On April 18 2020 16:13 ZigguratOfUr wrote:
So what did Impact veto rather than P&I?
So what did Impact veto rather than P&I?
DRG would ve delivered a better series
Cure pulled a TvT exclusive move and it still worked somehow
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seemsgood
5527 Posts
On April 18 2020 16:13 ZigguratOfUr wrote: So what did Impact veto rather than P&I? DRG would ve delivered a better series Cure pulled a TvT exclusive move and it still worked somehow | ||
Lil_nooblet
United States459 Posts
On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. | ||
seemsgood
5527 Posts
On April 18 2020 16:14 Ej_ wrote: Show nested quote + On April 18 2020 16:13 ZigguratOfUr wrote: So what did Impact veto rather than P&I? He probably wantes to play this map just to play muta. Not like the previous game was close. pretty sure he will go for muta then ultra into lose regardless of map tho | ||
ZigguratOfUr
Iraq16955 Posts
On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. No love for sOs vs Bunny? | ||
Morbidius
Brazil3449 Posts
On April 18 2020 16:18 Lil_nooblet wrote: Show nested quote + On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. On April 18 2020 16:20 ZigguratOfUr wrote: Show nested quote + On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. No love for sOs vs Bunny? One amusing proxy Nexus cheese is hardly a gamechanger. | ||
Die4Ever
United States17421 Posts
On April 18 2020 16:21 Morbidius wrote: Show nested quote + On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) | ||
Morbidius
Brazil3449 Posts
On April 18 2020 16:31 Die4Ever wrote: Show nested quote + On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) There weren't enough ''code S'' players for the last two years already, the GSL hierarchy was already very rigid and the participants who are just cannon fodder were obvious. | ||
Elentos
55454 Posts
On April 18 2020 16:31 Die4Ever wrote: Show nested quote + On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) 6 players from 2019 S3 retired. The player pool is indeed very limited at this point and if they still had 32 spots the qualifiers would probably barely count as competitive and people would almost never miss a season. And if they do, it'd be in favor of players who are on the level of TRUE or kiwian. | ||
Die4Ever
United States17421 Posts
On April 18 2020 16:51 Morbidius wrote: Show nested quote + On April 18 2020 16:31 Die4Ever wrote: On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) There weren't enough ''code S'' players for the last two years already, the GSL hierarchy was already very rigid and the participants who are just cannon fodder were obvious. Yes and it's only getting worse. My guess is they looked at all the players that played in Code S and in the qualifiers throughout 2019, excluded the new retirees, and then they pick their top players from that list and they ended up with about 28 players that they thought were good enough so they made the tournament 28 players large Either that or they simply figured 6 less players, and the ro32 was already letting in some weaker players, gotta trim at least 4 spots. IMO it wouldn't have been too crazy if they dropped all the way down to 24 players, but that would change the format more and we wouldn't get to see some of these returning players. Or they could've just changed the name of the ro32 to call it Code A, and then Code S is just the top 16. But maybe that would've given off a negative vibe | ||
Zzzapper
1740 Posts
On April 18 2020 16:57 Elentos wrote: Show nested quote + On April 18 2020 16:31 Die4Ever wrote: On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) 6 players from 2019 S3 retired. The player pool is indeed very limited at this point and if they still had 32 spots the qualifiers would probably barely count as competitive and people would almost never miss a season. And if they do, it'd be in favor of players who are on the level of TRUE or kiwian. And among those 6 you have Gumi, Classic, and herO who are among the few players who made ro16 5 out of 6 times in the last 2 years (Dark being the only 6/6). The ro32 was already very tiered between a group of players who usually advanced and one who rarely or never did. I made a spreadsheet once but didn't save it so I don't have the exact numbers. It was something like 85% of the ro16 spots for the last 2 years being taken by the same 20 players. Now, 3 of those 20 are gone (and 3 of the most consistent ones, even) as well as 3 players at he upper end of the 2nd tier. That doesn't just soften up the first group stage, it also leaves a lot of room in the ro16. | ||
Morbidius
Brazil3449 Posts
