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Pandemona
Charlie Sheens House51325 Posts
Poll: Who Advances?Zest & soO (16) 42% soO & herO (12) 32% Dream & soO (4) 11% Zest & herO (3) 8% Dream & Zest (2) 5% herO & Dream (1) 3% 38 total votes Your vote: Who Advances? (Vote): Dream & Zest (Vote): soO & herO (Vote): Zest & soO (Vote): herO & Dream (Vote): Dream & soO (Vote): Zest & herO
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Zest & herO to advance imo.
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Hardest group. Guessing soO and Zest.
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soO Zest.
herO could upset Zest, hard to imagine Dream but who knows.
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im ready for good and hype games do not fuckin disappoint me today
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Czech Republic12116 Posts
Voted for soO and herO. Zest didn't get me on his side at HSC. Not sure what to expect from Dream. Maybe if he had more time to warm up, but what if he shows already warmed up? Too many questions. soO > herO > Zest > Dream is what I am expecting, let's hope soO delivers.
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On July 10 2019 18:26 Aocowns wrote: im ready for good and hype games do not fuckin disappoint me today Considering how season 2 went and how season 3 is looking so far, I wouldn't be too hopeful.
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Czech Republic12116 Posts
On July 10 2019 18:29 Durnuu wrote:Show nested quote +On July 10 2019 18:26 Aocowns wrote: im ready for good and hype games do not fuckin disappoint me today Considering how season 2 went and how season 3 is looking so far, I wouldn't be too hopeful. herO is capable of delivering short and hyped games. Let's remember the proxy v proxy against sOs at IEM
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im very into this, soo spending lots of resources on ling upgrades and 2 bane nests when all he makes is roach ravager anyway
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Dream has great ideas and a sound grasp on making the right play at the right time, but he just doesn't have the mechanics or execution to stand up to soO.
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I feel like Dream bought enough time that he isn't in such a bad spot right now. soO doesn't have an amazing bank/drone count, no hive yet, 3/3 on the way for Dream... E: and now he loses two full medivacs to biles
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Soo still hasnt been over 65 drones in a game where he was practically never in a position where he might lose a fight
EDIT: yeahyeah as i say it he makes 10 drones ok dude
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Dream needs to make more production yo
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is this gonna be an ultra into lose?
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On July 10 2019 18:55 Penev wrote: is this gonna be an ultra into lose? Could be, but soO finally droned to 80
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This should be it, but Dream put up a pretty good fight
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Tarson holds!
....but it gets worse and worse every time.
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that broke him I think, not too bad by Dream though
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i feel like this game was smart dude with bad execution vs dummy with great execution
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Dream never had more than 4 racks, he couldn't keep up in production after a fight. soO would shoot up 40 supply after a fight, dream would go up by 10. If your going to go hard MMM you need more than 4 racks on 3 mining bases or position siege tanks better
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"and its looking like a mech transition"
"GREAT"- tasteless
i like to think that was an ironic great
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On July 10 2019 19:05 Aocowns wrote: "and its looking like a mech transition"
"GREAT"- tasteless
i like to think that was an ironic great Mech is deinifitely more interesting than hoping the Zerg kills themselves on ghost on cross positions
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Cobalt hype
FUSION CORE
Mechanic hype
didn't really live up to it unfortunately :/
Still Dream didn't look too bad for a returnee
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well if you don't bring your keyboard you can't break it either
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Dream seemed good but he looked like a diamond when it comes to dodging biles.
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Guess I'll cheer for herO since he didn't veto Cobalt
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On July 10 2019 19:16 Durnuu wrote: Guess I'll cheer for herO since he didn't veto Cobalt Good choice anyway. Go Smiling Assassin!
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On July 10 2019 19:18 HolydaKing wrote:Show nested quote +On July 10 2019 19:16 Durnuu wrote: Guess I'll cheer for herO since he didn't veto Cobalt Good choice anyway. Go Smiling Assassin!
Do you know why he's called the Smiling Assassin?
