[WCS] Fall 2019 Regional Challengers - Page 14
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sneakyfox
8216 Posts
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Fango
United Kingdom8803 Posts
On August 25 2019 04:37 Elentos wrote: And then he went on a tangent about how 2-1-1 has always been a trash build anyway. This is completely true though | ||
Elentos
55454 Posts
On August 25 2019 04:34 sneakyfox wrote: Completely bonkers. It's so weird that they nerfed SH speed off creep to make them more vulnerable and then they made nydus like this. I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender. Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby. | ||
Elentos
55454 Posts
Hey it had its time in 2016 and early 2017 when people weren't perfectly defending it with just some queens yet. Trash or not it was good for some cheap wins | ||
sneakyfox
8216 Posts
On August 25 2019 04:43 Elentos wrote: I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender. Yeah its too much. The zergs are even queuing them up several at a time. Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby. | ||
ZigguratOfUr
Iraq16955 Posts
On August 25 2019 04:43 Elentos wrote: I really feel like nydus would be more fair if you couldn't make a worm from a network that already has an active worm. Serral just keeps making new ones the moment the first one finishes. If you mess up the damage potential of locusts immediately catches up with you. It's so much work to not take damage from that and just no fun to play against as the defender. Really makes you wanna play bio but that ends up making you feel sad about map sizes in 2019. Not to mention bio is much more vulnerable to a runby. Map sizes have still consistently been getting smaller (though admittedly being smaller than Acolyte/Odyssey/Ascension might not be much of an achievement). | ||
JoeCool
Germany2517 Posts
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stilt
France2632 Posts
On August 25 2019 04:54 JoeCool wrote: Gotta say I'm impressed with big G, he's doing pretty well lately. And I think he could've won this one if had like one more base. His trades were phenomenal. He is doing well but mutas trade very bad against terran. | ||
Elentos
55454 Posts
On August 25 2019 04:50 ZigguratOfUr wrote: Map sizes have still consistently been getting smaller (though admittedly being smaller than Acolyte/Odyssey/Ascension might not be much of an achievement). New map pool has higher rush distances than the one Challenger is played on. Disco Bloodbath rush distance is like a 4-player map on cross spawns. | ||
ZigguratOfUr
Iraq16955 Posts
On August 25 2019 04:56 Elentos wrote: New map pool has higher rush distances than the one Challenger is played on. Disco Bloodbath rush distance is like a 4-player map on cross spawns. I mean on average. I know Disco Bloodbath's rush distance is longer than any map since Acolyte, but it is an outlier. | ||
sneakyfox
8216 Posts
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Elentos
55454 Posts
On August 25 2019 04:58 ZigguratOfUr wrote: I mean on average. I know Disco Bloodbath's rush distance is longer than any map since Acolyte, but it is an outlier. They were getting smaller but this map pool we're stuck with until after Blizzcon is bigger again. Rush distance on average went up. Not to mention other terrain features like open middles and such that Terran doesn't like. And let's not get started on the reaper cliff discussion. | ||
brickrd
United States4894 Posts
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JoeCool
Germany2517 Posts
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sudete
Singapore3040 Posts
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ZigguratOfUr
Iraq16955 Posts
On August 25 2019 05:03 brickrd wrote: nydus might be a bit much, but it's important to remember a huge part of Serral's ability to do it over and over is his confidence in winning fights efficiently + top level multitasking. they are absolutely not free They're not free, but 50/50 is a pretty efficient rate. | ||
stilt
France2632 Posts
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sneakyfox
8216 Posts
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Elentos
55454 Posts
On August 25 2019 05:06 ZigguratOfUr wrote: They're not free, but 50/50 is a pretty efficient rate. 50/50 is the cost of a reaper. What if we add a mid-game upgrade to reapers that allows you to recall units to them? | ||
ZigguratOfUr
Iraq16955 Posts
On August 25 2019 05:07 Elentos wrote: 50/50 is the cost of a reaper. What if we add a mid-game upgrade to reapers that allows you to recall units to them? Well then at least we'd have a very good reason to have maps with one-pylon reaper walls. | ||
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