
GSL Code S
Streams & Casters
Format
- Group Stage #1 (Round of 24): Dual Tournament Format.
- All matches are Bo3.
Map Pool
Group B
Results
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Pandemona
Charlie Sheens House51493 Posts
![]() GSL Code SStreams & CastersFormat
Map Pool Group BResults+ Show Spoiler [Match List] + CSS: FO-nTTaX Awesomeness: Panda Banner: GSL | ||
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Pandemona
Charlie Sheens House51493 Posts
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Waxangel
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Andi_Goldberger
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brickrd
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DBooN
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Die4Ever
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Topin
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DBooN
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Morbidius
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Danglars
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Die4Ever
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edit: well he was lol | ||
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Brutaxilos
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Topin
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DBooN
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On April 18 2020 13:17 Die4Ever wrote: holy shit DRG is playing pretty decently actually edit: well he was lol You can play pretty decently and still lose to Zest. | ||
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geokilla
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seemsgood
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ZigguratOfUr
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seemsgood
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Topin
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catplanetcatplanet
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ZigguratOfUr
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On April 18 2020 13:29 catplanetcatplanet wrote: Haven't watched sctoo for a few years, what's the sitch re: drg's new haircut? How do we all feel about this He clearly learned all the wrong things from military service imo. We don't need Wolf to tell us that that haircut gets a failing grade. | ||
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Morbidius
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DBooN
Germany2727 Posts
On April 18 2020 13:32 Morbidius wrote: How do we feel about Zest's black hair? ![]() Definitely better than blonde. | ||
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DBooN
Germany2727 Posts
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Moonerz
United States457 Posts
Obviously can grab the link in the thread but it's pretty convenient to just click it in the top right. | ||
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catplanetcatplanet
3830 Posts
On April 18 2020 13:31 ZigguratOfUr wrote: Show nested quote + On April 18 2020 13:29 catplanetcatplanet wrote: Haven't watched sctoo for a few years, what's the sitch re: drg's new haircut? How do we all feel about this He clearly learned all the wrong things from military service imo. We don't need Wolf to tell us that that haircut gets a failing grade. Have to agree, back in the day he was one of the only ones really pulling off the short hairstyle. Sad to see it beaten out of him. On April 18 2020 13:33 DBooN wrote: Definitely better than blonde. Zest will always have dark brown hair in my heart | ||
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ZigguratOfUr
Iraq16955 Posts
On April 18 2020 13:37 Moonerz wrote: Is there a reason the youtube link can't be added in the live events thing? Sorry if this is a noob question. Obviously can grab the link in the thread but it's pretty convenient to just click it in the top right. The reason boils down to Youtube's API being shit. Ofc adding a hyperlink should be doable. | ||
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ZigguratOfUr
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catplanetcatplanet
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Topin
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seemsgood
5527 Posts
On April 18 2020 13:55 Topin wrote: weird 1st game, lets hope for a better second one whats weird is da rise of mutas lately | ||
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ZigguratOfUr
Iraq16955 Posts
On April 18 2020 14:02 seemsgood wrote: Show nested quote + On April 18 2020 13:55 Topin wrote: weird 1st game, lets hope for a better second one whats weird is da rise of mutas lately A surprise to be sure but a welcome one. Though tbf I don't think Impact (in particular) stopped making mutas at any point even when it wasn't meta at all. edit: And why does Impact keep on expanding towards the terran... Cure's pushes would be half as strong if he had to travel twice as far, and ling runbys would be way stronger. | ||
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DBooN
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Topin
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blooblooblahblah
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ZigguratOfUr