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On July 10 2019 19:19 Heartland wrote:Show nested quote +On July 10 2019 19:18 HolydaKing wrote:On July 10 2019 19:16 Durnuu wrote: Guess I'll cheer for herO since he didn't veto Cobalt Good choice anyway. Go Smiling Assassin! Do you know why he's called the Smiling Assassin? Have you seen his smile?
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On July 10 2019 19:19 Heartland wrote:Show nested quote +On July 10 2019 19:18 HolydaKing wrote:On July 10 2019 19:16 Durnuu wrote: Guess I'll cheer for herO since he didn't veto Cobalt Good choice anyway. Go Smiling Assassin! Do you know why he's called the Smiling Assassin? He smiles and assassinates people.
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Artosis still has the best curse
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On July 10 2019 19:22 HolydaKing wrote:Show nested quote +On July 10 2019 19:19 Heartland wrote:On July 10 2019 19:18 HolydaKing wrote:On July 10 2019 19:16 Durnuu wrote: Guess I'll cheer for herO since he didn't veto Cobalt Good choice anyway. Go Smiling Assassin! Do you know why he's called the Smiling Assassin? Have you seen his smile? yeah he just smiles a lot and when he's in good shape he really murders
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On July 10 2019 19:22 HolydaKing wrote:Show nested quote +On July 10 2019 19:19 Heartland wrote:On July 10 2019 19:18 HolydaKing wrote:On July 10 2019 19:16 Durnuu wrote: Guess I'll cheer for herO since he didn't veto Cobalt Good choice anyway. Go Smiling Assassin! Do you know why he's called the Smiling Assassin? Have you seen his smile?
Exactly.
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This makes me think of the good old days of hellbat drops where both sides in TvT just hammered one another, but the game was even because both sides were losing everything in equal amounts.
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On July 10 2019 19:25 Heartland wrote: This makes me think of the good old days of hellbat drops where both sides in TvT just hammered one another, but the game was even because both sides were losing everything in equal amounts. Not true, Inno lost less
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in pvp the only thing that matters is who has the rounder glasses
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For a while I was worried because herO really did not build probes for a long while.
Also herO is very focussed, no smiles yet.
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On July 10 2019 19:37 Penev wrote: herO, the assassin The huge smiles will come back once he wins more again. Maybe if he wins the group.
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I expect a cheese fest PvZ now.
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herO is there so technical difficulties are inevitable
herO, assassin of electronics
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Czech Republic12116 Posts
On July 10 2019 19:47 Heartland wrote: Time to steal builds Nothing to steal so far, except his micro.
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toss aircraft so often escape with zilch hp
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Well this was a sick fight by herO.
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I like how hero attacked three different important tech buildings
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haha what a fail herO.. focus both buildings and dont kill a single one. great idea.
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well those were some missed opportunities for herO
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herO was in such a good spot. but then suddenly all his decisions were off.
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loved that blink into gg. Such frustration.
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On July 10 2019 20:07 HolydaKing wrote: herO was in such a good spot. but then suddenly all his decisions were off. I've seen that one before.
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Czech Republic12116 Posts
Mistakes were made
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immortals good unit
Edit: woah wtf
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Czech Republic12116 Posts
On July 10 2019 20:17 AzAlexZ wrote: immortals good unit only with the blink unit.
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5-6 immortals with warp prism and you have just ravagers. yeah GG
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herO, the disgusting assassin
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Yay herO 2/2 liquibets still possible
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GG herO, looked on point in PvZ except for the fails in g1.
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fuckin warp prisms man, god theyre good
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herO knows how to play a disgusting game
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Warp prism wins yet another series. At least in game 1 it required high level of control. That second game was just "I'm just gonna warp my whole army on your ramp and there's nothing you can do about it". Can't wait for the patch
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On July 10 2019 20:28 fastr wrote: Warp prism wins yet another series. At least in game 1 it required high level of control. That second game was just "I'm just gonna warp my whole army on your ramp and there's nothing you can do about it". Can't wait for the patch So far it's just a thing they're thinking about (and at test realm soon), not a patch yet.
I think Zest is also really good at PvZ. So if he can beat Dream, he could very well advance too.
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Dream played surprisingly well. Hoping for an upset.