On April 18 2020 17:32 Zzzapper wrote: Show nested quote + On April 18 2020 16:57 Elentos wrote: On April 18 2020 16:31 Die4Ever wrote: On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) 6 players from 2019 S3 retired. The player pool is indeed very limited at this point and if they still had 32 spots the qualifiers would probably barely count as competitive and people would almost never miss a season. And if they do, it'd be in favor of players who are on the level of TRUE or kiwian. And between those 6 you have Gumi, Classic, and herO who are among the few players who made ro16 5 out of 6 times in the last 2 years (Dark being the only 6/6). The ro32 was already very tiered between a group of players who usually advanced and one who rarely or never did. I made a spreadsheet once but didn't save it so I don't have the exact numbers. It was something like 85% of the ro16 spots for the last 2 years being taken by the same 20 players. Now, 3 of those 20 are gone (and 3 of the most consistent ones, even) as well as 3 players at he upper end of the 2nd tier. That doesn't just soften up the first group stage, it also leaves a lot of room in the ro16. Just the region lock doing its thing, starving out the Korean scene, just like everyone said it would. | ||
dbRic1203
Germany2637 Posts
On April 18 2020 17:37 Morbidius wrote: Show nested quote + On April 18 2020 17:32 Zzzapper wrote: On April 18 2020 16:57 Elentos wrote: On April 18 2020 16:31 Die4Ever wrote: On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) 6 players from 2019 S3 retired. The player pool is indeed very limited at this point and if they still had 32 spots the qualifiers would probably barely count as competitive and people would almost never miss a season. And if they do, it'd be in favor of players who are on the level of TRUE or kiwian. And between those 6 you have Gumi, Classic, and herO who are among the few players who made ro16 5 out of 6 times in the last 2 years (Dark being the only 6/6). The ro32 was already very tiered between a group of players who usually advanced and one who rarely or never did. I made a spreadsheet once but didn't save it so I don't have the exact numbers. It was something like 85% of the ro16 spots for the last 2 years being taken by the same 20 players. Now, 3 of those 20 are gone (and 3 of the most consistent ones, even) as well as 3 players at he upper end of the 2nd tier. That doesn't just soften up the first group stage, it also leaves a lot of room in the ro16. Just the region lock doing its thing, starving out the Korean scene, just like everyone said it would. I m pretty sure, that the Match fixing scandal had a way bigger impact on the Kr scene, as that was the reason why Proleague and most of proleague teams disbanded. Region lock isn t affecting the Tier 3-4 Kr players, as they wouldn t break even on oversees trips anyways. | ||
Vindicare605
United States15610 Posts
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LemonyTang
United Kingdom428 Posts
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Penev
28342 Posts
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Nakajin
Canada8747 Posts
On April 18 2020 17:32 Zzzapper wrote: Show nested quote + On April 18 2020 16:57 Elentos wrote: On April 18 2020 16:31 Die4Ever wrote: On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) 6 players from 2019 S3 retired. The player pool is indeed very limited at this point and if they still had 32 spots the qualifiers would probably barely count as competitive and people would almost never miss a season. And if they do, it'd be in favor of players who are on the level of TRUE or kiwian. And among those 6 you have Gumi, Classic, and herO who are among the few players who made ro16 5 out of 6 times in the last 2 years (Dark being the only 6/6). The ro32 was already very tiered between a group of players who usually advanced and one who rarely or never did. I made a spreadsheet once but didn't save it so I don't have the exact numbers. It was something like 85% of the ro16 spots for the last 2 years being taken by the same 20 players. Now, 3 of those 20 are gone (and 3 of the most consistent ones, even) as well as 3 players at he upper end of the 2nd tier. That doesn't just soften up the first group stage, it also leaves a lot of room in the ro16. We also lost True starting this week, IDK if Stats and soO will make until the end of the year. | ||
argonautdice
Canada2625 Posts
On April 18 2020 17:59 dbRic1203 wrote: Show nested quote + On April 18 2020 17:37 Morbidius wrote: On April 18 2020 17:32 Zzzapper wrote: On April 18 2020 16:57 Elentos wrote: On April 18 2020 16:31 Die4Ever wrote: On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) 6 players from 2019 S3 retired. The player pool is indeed very limited at this point and if they still had 32 spots the qualifiers would probably barely count as competitive and people would almost never miss a season. And if they do, it'd be in favor of players who are on the level of TRUE or kiwian. And between those 6 you have Gumi, Classic, and herO who are among the few players who made ro16 5 out of 6 times in the last 2 years (Dark being the only 6/6). The ro32 was already very tiered between a group of players who usually advanced and one who rarely or never did. I made a spreadsheet once but didn't save it so I don't have the exact numbers. It was something like 85% of the ro16 spots for the last 2 years being taken by the same 20 players. Now, 3 of those 20 are gone (and 3 of the most consistent ones, even) as well as 3 players at he upper end of the 2nd tier. That doesn't just soften up the first group stage, it also leaves a lot of room in the ro16. Just the region lock