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On April 18 2020 14:08 DBooN wrote: Are we gonna miss out on Zest vs Impact? ![]() Surprisingly enough Zest and Cure have played each other even more often than Zest and Impact have, and their online rivalry is even closer. | ||
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seemsgood
5527 Posts
On April 18 2020 14:05 ZigguratOfUr wrote: Show nested quote + On April 18 2020 14:02 seemsgood wrote: On April 18 2020 13:55 Topin wrote: weird 1st game, lets hope for a better second one whats weird is da rise of mutas lately A surprise to be sure but a welcome one. Though tbf I don't think Impact (in particular) stopped making mutas at any point even when it wasn't meta at all. edit: And why does Impact keep on expanding towards the terran... Cure's pushes would be half as strong if he had to travel twice as far, and ling runbys would be way stronger. when both EU and korean zerg do the same build it must have something to do with the meta ;o 2020 starcraft besides lurkers in TvZ feels really classy tho | ||
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seemsgood
5527 Posts
On April 18 2020 14:09 blooblooblahblah wrote: I know Cure is really good but he doesn't look super convincing in his offline matches i always think dude is a solid terran ,and "solid" is below "super gud" | ||
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pvsnp
7676 Posts
On April 18 2020 14:16 seemsgood wrote: Show nested quote + On April 18 2020 14:09 blooblooblahblah wrote: I know Cure is really good but he doesn't look super convincing in his offline matches i always think dude is a solid terran ,and "solid" is below "super gud" He's super good online. Not so much offline. | ||
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Die4Ever
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blooblooblahblah
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Topin
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blooblooblahblah
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Moonerz
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pvsnp
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ZigguratOfUr
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Zest also spent a lot of time guessing as to when the next push would happen and didn't build workers for a long while which didn't help. | ||
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SetStndbySmn
United States657 Posts
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Morbidius
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seemsgood
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Shathe
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DBooN
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Morbidius
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blooblooblahblah
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On April 18 2020 14:33 SetStndbySmn wrote: Not really sure why Zest stopped probe production at 60 in that game and was still floating so much money This is Zest we're talking about. He will always float no matter the worker count. | ||
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Topin
Peru10091 Posts
edit: good ff though | ||
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DBooN
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pvsnp
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On April 18 2020 14:38 blooblooblahblah wrote: Show nested quote + On April 18 2020 14:33 SetStndbySmn wrote: Not really sure why Zest stopped probe production at 60 in that game and was still floating so much money This is Zest we're talking about. He will always float no matter the worker count. #ZestMacro | ||
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Nakajin
Canada8989 Posts
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seemsgood
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On April 18 2020 14:41 DBooN wrote: Very strange attack. slowest 2 base push ever | ||
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ZigguratOfUr
Iraq16955 Posts
On April 18 2020 14:43 seemsgood wrote: slowest 2 base push ever Zest did a very good job delaying, but when the opponent is delaying to get their third colossus out it does feel the push is somewhat ill-fated. | ||
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seemsgood
5527 Posts
On April 18 2020 14:41 pvsnp wrote: Show nested quote + On April 18 2020 14:38 blooblooblahblah wrote: On April 18 2020 14:33 SetStndbySmn wrote: Not really sure why Zest stopped probe production at 60 in that game and was still floating so much money This is Zest we're talking about. He will always float no matter the worker count. #ZestMacro dude is pennywise,if he floats , you'll float too | ||
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catplanetcatplanet
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ZigguratOfUr
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catplanetcatplanet
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seemsgood
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Topin
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SetStndbySmn
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pvsnp
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On April 18 2020 14:52 seemsgood wrote: zest s playing like PvZ He's optimized his practice schedule so he has the same builds for both matchups. | ||
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Shathe
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ZigguratOfUr
