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Active: 1204 users

[WCS] Fall 2019 Regional Challengers - Page 14

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 12 13 14 15 16 18 Next All
sneakyfox
Profile Joined January 2017
8216 Posts
August 24 2019 19:40 GMT
#261
B I O N I C
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Fango
Profile Joined July 2016
United Kingdom8987 Posts
August 24 2019 19:41 GMT
#262
On August 25 2019 04:37 Elentos wrote:
Show nested quote +
On August 25 2019 04:33 ZigguratOfUr wrote:
On August 25 2019 04:27 sneakyfox wrote:
On August 25 2019 04:24 ZigguratOfUr wrote:
On August 25 2019 04:17 sneakyfox wrote:
Perhaps maps should drop the designated parking spots for Overlords now that ovie speed is almost free.


When do zergs usually get pneumatized anyways? In between the 6 to 9 minute mark typically right?

Overlord spots are there to help zerg scouting before that time.


Yeah but that is going to change now since the upgrade is so cheap.

It's even great against BC openings because it makes it almost impossible for BCs to catch them.


We'll see. 100/100 wasn't that expensive either, but even then zerg was pretty reticent to get it in a bunch of circumstances, since they felt it limited their aggressive options.

Besides all the maps for the next two ladder pools after this one have already been made, so even if maps changed, we wouldn't see it for another six months.
And then he went on a tangent about how 2-1-1 has always been a trash build anyway.

This is completely true though
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Elentos
Profile Blog Joined February 2015
55555 Posts
August 24 2019 19:43 GMT
#263
On August 25 2019 04:34 sneakyfox wrote:
Show nested quote +
On August 25 2019 04:29 Elentos wrote:
Nydus should be 1 active worm per network this is silly.


Completely bonkers. It's so weird that they nerfed SH speed off creep to make them more vulnerable and then they made nydus like this.

I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender.

Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby.
Every 60 seconds in Africa, a minute passes.
Elentos
Profile Blog Joined February 2015
55555 Posts
August 24 2019 19:46 GMT
#264
On August 25 2019 04:41 Fango wrote:
Show nested quote +
On August 25 2019 04:37 Elentos wrote:
On August 25 2019 04:33 ZigguratOfUr wrote:
On August 25 2019 04:27 sneakyfox wrote:
On August 25 2019 04:24 ZigguratOfUr wrote:
On August 25 2019 04:17 sneakyfox wrote:
Perhaps maps should drop the designated parking spots for Overlords now that ovie speed is almost free.


When do zergs usually get pneumatized anyways? In between the 6 to 9 minute mark typically right?

Overlord spots are there to help zerg scouting before that time.


Yeah but that is going to change now since the upgrade is so cheap.

It's even great against BC openings because it makes it almost impossible for BCs to catch them.


We'll see. 100/100 wasn't that expensive either, but even then zerg was pretty reticent to get it in a bunch of circumstances, since they felt it limited their aggressive options.

Besides all the maps for the next two ladder pools after this one have already been made, so even if maps changed, we wouldn't see it for another six months.
And then he went on a tangent about how 2-1-1 has always been a trash build anyway.

This is completely true though

Hey it had its time in 2016 and early 2017 when people weren't perfectly defending it with just some queens yet. Trash or not it was good for some cheap wins
Every 60 seconds in Africa, a minute passes.
sneakyfox
Profile Joined January 2017
8216 Posts
August 24 2019 19:49 GMT
#265
On August 25 2019 04:43 Elentos wrote:
Show nested quote +
On August 25 2019 04:34 sneakyfox wrote:
On August 25 2019 04:29 Elentos wrote:
Nydus should be 1 active worm per network this is silly.


Completely bonkers. It's so weird that they nerfed SH speed off creep to make them more vulnerable and then they made nydus like this.

I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender.


Yeah its too much. The zergs are even queuing them up several at a time.


Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby.


"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 24 2019 19:50 GMT
#266
On August 25 2019 04:43 Elentos wrote:
Show nested quote +
On August 25 2019 04:34 sneakyfox wrote:
On August 25 2019 04:29 Elentos wrote:
Nydus should be 1 active worm per network this is silly.


Completely bonkers. It's so weird that they nerfed SH speed off creep to make them more vulnerable and then they made nydus like this.

I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender.

Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby.


Map sizes have still consistently been getting smaller (though admittedly being smaller than Acolyte/Odyssey/Ascension might not be much of an achievement).
JoeCool
Profile Joined January 2012
Germany2520 Posts
August 24 2019 19:54 GMT
#267
Gotta say I'm impressed with big G, he's doing pretty well lately. And I think he could've won this one if had like one more base. His trades were phenomenal.
stilt
Profile Joined October 2012
France2751 Posts
Last Edited: 2019-08-24 19:56:33
August 24 2019 19:55 GMT
#268
On August 25 2019 04:54 JoeCool wrote:
Gotta say I'm impressed with big G, he's doing pretty well lately. And I think he could've won this one if had like one more base. His trades were phenomenal.


He is doing well but mutas trade very bad against terran.
Elentos
Profile Blog Joined February 2015
55555 Posts
August 24 2019 19:56 GMT
#269
On August 25 2019 04:50 ZigguratOfUr wrote:
Show nested quote +
On August 25 2019 04:43 Elentos wrote:
On August 25 2019 04:34 sneakyfox wrote:
On August 25 2019 04:29 Elentos wrote:
Nydus should be 1 active worm per network this is silly.