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Germany3367 Posts
On July 10 2019 20:28 fastr wrote: Warp prism wins yet another series. At least in game 1 it required high level of control. That second game was just "I'm just gonna warp my whole army on your ramp and there's nothing you can do about it". Can't wait for the patch
Yeah I'm actually fine with the blink micro from prism, but warping an entire army into the enemy base always irked me about it. It's quite ridiculous.
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I just realised at this point there is only 25 WCS points difference between herO and Stats, it's gonna be a close race to securing a Blizzcon spot.
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Wow tasteless that phrasing. "Balls come over your face"
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On July 10 2019 20:34 yht9657 wrote: I just realised at this point there is only 25 WCS points difference between herO and Stats, it's gonna be a close race to securing a Blizzcon spot.
Both are in at the moment.
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channel your inner taeja dream
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That's it for my boy Drim.
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bracing for the whine in case soO loses as well
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that was a legit gold league game out of dream
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Dream did not look amused
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Czech Republic12116 Posts
On July 10 2019 20:55 Penev wrote: bracing for the whine in case soO loses as well depends if Zest uses some builds which should be added into the Big Book
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herOs all in game seems alot stronger than Zests.
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just noticed the complete lack of upgrades for Zest
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zest straight up winning the game right here
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soo feels so so bad right now lol
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maybe soO got too far behind with the early harass but I can't help but feel he didn't play the map very well
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Czech Republic12116 Posts
soO learned this decision making from herO on this map!
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On July 10 2019 21:27 [PkF] Wire wrote: maybe soO got too far behind with the early harass but I can't help but feel he didn't play the map very well Well, it's a lategame map but soO and lategame aren't exactly the most iconic duo
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Canada8768 Posts
Did soO forgot the last 4 years of Starcraft? Wtf was that
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holding fire with the lurkers was cute
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this game is a bit throwy
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soO giving himself a fair chance tbh
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This game sure makes it feel like the highest skilled era
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Czech Republic12116 Posts
On July 10 2019 21:29 Durnuu wrote: 5 observers lol, nice f2 Until you see 3 warp prisms at one place when you placed those 2 at different bases for a harassment you haven't seen a proper f2(Patience BTW, in some Arty and NoRegret episode)
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that was definitely a game of throws (or at least attempts of), although soO probably died in the early game and only limbed through the rest
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On July 10 2019 20:55 Penev wrote: bracing for the whine in case soO loses as well I'm scared
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On July 10 2019 21:30 Durnuu wrote: This game sure makes it feel like the highest skilled era The era of who can throw the hardest =D
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On July 10 2019 21:32 Penev wrote:Show nested quote +On July 10 2019 20:55 Penev wrote: bracing for the whine in case soO loses as well I'm scared last map is the one with the slowing zones ?
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Czech Republic12116 Posts
On July 10 2019 21:32 [PkF] Wire wrote:Show nested quote +On July 10 2019 21:32 Penev wrote:On July 10 2019 20:55 Penev wrote: bracing for the whine in case soO loses as well I'm scared last map is the one with the slowing zones ? I believe so
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On July 10 2019 21:33 deacon.frost wrote:Show nested quote +On July 10 2019 21:32 [PkF] Wire wrote:On July 10 2019 21:32 Penev wrote:On July 10 2019 20:55 Penev wrote: bracing for the whine in case soO loses as well I'm scared last map is the one with the slowing zones ? I believe so well I'm very scared as well then
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On July 10 2019 21:32 [PkF] Wire wrote:Show nested quote +On July 10 2019 21:32 Penev wrote:On July 10 2019 20:55 Penev wrote: bracing for the whine in case soO loses as well I'm scared last map is the one with the slowing zones ? yeah, tom cruise '84
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mistakes are made left and right. They both seem to be under pressure.
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quite a smart build from Zest
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the phoenix will definitely bamboozle soO but I wonder what Zest intends to do with this
Ok some kind of wobbly all-in
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ok no that was kind of brilliant actually
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I'll start:
Protoss, am I right?
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On July 10 2019 21:41 Penev wrote: I'll start:
Protoss, am I right? soO is just bad since his IEM victory. He's lucky it's an automatic blizzcon seed.