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On April 18 2020 14:53 Topin wrote: i can see DRG taking 2nd place... well i will find out tomorrow gn! I suppose Cure could theoretically sprain his wrist in the next half hour. | ||
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catplanetcatplanet
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blooblooblahblah
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Argonauta
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Die4Ever
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seemsgood
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Die4Ever
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On April 18 2020 15:25 seemsgood wrote: what ? there is no need to gg dude I think Impact was dead | ||
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fealx
Germany376 Posts
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ZigguratOfUr
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On April 18 2020 15:25 seemsgood wrote: what ? there is no need to gg dude Buildings-wise Impact was approaching elimination territory. That combined with the defensive advantage of lurkers meant he was pretty dead. | ||
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seemsgood
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On April 18 2020 15:25 Die4Ever wrote: I think Impact was dead at least micro the damn vipers then bail out tho | ||
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ZigguratOfUr
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BerserkSword
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Argonauta
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ZigguratOfUr
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On April 18 2020 15:35 BerserkSword wrote: this zvz is putting me to sleep lol I do wish they'd do more stuff that the EU Zerg cabal would disapprove of. | ||
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Cricketer12
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this is a good day | ||
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ZigguratOfUr
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On April 18 2020 15:37 Cricketer12 wrote: guys DRG won a map this is a good day Tasteless predicted everything. | ||
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Cricketer12
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dbRic1203
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And I can t understand how people think Kr ZvZ is better than eu ZvZ, they looked like they had no flue what they were doing whatsoever ![]() | ||
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Argonauta
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seemsgood
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ZigguratOfUr
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On April 18 2020 15:41 dbRic1203 wrote: After watching this, I can understand why there are people thinking ZvZ is super boring. And I can t understand how people think Kr ZvZ is better than eu ZvZ, they looked like they had no flue what they were doing whatsoever ![]() A European zerg would've started building those evolution chambers right away. | ||
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Cricketer12
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Ej_
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Argonauta
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catplanetcatplanet
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seemsgood
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On April 18 2020 15:44 Argonauta wrote: the win rate of 12 pool drone pull proxy spine is amazing, I never seen that strategy lose its da new 2 rax... | ||
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Cricketer12
United States13990 Posts
On April 18 2020 15:44 Ej_ wrote: For a very very brief moment I hoped the game'd reset at 3 drones each. couldn't he have held with the broodlings from hatch? | ||
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Ej_
47656 Posts
On April 18 2020 15:45 Cricketer12 wrote: Show nested quote + On April 18 2020 15:44 Ej_ wrote: For a very very brief moment I hoped the game'd reset at 3 drones each. couldn't he have held with the broodlings from hatch? Nah was over when he lost pool and the spine wasn't close to death. | ||
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seemsgood
5527 Posts
On April 18 2020 15:46 Ej_ wrote: Show nested quote + On April 18 2020 15:45 Cricketer12 wrote: On April 18 2020 15:44 Ej_ wrote: For a very very brief moment I hoped the game'd reset at 3 drones each. couldn't he have held with the broodlings from hatch? Nah was over when he lost pool and the spine wasn't close to death. never place pool near the main entrance ever again | ||
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Schelim
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Ej_
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On April 18 2020 15:48 seemsgood wrote: Show nested quote + On April 18 2020 15:46 Ej_ wrote: On April 18 2020 15:45 Cricketer12 wrote: On April 18 2020 15:44 Ej_ wrote: For a very very brief moment I hoped the game'd reset at 3 drones each. couldn't he have held with the broodlings from hatch? Nah was over when he lost pool and the spine wasn't close to death. never place pool near the main entrance ever again The alternative was probably putting it near main minerals and getting his main sieged? Tho it is quite peculiar on Zen where they can siege your natural from where they can also kill your pool | ||