doing its thing, starving out the Korean scene, just like everyone said it would. I m pretty sure, that the Match fixing scandal had a way bigger impact on the Kr scene, as that was the reason why Proleague and most of proleague teams disbanded. Region lock isn t affecting the Tier 3-4 Kr players, as they wouldn t break even on oversees trips anyways. I feel like the biggest reason is because SC2 is a ten year old game, and it's brutal. Older pros only get older while younger pros enter at a limited pace because they're more likely exposed to newer, more accessible games. The only reason there are still relatively young SC2 pros out there is because this is the most famous/competitive RTS out there and is made by Blizzard. And this type of game will always have a niche for a small subset of the population. Actually high school or younger would be the best time to go pro here as college and above people would be "distracted" by other life priorities, especially in a competitive place like South Korea. Kids/adults would probably rather play a fun 5v5 game with their friends to relieve their real-life stress rather than experience ladder anxiety (doesn't Inno like to watch/play a lot of LoL?). This is a also game that's non-team centric due to its 1v1 focus so high-paying team sponsorship would be hard to come by unless there's a sustained team league. The question is: are there any other competitive esports 1v1 RTS, or for that matter any 1v1 esports out there that is as successful as SC2 right now currently as an esport (new games notwithstanding)? This is coming from someone who's only ever played a couple days of SC2 but has been watching since 2012. | ||
Die4Ever
United States17421 Posts
On April 18 2020 23:19 argonautdice wrote: Show nested quote + On April 18 2020 17:59 dbRic1203 wrote: On April 18 2020 17:37 Morbidius wrote: On April 18 2020 17:32 Zzzapper wrote: On April 18 2020 16:57 Elentos wrote: On April 18 2020 16:31 Die4Ever wrote: On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) 6 players from 2019 S3 retired. The player pool is indeed very limited at this point and if they still had 32 spots the qualifiers would probably barely count as competitive and people would almost never miss a season. And if they do, it'd be in favor of players who are on the level of TRUE or kiwian. And between those 6 you have Gumi, Classic, and herO who are among the few players who made ro16 5 out of 6 times in the last 2 years (Dark being the only 6/6). The ro32 was already very tiered between a group of players who usually advanced and one who rarely or never did. I made a spreadsheet once but didn't save it so I don't have the exact numbers. It was something like 85% of the ro16 spots for the last 2 years being taken by the same 20 players. Now, 3 of those 20 are gone (and 3 of the most consistent ones, even) as well as 3 players at he upper end of the 2nd tier. That doesn't just soften up the first group stage, it also leaves a lot of room in the ro16. Just the region lock doing its thing, starving out the Korean scene, just like everyone said it would. I m pretty sure, that the Match fixing scandal had a way bigger impact on the Kr scene, as that was the reason why Proleague and most of proleague teams disbanded. Region lock isn t affecting the Tier 3-4 Kr players, as they wouldn t break even on oversees trips anyways. I feel like the biggest reason is because SC2 is a ten year old game, and it's brutal. Older pros only get older while younger pros enter at a limited pace because they're more likely exposed to newer, more accessible games. The only reason there are still relatively young SC2 pros out there is because this is the most famous/competitive RTS out there and is made by Blizzard. And this type of game will always have a niche for a small subset of the population. Actually high school or younger would be the best time to go pro here as college and above people would be "distracted" by other life priorities, especially in a competitive place like South Korea. Kids/adults would probably rather play a fun 5v5 game with their friends to relieve their real-life stress rather than experience ladder anxiety (doesn't Inno like to watch/play a lot of LoL?). This is a also game that's non-team centric due to its 1v1 focus so high-paying team sponsorship would be hard to come by unless there's a sustained team league. The question is: are there any other competitive esports 1v1 RTS, or for that matter any 1v1 esports out there that is as successful as SC2 right now currently as an esport (new games notwithstanding)? This is coming from someone who's only ever played a couple days of SC2 but has been watching since 2012. Yeah the fact that this game still has such large prize pools, so many tournaments, and actually quite a lot of pros that are really dedicated, after all this time and in such a demanding 1v1 game and a niche genre... It's really amazing and EXTREMELY rare. How many games have come out and died just during SC2's lifetime? | ||
Topin
Peru9934 Posts
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KingofdaHipHop
United States25602 Posts
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