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France12466 Posts
EUROPE : WHERE TO WATCH 2019 WCS Fall/Qualifiers/Europe StarCraft | IndyStarcraft | O'GamingTV | TaKeTV | ESL.tv PL
WHEN TO WATCH
Day 1 : Thursday, Aug 08 2:00pm GMT (GMT+00:00) Day 2 : Friday, Aug 09 2:00pm GMT (GMT+00:00) Day 3 : Saturday, Aug 10 2:00pm GMT (GMT+00:00) Day 4 : Sunday, Aug 11 2:00pm GMT (GMT+00:00)
PLAYERS Group A: Reynor - GunGFuBanDa Elazer - uThermal
Group B: HeRoMaRinE - SKillous PtitDrogo - DnS
Group C: ShoWTimE - Namshar Harstem - SortOf
Group D: Serral - souL Lambo - MarineLorD
RESULTS + Show Spoiler +
PLAYOFFS Saturday, Aug 24 12:00pm GMT (GMT+00:00) 2019 WCS Fall/Qualifiers/Europe
NA : WHERE TO WATCH 2019 WCS Fall/Qualifiers/North America StarCraft | TaKeTV
WHEN TO WATCH
Day 1 : Thursday, Aug 08 6:00pm GMT (GMT+00:00) Day 2 : Friday, Aug 09 6:00pm GMT (GMT+00:00) Day 3 : Saturday, Aug 10 6:00pm GMT (GMT+00:00) Day 4 : Sunday, Aug 11 6:00pm GMT (GMT+00:00)
PLAYERS Group A: Astrea - Rob FuturE - MCanning
Group B: Neeb - Cuddlebear TLO - Epic
Group C: MaSa - Raze JonSnow - Vindicta
Group D: Scarlett - Jason puCK - Silky
RESULTS + Show Spoiler +
PLAYOFFS Sunday, Aug 25 6:00pm GMT (GMT+00:00) 2019 WCS Fall/Qualifiers/North America
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I thought it was Aeromi, it's Poopi instead.
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Italy2573 Posts
On August 09 2019 00:00 Heartland wrote: Who is the new caster? colttarren
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On August 09 2019 00:05 CynicalDeath wrote:colttarren
Where did this person show up from?
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I always love seeing new casters and new staff on SC2 events. However at this particular moment its a reminder of who was replaced that is hard... I guess presence of Nate helps a lot still
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France12466 Posts
Crazy first game between Elazer and uThermal :o
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The commentating in Elazer vs Gunfu is pretty painful when they both know nothing about Protoss builds. Especially criticising going storm instead of colossi???
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Why on earth did Gungfupanda do this? He didn't build a pylon until way late.
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Elazer really blew this one.
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On August 09 2019 01:12 Heartland wrote: Why on earth did Gungfupanda do this? He didn't build a pylon until way late.
It was normal time for a gate first cannon rush, he just screwed it up later on. It's very risky to build the first pylon before you have the money to go for the entire block and on King's Cove, you need 4 pylons. Plus, you don't need to cannon that fast, you just need it timed well enough for the robo which it was.
PS. the casting is continuing to annoy me. The guy questioning gungfu going 2 robo immortal vs lurkers? What else would you do against lurkers?
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Elazer hitting himself in the head atm probably.
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Elazer chose the worst choke to fight.
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On August 09 2019 00:57 blooblooblahblah wrote: The commentating in Elazer vs Gunfu is pretty painful when they both know nothing about Protoss builds. Especially criticising going storm instead of colossi??? I am not watching, but surely nobody in 2019 said that collossi would be preferable vs Zerg?
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On August 09 2019 01:27 Ej_ wrote:Show nested quote +On August 09 2019 00:57 blooblooblahblah wrote: The commentating in Elazer vs Gunfu is pretty painful when they both know nothing about Protoss builds. Especially criticising going storm instead of colossi??? I am not watching, but surely nobody in 2019 said that collossi would be preferable vs Zerg?
He did, and it hurt my brain
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lost in challenger to gungfu. and hes going to gsl vs the world. OMEGALUL
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On August 09 2019 01:28 MoDiV wrote: lost in challenger to gungfu. and hes going to gsl vs the world. OMEGALUL
Elazer would be qualified for BlizzCon right now and he would go to GSL vs The World is WCS rankings were taken into account.
Plot twist: Elazer stopped playing vs P and T entirely since last week, he's only practicing ZvZ in order to snipe Dark! That's why he lost(I actually have no idea if this is true, I just hope so since Elazer thew very hard today).
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On August 09 2019 01:27 Ej_ wrote:Show nested quote +On August 09 2019 00:57 blooblooblahblah wrote: The commentating in Elazer vs Gunfu is pretty painful when they both know nothing about Protoss builds. Especially criticising going storm instead of colossi??? I am not watching, but surely nobody in 2019 said that collossi would be preferable vs Zerg? The dude is diamond toss on NA, give him some slack...
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Counters to mech:
- Vipers - Ravens - Protoss
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Congratulations to GunGFuBanDa. Was close to being eliminated from the group but came back from 0:3 to 4:3.
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On August 09 2019 02:55 Crocolisk Dundee wrote: Congratulations to GunGFuBanDa. Was close to being eliminated from the group but came back from 0:3 to 4:3. I also think he had a few minutes in game 1 vs Reynor where he could have crushed him, and that game was close anyway.
Good performance by him.
Also the good stuff is starting soon! WCS NA hype.
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Wow great scout by Astrea there in G2, he's looking about as good as expected if I'm to trust my sources
Rooting for the Can!
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nightmare!!!!
edit: well...
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On August 09 2019 03:40 Topin wrote: nightmare!!!!
edit: well... ^ - yeah, haha, but Nate was right about the build being Korean and pretty old.
At least we got to see the build, MCanning actually does this build a fair bit on stream and his winrate is not awful
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so wait if you simply build a raven you can't lose to that build?
seems like a great strategy
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How can this nexus still be alive? Lol.
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On August 09 2019 03:49 D-light wrote: Proper NA fiesta. It just keeps on giving.
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On August 09 2019 03:49 D-light wrote: Proper NA fiesta. Yes, it's pretty fun. ^^ The german cast especially if you can understand it, Naruto is on fire.
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SCV pull into the nat?? Next level strats
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70 supply on 1 base, I love WCS AM
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On August 09 2019 04:49 Ej_ wrote: 70 supply on 1 base, I love WCS AM I hope you didn't miss the glorious blink DT + chargelot all in as well as the SCV pull to the natural of protoss while army does something else.
Disruptor fiesta with 2 of the best NA players is pretty great atm.
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On August 08 2019 23:45 Xain0n wrote: I thought it was Aeromi, it's Poopi instead. I was like did I made the thread while sleepwalking or what
WCS NA is fascinating to watch
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How? What? GungFu before uThermal and Elazer??
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Italy2573 Posts
On August 09 2019 22:14 Harris1st wrote: How? What? GungFu before uThermal and Elazer?? Elazer got distracted by all the people voting for him for GSL vs World
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btw, is that Catz casting?
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I can't believe Skillous didn't do the version of the wall that prevents vision on the nexus. I can't see any advantage of doing it the way he did.
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Wow, this strategy isn't NA only? Blink DT hype.
AND it worked lool. Apparently Skillous still might lose tho, but the strategy was 100% worth it this game.
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On August 09 2019 23:25 HolydaKing wrote: Wow, this strategy isn't NA only? Blink DT hype.
I'll have you know that Shadow Stride play isn't an NA strat, it's a Code S level play.
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why is the loser match played before the winner match i think the winners have earned the advantage not the losers now the loser have time to better prepare to rest and to see how the winners are playing and he has a advantage in the important decider match
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EDIT: lol. ninja'd. Exact same thought as ^ that guy.
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My god, full NA for Drogo and Gabe is it?
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On August 10 2019 00:38 TheGoatPuncher wrote: My god, full NA for Drogo and Gabe is it? Pretty garbage games in general today, doesn't suprise me tho from a 3p 1t group as I generally don't find protoss games entertaining. There are games that are fun to watch with them but they're the exception imo.
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France12466 Posts
Crap HeroMarine got beaten by PtitDrogo :/. Hopefully he beats Dns then.
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TLO with the C R E A T I V E plays.
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I tuned into the stream twice during that game. The second time, there was a hatchery in Neeb's wall. Noice.
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Beautiful creativity. I love seeing the standard greedy wall-off getting punished on Thunderbird.
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GG, congrats Epic. Good play by him, WCS NA was good today.
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got to say, the casting for the EU and NA qualis has been the very best ive seen for a while. loved the after game analysis without resorting to too much fluff talk. Really well done by this bunch. love it!
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showtime ? everything ok ? so many mistakes so many avoidable mistakes and what about your oracles pls u can do better dont attack until they die attack move back attack again make stasis stop yolo them in
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I am still hoping to see full powered ladder hero ShowTime take on Serral on stage.
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Showtime needs some help, this is not peak performance. Someone dislocate his shoulder.
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Northern Ireland20726 Posts
Best tournament thread banner ever btw, good job on that one
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France12466 Posts
On August 11 2019 00:58 Wombat_NI wrote: Best tournament thread banner ever btw, good job on that one That's from Aeromi's threads back in LotV beginnings
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Showtime showing you just need to be a bazillion times better than the zerg in the lategame to win it
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6 maps played vs zerg 5 times going oracles 0 stasis fields in the mineral lines ,,,
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This is just a tactical masterpiece by Showtime: Now he s going to advance in 2nd place. Tomorrow Lambo is going to get 2nd as well, so we got 4 germans into RO8 and they don t even have to face wach other
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Germany3367 Posts
On August 11 2019 02:59 dbRic1203 wrote: This is just a tactical masterpiece by Showtime: Now he s going to advance in 2nd place. Tomorrow Lambo is going to get 2nd as well, so we got 4 germans into RO8 and they don t even have to face wach other
Zhe Masterplan ist finally being executed, muahahaha.