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serralfan18
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TheOneAboveU
Germany3367 Posts
On April 18 2020 15:54 serralfan18 wrote: Any reason why they didn't show Life in the history video? He was the first royal roader and made a big impact on SC2 Nice try, troll. | ||
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Schelim
Austria11528 Posts
On April 18 2020 15:54 serralfan18 wrote: Any reason why they didn't show Life in the history video? He was the first royal roader and made a big impact on SC2 in case that's a serious question: there was a tiny little incident where Life was convicted of matchfixing, and Koreans are not exactly the hugest fans of that | ||
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Argonauta
Spain4955 Posts
On April 18 2020 15:54 serralfan18 wrote: Any reason why they didn't show Life in the history video? He was the first royal roader and made a big impact on SC2 yes, there is a big reason for that | ||
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Ej_
47656 Posts
On April 18 2020 15:54 serralfan18 wrote: Any reason why they didn't show Life in the history video? He was the first royal roader and made a big impact on SC2 How is this troll account not banned yet lol | ||
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ZigguratOfUr
Iraq16955 Posts
On April 18 2020 15:54 serralfan18 wrote: Any reason why they didn't show Life in the history video? He was the first royal roader and made a big impact on SC2 I'm sure you can manage figuring it out. | ||
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Ej_
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DBooN
Germany2727 Posts
On April 18 2020 15:55 Ej_ wrote: Show nested quote + On April 18 2020 15:54 serralfan18 wrote: Any reason why they didn't show Life in the history video? He was the first royal roader and made a big impact on SC2 How is this troll account not banned yet lol Foreigner bias!! | ||
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blooblooblahblah
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Ej_
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On April 18 2020 16:01 blooblooblahblah wrote: I quite literally fell asleep watching that, I hope the last 2 games were good. Rip DRG The 12pool spine rush game was a bit exciting, but otherwise it is a rather poopy day of GSL | ||
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Ej_
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seemsgood
5527 Posts
On April 18 2020 16:03 Ej_ wrote: I honestly didn't think we could get a GSL group sadder than the one with TOP, but here we are imagine using banelings without chihuahua s feets | ||
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DBooN
Germany2727 Posts
On April 18 2020 16:03 Ej_ wrote: I honestly didn't think we could get a GSL group sadder than the one with TOP, but here we are Zest vs Cure alone was better than that group. | ||
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catplanetcatplanet
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ZigguratOfUr
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On April 18 2020 16:07 catplanetcatplanet wrote: maybe not the most thrilling games tonight... group D looks pretty cool though Yeah, it's probably the group where the top 2 is the least clear (though the clearcut favourites haven't been doing so hot so far). | ||
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ZigguratOfUr
Iraq16955 Posts
edit: Zen and Eternal Empire | ||
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Die4Ever
United States17684 Posts
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pvsnp
7676 Posts
On April 18 2020 16:13 ZigguratOfUr wrote: So what did Impact veto rather than P&I? I don't know, but it wasn't worth it. | ||
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Ej_
47656 Posts
On April 18 2020 16:13 ZigguratOfUr wrote: So what did Impact veto rather than P&I? He probably wantes to play this map just to play muta. Not like the previous game was close. | ||
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Morbidius
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seemsgood
5527 Posts
On April 18 2020 16:13 ZigguratOfUr wrote: So what did Impact veto rather than P&I? DRG would ve delivered a better series Cure pulled a TvT exclusive move and it still worked somehow | ||
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Lil_nooblet
United States459 Posts
On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. | ||
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seemsgood
5527 Posts
On April 18 2020 16:14 Ej_ wrote: Show nested quote + On April 18 2020 16:13 ZigguratOfUr wrote: So what did Impact veto rather than P&I? He probably wantes to play this map just to play muta. Not like the previous game was close. pretty sure he will go for muta then ultra into lose regardless of map tho | ||
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ZigguratOfUr
Iraq16955 Posts
On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. No love for sOs vs Bunny? ![]() | ||
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Morbidius
Brazil3449 Posts