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On July 10 2019 21:41 Durnuu wrote:soO is just bad since his IEM victory. He's lucky it's an automatic blizzcon seed. I'm just having fun durn
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RagnaroK > soO?
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Norway839 Posts
On July 10 2019 21:37 [PkF] Wire wrote: quite a smart build from Zest yeah 2base robo into 2sg mass phoenix is fantastic in the current margaery framework, it has been used quite a bit on eu ladder too. z has to show so much respect to immortal all-ins as well as the DT/adept options earlier on, so it's very rare for z to blind a surplus queens or spores against 2base protoss in general
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On July 10 2019 21:42 Penev wrote:Show nested quote +On July 10 2019 21:41 Durnuu wrote:On July 10 2019 21:41 Penev wrote: I'll start:
Protoss, am I right? soO is just bad since his IEM victory. He's lucky it's an automatic blizzcon seed. I'm just having fun durn I felt the need to trashtalk soO a bit
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Jokes or not this is exactly why people hate on protoss.
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Czech Republic12116 Posts
On July 10 2019 21:33 Penev wrote:Show nested quote +On July 10 2019 21:32 [PkF] Wire wrote:On July 10 2019 21:32 Penev wrote:On July 10 2019 20:55 Penev wrote: bracing for the whine in case soO loses as well I'm scared last map is the one with the slowing zones ? yeah, tom cruise '84 That's why Zest plays Top Gun!
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On July 10 2019 21:43 sashkata wrote: Jokes or not this is exactly why people hate on protoss. Because they can't accept that they got thoroughly outplayed?
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On July 10 2019 21:43 sashkata wrote: Jokes or not this is exactly why people hate on protoss. Because they don't automatically lose everygame?
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On July 10 2019 21:43 sashkata wrote: Jokes or not this is exactly why people hate on protoss. nah, it's mostly the prism "let me construct my army in your base" mechanic
or at least that's the part of the whine I agree with
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Zest knows soO is terrible at late game so I guess that's a good play in that regard
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On July 10 2019 21:47 Durnuu wrote: Zest knows soO is terrible at late game so I guess that's a good play in that regard Finally, he goes and kills him
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zerg need air banes
#bringbackscourge
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hahahahahahaha that flank attempt in the slowing zone
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Had soO invested in overlord speed and repeatedly attempted to scout what Zest was doing but was denied, then yeah, you can complain about Protoss, but all he did was run a few Zerglings by the front which only tells you if Zest's army has moved out, not what he's building.
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qq seems I predicted this correctly. Sad for soO tho.
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On July 10 2019 21:49 Durnuu wrote: Easy 2/2 liquibets just bet Protoss am I right?
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On July 10 2019 21:51 Penev wrote:just bet Protoss am I right? 1 step guide to get rich, right here boys.
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soO... ugh. I'm sad about this, actually, and I'm not even a big soO fan.
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On July 10 2019 21:43 deacon.frost wrote:Show nested quote +On July 10 2019 21:33 Penev wrote:On July 10 2019 21:32 [PkF] Wire wrote:On July 10 2019 21:32 Penev wrote:On July 10 2019 20:55 Penev wrote: bracing for the whine in case soO loses as well I'm scared last map is the one with the slowing zones ? yeah, tom cruise '84 That's why Zest plays Top Gun! but Top Gun is from '86
yeah I looked that up :D
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On July 10 2019 21:52 darklycid wrote:Show nested quote +On July 10 2019 21:51 Penev wrote:On July 10 2019 21:49 Durnuu wrote: Easy 2/2 liquibets just bet Protoss am I right? 1 step guide to get rich, right here boys.
You mean a guide on how to win very few tournaments?
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Zest makes the ro16 for the first time this year
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Another game lost by soO because lack of scouting...
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Lol Soo lost due to his Overlords again. How many times has this happened now in the past 3 weeks?