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Northern Ireland20726 Posts
On August 11 2019 02:50 AzAlexZ wrote:Harstem 4-0 this group? + Show Spoiler +#YEAROFHARSTEM (edition #7 right?) Every year is the Year of Harstem in my heart
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On August 11 2019 03:25 TheOneAboveU wrote:Show nested quote +On August 11 2019 02:59 dbRic1203 wrote: This is just a tactical masterpiece by Showtime: Now he s going to advance in 2nd place. Tomorrow Lambo is going to get 2nd as well, so we got 4 germans into RO8 and they don t even have to face wach other Zhe Masterplan ist finally being executed, muahahaha. Ja zhe foolish non-Germans will never know what hit zhem
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Nate and catz sound so tired, and they still have another day to go
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Suprisingly solid games by Raze! Not quite top level, of course.
... into a terrible, terrible game 1 against JonSnow. Great start into wtf?
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Naruto dying over the course of these games :D
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Even with Blizz helpfully adding an animation for colossus range Raze doesn't seem to realize that he didn't get the upgrade...
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On August 11 2019 07:12 darklycid wrote: Naruto dying over the course of these games :D Not one of the worst days in that regard tho. Only really started to die with game 1 of the decider series.
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On August 11 2019 07:17 HolydaKing wrote:Show nested quote +On August 11 2019 07:12 darklycid wrote: Naruto dying over the course of these games :D Not one of the worst days in that regard tho. Only really started to die with game 1 of the decider series. True, still highly entertaining.
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On August 11 2019 07:16 ZigguratOfUr wrote: Even with Blizz helpfully adding an animation for colossus range Raze doesn't seem to realize that he didn't get the upgrade... The color change clearly isn't noticeable enough. Should make it blue or something.
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On August 11 2019 07:22 Elentos wrote:Show nested quote +On August 11 2019 07:16 ZigguratOfUr wrote: Even with Blizz helpfully adding an animation for colossus range Raze doesn't seem to realize that he didn't get the upgrade... The color change clearly isn't noticeable enough. Should make it blue or something.
Or the upgrade could make colossi grow large spikes. In fact all upgrades should make the unit grow spikes.
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On August 11 2019 07:29 ZigguratOfUr wrote:Show nested quote +On August 11 2019 07:22 Elentos wrote:On August 11 2019 07:16 ZigguratOfUr wrote: Even with Blizz helpfully adding an animation for colossus range Raze doesn't seem to realize that he didn't get the upgrade... The color change clearly isn't noticeable enough. Should make it blue or something. Or the upgrade could make colossi grow large spikes. In fact all upgrades should make the unit grow spikes.
Lol nice1
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Serral is so strong lol, although I think Soul could have tried to go for a full liberators transition earlier considering the fact the zerg had a late spire.
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The vibe between these two casters leaves something to be desired... on the other hand, it's Serral vs. some european other than Reynor so theres only so much hype you can create.
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Wow I tune into MLorD kicking ass :O
Nice, dude was my favorite foreign Terran just before his retirement.
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Super even game this. That BC number is worrisome for Lambo though.
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Lambo still on target for 2nd place.
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lambo why u attack there into 1 million liberator denie the 4/5 bases unreal
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On August 12 2019 01:08 tilhorizon wrote: lambo why u attack there into 1 million liberator denie the 4/5 bases unreal
I know right? Absolutely disastrous engagement, for no reason whatsoever. C'mon Lambo, you're better than this!
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I feel like both Lambo and Soul have good control, macro, map awareness etc. But both have made some really questionable choices in their series today.
EDIT: Where be the game sound?
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Not just the sound but seems quiet both here and reddit. Are people watching extra intently or is this just not that interesting a tournament for most people?
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On August 12 2019 01:37 TheGoatPuncher wrote: Not just the sound but seems quiet both here and reddit. Are people watching extra intently or is this just not that interesting a tournament for most people?
Well I mean it's just a qualifier and all these people will show up to play WCS anyway regardless of the outcome.
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Lambo's intentful queen/ling/bane creep push is impressive.
He is forcing the creep across the map. g3 on Thunderbird was looking really interesting.
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Soul is doing exactly what troubles me when I try and do an aggro creep push, swooping in from the sides with marine/mine drops.
Lambo is getting his mechanics stretched in this one.
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On August 12 2019 01:40 Elentos wrote:Well I mean it's just a qualifier and all these people will show up to play WCS anyway regardless of the outcome.
Wait, everybody in this has already qualified for Fall? This only matters for seeding then?
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Nope, these are qualifiers, but then there's the open bracket - you just buy a ticket and go to Montreal. "Just" that is...
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and in the blink of an eye... poor Lambo
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On August 12 2019 01:54 TheGoatPuncher wrote:Show nested quote +On August 12 2019 01:40 Elentos wrote:
Well I mean it's just a qualifier and all these people will show up to play WCS anyway regardless of the outcome. Wait, everybody in this has already qualified for Fall? This only matters for seeding then? No, the top 4 get a free flight to WCS Fall. But all the WCS events have open brackets anyway so this is basically just Blizzard giving away money.
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I was about to make a 2012 BL Infestor joke but then Lambp decided to lose all his infestors to libs
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Okay, I am willing to entertain the debate that ZvT lategame is OP.
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And in the time I wasn't looking Lambo lost everything?
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ah shit, can't believe that happend, what game
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that was a throw for sure, soul couldnt recover in time if Lambo just parked over his production
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lambo losing again stupid mistakes like leaving the broodlords alone fly away with corrupters ,, what a waste
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What a massive throw from Lambo. Well, turns out Infestors aren't good at fighting in Liberation zones.
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2 times losing entire broodlord/infestor army and the map vs marinelord and soul because corrupters where flying away , how can you make those extrem tactical bad sound decissions 2 times in a row well of course and all the other bad decissions
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Marinelords proxy rax placement both games was wack.
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Wtf. No widow mines.
Everytime. Every game. You need them.
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Marinelord is showing a great middlegame.
Serral is playing below average - for him.
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On August 12 2019 02:37 Musicus wrote: really cool game
Yes! Still hard to call this one, we're one bad engagement away from one or the other winning.
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Widow mines make them wtf.
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Sub 50 workers for minutes by Serral.
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On August 12 2019 02:43 AttackZerg wrote: Widow mines make them wtf. What for? Get his own army splashed by widow mines due to broodlings?
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No widow mines. No emp. Grrrrr
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On August 12 2019 02:47 Durnuu wrote:What for? Get his own army splashed by widow mines due to broodlings?
Not for pushes for natural entrance.
6 times 4-6 lings shut down a base.
Not saying mass.... but some.
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On August 12 2019 02:51 AttackZerg wrote:Show nested quote +On August 12 2019 02:47 Durnuu wrote:On August 12 2019 02:43 AttackZerg wrote: Widow mines make them wtf. What for? Get his own army splashed by widow mines due to broodlings? Not for pushes for natural entrance. 6 times 4-6 lings shut down a base. Not saying mass.... but some.
Or to stop that roach ling counter that shutdown 2 base.
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serral is so sick, he should be super dead since long ago and it looks like he still has a tiny chance.
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long games are so good for the viewership, almost like the swarmhost glory days
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I love this game. Serral under 30 drones for 10 minutes now.
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Wow that was a surprising ending.
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Ugh.... games like this don't help strengthening the competitive image of SC 2. That was awful.
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On August 12 2019 03:07 AttackZerg wrote: Ummmm what the hell. There's a reason infestors are getting nerfed
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Wow that was ridiculous. Marinelord deserved that game lol. Can't wait for the 20th.
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lmao, well they do still ignore the armor I guess :D
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It's so frustrating to see a fantastically played late game Terran, who was in control throughout the entire game, only to lose to LOL SPELLCASTERS
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On August 12 2019 03:08 Noonius wrote: free units are hilarious With the bug fix, which they decided to delay until the big patch hits, he would have lost. Serral deserved that game tho, what a guy to not lose this way earlier.
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Wonder why people not do the Maru style? Teleport BCs over the army and then mass liberator siege all the infestors. But maybe Serral had to many corruptors or it's just one of those things that Maru can do.
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ZERG OMEGALUL
User was warned for this post.
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On August 12 2019 03:09 Meeii wrote: Wonder why people not do the Maru style? Teleport BCs over the army and then mass liberator siege all the infestors. But maybe Serral had to many corruptors or it's just one of those things that Maru can do.
he had to many infestors' a infestor for every BC
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Marinelord shouldn't have engaged there.
He could have built marines and medivac groups and started picking serral off... who couldn't leave that area because he needed the money.
Really shocking ending. This and Lambos thunderbird loss to Soul were just... totally weird endings.
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Last few minutes kinda felt like MLorD gave up on the inside. Just sacking half his buildings to 8 roaches and 16 lings, not making a higher lib count, never repairing his fleet and just sitting in the parastic bombs.
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Infestors should be 6 supply - one of the most powerful late game units. The fact that they are 2 supply is insane
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Strangest thing to me coming from bw is that they gave zerg terrans best spell. Sure it is only for air but... it is insanely strong.
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On August 12 2019 03:14 AttackZerg wrote: Strangest thing to me coming from bw is that they gave zerg terrans best spell. Sure it is only for air but... it is insanely strong. Tbh I think with patient Yamato cannon play MlorD could have won. That spell is insane as well.
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On August 12 2019 03:11 AttackZerg wrote: Marinelord shouldn't have engaged there.
He could have built marines and medivac groups and started picking serral off... who couldn't leave that area because he needed the money.
