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[GSL 2019] Season 3 - Ro32 Group D - Page 8

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 6 7 8 9 Next All
Boggyb
Profile Joined January 2017
2855 Posts
July 10 2019 12:48 GMT
#141
Had soO invested in overlord speed and repeatedly attempted to scout what Zest was doing but was denied, then yeah, you can complain about Protoss, but all he did was run a few Zerglings by the front which only tells you if Zest's army has moved out, not what he's building.
HolydaKing
Profile Joined February 2010
21254 Posts
July 10 2019 12:49 GMT
#142
qq seems I predicted this correctly. Sad for soO tho.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 10 2019 12:49 GMT
#143
**
g
gg
Durnuu
Profile Joined September 2013
13325 Posts
July 10 2019 12:49 GMT
#144
Easy 2/2 liquibets
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Penev
Profile Joined October 2012
28536 Posts
July 10 2019 12:51 GMT
#145
On July 10 2019 21:49 Durnuu wrote:
Easy 2/2 liquibets

just bet Protoss am I right?
I Protoss winner, could it be?
darklycid
Profile Joined May 2014
3560 Posts
July 10 2019 12:52 GMT
#146
On July 10 2019 21:51 Penev wrote:
Show nested quote +
On July 10 2019 21:49 Durnuu wrote:
Easy 2/2 liquibets

just bet Protoss am I right?

1 step guide to get rich, right here boys.
neutralrobot
Profile Joined July 2011
Australia1025 Posts
July 10 2019 12:52 GMT
#147
soO... ugh. I'm sad about this, actually, and I'm not even a big soO fan.
Maru | Life | PartinG || I guess I like aggressive control freaks... || Reynor will one day reign supreme || *reyn supreme
Penev
Profile Joined October 2012
28536 Posts
July 10 2019 12:55 GMT
#148
On July 10 2019 21:43 deacon.frost wrote:
Show nested quote +
On July 10 2019 21:33 Penev wrote:
On July 10 2019 21:32 [PkF] Wire wrote:
On July 10 2019 21:32 Penev wrote:
On July 10 2019 20:55 Penev wrote:
bracing for the whine in case soO loses as well

I'm scared

last map is the one with the slowing zones ?

yeah, tom cruise '84

That's why Zest plays Top Gun!

but Top Gun is from '86

yeah I looked that up :D
I Protoss winner, could it be?
Xain0n
Profile Joined November 2018
Italy3963 Posts
July 10 2019 13:00 GMT
#149
On July 10 2019 21:52 darklycid wrote:
Show nested quote +
On July 10 2019 21:51 Penev wrote:
On July 10 2019 21:49 Durnuu wrote:
Easy 2/2 liquibets

just bet Protoss am I right?

1 step guide to get rich, right here boys.


You mean a guide on how to win very few tournaments?
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
July 10 2019 13:10 GMT
#150
Zest makes the ro16 for the first time this year
Faker is the GOAT!
kajtarp
Profile Joined April 2011
Hungary492 Posts
July 10 2019 13:21 GMT
#151
Another game lost by soO because lack of scouting...
Why so serious?
geokilla
Profile Joined May 2011
Canada8255 Posts
Last Edited: 2019-07-10 13:36:23
July 10 2019 13:35 GMT
#152
Lol Soo lost due to his Overlords again. How many times has this happened now in the past 3 weeks?

Didn't expect hero to make it. Gg my bets
darklycid
Profile Joined May 2014
3560 Posts
July 10 2019 13:43 GMT
#153
On July 10 2019 22:00 Xain0n wrote:
Show nested quote +
On July 10 2019 21:52 darklycid wrote:
On July 10 2019 21:51 Penev wrote:
On July 10 2019 21:49 Durnuu wrote:
Easy 2/2 liquibets

just bet Protoss am I right?

1 step guide to get rich, right here boys.


You mean a guide on how to win very few tournaments?

The man who bets on toss doesn't need to play and win the tournament
repomaniak
Profile Joined January 2009
Poland324 Posts
July 10 2019 13:43 GMT
#154
GSL Tasteless bionic arm


GSL Artosis Tasteless handsome


GSL Artosis 2002 music


GSL Artosis 2002 music part 2


GSL herO interview


GSL Tasteless computer


GSL Artosis counter to everything lightning beams


GSL Zest interview


seemsgood
Profile Joined January 2016
5527 Posts
July 10 2019 13:44 GMT
#155
I knew it!
Zest and herO to da round 16
sharkie
Profile Blog Joined April 2012
Austria18730 Posts
July 10 2019 14:45 GMT
#156
wth herO won that group? Even at the height of his career I would have been scared of this group o.o
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 10 2019 16:28 GMT
#157
Wtf soo
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
July 10 2019 16:39 GMT
#158
so many times i see this from late game zerg-- the queens get reassigned to tasks other than injecting and zerg does not add macro hatches and when it is time to either tech switch or mass resupply after a fight, they have like 6 larva. there needs to be a zerg revolution of either resupplying queens in mid game or massive macro hatches. has anyone else noticed this trend??
get rich or die mining
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
July 10 2019 16:54 GMT
#159
Yes, I have also often seen that. Especially in ZvZs and larvae count is especially an issue in TvZ when the nukes kill some.
WombaT
Profile Blog Joined May 2010
Northern Ireland27282 Posts
July 10 2019 17:58 GMT
#160
On July 11 2019 01:39 Alejandrisha wrote:
so many times i see this from late game zerg-- the queens get reassigned to tasks other than injecting and zerg does not add macro hatches and when it is time to either tech switch or mass resupply after a fight, they have like 6 larva. there needs to be a zerg revolution of either resupplying queens in mid game or massive macro hatches. has anyone else noticed this trend??

Yes, not sure how much of a trend it is or if it’s long been the case. They have their inject queens, creep queens but aren’t always great at replacing them or keeping track.

Maybe macro hatches is something we should see more of, not necessarily because they’re better (haven’t done the maths), but keeping track of queens, rebuilding them, assigning them correctly all with everything else you’re doing, maybe macro hatches would be less attention intensive.

Also I think there’s strategic potential. If all your production is rallying from 4-5 base hatches it all arrives at different times, via different routes etc.

If the game is flowing in a certain way and you’re either attacking or defending around a particular area, maybe building macro hatches to reflect that might be worth exploring.

Or build a cluster of 2-3 gradually and pull Queens to it.

These ideas might be total garbage but I’ve legitimately never seen it experimented with much in the entirety of SC2s lifespan.

We’ve all seen games where the Zerg theoretically has enough to break a push but it’s filtering in from 3/4 places and never hits critical mass and they die.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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