On April 18 2020 16:18 Lil_nooblet wrote: Show nested quote + On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. On April 18 2020 16:20 ZigguratOfUr wrote: Show nested quote + On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. No love for sOs vs Bunny? ![]() One amusing proxy Nexus cheese is hardly a gamechanger. | ||
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Die4Ever
United States17684 Posts
On April 18 2020 16:21 Morbidius wrote: Show nested quote + On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) | ||
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Morbidius
Brazil3449 Posts
On April 18 2020 16:31 Die4Ever wrote: Show nested quote + On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) There weren't enough ''code S'' players for the last two years already, the GSL hierarchy was already very rigid and the participants who are just cannon fodder were obvious. | ||
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Elentos
55555 Posts
On April 18 2020 16:31 Die4Ever wrote: Show nested quote + On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) 6 players from 2019 S3 retired. The player pool is indeed very limited at this point and if they still had 32 spots the qualifiers would probably barely count as competitive and people would almost never miss a season. And if they do, it'd be in favor of players who are on the level of TRUE or kiwian. | ||
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Die4Ever
United States17684 Posts
On April 18 2020 16:51 Morbidius wrote: Show nested quote + On April 18 2020 16:31 Die4Ever wrote: On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) There weren't enough ''code S'' players for the last two years already, the GSL hierarchy was already very rigid and the participants who are just cannon fodder were obvious. Yes and it's only getting worse. My guess is they looked at all the players that played in Code S and in the qualifiers throughout 2019, excluded the new retirees, and then they pick their top players from that list and they ended up with about 28 players that they thought were good enough so they made the tournament 28 players large Either that or they simply figured 6 less players, and the ro32 was already letting in some weaker players, gotta trim at least 4 spots. IMO it wouldn't have been too crazy if they dropped all the way down to 24 players, but that would change the format more and we wouldn't get to see some of these returning players. Or they could've just changed the name of the ro32 to call it Code A, and then Code S is just the top 16. But maybe that would've given off a negative vibe | ||
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Zzzapper
1797 Posts
On April 18 2020 16:57 Elentos wrote: Show nested quote + On April 18 2020 16:31 Die4Ever wrote: On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) 6 players from 2019 S3 retired. The player pool is indeed very limited at this point and if they still had 32 spots the qualifiers would probably barely count as competitive and people would almost never miss a season. And if they do, it'd be in favor of players who are on the level of TRUE or kiwian. And among those 6 you have Gumi, Classic, and herO who are among the few players who made ro16 5 out of 6 times in the last 2 years (Dark being the only 6/6). The ro32 was already very tiered between a group of players who usually advanced and one who rarely or never did. I made a spreadsheet once but didn't save it so I don't have the exact numbers. It was something like 85% of the ro16 spots for the last 2 years being taken by the same 20 players. Now, 3 of those 20 are gone (and 3 of the most consistent ones, even) as well as 3 players at he upper end of the 2nd tier. That doesn't just soften up the first group stage, it also leaves a lot of room in the ro16. | ||
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Morbidius
Brazil3449 Posts
On April 18 2020 17:32 Zzzapper wrote: Show nested quote + On April 18 2020 16:57 Elentos wrote: On April 18 2020 16:31 Die4Ever wrote: On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) 6 players from 2019 S3 retired. The player pool is indeed very limited at this point and if they still had 32 spots the qualifiers would probably barely count as competitive and people would almost never miss a season. And if they do, it'd be in favor of players who are on the level of TRUE or kiwian. And between those 6 you have Gumi, Classic, and herO who are among the few players who made ro16 5 out of 6 times in the last 2 years (Dark being the only 6/6). The ro32 was already very tiered between a group of players who usually advanced and one who rarely or never did. I made a spreadsheet once but didn't save it so I don't have the exact numbers. It was something like 85% of the ro16 spots for the last 2 years being taken by the same 20 players. Now, 3 of those 20 are gone (and 3 of the most consistent ones, even) as well as 3 players at he upper end of the 2nd tier. That doesn't just soften up the first group stage, it also leaves a lot of room in the ro16. Just the region lock doing its thing, starving out the Korean scene, just like everyone said it would. | ||
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dbRic1203
Germany2655 Posts