Really shocking ending. This and Lambos thunderbird loss to Soul were just... totally weird endings. Aside from the fact that Serral engaged into MarineLorD and that MarineLorD's army doesn't lend itself to retreating from mass infestor, I don't think 0/0 marines without stim and combat shields would have won him this game
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Reminds me of a tinfoil conspiracy / troll post on TL a while back that Blizzard intentionally made Zerg slightly overpowered because they thought it might reduce the Korea-foreigner skillgap, since there were a lot of strong Korean Terrans and basically no foreign Terrans hahaha
/s
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On August 12 2019 03:18 Elentos wrote:Show nested quote +On August 12 2019 03:11 AttackZerg wrote: Marinelord shouldn't have engaged there.
He could have built marines and medivac groups and started picking serral off... who couldn't leave that area because he needed the money.
Really shocking ending. This and Lambos thunderbird loss to Soul were just... totally weird endings. Aside from the fact that Serral engaged into MarineLorD and that MarineLorD's army doesn't lend itself to retreating from mass infestor, I don't think 0/0 marines without stim and combat shields would have won him this game
Glad you think that.
I think dying with 4k and a billion starports is stupid.
He was doing great until he decided to be a sitting target.
Serral couldn't engage him for 15 minutes until he decided to sit forever.
He could have teleported bcs in every direction and won a base trade.
Maybe marines are the wrong choice, but they only cost minerals and Serral couldn't defend ..... so yeah... it would have been better.
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marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead??
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Northern Ireland20726 Posts
Man, discussions about the state of the game aside, Serral’s ability to just not lose even if he’s not at his best is pretty remarkable.
Soul and MarineLorD have hardly played badly at all they just can’t break the guy.
Also been a while since I watched challenger at all, really enjoying Catz’s casting, surprised he isn’t used more tbh.
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On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead??
I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.
Not because I thought marines would be l33t.
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Northern Ireland20726 Posts
On August 12 2019 03:30 AttackZerg wrote:Show nested quote +On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead?? I was trying to think of something that would stretch the army in multiple directions and cost pure minerals. Not because I thought marines would be l33t. Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards
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On August 12 2019 03:33 Wombat_NI wrote:Show nested quote +On August 12 2019 03:30 AttackZerg wrote:On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead?? I was trying to think of something that would stretch the army in multiple directions and cost pure minerals. Not because I thought marines would be l33t. Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards
No Infrastructure left and not enough gas to tech to to ghost/nuke.
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On August 12 2019 03:33 AttackZerg wrote:Show nested quote +On August 12 2019 03:33 Wombat_NI wrote:On August 12 2019 03:30 AttackZerg wrote:On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead?? I was trying to think of something that would stretch the army in multiple directions and cost pure minerals. Not because I thought marines would be l33t. Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards No Infrastructure left and not enough gas to tech to to ghost/nuke.
If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.
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Poor Marinelord, if he gets 0-2'ed now after that long exhausting game
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Northern Ireland20726 Posts
On August 12 2019 03:33 AttackZerg wrote:Show nested quote +On August 12 2019 03:33 Wombat_NI wrote:On August 12 2019 03:30 AttackZerg wrote:On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead?? I was trying to think of something that would stretch the army in multiple directions and cost pure minerals. Not because I thought marines would be l33t. Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards No Infrastructure left and not enough gas to tech to to ghost/nuke. Practicalities are no fun though
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On August 12 2019 03:30 AttackZerg wrote:Show nested quote +On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead?? I was trying to think of something that would stretch the army in multiple directions and cost pure minerals. Not because I thought marines would be l33t.
upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance
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On August 12 2019 03:34 AttackZerg wrote:Show nested quote +On August 12 2019 03:33 AttackZerg wrote:On August 12 2019 03:33 Wombat_NI wrote:On August 12 2019 03:30 AttackZerg wrote:On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead?? I was trying to think of something that would stretch the army in multiple directions and cost pure minerals. Not because I thought marines would be l33t. Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards No Infrastructure left and not enough gas to tech to to ghost/nuke. If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.
More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races.
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On August 12 2019 03:36 SHODAN wrote:Show nested quote +On August 12 2019 03:30 AttackZerg wrote:On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead?? I was trying to think of something that would stretch the army in multiple directions and cost pure minerals. Not because I thought marines would be l33t. upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance
Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters
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On August 12 2019 03:37 Bagration wrote:Show nested quote +On August 12 2019 03:34 AttackZerg wrote:On August 12 2019 03:33 AttackZerg wrote:On August 12 2019 03:33 Wombat_NI wrote:On August 12 2019 03:30 AttackZerg wrote:On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead?? I was trying to think of something that would stretch the army in multiple directions and cost pure minerals. Not because I thought marines would be l33t. Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards No Infrastructure left and not enough gas to tech to to ghost/nuke. If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army. More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races.
even though interference matrix and neural are both 9 range, interference matrix very very slightly outranges the infestor (and also high templar feedback). this means, in theory, with precise control, you could scan and disable the front line of infestors, then the second line, and then teleport on top of the army without your ravens getting neuraled. disclaimer: only ever tested this in the unit test map
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On August 12 2019 03:38 Bagration wrote:Show nested quote +On August 12 2019 03:36 SHODAN wrote:On August 12 2019 03:30 AttackZerg wrote:On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead?? I was trying to think of something that would stretch the army in multiple directions and cost pure minerals. Not because I thought marines would be l33t. upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters
Full Theorycraft mode Engaged:
If, Mlord had waited for Serral to begin the major assault, and then teleport 2-3 bcs to every serral base .... could he have killed all of Serrals stuff before they arrived?
I think the answer is yes?
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On August 12 2019 03:41 AttackZerg wrote:Show nested quote +On August 12 2019 03:38 Bagration wrote:On August 12 2019 03:36 SHODAN wrote:On August 12 2019 03:30 AttackZerg wrote:On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead?? I was trying to think of something that would stretch the army in multiple directions and cost pure minerals. Not because I thought marines would be l33t. upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters Full Theorycraft mode Engaged: If, Mlord had waited for Serral to begin the major assault, and then teleport 2-3 bcs to every serral base .... could he have killed all of Serrals stuff before they arrived? I think the answer is yes?
Yes, but Serral just needs to build a single assimilator somewhere, and MLord would have separated his army and allowed Serral to pick his army apart. Then Serral would have his army still and MLord would have lost his.
It would have only worked if MLord could have killed every single building, but Serral (as well as most pros) would have had the sense to build some buildings to avoid instant elimination.
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On August 12 2019 03:40 SHODAN wrote:Show nested quote +On August 12 2019 03:37 Bagration wrote:On August 12 2019 03:34 AttackZerg wrote:On August 12 2019 03:33 AttackZerg wrote:On August 12 2019 03:33 Wombat_NI wrote:On August 12 2019 03:30 AttackZerg wrote:On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead?? I was trying to think of something that would stretch the army in multiple directions and cost pure minerals. Not because I thought marines would be l33t. Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards No Infrastructure left and not enough gas to tech to to ghost/nuke. If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army. More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races. even though interference matrix and neural are both 9 range, interference matrix very very slightly outranges the infestor (and also high templar feedback). this means, in theory, with precise control, you could scan and disable the front line of infestors, then the second line, and then teleport on top of the army without your ravens getting neuraled. disclaimer: only ever tested this in the unit test map
Yea, but Zergs typically make 20 infestors in the late game, so interference matrix isn't very scalable in a larger engagement since it would only neutralize a single infestor
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On August 12 2019 03:45 Bagration wrote:Show nested quote +On August 12 2019 03:41 AttackZerg wrote:On August 12 2019 03:38 Bagration wrote:On August 12 2019 03:36 SHODAN wrote:On August 12 2019 03:30 AttackZerg wrote:On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead?? I was trying to think of something that would stretch the army in multiple directions and cost pure minerals. Not because I thought marines would be l33t. upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters Full Theorycraft mode Engaged: If, Mlord had waited for Serral to begin the major assault, and then teleport 2-3 bcs to every serral base .... could he have killed all of Serrals stuff before they arrived? I think the answer is yes? Yes, but Serral just needs to build a single assimilator somewhere, and MLord would have separated his army and allowed Serral to pick his army apart. Then Serral would have his army still and MLord would have lost his. It would have only worked if MLord could have killed every single building, but Serral (as well as most pros) would have had the sense to build some buildings to avoid instant elimination.
I think anyone who has played this game or it's predecessor is familiar with an elimination race. =)
So .... what do you think if ... they had done a base trade like I described above, could mlord have killed him or do you think Serral would be able to keep a building alive.
You don't get to say Yes - No. =)
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On August 12 2019 03:48 Bagration wrote:Show nested quote +On August 12 2019 03:40 SHODAN wrote:On August 12 2019 03:37 Bagration wrote:On August 12 2019 03:34 AttackZerg wrote:On August 12 2019 03:33 AttackZerg wrote:On August 12 2019 03:33 Wombat_NI wrote:On August 12 2019 03:30 AttackZerg wrote:On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead?? I was trying to think of something that would stretch the army in multiple directions and cost pure minerals. Not because I thought marines would be l33t. Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards No Infrastructure left and not enough gas to tech to to ghost/nuke. If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army. More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races. even though interference matrix and neural are both 9 range, interference matrix very very slightly outranges the infestor (and also high templar feedback). this means, in theory, with precise control, you could scan and disable the front line of infestors, then the second line, and then teleport on top of the army without your ravens getting neuraled. disclaimer: only ever tested this in the unit test map Yea, but Zergs typically make 20 infestors in the late game, so interference matrix isn't very scalable in a larger engagement since it would only neutralize a single infestor
I'm talking like 2-3 ravens, just to disable a good chunk of the infestors, not necessarily all of them.
