On July 14 2019 22:32 opisska wrote:
Well so you have to make ghosts, why is that a problem?
Well so you have to make ghosts, why is that a problem?
No idea. Infestors are very strong but ghosts can deal with them.
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Xain0n
Italy3963 Posts
On July 14 2019 22:32 opisska wrote: Show nested quote + On July 14 2019 22:29 Fango wrote: how do you beat this without ghosts if zerg if zerg manages the infestors well? Well so you have to make ghosts, why is that a problem? No idea. Infestors are very strong but ghosts can deal with them. | ||
Tayar
United States1439 Posts
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sneakyfox
8216 Posts
On July 14 2019 22:34 Durnuu wrote: Show nested quote + On July 14 2019 22:34 Parrek wrote: I just wanted to see ghosts ![]() I think Special had it with them Truly, the foreign TY. We need a rematch, TY is not going to play that style again. (I hope) | ||
seemsgood
5527 Posts
major just didnt get it fall into his trap | ||
Argonauta
Spain4948 Posts
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rfoster
United States1005 Posts
how do you beat this without ghosts if zerg if zerg manages the infestors well? I think you just have to get ghosts there. Not sure how else to deal with that kind of army | ||
Elentos
55550 Posts
On July 14 2019 22:32 opisska wrote: Show nested quote + On July 14 2019 22:29 Fango wrote: how do you beat this without ghosts if zerg if zerg manages the infestors well? Well so you have to make ghosts, why is that a problem? It's expensive as fuck compared to infestors. | ||
Elentos
55550 Posts
On July 14 2019 22:35 sneakyfox wrote: Show nested quote + On July 14 2019 22:34 Durnuu wrote: On July 14 2019 22:34 Parrek wrote: I just wanted to see ghosts ![]() I think Special had it with them Truly, the foreign TY. We need a rematch, TY is not going to play that style again. (I hope) He did that build on stream earlier and added ghosts that time. Was enough to beat a 5,8k Zerg! | ||
Parrek
United States893 Posts
On July 14 2019 22:36 Elentos wrote: Show nested quote + On July 14 2019 22:32 opisska wrote: On July 14 2019 22:29 Fango wrote: how do you beat this without ghosts if zerg if zerg manages the infestors well? Well so you have to make ghosts, why is that a problem? It's expensive as fuck compared to infestors. Yes, but you can EMP the whole clump. Much more value in one ghost than one infestor | ||
ChaosArcher
Germany956 Posts
On July 14 2019 22:34 Xain0n wrote: Show nested quote + On July 14 2019 22:32 opisska wrote: On July 14 2019 22:29 Fango wrote: how do you beat this without ghosts if zerg if zerg manages the infestors well? Well so you have to make ghosts, why is that a problem? No idea. Infestors are very strong but ghosts can deal with them. People talking about this game like it was a split map game where you just build into the perfect composition. The game was super scrappy, non stop action and trades the whole game. And both players were broke in the late game. "Just build ghosts lol" is not the answer sometimes. That being said, super impressed by Reynor. Almost anyone else would have died in the mid/early late game there. He kept using his swarmhosts the whole game never wasting a single unit. Very cool playstyle and well deserved win imo. | ||
Argonauta
Spain4948 Posts
On July 14 2019 22:36 Elentos wrote: Show nested quote + On July 14 2019 22:32 opisska wrote: On July 14 2019 22:29 Fango wrote: how do you beat this without ghosts if zerg if zerg manages the infestors well? Well so you have to make ghosts, why is that a problem? It's expensive as fuck compared to infestors. about same price, sure you need to make 2 more barracks and the academy but thats alll | ||
Ej_
47656 Posts
On July 14 2019 22:37 Parrek wrote: Show nested quote + On July 14 2019 22:36 Elentos wrote: On July 14 2019 22:32 opisska wrote: On July 14 2019 22:29 Fango wrote: how do you beat this without ghosts if zerg if zerg manages the infestors well? Well so you have to make ghosts, why is that a problem? It's expensive as fuck compared to infestors. Yes, but you can EMP the whole clump. Much more value in one ghost than one infestor You can also fungal all ghosts with 1 infestor, which happens more often What kind of argument is that? | ||
Argonauta
Spain4948 Posts
On July 14 2019 22:38 ChaosArcher wrote: Show nested quote + On July 14 2019 22:34 Xain0n wrote: On July 14 2019 22:32 opisska wrote: On July 14 2019 22:29 Fango wrote: how do you beat this without ghosts if zerg if zerg manages the infestors well? Well so you have to make ghosts, why is that a problem? No idea. Infestors are very strong but ghosts can deal with them. People talking about this game like it was a split map game where you just build into the perfect composition. The game was super scrappy, non stop action and trades the whole game. And both players were broke in the late game. "Just build ghosts lol" is not the answer sometimes. That being said, super impressed by Reynor. Almost anyone else would have died in the mid/early late game there. He kept using his swarmhosts the whole game never wasting a single unit. Very cool playstyle and well deserved win imo. yes, but at the same time infestors were around 10 minutes and were the only thing between special and victory | ||
Elentos
55550 Posts
On July 14 2019 22:38 Argonauta wrote: Show nested quote + On July 14 2019 22:36 Elentos wrote: On July 14 2019 22:32 opisska wrote: On July 14 2019 22:29 Fango wrote: how do you beat this without ghosts if zerg if zerg manages the infestors well? Well so you have to make ghosts, why is that a problem? It's expensive as fuck compared to infestors. about same price, sure you need to make 2 more barracks and the academy but thats alll You need like minimum 5 rax ghost production to deal with 20+ infestors. Not to mention that doesn't mean you can get in range to use spells on them. Reynor was pretty generous to sack all his broods and the greater spire for no reason, but that's not supposed to happen either. | ||
ChaosArcher
Germany956 Posts
On July 14 2019 22:38 Argonauta wrote: Show nested quote + On July 14 2019 22:38 ChaosArcher wrote: On July 14 2019 22:34 Xain0n wrote: On July 14 2019 22:32 opisska wrote: On July 14 2019 22:29 Fango wrote: how do you beat this without ghosts if zerg if zerg manages the infestors well? Well so you have to make ghosts, why is that a problem? No idea. Infestors are very strong but ghosts can deal with them. People talking about this game like it was a split map game where you just build into the perfect composition. The game was super scrappy, non stop action and trades the whole game. And both players were broke in the late game. "Just build ghosts lol" is not the answer sometimes. That being said, super impressed by Reynor. Almost anyone else would have died in the mid/early late game there. He kept using his swarmhosts the whole game never wasting a single unit. Very cool playstyle and well deserved win imo. yes, but at the same time infestors were around 10 minutes and were the only thing between special and victory There was a point in the game where Special could have transitioned to Ghosts for sure. But he tried to go for the kill against a Swarmhost army on cooldown and I dont blame him. Reynor should have died to the push but his control and counteragression was just superb | ||
opisska
Poland8852 Posts
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Zerg.Zilla
Hungary5029 Posts
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Topin
Peru10078 Posts
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Argonauta
Spain4948 Posts
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Ej_
47656 Posts
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