. TY was ahead about 30 seconds before he died.


When a player looks away a whole army can be lost to banelings.


Can terrans stop using this as a whining point? This is the same for every race. If zerg looks away a whole army can be lost to one mine. Disruptors can annihilate most armies also.


I am not a terran but a zerg. Terrans seem to complain much more about disruptors but I think the TvP matchup seems to be in a pretty good spot. And no, saying it is the same for all races is a false equivalence and a reductionist way of talking about racial differences in this game. Mines do not erase whole armies by far as often or to the extent that whole armies and expansions are regularly deleted by banes.
Clément 화이팅
Solio
Profile Joined June 2016
France145 Posts
September 19 2020 17:18 GMT
#876
TY !!!!
Lexender
Profile Joined September 2013
Mexico2665 Posts
September 19 2020 17:18 GMT
#877
Valiant effort but TY doesn't has the power to stop another zerg tournament win.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 19 2020 17:21 GMT
#878
Come on TY. Trap's hopes of winning this tournament rest on your shoulders.
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
Last Edited: 2020-09-19 17:29:13
September 19 2020 17:25 GMT
#879
Holy shit TY is playing incredibly well. Those non stop skirmishes all over the map... Insane multi tasking. Is it going to be enough though? They still look quite evenly matched

Nvm it seems impossible to get past 4 bases as Terran on this map lol
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 19 2020 17:29 GMT
#880
I guess Reynor goes ultras when the opponent doesn't go for ghosts, and lurkers when they do? It could also be a momentum thing.
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