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On August 12 2019 03:49 AttackZerg wrote:Show nested quote +On August 12 2019 03:45 Bagration wrote:On August 12 2019 03:41 AttackZerg wrote:On August 12 2019 03:38 Bagration wrote:On August 12 2019 03:36 SHODAN wrote:On August 12 2019 03:30 AttackZerg wrote:On August 12 2019 03:27 SHODAN wrote: marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho
and yeah... why are people suggesting marines when you can have hellions instead?? I was trying to think of something that would stretch the army in multiple directions and cost pure minerals. Not because I thought marines would be l33t. upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters Full Theorycraft mode Engaged: If, Mlord had waited for Serral to begin the major assault, and then teleport 2-3 bcs to every serral base .... could he have killed all of Serrals stuff before they arrived? I think the answer is yes? Yes, but Serral just needs to build a single assimilator somewhere, and MLord would have separated his army and allowed Serral to pick his army apart. Then Serral would have his army still and MLord would have lost his. It would have only worked if MLord could have killed every single building, but Serral (as well as most pros) would have had the sense to build some buildings to avoid instant elimination. I think anyone who has played this game or it's predecessor is familiar with an elimination race. =) So .... what do you think if ... they had done a base trade like I described above, could mlord have killed him or do you think Serral would be able to keep a building alive. You don't get to say Yes - No. =)
It would have come down to a final engagement around Serral's final buildings. In the end, there's no getting away from the fact that MLord had to destroy Serral's army. So in that case my answer is no :x
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France12466 Posts
On August 12 2019 03:35 Bagration wrote: Poor Marinelord, if he gets 0-2'ed now after that long exhausting game So Mlord gets screwed by loser playing first :/
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Thousands of minerals in the bank, and no spore/spine forests or ling run-bys.
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Are casters' tattoos on arms temporary or permanent? Just wondering how committed they are with this. :D
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On August 12 2019 05:53 SC-Shield wrote: Are casters' tattoos on arms temporary or permanent? Just wondering how committed they are with this. :D
Coltarrens tattoo is real. Nate and Catz got fake tattoos
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On August 12 2019 07:03 MoDiV wrote:Show nested quote +On August 12 2019 05:53 SC-Shield wrote: Are casters' tattoos on arms temporary or permanent? Just wondering how committed they are with this. :D Coltarrens tattoo is real. Nate and Catz got fake tattoos Neat
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I'm glad to see puCK advance! He handled Scarlett's pressure quite well.
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Not sure why I never see offensive PF for defense and positions, if you have like 4k bank it makes no sense not to
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So will today's matches be played on the old or the new maps?
I think it's the old ones? Would suck though.
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No idea, I'd imagine the old ones. Some cool matches today, I expect some proxy raxes from uThermal.
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Old maps but new patch? Why is uThermal here instead of Gungfubanda? We are probably going to watch a better match, but wasn't uThermal kicked out in the groupstage?
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On August 24 2019 20:45 Xain0n wrote: Old maps but new patch? Why is uThermal here instead of Gungfubanda? We are probably going to watch a better match, but wasn't uThermal kicked out in the groupstage? Gungfu had a vacation booked so uThermal moved up.
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Can't wait for the Serral vs uThermal classic (3-1 Serral with uThermal winning one game with a proxy)
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On August 24 2019 20:28 Musicus wrote: So will today's matches be played on the old or the new maps?
I think it's the old ones? Would suck though. Pretty sure it’s old
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Gonna be hype! Can reynor redeem himself and win it after the disapointment in GSL vs the World? I think Harstem looks strong at the moment, even though I like Heromarine as well. The little dragon could also surprice, he looks stronger than ever! We need more villains in the european scene
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Is the war chest extension not turned on for the official Starcraft twitch stream? I don’t see it like I do with partnered streamers.
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I think the overlord speed change is low key ridiculous for ZvT. Like there's no reason not to get it since it's that cheap and you can't get denied from scouting. Worst thing that can happen is they make a viking but that costs you like 1 overlord.
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I leave og stream for their constant balance whining and I end up with Nathanias, damn it.
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It's odd how much uThermal enjoys sieging his tanks on creep.
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so, another zvz final inc?
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EMP upgrade is good guys.
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Heromarines decision making seems a bit poor currently :/
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EMP seems to be super strong. I mean really strong.
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On August 25 2019 00:00 HeroSandro wrote: EMP seems to be super strong. I mean really strong.
emp is a toilet bug compared to the storm
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On August 25 2019 00:01 Noonius wrote:Show nested quote +On August 25 2019 00:00 HeroSandro wrote: EMP seems to be super strong. I mean really strong. emp is a toilet bug compared to the storm Harder to storm when you have to dodge EMP. Also, taking out shields is basically the same as storming marines.
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On August 25 2019 00:00 HeroSandro wrote: EMP seems to be super strong. I mean really strong.
Weird, terrans were saying it would be useless in this mu
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On August 25 2019 00:05 stilt wrote:Show nested quote +On August 25 2019 00:00 HeroSandro wrote: EMP seems to be super strong. I mean really strong. Weird, terrans were saying it would be useless in this mu EMP upgrade has been working out amazingly so far for me. Won me a few games already.
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On August 25 2019 00:05 HeroSandro wrote:Show nested quote +On August 25 2019 00:01 Noonius wrote:On August 25 2019 00:00 HeroSandro wrote: EMP seems to be super strong. I mean really strong. emp is a toilet bug compared to the storm Harder to storm when you have to dodge EMP. Also, taking out shields is basically the same as storming marines.
toss has to micro, oh no
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Most of European games are hypnoses.
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On August 25 2019 00:17 Noonius wrote:Show nested quote +On August 25 2019 00:05 HeroSandro wrote:On August 25 2019 00:01 Noonius wrote:On August 25 2019 00:00 HeroSandro wrote: EMP seems to be super strong. I mean really strong. emp is a toilet bug compared to the storm Harder to storm when you have to dodge EMP. Also, taking out shields is basically the same as storming marines. toss has to micro, oh no With your superior terran micro: please micro templars
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This is pretty sick play by souL
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ROFL
That nuke was Scarlettesque
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Germany3367 Posts
Reynor did not detect this nuclear launch...
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Wow, insane nuke hit. Reynor not paying attention to that. Such a lucky nuke hit.
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Reynor seems to be dead. Terrans have not been good to him in recent times.
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On August 25 2019 00:39 sneakyfox wrote: This is pretty sick play by souL Looks like something TY would do. I wonder if this would work against better late game Zergs tho.
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Wow, it seem just bads now.
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On August 25 2019 00:47 HeroSandro wrote: Okay. The nerf is real. Seems like it.
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lol, those infested Terrans didn't do as much as I expected
Also having Serral in twitch chat going "TERRAAAAAAAAAAAAAAAN" is quite amazing
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France12466 Posts
Late game ZvT is kinda boring :/.
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Soul underestimated the power of ROACH (corrosive bile)
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On August 25 2019 00:46 Elentos wrote:Looks like something TY would do. I wonder if this would work against better late game Zergs tho.
Yeah that was also my thought. The super long gameplan from the beginning, the mass orbitals, the "suffocation" army moves. Will be very interesting to see TY play lategame TvZ on this patch.
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On August 25 2019 00:55 sneakyfox wrote:Show nested quote +On August 25 2019 00:46 Elentos wrote:On August 25 2019 00:39 sneakyfox wrote: This is pretty sick play by souL Looks like something TY would do. I wonder if this would work against better late game Zergs tho. Yeah that was also my thought. The super long gameplan from the beginning, the mass orbitals, the "suffocation" army moves. Will be very interesting to see TY play lategame TvZ on this patch. Might take a while until we see that
Also to be honest King's Cove lends itself to such a game far more than any of the new maps.
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yeaa those terran buffs might have gone to far. christ that was silly
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Reynor held on a lot longer than I thought he would. Fun game there.
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The attack speed change, armor fix, and the ghost emp buff combined for a massive shift in the power balance for infestors.
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On August 25 2019 00:50 Poopi wrote: Late game ZvT is kinda boring :/.
Infestors' interactions vs skytoss/BC generate terrible games.
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On August 25 2019 00:57 Tayar wrote: yeaa those terran buffs might have gone to far. christ that was silly EMP upgrade is good but still the game was mostly decided by infested Terran nerf tbh.
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At leat something changed, let's wait for the new maps and a few weeks of competition before we talk about balance.
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On August 25 2019 01:01 Elentos wrote:Show nested quote +On August 25 2019 00:57 Tayar wrote: yeaa those terran buffs might have gone to far. christ that was silly EMP upgrade is good but still the game was mostly decided by infested Terran nerf tbh.
In that case the patch is a massive success. The whole point is to get rid of mass infestor. Let's see what zergs can come up with.
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On August 25 2019 01:05 Musicus wrote: At leat something changed, let's wait for the new maps and a few weeks of competition before we talk about balance. Yeah King's Cove is just great for that kind of style. Far better than the new map pool in that.
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souL is really good at getting neosteel. But not at getting hisec.
B+
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souL: "Okay all I have to do is clean up the BL army now" makes 5 more medivacs
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zerg so bad, desperately needs to be buffed
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what happend with gungfubanda ? he won vs uthermal 2 place in his group but was replaced with uthermal
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On August 25 2019 01:29 tilhorizon wrote: what happend with gungfubanda ? he won vs uthermal 2 place in his group but was replaced with uthermal
Booked vacation he didn't want to cancel so he gave up his spot.
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Oh god, all the lib harass+drops are crazy by Soul.
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Terran just can't win on small maps
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A fun game between both players. Good to see Reynor able to come back and not get rolled 3-0.
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Fun Series so far. The patch seemed to have helped T a bit. I am keen to see Serral vs T. I just wish Nate wasn't that blatently biased. That is triggering me so hard at times
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Strange victory by Reynor, I feel like Soul had a lot of momentum but one engagement killed him.
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Long live the SH/Nydus meta
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France12466 Posts
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feels like Soul still had a chance here, Reynor had 0 income and just 4 broodlords or so, well fun game!
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Damn I missed game 5, how was it?
A shame for souL. So close to taking down Reynor, that would have been a very nice win.
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France12466 Posts
On August 25 2019 02:44 sneakyfox wrote: Damn I missed game 5, how was it?