On April 18 2020 17:37 Morbidius wrote: Show nested quote + On April 18 2020 17:32 Zzzapper wrote: On April 18 2020 16:57 Elentos wrote: On April 18 2020 16:31 Die4Ever wrote: On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) 6 players from 2019 S3 retired. The player pool is indeed very limited at this point and if they still had 32 spots the qualifiers would probably barely count as competitive and people would almost never miss a season. And if they do, it'd be in favor of players who are on the level of TRUE or kiwian. And between those 6 you have Gumi, Classic, and herO who are among the few players who made ro16 5 out of 6 times in the last 2 years (Dark being the only 6/6). The ro32 was already very tiered between a group of players who usually advanced and one who rarely or never did. I made a spreadsheet once but didn't save it so I don't have the exact numbers. It was something like 85% of the ro16 spots for the last 2 years being taken by the same 20 players. Now, 3 of those 20 are gone (and 3 of the most consistent ones, even) as well as 3 players at he upper end of the 2nd tier. That doesn't just soften up the first group stage, it also leaves a lot of room in the ro16. Just the region lock doing its thing, starving out the Korean scene, just like everyone said it would. I m pretty sure, that the Match fixing scandal had a way bigger impact on the Kr scene, as that was the reason why Proleague and most of proleague teams disbanded. Region lock isn t affecting the Tier 3-4 Kr players, as they wouldn t break even on oversees trips anyways. | ||
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Vindicare605
United States16097 Posts
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LemonyTang
United Kingdom428 Posts
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Penev
28500 Posts
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Nakajin
Canada8989 Posts
On April 18 2020 17:32 Zzzapper wrote: Show nested quote + On April 18 2020 16:57 Elentos wrote: On April 18 2020 16:31 Die4Ever wrote: On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) 6 players from 2019 S3 retired. The player pool is indeed very limited at this point and if they still had 32 spots the qualifiers would probably barely count as competitive and people would almost never miss a season. And if they do, it'd be in favor of players who are on the level of TRUE or kiwian. And among those 6 you have Gumi, Classic, and herO who are among the few players who made ro16 5 out of 6 times in the last 2 years (Dark being the only 6/6). The ro32 was already very tiered between a group of players who usually advanced and one who rarely or never did. I made a spreadsheet once but didn't save it so I don't have the exact numbers. It was something like 85% of the ro16 spots for the last 2 years being taken by the same 20 players. Now, 3 of those 20 are gone (and 3 of the most consistent ones, even) as well as 3 players at he upper end of the 2nd tier. That doesn't just soften up the first group stage, it also leaves a lot of room in the ro16. We also lost True starting this week, IDK if Stats and soO will make until the end of the year. | ||
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argonautdice
Canada2719 Posts
On April 18 2020 17:59 dbRic1203 wrote: Show nested quote + On April 18 2020 17:37 Morbidius wrote: On April 18 2020 17:32 Zzzapper wrote: On April 18 2020 16:57 Elentos wrote: On April 18 2020 16:31 Die4Ever wrote: On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) 6 players from 2019 S3 retired. The player pool is indeed very limited at this point and if they still had 32 spots the qualifiers would probably barely count as competitive and people would almost never miss a season. And if they do, it'd be in favor of players who are on the level of TRUE or kiwian. And between those 6 you have Gumi, Classic, and herO who are among the few players who made ro16 5 out of 6 times in the last 2 years (Dark being the only 6/6). The ro32 was already very tiered between a group of players who usually advanced and one who rarely or never did. I made a spreadsheet once but didn't save it so I don't have the exact numbers. It was something like 85% of the ro16 spots for the last 2 years being taken by the same 20 players. Now, 3 of those 20 are gone (and 3 of the most consistent ones, even) as well as 3 players at he upper end of the 2nd tier. That doesn't just soften up the first group stage, it also leaves a lot of room in the ro16. Just the region lock doing its thing, starving out the Korean scene, just like everyone said it would. I m pretty sure, that the Match fixing scandal had a way bigger impact on the Kr scene, as that was the reason why Proleague and most of proleague teams disbanded. Region lock isn t affecting the Tier 3-4 Kr players, as they wouldn t break even on oversees trips anyways. I feel like the biggest reason is because SC2 is a ten year old game, and it's brutal. Older pros only get older while younger pros enter at a limited pace because they're more likely exposed to newer, more accessible games. The only reason there are still relatively young SC2 pros out there is because this is the most famous/competitive RTS out there and is made by Blizzard. And this type of game will always have a niche for a small subset of the population. Actually high school or younger would be the best time to go pro here as college and above people would be "distracted" by other life priorities, especially in a competitive place like South Korea. Kids/adults would probably rather play a fun 5v5 game with their friends to relieve their real-life stress rather than experience ladder anxiety (doesn't Inno like to watch/play a lot of LoL?). This is a also game that's non-team centric due to its 1v1 focus so high-paying team sponsorship would be hard to come by unless there's a sustained team league. The question is: are there any other competitive esports 1v1 RTS, or for that matter any 1v1 esports out there that is as successful as SC2 right now currently as an esport (new games notwithstanding)? This is coming from someone who's only ever played a couple days of SC2 but has been watching since 2012. | ||