Completely bonkers. It's so weird that they nerfed SH speed off creep to make them more vulnerable and then they made nydus like this.

I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender.

Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby.


Map sizes have still consistently been getting smaller (though admittedly being smaller than Acolyte/Odyssey/Ascension might not be much of an achievement).

New map pool has higher rush distances than the one Challenger is played on. Disco Bloodbath rush distance is like a 4-player map on cross spawns.
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 24 2019 19:58 GMT
#270
On August 25 2019 04:56 Elentos wrote:
Show nested quote +
On August 25 2019 04:50 ZigguratOfUr wrote:
On August 25 2019 04:43 Elentos wrote:
On August 25 2019 04:34 sneakyfox wrote:
On August 25 2019 04:29 Elentos wrote:
Nydus should be 1 active worm per network this is silly.


Completely bonkers. It's so weird that they nerfed SH speed off creep to make them more vulnerable and then they made nydus like this.

I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender.

Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby.


Map sizes have still consistently been getting smaller (though admittedly being smaller than Acolyte/Odyssey/Ascension might not be much of an achievement).

New map pool has higher rush distances than the one Challenger is played on. Disco Bloodbath rush distance is like a 4-player map on cross spawns.


I mean on average. I know Disco Bloodbath's rush distance is longer than any map since Acolyte, but it is an outlier.
sneakyfox
Profile Joined January 2017
8216 Posts
August 24 2019 20:00 GMT
#271
Serral getting fast overlord speed in every game.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Elentos
Profile Blog Joined February 2015
55555 Posts
August 24 2019 20:01 GMT
#272
On August 25 2019 04:58 ZigguratOfUr wrote:
Show nested quote +
On August 25 2019 04:56 Elentos wrote:
On August 25 2019 04:50 ZigguratOfUr wrote:
On August 25 2019 04:43 Elentos wrote:
On August 25 2019 04:34 sneakyfox wrote:
On August 25 2019 04:29 Elentos wrote:
Nydus should be 1 active worm per network this is silly.


Completely bonkers. It's so weird that they nerfed SH speed off creep to make them more vulnerable and then they made nydus like this.

I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender.

Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby.


Map sizes have still consistently been getting smaller (though admittedly being smaller than Acolyte/Odyssey/Ascension might not be much of an achievement).

New map pool has higher rush distances than the one Challenger is played on. Disco Bloodbath rush distance is like a 4-player map on cross spawns.


I mean on average. I know Disco Bloodbath's rush distance is longer than any map since Acolyte, but it is an outlier.

They were getting smaller but this map pool we're stuck with until after Blizzcon is bigger again. Rush distance on average went up. Not to mention other terrain features like open middles and such that Terran doesn't like. And let's not get started on the reaper cliff discussion.
Every 60 seconds in Africa, a minute passes.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 24 2019 20:03 GMT
#273
nydus might be a bit much, but it's important to remember a huge part of Serral's ability to do it over and over is his confidence in winning fights efficiently + top level multitasking. they are absolutely not free
TL+ Member
JoeCool
Profile Joined January 2012
Germany2520 Posts
August 24 2019 20:06 GMT
#274
40 workers down... jeez
sudete
Profile Joined December 2012
Singapore3054 Posts
August 24 2019 20:06 GMT
#275
Heromarine really should've had that one
Year of MaxPax
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 24 2019 20:06 GMT
#276
On August 25 2019 05:03 brickrd wrote:
nydus might be a bit much, but it's important to remember a huge part of Serral's ability to do it over and over is his confidence in winning fights efficiently + top level multitasking. they are absolutely not free


They're not free, but 50/50 is a pretty efficient rate.
stilt
Profile Joined October 2012
France2751 Posts
August 24 2019 20:06 GMT
#277
Once the push was held I thought Serral was dead but now, the outplay was real !
sneakyfox
Profile Joined January 2017
8216 Posts
August 24 2019 20:07 GMT
#278
These games are excellent evidence of how valuable overlord speed is
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Elentos
Profile Blog Joined February 2015
55555 Posts
August 24 2019 20:07 GMT
#279
On August 25 2019 05:06 ZigguratOfUr wrote:
Show nested quote +
On August 25 2019 05:03 brickrd wrote:
nydus might be a bit much, but it's important to remember a huge part of Serral's ability to do it over and over is his confidence in winning fights efficiently + top level multitasking. they are absolutely not free


They're not free, but 50/50 is a pretty efficient rate.

50/50 is the cost of a reaper. What if we add a mid-game upgrade to reapers that allows you to recall units to them?
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 24 2019 20:09 GMT
#280
On August 25 2019 05:07 Elentos wrote:
Show nested quote +
On August 25 2019 05:06 ZigguratOfUr wrote:
On August 25 2019 05:03 brickrd wrote:
nydus might be a bit much, but it's important to remember a huge part of Serral's ability to do it over and over is his confidence in winning fights efficiently + top level multitasking. they are absolutely not free


They're not free, but 50/50 is a pretty efficient rate.

50/50 is the cost of a reaper. What if we add a mid-game upgrade to reapers that allows you to recall units to them?


Well then at least we'd have a very good reason to have maps with one-pylon reaper walls.
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