A shame for souL. So close to taking down Reynor, that would have been a very nice win. He got contained on two bases by nydus queen+lings while going third base / bc build, which put him a bit behind, then Reynor suffocated him with swarm hosts / ravagers / corruptors and a lot of queens on third (swarm hosts on fourth) into death
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OMGG Drogo not paying attention and falling apart wow. Losing that Prism.
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On August 25 2019 02:48 Poopi wrote:Show nested quote +On August 25 2019 02:44 sneakyfox wrote: Damn I missed game 5, how was it?
A shame for souL. So close to taking down Reynor, that would have been a very nice win. He got contained on two bases by nydus queen+lings while going third base / bc build, which put him a bit behind, then Reynor suffocated him with swarm hosts / ravagers / corruptors and a lot of queens on third (swarm hosts on fourth) into death
Ah okay. Sounds like Reynor figured out how to handle it in the end. Thanks for the recap.
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What is that wall from Showtime? Is he doing that to prepare for Drogo mysteriously getting a reaper? I'm sure there's some deep reason that makes a minute difference in some corner cases.
edit: Oh it might just make defending two base attacks slightly easier, since you're less impeded by the second warp gate.
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isn't one of the casters supposed to do play by play or something? this has been atrocious.
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On August 25 2019 03:15 Tayar wrote: isn't one of the casters supposed to do play by play or something? this has been atrocious.
A matter of taste I suppose. They do play by play for the big fights, and that's good enough imo unless you only have audio.
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I've really enjoyed the casting so far. Guess it's a matter of taste.
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Srsly Showtime always sets you up for a disappointement it's so fucking hard being a fan
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USA vs Italy finals for the 100th time. (Yes, I'm rounding up.)
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Serral really likes his ravager timings on this map, but this one wasn't too committal.
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On August 25 2019 04:06 sneakyfox wrote: BIG GABE truly enormous
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Serral can't handle the GIRTH
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Gabe is the master of the overstim for sure.
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Serral forgot the chitinous plating right ? The ultralisks died so fast.
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On August 25 2019 04:10 Elentos wrote: Gabe is the master of the overstim for sure.
But significantly better at clearing creep than uThermal.
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On August 25 2019 04:11 stilt wrote: Serral forgot the chitinous plating right ? The ultralisks died so fast. Nope he got it. Marauders kill ultras pretty gud.
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Perhaps maps should drop the designated parking spots for Overlords now that ovie speed is almost free.
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On August 25 2019 04:17 sneakyfox wrote: Perhaps maps should drop the designated parking spots for Overlords now that ovie speed is almost free. Soon enough Blizzard will make sure Zerg starts with it to make sure Serral stays on top
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On August 25 2019 04:19 Durnuu wrote:Show nested quote +On August 25 2019 04:17 sneakyfox wrote: Perhaps maps should drop the designated parking spots for Overlords now that ovie speed is almost free. Soon enough Blizzard will make sure Zerg starts with it to make sure Serral stays on top
I bet they're going to make nydus available on hatch tech. In fact, just make every hatchery a nydus network.
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On August 25 2019 04:17 sneakyfox wrote: Perhaps maps should drop the designated parking spots for Overlords now that ovie speed is almost free.
When do zergs usually get pneumatized anyways? In between the 6 to 9 minute mark typically right?
Overlord spots are there to help zerg scouting before that time.
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On August 25 2019 04:24 ZigguratOfUr wrote:Show nested quote +On August 25 2019 04:17 sneakyfox wrote: Perhaps maps should drop the designated parking spots for Overlords now that ovie speed is almost free. When do zergs usually get pneumatized anyways? In between the 6 to 9 minute mark typically right? Overlord spots are there to help zerg scouting before that time.
Yeah but that is going to change now since the upgrade is so cheap.
It's even great against BC openings because it makes it almost impossible for BCs to catch them.
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Nydus should be 1 active worm per network this is silly.
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Serral on his war back now.
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Hold up this isn't a reverse sweep something is going wrong.
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On August 25 2019 04:12 Elentos wrote:Show nested quote +On August 25 2019 04:11 stilt wrote: Serral forgot the chitinous plating right ? The ultralisks died so fast. Nope he got it. Marauders kill ultras pretty gud.
Wow okok didn't expect this after their performance during soul vs reynor
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On August 25 2019 04:27 sneakyfox wrote:Show nested quote +On August 25 2019 04:24 ZigguratOfUr wrote:On August 25 2019 04:17 sneakyfox wrote: Perhaps maps should drop the designated parking spots for Overlords now that ovie speed is almost free. When do zergs usually get pneumatized anyways? In between the 6 to 9 minute mark typically right? Overlord spots are there to help zerg scouting before that time. Yeah but that is going to change now since the upgrade is so cheap. It's even great against BC openings because it makes it almost impossible for BCs to catch them.
We'll see. 100/100 wasn't that expensive either, but even then zerg was pretty reticent to get it in a bunch of circumstances, since they felt it limited their aggressive options.
Besides all the maps for the next two ladder pools after this one have already been made, so even if maps changed, we wouldn't see it for another six months.
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On August 25 2019 04:29 Elentos wrote: Nydus should be 1 active worm per network this is silly.
Completely bonkers. It's so weird that they nerfed SH speed off creep to make them more vulnerable and then they made nydus like this.
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On August 25 2019 04:33 ZigguratOfUr wrote:Show nested quote +On August 25 2019 04:27 sneakyfox wrote:On August 25 2019 04:24 ZigguratOfUr wrote:On August 25 2019 04:17 sneakyfox wrote: Perhaps maps should drop the designated parking spots for Overlords now that ovie speed is almost free. When do zergs usually get pneumatized anyways? In between the 6 to 9 minute mark typically right? Overlord spots are there to help zerg scouting before that time. Yeah but that is going to change now since the upgrade is so cheap. It's even great against BC openings because it makes it almost impossible for BCs to catch them. We'll see. 100/100 wasn't that expensive either, but even then zerg was pretty reticent to get it in a bunch of circumstances, since they felt it limited their aggressive options. Besides all the maps for the next two ladder pools after this one have already been made, so even if maps changed, we wouldn't see it for another six months. Saw a game yesterday on TY's stream where he went 2-1-1. The Zerg scouted with overlord speed and still had +1 carapace in time for the follow-up attack, which according to TY wasn't possible before the patch. Though I'm not sure his math checks out. And then he went on a tangent about how 2-1-1 has always been a trash build anyway.
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On August 25 2019 04:37 Elentos wrote:Show nested quote +On August 25 2019 04:33 ZigguratOfUr wrote:On August 25 2019 04:27 sneakyfox wrote:On August 25 2019 04:24 ZigguratOfUr wrote:On August 25 2019 04:17 sneakyfox wrote: Perhaps maps should drop the designated parking spots for Overlords now that ovie speed is almost free. When do zergs usually get pneumatized anyways? In between the 6 to 9 minute mark typically right? Overlord spots are there to help zerg scouting before that time. Yeah but that is going to change now since the upgrade is so cheap. It's even great against BC openings because it makes it almost impossible for BCs to catch them. We'll see. 100/100 wasn't that expensive either, but even then zerg was pretty reticent to get it in a bunch of circumstances, since they felt it limited their aggressive options. Besides all the maps for the next two ladder pools after this one have already been made, so even if maps changed, we wouldn't see it for another six months. And then he went on a tangent about how 2-1-1 has always been a trash build anyway. My boy TY with the truth bomb
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On August 25 2019 04:37 Elentos wrote:Show nested quote +On August 25 2019 04:33 ZigguratOfUr wrote:On August 25 2019 04:27 sneakyfox wrote:On August 25 2019 04:24 ZigguratOfUr wrote:On August 25 2019 04:17 sneakyfox wrote: Perhaps maps should drop the designated parking spots for Overlords now that ovie speed is almost free. When do zergs usually get pneumatized anyways? In between the 6 to 9 minute mark typically right? Overlord spots are there to help zerg scouting before that time. Yeah but that is going to change now since the upgrade is so cheap. It's even great against BC openings because it makes it almost impossible for BCs to catch them. We'll see. 100/100 wasn't that expensive either, but even then zerg was pretty reticent to get it in a bunch of circumstances, since they felt it limited their aggressive options. Besides all the maps for the next two ladder pools after this one have already been made, so even if maps changed, we wouldn't see it for another six months. And then he went on a tangent about how 2-1-1 has always been a trash build anyway. This is completely true though
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On August 25 2019 04:34 sneakyfox wrote:Show nested quote +On August 25 2019 04:29 Elentos wrote: Nydus should be 1 active worm per network this is silly. Completely bonkers. It's so weird that they nerfed SH speed off creep to make them more vulnerable and then they made nydus like this. I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender.
Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby.
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On August 25 2019 04:41 Fango wrote:Show nested quote +On August 25 2019 04:37 Elentos wrote:On August 25 2019 04:33 ZigguratOfUr wrote:On August 25 2019 04:27 sneakyfox wrote:On August 25 2019 04:24 ZigguratOfUr wrote:On August 25 2019 04:17 sneakyfox wrote: Perhaps maps should drop the designated parking spots for Overlords now that ovie speed is almost free. When do zergs usually get pneumatized anyways? In between the 6 to 9 minute mark typically right? Overlord spots are there to help zerg scouting before that time. Yeah but that is going to change now since the upgrade is so cheap. It's even great against BC openings because it makes it almost impossible for BCs to catch them. We'll see. 100/100 wasn't that expensive either, but even then zerg was pretty reticent to get it in a bunch of circumstances, since they felt it limited their aggressive options. Besides all the maps for the next two ladder pools after this one have already been made, so even if maps changed, we wouldn't see it for another six months. And then he went on a tangent about how 2-1-1 has always been a trash build anyway. This is completely true though Hey it had its time in 2016 and early 2017 when people weren't perfectly defending it with just some queens yet. Trash or not it was good for some cheap wins
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On August 25 2019 04:43 Elentos wrote:Show nested quote +On August 25 2019 04:34 sneakyfox wrote:On August 25 2019 04:29 Elentos wrote: Nydus should be 1 active worm per network this is silly. Completely bonkers. It's so weird that they nerfed SH speed off creep to make them more vulnerable and then they made nydus like this. I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender.