Didn't expect hero to make it. Gg my bets
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On July 10 2019 22:00 Xain0n wrote:Show nested quote +On July 10 2019 21:52 darklycid wrote:On July 10 2019 21:51 Penev wrote:On July 10 2019 21:49 Durnuu wrote: Easy 2/2 liquibets just bet Protoss am I right? 1 step guide to get rich, right here boys. You mean a guide on how to win very few tournaments? The man who bets on toss doesn't need to play and win the tournament
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GSL Tasteless bionic arm
GSL Artosis Tasteless handsome
GSL Artosis 2002 music
GSL Artosis 2002 music part 2
GSL herO interview
GSL Tasteless computer
GSL Artosis counter to everything lightning beams
GSL Zest interview
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I knew it! Zest and herO to da round 16
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wth herO won that group? Even at the height of his career I would have been scared of this group o.o
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United States97248 Posts
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so many times i see this from late game zerg-- the queens get reassigned to tasks other than injecting and zerg does not add macro hatches and when it is time to either tech switch or mass resupply after a fight, they have like 6 larva. there needs to be a zerg revolution of either resupplying queens in mid game or massive macro hatches. has anyone else noticed this trend??
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Yes, I have also often seen that. Especially in ZvZs and larvae count is especially an issue in TvZ when the nukes kill some.
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Northern Ireland20729 Posts
On July 11 2019 01:39 Alejandrisha wrote: so many times i see this from late game zerg-- the queens get reassigned to tasks other than injecting and zerg does not add macro hatches and when it is time to either tech switch or mass resupply after a fight, they have like 6 larva. there needs to be a zerg revolution of either resupplying queens in mid game or massive macro hatches. has anyone else noticed this trend?? Yes, not sure how much of a trend it is or if it’s long been the case. They have their inject queens, creep queens but aren’t always great at replacing them or keeping track.
Maybe macro hatches is something we should see more of, not necessarily because they’re better (haven’t done the maths), but keeping track of queens, rebuilding them, assigning them correctly all with everything else you’re doing, maybe macro hatches would be less attention intensive.
Also I think there’s strategic potential. If all your production is rallying from 4-5 base hatches it all arrives at different times, via different routes etc.
If the game is flowing in a certain way and you’re either attacking or defending around a particular area, maybe building macro hatches to reflect that might be worth exploring.
Or build a cluster of 2-3 gradually and pull Queens to it.
These ideas might be total garbage but I’ve legitimately never seen it experimented with much in the entirety of SC2s lifespan.
We’ve all seen games where the Zerg theoretically has enough to break a push but it’s filtering in from 3/4 places and never hits critical mass and they die.
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On July 10 2019 21:48 Boggyb wrote: Had soO invested in overlord speed and repeatedly attempted to scout what Zest was doing but was denied, then yeah, you can complain about Protoss, but all he did was run a few Zerglings by the front which only tells you if Zest's army has moved out, not what he's building. I, too, like investing 100 gas and 100 minerals into an upgrade that's not critically useful and can outright lose you the game vs a DT drop. Versus a person who opens DT drop a lot.
But I'm sure soO could use some coaching!
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Czech Republic12116 Posts
On July 11 2019 02:58 Wombat_NI wrote:Show nested quote +On July 11 2019 01:39 Alejandrisha wrote: so many times i see this from late game zerg-- the queens get reassigned to tasks other than injecting and zerg does not add macro hatches and when it is time to either tech switch or mass resupply after a fight, they have like 6 larva. there needs to be a zerg revolution of either resupplying queens in mid game or massive macro hatches. has anyone else noticed this trend?? Yes, not sure how much of a trend it is or if it’s long been the case. They have their inject queens, creep queens but aren’t always great at replacing them or keeping track. Maybe macro hatches is something we should see more of, not necessarily because they’re better (haven’t done the maths), but keeping track of queens, rebuilding them, assigning them correctly all with everything else you’re doing, maybe macro hatches would be less attention intensive. Also I think there’s strategic potential. If all your production is rallying from 4-5 base hatches it all arrives at different times, via different routes etc. If the game is flowing in a certain way and you’re either attacking or defending around a particular area, maybe building macro hatches to reflect that might be worth exploring. Or build a cluster of 2-3 gradually and pull Queens to it. These ideas might be total garbage but I’ve legitimately never seen it experimented with much in the entirety of SC2s lifespan. We’ve all seen games where the Zerg theoretically has enough to break a push but it’s filtering in from 3/4 places and never hits critical mass and they die. What I usually do is that I build 4 additional hatcheries in my main, put there 5 queens in total and set the camera key to focus on the middle. This way I can select all the hatch queens, spam the inject and NOT switch the screen. But I am in a wooden league OTOH soO was the biggest macro zerg ever in HotS, when you looked at his games he a-moved his army so many times to do injects, it's a wonder that now it's different...