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Die4Ever
United States17684 Posts
On April 18 2020 23:19 argonautdice wrote: Show nested quote + On April 18 2020 17:59 dbRic1203 wrote: On April 18 2020 17:37 Morbidius wrote: On April 18 2020 17:32 Zzzapper wrote: On April 18 2020 16:57 Elentos wrote: On April 18 2020 16:31 Die4Ever wrote: On April 18 2020 16:21 Morbidius wrote: On April 18 2020 16:18 Lil_nooblet wrote: On April 18 2020 16:17 Morbidius wrote: I'm really not liking this meta, not a single series i'd rate more than 3/5 so far in GSL. We lost a couple really good players in the offseason and we also have 4 players seeded into the ro16 so the groups seem to be a bit lopsided with a lot of bad games. I think the upcoming groups will be a bit better. I think the seed into the RO16 is a bad move, we get to see less of the top players, the ones with the most fans and who bring the viewers in. I wonder if the reason why they did it is because they didn't think there were enough "Code S level players" remaining I think 5 Code S players have retired recently? so it makes sense to shrink the tournament by 4 players to compensate (24 players in this group stage, and 4 are seeded into the next stage, means 28 Code S players instead of 32, it's the only way to have a 28 player tournament and end up with the 2nd stage consisting of 4 players per group) 6 players from 2019 S3 retired. The player pool is indeed very limited at this point and if they still had 32 spots the qualifiers would probably barely count as competitive and people would almost never miss a season. And if they do, it'd be in favor of players who are on the level of TRUE or kiwian. And between those 6 you have Gumi, Classic, and herO who are among the few players who made ro16 5 out of 6 times in the last 2 years (Dark being the only 6/6). The ro32 was already very tiered between a group of players who usually advanced and one who rarely or never did. I made a spreadsheet once but didn't save it so I don't have the exact numbers. It was something like 85% of the ro16 spots for the last 2 years being taken by the same 20 players. Now, 3 of those 20 are gone (and 3 of the most consistent ones, even) as well as 3 players at he upper end of the 2nd tier. That doesn't just soften up the first group stage, it also leaves a lot of room in the ro16. Just the region lock doing its thing, starving out the Korean scene, just like everyone said it would. I m pretty sure, that the Match fixing scandal had a way bigger impact on the Kr scene, as that was the reason why Proleague and most of proleague teams disbanded. Region lock isn t affecting the Tier 3-4 Kr players, as they wouldn t break even on oversees trips anyways. I feel like the biggest reason is because SC2 is a ten year old game, and it's brutal. Older pros only get older while younger pros enter at a limited pace because they're more likely exposed to newer, more accessible games. The only reason there are still relatively young SC2 pros out there is because this is the most famous/competitive RTS out there and is made by Blizzard. And this type of game will always have a niche for a small subset of the population. Actually high school or younger would be the best time to go pro here as college and above people would be "distracted" by other life priorities, especially in a competitive place like South Korea. Kids/adults would probably rather play a fun 5v5 game with their friends to relieve their real-life stress rather than experience ladder anxiety (doesn't Inno like to watch/play a lot of LoL?). This is a also game that's non-team centric due to its 1v1 focus so high-paying team sponsorship would be hard to come by unless there's a sustained team league. The question is: are there any other competitive esports 1v1 RTS, or for that matter any 1v1 esports out there that is as successful as SC2 right now currently as an esport (new games notwithstanding)? This is coming from someone who's only ever played a couple days of SC2 but has been watching since 2012. Yeah the fact that this game still has such large prize pools, so many tournaments, and actually quite a lot of pros that are really dedicated, after all this time and in such a demanding 1v1 game and a niche genre... It's really amazing and EXTREMELY rare. How many games have come out and died just during SC2's lifetime? | ||
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Topin
Peru10091 Posts
at least DRG won 2 macro games so theres is that | ||
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KingofdaHipHop
United States25602 Posts
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mierin
United States4943 Posts
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mpmaley86
115 Posts
DRG had some good games, sad he couldn't advance. | ||
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