Yeah its too much. The zergs are even queuing them up several at a time.
Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby.
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On August 25 2019 04:43 Elentos wrote:Show nested quote +On August 25 2019 04:34 sneakyfox wrote:On August 25 2019 04:29 Elentos wrote: Nydus should be 1 active worm per network this is silly. Completely bonkers. It's so weird that they nerfed SH speed off creep to make them more vulnerable and then they made nydus like this. I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender. Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby.
Map sizes have still consistently been getting smaller (though admittedly being smaller than Acolyte/Odyssey/Ascension might not be much of an achievement).
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Gotta say I'm impressed with big G, he's doing pretty well lately. And I think he could've won this one if had like one more base. His trades were phenomenal.
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On August 25 2019 04:54 JoeCool wrote: Gotta say I'm impressed with big G, he's doing pretty well lately. And I think he could've won this one if had like one more base. His trades were phenomenal.
He is doing well but mutas trade very bad against terran.
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On August 25 2019 04:50 ZigguratOfUr wrote:Show nested quote +On August 25 2019 04:43 Elentos wrote:On August 25 2019 04:34 sneakyfox wrote:On August 25 2019 04:29 Elentos wrote: Nydus should be 1 active worm per network this is silly. Completely bonkers. It's so weird that they nerfed SH speed off creep to make them more vulnerable and then they made nydus like this. I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender. Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby. Map sizes have still consistently been getting smaller (though admittedly being smaller than Acolyte/Odyssey/Ascension might not be much of an achievement). New map pool has higher rush distances than the one Challenger is played on. Disco Bloodbath rush distance is like a 4-player map on cross spawns.
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On August 25 2019 04:56 Elentos wrote:Show nested quote +On August 25 2019 04:50 ZigguratOfUr wrote:On August 25 2019 04:43 Elentos wrote:On August 25 2019 04:34 sneakyfox wrote:On August 25 2019 04:29 Elentos wrote: Nydus should be 1 active worm per network this is silly. Completely bonkers. It's so weird that they nerfed SH speed off creep to make them more vulnerable and then they made nydus like this. I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender. Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby. Map sizes have still consistently been getting smaller (though admittedly being smaller than Acolyte/Odyssey/Ascension might not be much of an achievement). New map pool has higher rush distances than the one Challenger is played on. Disco Bloodbath rush distance is like a 4-player map on cross spawns.
I mean on average. I know Disco Bloodbath's rush distance is longer than any map since Acolyte, but it is an outlier.
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Serral getting fast overlord speed in every game.
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On August 25 2019 04:58 ZigguratOfUr wrote:Show nested quote +On August 25 2019 04:56 Elentos wrote:On August 25 2019 04:50 ZigguratOfUr wrote:On August 25 2019 04:43 Elentos wrote:On August 25 2019 04:34 sneakyfox wrote:On August 25 2019 04:29 Elentos wrote: Nydus should be 1 active worm per network this is silly. Completely bonkers. It's so weird that they nerfed SH speed off creep to make them more vulnerable and then they made nydus like this. I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender. Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby. Map sizes have still consistently been getting smaller (though admittedly being smaller than Acolyte/Odyssey/Ascension might not be much of an achievement). New map pool has higher rush distances than the one Challenger is played on. Disco Bloodbath rush distance is like a 4-player map on cross spawns. I mean on average. I know Disco Bloodbath's rush distance is longer than any map since Acolyte, but it is an outlier. They were getting smaller but this map pool we're stuck with until after Blizzcon is bigger again. Rush distance on average went up. Not to mention other terrain features like open middles and such that Terran doesn't like. And let's not get started on the reaper cliff discussion.
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nydus might be a bit much, but it's important to remember a huge part of Serral's ability to do it over and over is his confidence in winning fights efficiently + top level multitasking. they are absolutely not free
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Heromarine really should've had that one
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On August 25 2019 05:03 brickrd wrote: nydus might be a bit much, but it's important to remember a huge part of Serral's ability to do it over and over is his confidence in winning fights efficiently + top level multitasking. they are absolutely not free
They're not free, but 50/50 is a pretty efficient rate.
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Once the push was held I thought Serral was dead but now, the outplay was real !
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These games are excellent evidence of how valuable overlord speed is
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On August 25 2019 05:06 ZigguratOfUr wrote:Show nested quote +On August 25 2019 05:03 brickrd wrote: nydus might be a bit much, but it's important to remember a huge part of Serral's ability to do it over and over is his confidence in winning fights efficiently + top level multitasking. they are absolutely not free They're not free, but 50/50 is a pretty efficient rate. 50/50 is the cost of a reaper. What if we add a mid-game upgrade to reapers that allows you to recall units to them?
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On August 25 2019 05:07 Elentos wrote:Show nested quote +On August 25 2019 05:06 ZigguratOfUr wrote:On August 25 2019 05:03 brickrd wrote: nydus might be a bit much, but it's important to remember a huge part of Serral's ability to do it over and over is his confidence in winning fights efficiently + top level multitasking. they are absolutely not free They're not free, but 50/50 is a pretty efficient rate. 50/50 is the cost of a reaper. What if we add a mid-game upgrade to reapers that allows you to recall units to them?
Well then at least we'd have a very good reason to have maps with one-pylon reaper walls.
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So Serral just went 6-2 against terrans without using the InfestorsBroodlords formula.
Btw...do ultralisks just suck, or what?
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On August 25 2019 05:09 ZigguratOfUr wrote:Show nested quote +On August 25 2019 05:07 Elentos wrote:On August 25 2019 05:06 ZigguratOfUr wrote:On August 25 2019 05:03 brickrd wrote: nydus might be a bit much, but it's important to remember a huge part of Serral's ability to do it over and over is his confidence in winning fights efficiently + top level multitasking. they are absolutely not free They're not free, but 50/50 is a pretty efficient rate. 50/50 is the cost of a reaper. What if we add a mid-game upgrade to reapers that allows you to recall units to them? Well then at least we'd have a very good reason to have maps with one-pylon reaper walls. Right now we just have them to make Terrans feel miserable?
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On August 25 2019 05:10 tigon_ridge wrote: So Serral just went 6-2 against terrans without using the InfestorsBroodlords formula.
Btw...do ultralisks just suck, or what?
They always have I believe...
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On August 25 2019 05:10 tigon_ridge wrote: So Serral just went 6-2 against terrans without using the InfestorsBroodlords formula.
Btw...do ultralisks just suck, or what? ultras are only good for timing attacks on terrans who are behind in tech, they have no sustain
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On August 25 2019 05:12 JoeCool wrote:Show nested quote +On August 25 2019 05:10 tigon_ridge wrote: So Serral just went 6-2 against terrans without using the InfestorsBroodlords formula.
Btw...do ultralisks just suck, or what? They always have I believe...
Ultras into lose has always been a thing except for the year and a half where Blizzard judiciously gave them 8 armor.
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Looks like this weeks iteration of Serral-Reynor is going to be pretty late huh
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On August 25 2019 05:12 brickrd wrote:Show nested quote +On August 25 2019 05:10 tigon_ridge wrote: So Serral just went 6-2 against terrans without using the InfestorsBroodlords formula.
Btw...do ultralisks just suck, or what? ultras are only good for timing attacks on terrans who are behind in tech, they have no sustain They're great for sick drop harass.
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On August 25 2019 05:11 Elentos wrote:Show nested quote +On August 25 2019 05:09 ZigguratOfUr wrote:On August 25 2019 05:07 Elentos wrote:On August 25 2019 05:06 ZigguratOfUr wrote:On August 25 2019 05:03 brickrd wrote: nydus might be a bit much, but it's important to remember a huge part of Serral's ability to do it over and over is his confidence in winning fights efficiently + top level multitasking. they are absolutely not free They're not free, but 50/50 is a pretty efficient rate. 50/50 is the cost of a reaper. What if we add a mid-game upgrade to reapers that allows you to recall units to them? Well then at least we'd have a very good reason to have maps with one-pylon reaper walls. Right now we just have them to make Terrans feel miserable?
That plus giving Terran something straightforward to tunnel-vision their whine about.
Let's see if the PtitDrogo has shown up to play some beautiful macro games, or if PtiltDrogo has shown up to lose to weird ling timings.
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On August 25 2019 05:18 ZigguratOfUr wrote:PtiltDrogo
Vicious if intentional
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This was over when Drogo lost his whole army just to sack one base.
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Get a void ray or two for the worms?
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On August 25 2019 05:43 sneakyfox wrote: Get a void ray or two for the worms?
Speaking of Voidrays, haven't seen these in a while.
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Donating 3 archon into charging against a 200 pop lurker wall...
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On August 25 2019 06:04 stilt wrote: Donating 3 archon into charging against a 200 pop lurker wall...
Yep. Also, did he have enough immortals? I think those are the best vs lurkers. He had only like 6 if my eyes didn't fool me.
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On August 25 2019 05:17 Elentos wrote:Show nested quote +On August 25 2019 05:12 brickrd wrote:On August 25 2019 05:10 tigon_ridge wrote: So Serral just went 6-2 against terrans without using the InfestorsBroodlords formula.
Btw...do ultralisks just suck, or what? ultras are only good for timing attacks on terrans who are behind in tech, they have no sustain They're great for sick drop harass. Agreed. I never know in which overlord the ultralisk is in.
