[GSL 2019] Season 3 - Ro32 Group D - Page 8
Forum Index > StarCraft 2 Tournaments |
Boggyb
2855 Posts
| ||
HolydaKing
21253 Posts
| ||
[PkF] Wire
France24192 Posts
g gg | ||
Durnuu
13319 Posts
| ||
Penev
28440 Posts
On July 10 2019 21:49 Durnuu wrote: Easy 2/2 liquibets just bet Protoss am I right? | ||
darklycid
3371 Posts
1 step guide to get rich, right here boys. | ||
neutralrobot
Australia1025 Posts
| ||
Penev
28440 Posts
but Top Gun is from '86 yeah I looked that up :D | ||
Xain0n
Italy3963 Posts
You mean a guide on how to win very few tournaments? | ||
AzAlexZ
Australia3303 Posts
| ||
kajtarp
Hungary457 Posts
| ||
geokilla
Canada8218 Posts
Didn't expect hero to make it. Gg my bets | ||
darklycid
3371 Posts
On July 10 2019 22:00 Xain0n wrote: You mean a guide on how to win very few tournaments? The man who bets on toss doesn't need to play and win the tournament ![]() | ||
repomaniak
Poland324 Posts
GSL Artosis Tasteless handsome GSL Artosis 2002 music GSL Artosis 2002 music part 2 GSL herO interview GSL Tasteless computer GSL Artosis counter to everything lightning beams GSL Zest interview | ||
seemsgood
5527 Posts
Zest and herO to da round 16 | ||
sharkie
Austria18308 Posts
| ||
![]()
Shellshock
United States97274 Posts
| ||
Alejandrisha
United States6565 Posts
| ||
HolydaKing
21253 Posts
| ||
WombaT
Northern Ireland23673 Posts
On July 11 2019 01:39 Alejandrisha wrote: so many times i see this from late game zerg-- the queens get reassigned to tasks other than injecting and zerg does not add macro hatches and when it is time to either tech switch or mass resupply after a fight, they have like 6 larva. there needs to be a zerg revolution of either resupplying queens in mid game or massive macro hatches. has anyone else noticed this trend?? Yes, not sure how much of a trend it is or if it’s long been the case. They have their inject queens, creep queens but aren’t always great at replacing them or keeping track. Maybe macro hatches is something we should see more of, not necessarily because they’re better (haven’t done the maths), but keeping track of queens, rebuilding them, assigning them correctly all with everything else you’re doing, maybe macro hatches would be less attention intensive. Also I think there’s strategic potential. If all your production is rallying from 4-5 base hatches it all arrives at different times, via different routes etc. If the game is flowing in a certain way and you’re either attacking or defending around a particular area, maybe building macro hatches to reflect that might be worth exploring. Or build a cluster of 2-3 gradually and pull Queens to it. These ideas might be total garbage but I’ve legitimately never seen it experimented with much in the entirety of SC2s lifespan. We’ve all seen games where the Zerg theoretically has enough to break a push but it’s filtering in from 3/4 places and never hits critical mass and they die. | ||
| ||