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Northern Ireland20729 Posts
On July 11 2019 04:42 deacon.frost wrote:Show nested quote +On July 11 2019 02:58 Wombat_NI wrote:On July 11 2019 01:39 Alejandrisha wrote: so many times i see this from late game zerg-- the queens get reassigned to tasks other than injecting and zerg does not add macro hatches and when it is time to either tech switch or mass resupply after a fight, they have like 6 larva. there needs to be a zerg revolution of either resupplying queens in mid game or massive macro hatches. has anyone else noticed this trend?? Yes, not sure how much of a trend it is or if it’s long been the case. They have their inject queens, creep queens but aren’t always great at replacing them or keeping track. Maybe macro hatches is something we should see more of, not necessarily because they’re better (haven’t done the maths), but keeping track of queens, rebuilding them, assigning them correctly all with everything else you’re doing, maybe macro hatches would be less attention intensive. Also I think there’s strategic potential. If all your production is rallying from 4-5 base hatches it all arrives at different times, via different routes etc. If the game is flowing in a certain way and you’re either attacking or defending around a particular area, maybe building macro hatches to reflect that might be worth exploring. Or build a cluster of 2-3 gradually and pull Queens to it. These ideas might be total garbage but I’ve legitimately never seen it experimented with much in the entirety of SC2s lifespan. We’ve all seen games where the Zerg theoretically has enough to break a push but it’s filtering in from 3/4 places and never hits critical mass and they die. What I usually do is that I build 4 additional hatcheries in my main, put there 5 queens in total and set the camera key to focus on the middle. This way I can select all the hatch queens, spam the inject and NOT switch the screen. But I am in a wooden league OTOH soO was the biggest macro zerg ever in HotS, when you looked at his games he a-moved his army so many times to do injects, it's a wonder that now it's different... A fellow innovator I see! I’ve legit never seen folks try it haha, I experimented with a macro Nexus for chrono and sim city for a while but I must confess it didn’t seem very good.
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On July 11 2019 03:21 Ej_ wrote:Show nested quote +On July 10 2019 21:48 Boggyb wrote: Had soO invested in overlord speed and repeatedly attempted to scout what Zest was doing but was denied, then yeah, you can complain about Protoss, but all he did was run a few Zerglings by the front which only tells you if Zest's army has moved out, not what he's building. I, too, like investing 100 gas and 100 minerals into an upgrade that's not critically useful and can outright lose you the game vs a DT drop. Versus a person who opens DT drop a lot. But I'm sure soO could use some coaching!
He couldn't afford overlord speed, but he could afford a dozen of overlords that where insta killed after hatching from the egg?
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On July 11 2019 03:21 Ej_ wrote:Show nested quote +On July 10 2019 21:48 Boggyb wrote: Had soO invested in overlord speed and repeatedly attempted to scout what Zest was doing but was denied, then yeah, you can complain about Protoss, but all he did was run a few Zerglings by the front which only tells you if Zest's army has moved out, not what he's building. I, too, like investing 100 gas and 100 minerals into an upgrade that's not critically useful and can outright lose you the game vs a DT drop. Versus a person who opens DT drop a lot. But I'm sure soO could use some coaching! I don't care to go back and look at the timers, but that push from Zest had to be 2-3 minutes later minimum than a DT/Archon drop would have hit. soO knew that Zest didn't have a third (or at least not one below the main. I don't know if he checked the other 3rd location) and he saw that Zest was keeping his army at home and instead of using an overlord to confirm what was going on, he assumed that Zest was going for a super delayed Immortal Sentry Chargelot all in.
soO being lazy says more about Zerg than it does about Protoss.
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So would lowering the cost for ovie speed be a good non game breaking way to mitigate this scouting problem in ZvP?