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are they going to finally get rid of feardragon? he doesnt bring anything positive to the cast
User was warned for this post
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On August 25 2019 06:10 Argonauta wrote: are they going to finally get rid of feardragon? he doesnt bring anything positive to the cast I'm not a fan either, but damn man, at least show some respect. You think you are bringing anything positive to the discussion right now?
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On August 25 2019 06:06 D-light wrote:Show nested quote +On August 25 2019 05:17 Elentos wrote:On August 25 2019 05:12 brickrd wrote:On August 25 2019 05:10 tigon_ridge wrote: So Serral just went 6-2 against terrans without using the InfestorsBroodlords formula.
Btw...do ultralisks just suck, or what? ultras are only good for timing attacks on terrans who are behind in tech, they have no sustain They're great for sick drop harass. Agreed. I never know in which overlord the ultralisk is in. Yeah they should dangle under the overlord like it's a thor drop. Then finally Zerg would be balanced.
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So Serral vs Reynor once more.
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On August 25 2019 06:23 ZigguratOfUr wrote: So Serral vs Reynor once more. ZvZ finals in WCS EU? WELL I NEVER
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Reynor refuses to bring an overseer, yet Drogo morphs all his DTs to archons... multiple times even after they saved him once.
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On August 25 2019 06:15 Majick wrote:Show nested quote +On August 25 2019 06:10 Argonauta wrote: are they going to finally get rid of feardragon? he doesnt bring anything positive to the cast I'm not a fan either, but damn man, at least show some respect. You think you are bringing anything positive to the discussion right now?
I dont see how I was disrespectful
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Reynor seems so shaky when it is sth else than zvz
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On August 25 2019 06:24 Argonauta wrote:Show nested quote +On August 25 2019 06:15 Majick wrote:On August 25 2019 06:10 Argonauta wrote: are they going to finally get rid of feardragon? he doesnt bring anything positive to the cast I'm not a fan either, but damn man, at least show some respect. You think you are bringing anything positive to the discussion right now? I dont see how I was disrespectful
Probably a sign that you deserve to be gotten rid of.
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On August 25 2019 05:14 sneakyfox wrote: Looks like this weeks iteration of Serral-Reynor is going to be pretty late huh
Yep. Serral is basically going to watch the sun rise in Finland before it's finished.
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On August 25 2019 06:24 HolydaKing wrote: Reynor refuses to bring an overseer, yet Drogo morphs all his DTs to archons... multiple times even after they saved him once.
Drogo loathes archons, wants to watch them all suffer.
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On August 25 2019 06:26 sneakyfox wrote:Show nested quote +On August 25 2019 05:14 sneakyfox wrote: Looks like this weeks iteration of Serral-Reynor is going to be pretty late huh Yep. Serral is basically going to watch the sun rise in Finland before it's finished.
The sun doesn't rise that early in Finland even at this time of the year.
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On August 25 2019 06:26 sneakyfox wrote:Show nested quote +On August 25 2019 05:14 sneakyfox wrote: Looks like this weeks iteration of Serral-Reynor is going to be pretty late huh Yep. Serral is basically going to watch the sun rise in Finland before it's finished.
Oh no, is this a trap? Can the Night King still perform in the daylight?
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On August 25 2019 06:25 ZigguratOfUr wrote:Show nested quote +On August 25 2019 06:24 Argonauta wrote:On August 25 2019 06:15 Majick wrote:On August 25 2019 06:10 Argonauta wrote: are they going to finally get rid of feardragon? he doesnt bring anything positive to the cast I'm not a fan either, but damn man, at least show some respect. You think you are bringing anything positive to the discussion right now? I dont see how I was disrespectful Probably a sign that you deserve to be gotten rid of.
you just know I wasn't disrespectful at all and have nothing better to say.
Anyways, I really like ptitdrogo build, shame it didn't work out.
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On August 25 2019 06:28 ZigguratOfUr wrote:Show nested quote +On August 25 2019 06:26 sneakyfox wrote:On August 25 2019 05:14 sneakyfox wrote: Looks like this weeks iteration of Serral-Reynor is going to be pretty late huh Yep. Serral is basically going to watch the sun rise in Finland before it's finished. The sun doesn't rise that early in Finland even at this time of the year.
Depends where in Finland, in the north it does.
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On August 25 2019 06:29 Argonauta wrote:Show nested quote +On August 25 2019 06:25 ZigguratOfUr wrote:On August 25 2019 06:24 Argonauta wrote:On August 25 2019 06:15 Majick wrote:On August 25 2019 06:10 Argonauta wrote: are they going to finally get rid of feardragon? he doesnt bring anything positive to the cast I'm not a fan either, but damn man, at least show some respect. You think you are bringing anything positive to the discussion right now? I dont see how I was disrespectful Probably a sign that you deserve to be gotten rid of. you just know I wasn't disrespectful at all and have nothing better to say. Anyways, I really like ptitdrogo build, shame it didn't work out.
ok, you basically shit on the guy without giving any constructive feedback on which he could improve. on top of that, you accuse him of not bringing anything positive to the cast, while spreading nothing but negative vibe yourself. well played. such manners.
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On August 25 2019 06:29 Argonauta wrote:Show nested quote +On August 25 2019 06:25 ZigguratOfUr wrote:On August 25 2019 06:24 Argonauta wrote:On August 25 2019 06:15 Majick wrote:On August 25 2019 06:10 Argonauta wrote: are they going to finally get rid of feardragon? he doesnt bring anything positive to the cast I'm not a fan either, but damn man, at least show some respect. You think you are bringing anything positive to the discussion right now? I dont see how I was disrespectful Probably a sign that you deserve to be gotten rid of. you just know I wasn't disrespectful at all and have nothing better to say. Anyways, I really like ptitdrogo build, shame it didn't work out.
You're right that there's nothing better to say to someone so lacking in introspection that they can't understand why suggesting to get rid of someone is disrespectful. If you don't understand I certainly can't explain it to you.
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On August 25 2019 06:35 aringadingding wrote: zvz what a surprise!!!
those eu patch zergs! winning on every patch!
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On August 25 2019 06:32 sneakyfox wrote:Show nested quote +On August 25 2019 06:28 ZigguratOfUr wrote:On August 25 2019 06:26 sneakyfox wrote:On August 25 2019 05:14 sneakyfox wrote: Looks like this weeks iteration of Serral-Reynor is going to be pretty late huh Yep. Serral is basically going to watch the sun rise in Finland before it's finished. The sun doesn't rise that early in Finland even at this time of the year. Depends where in Finland, in the north it does.
I don't think so (unless they switch to a balance patch during swarmhost era HotS) . Looking at the map it looks like the earliest sunrise in Finland at this time of the year is some time between 4:30 and 5:00.
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On August 25 2019 06:33 Majick wrote:Show nested quote +On August 25 2019 06:29 Argonauta wrote:On August 25 2019 06:25 ZigguratOfUr wrote:On August 25 2019 06:24 Argonauta wrote:On August 25 2019 06:15 Majick wrote:On August 25 2019 06:10 Argonauta wrote: are they going to finally get rid of feardragon? he doesnt bring anything positive to the cast I'm not a fan either, but damn man, at least show some respect. You think you are bringing anything positive to the discussion right now? I dont see how I was disrespectful Probably a sign that you deserve to be gotten rid of. you just know I wasn't disrespectful at all and have nothing better to say. Anyways, I really like ptitdrogo build, shame it didn't work out. ok, you basically shit on the guy without giving any constructive feedback on which he could improve. on top of that, you accuse him of not bringing anything positive to the cast, while spreading nothing but negative vibe yourself. well played. such manners. +1
Honestly, I will always prefer casters who play the game at the highest possible level, so I'm not much of a fan of casters who tend to point out really obvious facts, unless they're really entertaining. Sorry to Feardragon. However, to say that Caster X contributes nothing positive is a blatantly inflammatory, idiotic statement.
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On August 25 2019 06:33 Majick wrote:Show nested quote +On August 25 2019 06:29 Argonauta wrote:On August 25 2019 06:25 ZigguratOfUr wrote:On August 25 2019 06:24 Argonauta wrote:On August 25 2019 06:15 Majick wrote:On August 25 2019 06:10 Argonauta wrote: are they going to finally get rid of feardragon? he doesnt bring anything positive to the cast I'm not a fan either, but damn man, at least show some respect. You think you are bringing anything positive to the discussion right now? I dont see how I was disrespectful Probably a sign that you deserve to be gotten rid of. you just know I wasn't disrespectful at all and have nothing better to say. Anyways, I really like ptitdrogo build, shame it didn't work out. ok, you basically shit on the guy without giving any constructive feedback on which he could improve. on top of that, you accuse him of not bringing anything positive to the cast, while spreading nothing but negative vibe yourself. well played. such manners.
Ok, in my modest opinion, he should stop saying cringy jokes that make the other collaborators feel awkward and create a bad atmosphere, it would be great if he could bring some more layers of deep to his cast and more richness to his vocabulary. In the bright side, he seems like he has some understanding on the NA scene, however in Europe WCS without his only positive point fells flat as a caster to the point I would prefer a solo cast from the other collaborator. I think the scene has some other more solid caster that may fill his role. Anyways I dont shit on him, i just dont want him to be there, i think there are some better alternatives.
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On August 25 2019 06:39 ZigguratOfUr wrote:Show nested quote +On August 25 2019 06:32 sneakyfox wrote:On August 25 2019 06:28 ZigguratOfUr wrote:On August 25 2019 06:26 sneakyfox wrote:On August 25 2019 05:14 sneakyfox wrote: Looks like this weeks iteration of Serral-Reynor is going to be pretty late huh Yep. Serral is basically going to watch the sun rise in Finland before it's finished. The sun doesn't rise that early in Finland even at this time of the year. Depends where in Finland, in the north it does. I don't think so (unless they switch to a balance patch during swarmhost era HotS) . Looking at the map it looks like the earliest sunrise in Finland at this time of the year is some time between 4:30 and 5:00.
Oh, you're right. It's crazy how fast it changes this time of year. Only one month ago the sun didn't set at all.
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Seeing the colour of burrowed lurkers is a real pain with thunderbird's lighting.
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On August 25 2019 06:38 Majick wrote:those eu patch zergs! winning on every patch! Zergs just happen to be better.
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Triple Nydus. Probably the only way to bankrupt yourself with Nydus.
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On August 25 2019 07:05 Charoisaur wrote:Show nested quote +On August 25 2019 06:38 Majick wrote:On August 25 2019 06:35 aringadingding wrote: zvz what a surprise!!! those eu patch zergs! winning on every patch! Zergs just happen to be better.
Outside Europe Swarm not good enough. Europe superior. Perfect habitat for the Swarm.
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On August 25 2019 07:12 Majick wrote:Show nested quote +On August 25 2019 07:05 Charoisaur wrote:On August 25 2019 06:38 Majick wrote:On August 25 2019 06:35 aringadingding wrote: zvz what a surprise!!! those eu patch zergs! winning on every patch! Zergs just happen to be better. Outside Europe Swarm not good enough. Europe superior. Perfect habitat for the Swarm.
Outside Europe swarm can still win small tournaments such as GSL or GSL vs the world.
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Pretty good game actually
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On August 25 2019 07:01 Ciaus_Dronu wrote: Baguette?
og being og as usual...
Very nice game btw
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On August 25 2019 07:13 ZigguratOfUr wrote:Show nested quote +On August 25 2019 07:12 Majick wrote:On August 25 2019 07:05 Charoisaur wrote:On August 25 2019 06:38 Majick wrote:On August 25 2019 06:35 aringadingding wrote: zvz what a surprise!!! those eu patch zergs! winning on every patch! Zergs just happen to be better. Outside Europe Swarm not good enough. Europe superior. Perfect habitat for the Swarm. Outside Europe swarm can still win small tournaments such as GSL or GSL vs the world.
Must evolve. Outside Europe swarm not good enough yet. Always can improve.
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Proves how low-IQ ZvZ haters are, to be honest. That was an incredible game.
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Reynor wasn't able to hold Serral away from his bedtime.
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Game 3 was really cool. Other than that... what a sweep :D
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3rd game is a candidate for ZvZ of the year. Reynor threw away 4th game due to greed. Should've assumed an all-in was coming.
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I like feardragon's casting. I don't like the poster's complaining about him. They add nothing to the discussion and I would prefer if we got rid of them.
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France12466 Posts
On August 25 2019 07:17 tigon_ridge wrote: Proves how low-IQ ZvZ haters are, to be honest. That was an incredible game. Well I got a decent IQ and I’m not a fan of ZvZ :o
Nice performance from Drogo We got a solid lineup for nation wars
It’s only the qualifiers though, let’s wait for the real tournament
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On August 25 2019 07:17 tigon_ridge wrote: Proves how low-IQ ZvZ haters are, to be honest. That was an incredible game.
ZvZ is a mechanical marvel. It’s just also really boring
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On August 25 2019 08:21 BerserkSword wrote:Show nested quote +On August 25 2019 07:17 tigon_ridge wrote: Proves how low-IQ ZvZ haters are, to be honest. That was an incredible game. ZvZ is a mechanical marvel. It’s just also really boring tanks sieging and unsieging while marines move around them and ravens occasionally cast spells: chess. the peak of what starcraft has to offer. beauty in harmonious motion
lurkers burrowing and unburrowing while hydras move around them and vipers occasionally cast spells: boring. amove units crashing into each other. snoozefest. skip every series
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On August 25 2019 08:37 brickrd wrote:Show nested quote +On August 25 2019 08:21 BerserkSword wrote:On August 25 2019 07:17 tigon_ridge wrote: Proves how low-IQ ZvZ haters are, to be honest. That was an incredible game. ZvZ is a mechanical marvel. It’s just also really boring tanks sieging and unsieging while marines move around them and ravens occasionally cast spells: chess. the peak of what starcraft has to offer. beauty in harmonious motion lurkers burrowing and unburrowing while hydras move around them and vipers occasionally cast spells: boring. amove units crashing into each other. snoozefest. skip every series
What can I say. I, and apparently many others, find ZvZ engagements to be boring af
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On August 25 2019 09:37 BerserkSword wrote:Show nested quote +On August 25 2019 08:37 brickrd wrote:On August 25 2019 08:21 BerserkSword wrote:On August 25 2019 07:17 tigon_ridge wrote: Proves how low-IQ ZvZ haters are, to be honest. That was an incredible game. ZvZ is a mechanical marvel. It’s just also really boring tanks sieging and unsieging while marines move around them and ravens occasionally cast spells: chess. the peak of what starcraft has to offer. beauty in harmonious motion lurkers burrowing and unburrowing while hydras move around them and vipers occasionally cast spells: boring. amove units crashing into each other. snoozefest. skip every series What can I say. I, and apparently many others, find ZvZ engagements to be boring af
And many more love ZvZ and possibly find TvT boring, but they are way less vocal about it.
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On August 25 2019 10:15 Xain0n wrote:Show nested quote +On August 25 2019 09:37 BerserkSword wrote:On August 25 2019 08:37 brickrd wrote:On August 25 2019 08:21 BerserkSword wrote:On August 25 2019 07:17 tigon_ridge wrote: Proves how low-IQ ZvZ haters are, to be honest. That was an incredible game. ZvZ is a mechanical marvel. It’s just also really boring tanks sieging and unsieging while marines move around them and ravens occasionally cast spells: chess. the peak of what starcraft has to offer. beauty in harmonious motion lurkers burrowing and unburrowing while hydras move around them and vipers occasionally cast spells: boring. amove units crashing into each other. snoozefest. skip every series What can I say. I, and apparently many others, find ZvZ engagements to be boring af And many more love ZvZ and possibly find TvT boring, but they are way less vocal about it.
There is nothing wrong with finding TvT boring.
I’m just responding to the guy saying people who don’t like ZvZ are low iq
People have different preferences.
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On August 25 2019 10:25 BerserkSword wrote:Show nested quote +On August 25 2019 10:15 Xain0n wrote:On August 25 2019 09:37 BerserkSword wrote:On August 25 2019 08:37 brickrd wrote:On August 25 2019 08:21 BerserkSword wrote:On August 25 2019 07:17 tigon_ridge wrote: Proves how low-IQ ZvZ haters are, to be honest. That was an incredible game. ZvZ is a mechanical marvel. It’s just also really boring tanks sieging and unsieging while marines move around them and ravens occasionally cast spells: chess. the peak of what starcraft has to offer. beauty in harmonious motion lurkers burrowing and unburrowing while hydras move around them and vipers occasionally cast spells: boring. amove units crashing into each other. snoozefest. skip every series What can I say. I, and apparently many others, find ZvZ engagements to be boring af And many more love ZvZ and possibly find TvT boring, but they are way less vocal about it. There is nothing wrong with finding TvT boring. I’m just responding to the guy saying people who don’t like ZvZ are low iq People have different preferences.
Ah, sure. Tigon's statement would have been out of place if we didn't have to witness tons of posts about how people hate ZvZ and are not going to watch the games if no Terran are playing. People have different tastes, but some don't think it's essential to make everyone know what they do and what they don't like.
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On August 25 2019 07:35 greenturtle23 wrote: I like feardragon's casting. I don't like the poster's complaining about him. They add nothing to the discussion and I would prefer if we got rid of them.
I agree, I don't find his takes any worse than a few other of the regular casters.
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Great job Serral! HeroMarine was also impressive, even though he lost 3-1 against Serral. Any lesser zerg would have been in trouble agains him.
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On August 25 2019 16:31 HeroSandro wrote: Great job Serral! HeroMarine was also impressive, even though he lost 3-1 against Serral. Any lesser zerg would have been in trouble agains him.
He seems to have really improved since last year.
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Northern Ireland20726 Posts
On August 25 2019 08:37 brickrd wrote:Show nested quote +On August 25 2019 08:21 BerserkSword wrote:On August 25 2019 07:17 tigon_ridge wrote: Proves how low-IQ ZvZ haters are, to be honest. That was an incredible game. ZvZ is a mechanical marvel. It’s just also really boring tanks sieging and unsieging while marines move around them and ravens occasionally cast spells: chess. the peak of what starcraft has to offer. beauty in harmonious motion lurkers burrowing and unburrowing while hydras move around them and vipers occasionally cast spells: boring. amove units crashing into each other. snoozefest. skip every series Haha. I took a pretty big break from the game and ZvZ is vastly improved as a matchup these days.
TvT to me, when it’s good is great, such as Maru against TY showed in the Ro32 of GSL, but it gives plenty of really underwhelming games in this current meta as well.
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Nice hold from Neeb. JonSnow's opening gambit didn't pay off this time.
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Very choice double prism DT-chargelot build from Puck. Feels like a page out of the Great Book.
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This TvT... oh boy what a match.
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What an NA game. And hopefully the last time I see a terran just die to two or three gateways units walking across Cyber Forest.
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Northern Ireland20726 Posts
Nathanias and Catz really work well together, well to my tastes energy they have a really good synergy.
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On August 26 2019 08:10 Wombat_NI wrote: Nathanias and Catz really work well together, well to my tastes energy they have a really good synergy. Also generally enjoying the pairing.
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On August 26 2019 10:20 sudete wrote: Same story every season
For both NA and EU.
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Scarlett still seems to out of ideas against Neeb. GG
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On August 26 2019 14:04 HeroSandro wrote: Scarlett still seems to out of ideas against Neeb. GG Is that a surprise to anyone? Yesterday was a year to the day to the last time that Scarlett beat Neeb in a tournament and it was December 2017 the last time she beat him in a match that mattered much and that was right after the Mothership Core removal with the PvZ matchup being in a state that accurately characterizing would result in me getting a temp ban.
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why did gungfubanda not advance??? what did I miss?
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