Personally I'd just buff queen range; It's been a while we had one of those and what could possibly go wrong with that.
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On July 11 2019 16:58 Penev wrote: So would lowering the cost for ovie speed be a good non game breaking way to mitigate this scouting problem in ZvP?
Personally I'd just buff queen range; It's been a while we had one of those and what could possibly go wrong with that.
hahaha
i think the extra macro hatches is the answer. since queens have become the coverall for the zerg defense, you basically don't have injects in the mid-late game. and how many times have you seen a zerg floating 3k mins and 0 gas? adding these hatches would be, as wombat_ni mentioned, less attention-intensive and also a constant source of larva. every zvp when zerg is defending the 2 base immortal push, as in pvt it is called 'the boys are pulled' and all the inject queens are brought to the front lines. zerg might hold here, but has lost a lot of potential larva production.
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Northern Ireland20729 Posts
On July 13 2019 06:19 Alejandrisha wrote:Show nested quote +On July 11 2019 16:58 Penev wrote: So would lowering the cost for ovie speed be a good non game breaking way to mitigate this scouting problem in ZvP?
Personally I'd just buff queen range; It's been a while we had one of those and what could possibly go wrong with that. hahaha i think the extra macro hatches is the answer. since queens have become the coverall for the zerg defense, you basically don't have injects in the mid-late game. and how many times have you seen a zerg floating 3k mins and 0 gas? adding these hatches would be, as wombat_ni mentioned, less attention-intensive and also a constant source of larva. every zvp when zerg is defending the 2 base immortal push, as in pvt it is called 'the boys are pulled' and all the inject queens are brought to the front lines. zerg might hold here, but has lost a lot of potential larva production. It’s interesting, I want to see someone try these things out.
As it is I’m terrible so I can’t really switch to Zerg and revolutionise the game with clustered macro hatches or w/e
As a semi-learned theorycrafter it intrigues me a lot though. Especially given I’ve never seen it at any level of play.
It’s rare but a sometimes us pure armchair folks get it right though. I’ve felt for ages that the nydus is crazy potent in lategame and felt it was way under-used. Being able to teleport large chunks of an already fast army, for relatively small investment just seemed it should be being used to pull Terran into knots, seemed a no brainer to at least try it.
Lo and behold Serral especially has done that last few months and it looks extremely effective
We can but dream to see someone read this and show up at GSL with the macro hatches
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On July 13 2019 06:53 Wombat_NI wrote:Show nested quote +On July 13 2019 06:19 Alejandrisha wrote:On July 11 2019 16:58 Penev wrote: So would lowering the cost for ovie speed be a good non game breaking way to mitigate this scouting problem in ZvP?
Personally I'd just buff queen range; It's been a while we had one of those and what could possibly go wrong with that. hahaha i think the extra macro hatches is the answer. since queens have become the coverall for the zerg defense, you basically don't have injects in the mid-late game. and how many times have you seen a zerg floating 3k mins and 0 gas? adding these hatches would be, as wombat_ni mentioned, less attention-intensive and also a constant source of larva. every zvp when zerg is defending the 2 base immortal push, as in pvt it is called 'the boys are pulled' and all the inject queens are brought to the front lines. zerg might hold here, but has lost a lot of potential larva production. It’s interesting, I want to see someone try these things out. As it is I’m terrible so I can’t really switch to Zerg and revolutionise the game with clustered macro hatches or w/e As a semi-learned theorycrafter it intrigues me a lot though. Especially given I’ve never seen it at any level of play. It’s rare but a sometimes us pure armchair folks get it right though. I’ve felt for ages that the nydus is crazy potent in lategame and felt it was way under-used. Being able to teleport large chunks of an already fast army, for relatively small investment just seemed it should be being used to pull Terran into knots, seemed a no brainer to at least try it. Lo and behold Serral especially has done that last few months and it looks extremely effective We can but dream to see someone read this and show up at GSL with the macro hatches
idk it seems all zergs fall prey to the 'bring the boys'.. ik you need to live NOW but you need to live BETTER LATER. but it's all about walking that tightrope. we'll just have to see.
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Northern Ireland20729 Posts
On July 15 2019 05:28 Alejandrisha wrote:Show nested quote +On July 13 2019 06:53 Wombat_NI wrote:On July 13 2019 06:19 Alejandrisha wrote:On July 11 2019 16:58 Penev wrote: So would lowering the cost for ovie speed be a good non game breaking way to mitigate this scouting problem in ZvP?
Personally I'd just buff queen range; It's been a while we had one of those and what could possibly go wrong with that. hahaha i think the extra macro hatches is the answer. since queens have become the coverall for the zerg defense, you basically don't have injects in the mid-late game. and how many times have you seen a zerg floating 3k mins and 0 gas? adding these hatches would be, as wombat_ni mentioned, less attention-intensive and also a constant source of larva. every zvp when zerg is defending the 2 base immortal push, as in pvt it is called 'the boys are pulled' and all the inject queens are brought to the front lines. zerg might hold here, but has lost a lot of potential larva production. It’s interesting, I want to see someone try these things out. As it is I’m terrible so I can’t really switch to Zerg and revolutionise the game with clustered macro hatches or w/e As a semi-learned theorycrafter it intrigues me a lot though. Especially given I’ve never seen it at any level of play. It’s rare but a sometimes us pure armchair folks get it right though. I’ve felt for ages that the nydus is crazy potent in lategame and felt it was way under-used. Being able to teleport large chunks of an already fast army, for relatively small investment just seemed it should be being used to pull Terran into knots, seemed a no brainer to at least try it. Lo and behold Serral especially has done that last few months and it looks extremely effective We can but dream to see someone read this and show up at GSL with the macro hatches idk it seems all zergs fall prey to the 'bring the boys'.. ik you need to live NOW but you need to live BETTER LATER. but it's all about walking that tightrope. we'll just have to see. Fingers crossed the game goes another 10+ years at least, my youngling is 6 now. If you ever see some Northern Irish lunatic burst into the scene with revolutionary macro hatches you know who to blame, I’ll give credit for the idea of course if his coach is ever interviewed!
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On July 15 2019 09:35 Wombat_NI wrote:Show nested quote +On July 15 2019 05:28 Alejandrisha wrote:On July 13 2019 06:53 Wombat_NI wrote:On July 13 2019 06:19 Alejandrisha wrote:On July 11 2019 16:58 Penev wrote: So would lowering the cost for ovie speed be a good non game breaking way to mitigate this scouting problem in ZvP?
Personally I'd just buff queen range; It's been a while we had one of those and what could possibly go wrong with that. hahaha i think the extra macro hatches is the answer. since queens have become the coverall for the zerg defense, you basically don't have injects in the mid-late game. and how many times have you seen a zerg floating 3k mins and 0 gas? adding these hatches would be, as wombat_ni mentioned, less attention-intensive and also a constant source of larva. every zvp when zerg is defending the 2 base immortal push, as in pvt it is called 'the boys are pulled' and all the inject queens are brought to the front lines. zerg might hold here, but has lost a lot of potential larva production. It’s interesting, I want to see someone try these things out. As it is I’m terrible so I can’t really switch to Zerg and revolutionise the game with clustered macro hatches or w/e As a semi-learned theorycrafter it intrigues me a lot though. Especially given I’ve never seen it at any level of play. It’s rare but a sometimes us pure armchair folks get it right though. I’ve felt for ages that the nydus is crazy potent in lategame and felt it was way under-used. Being able to teleport large chunks of an already fast army, for relatively small investment just seemed it should be being used to pull Terran into knots, seemed a no brainer to at least try it. Lo and behold Serral especially has done that last few months and it looks extremely effective We can but dream to see someone read this and show up at GSL with the macro hatches idk it seems all zergs fall prey to the 'bring the boys'.. ik you need to live NOW but you need to live BETTER LATER. but it's all about walking that tightrope. we'll just have to see. Fingers crossed the game goes another 10+ years at least, my youngling is 6 now. If you ever see some Northern Irish lunatic burst into the scene with revolutionary macro hatches you know who to blame, I’ll give credit for the idea of course if his coach is ever interviewed! hahaha <3333
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