• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:45
CET 15:45
KST 23:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team BW General Discussion Rollback Netcode in Brood War Bot on ladder
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7369 users

[GSL 2019] Season 3 - Ro32 Group D - Page 9

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 7 8 9 All
Ej_
Profile Blog Joined January 2013
47656 Posts
July 10 2019 18:21 GMT
#161
On July 10 2019 21:48 Boggyb wrote:
Had soO invested in overlord speed and repeatedly attempted to scout what Zest was doing but was denied, then yeah, you can complain about Protoss, but all he did was run a few Zerglings by the front which only tells you if Zest's army has moved out, not what he's building.

I, too, like investing 100 gas and 100 minerals into an upgrade that's not critically useful and can outright lose you the game vs a DT drop. Versus a person who opens DT drop a lot.

But I'm sure soO could use some coaching!
"Technically the dictionary has zero authority on the meaning or words" - Rodya
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
July 10 2019 19:42 GMT
#162
On July 11 2019 02:58 Wombat_NI wrote:
Show nested quote +
On July 11 2019 01:39 Alejandrisha wrote:
so many times i see this from late game zerg-- the queens get reassigned to tasks other than injecting and zerg does not add macro hatches and when it is time to either tech switch or mass resupply after a fight, they have like 6 larva. there needs to be a zerg revolution of either resupplying queens in mid game or massive macro hatches. has anyone else noticed this trend??

Yes, not sure how much of a trend it is or if it’s long been the case. They have their inject queens, creep queens but aren’t always great at replacing them or keeping track.

Maybe macro hatches is something we should see more of, not necessarily because they’re better (haven’t done the maths), but keeping track of queens, rebuilding them, assigning them correctly all with everything else you’re doing, maybe macro hatches would be less attention intensive.

Also I think there’s strategic potential. If all your production is rallying from 4-5 base hatches it all arrives at different times, via different routes etc.

If the game is flowing in a certain way and you’re either attacking or defending around a particular area, maybe building macro hatches to reflect that might be worth exploring.

Or build a cluster of 2-3 gradually and pull Queens to it.

These ideas might be total garbage but I’ve legitimately never seen it experimented with much in the entirety of SC2s lifespan.

We’ve all seen games where the Zerg theoretically has enough to break a push but it’s filtering in from 3/4 places and never hits critical mass and they die.

What I usually do is that I build 4 additional hatcheries in my main, put there 5 queens in total and set the camera key to focus on the middle. This way I can select all the hatch queens, spam the inject and NOT switch the screen. But I am in a wooden league OTOH soO was the biggest macro zerg ever in HotS, when you looked at his games he a-moved his army so many times to do injects, it's a wonder that now it's different...
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
July 10 2019 19:51 GMT
#163
On July 11 2019 04:42 deacon.frost wrote:
Show nested quote +
On July 11 2019 02:58 Wombat_NI wrote:
On July 11 2019 01:39 Alejandrisha wrote:
so many times i see this from late game zerg-- the queens get reassigned to tasks other than injecting and zerg does not add macro hatches and when it is time to either tech switch or mass resupply after a fight, they have like 6 larva. there needs to be a zerg revolution of either resupplying queens in mid game or massive macro hatches. has anyone else noticed this trend??

Yes, not sure how much of a trend it is or if it’s long been the case. They have their inject queens, creep queens but aren’t always great at replacing them or keeping track.

Maybe macro hatches is something we should see more of, not necessarily because they’re better (haven’t done the maths), but keeping track of queens, rebuilding them, assigning them correctly all with everything else you’re doing, maybe macro hatches would be less attention intensive.

Also I think there’s strategic potential. If all your production is rallying from 4-5 base hatches it all arrives at different times, via different routes etc.

If the game is flowing in a certain way and you’re either attacking or defending around a particular area, maybe building macro hatches to reflect that might be worth exploring.

Or build a cluster of 2-3 gradually and pull Queens to it.

These ideas might be total garbage but I’ve legitimately never seen it experimented with much in the entirety of SC2s lifespan.

We’ve all seen games where the Zerg theoretically has enough to break a push but it’s filtering in from 3/4 places and never hits critical mass and they die.

What I usually do is that I build 4 additional hatcheries in my main, put there 5 queens in total and set the camera key to focus on the middle. This way I can select all the hatch queens, spam the inject and NOT switch the screen. But I am in a wooden league OTOH soO was the biggest macro zerg ever in HotS, when you looked at his games he a-moved his army so many times to do injects, it's a wonder that now it's different...

A fellow innovator I see! I’ve legit never seen folks try it haha, I experimented with a macro Nexus for chrono and sim city for a while but I must confess it didn’t seem very good.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
kajtarp
Profile Joined April 2011
Hungary492 Posts
July 10 2019 20:54 GMT
#164
On July 11 2019 03:21 Ej_ wrote:
Show nested quote +
On July 10 2019 21:48 Boggyb wrote:
Had soO invested in overlord speed and repeatedly attempted to scout what Zest was doing but was denied, then yeah, you can complain about Protoss, but all he did was run a few Zerglings by the front which only tells you if Zest's army has moved out, not what he's building.

I, too, like investing 100 gas and 100 minerals into an upgrade that's not critically useful and can outright lose you the game vs a DT drop. Versus a person who opens DT drop a lot.

But I'm sure soO could use some coaching!


He couldn't afford overlord speed, but he could afford a dozen of overlords that where insta killed after hatching from the egg?
Why so serious?
Boggyb
Profile Joined January 2017
2855 Posts
July 11 2019 04:16 GMT
#165
On July 11 2019 03:21 Ej_ wrote:
Show nested quote +
On July 10 2019 21:48 Boggyb wrote:
Had soO invested in overlord speed and repeatedly attempted to scout what Zest was doing but was denied, then yeah, you can complain about Protoss, but all he did was run a few Zerglings by the front which only tells you if Zest's army has moved out, not what he's building.

I, too, like investing 100 gas and 100 minerals into an upgrade that's not critically useful and can outright lose you the game vs a DT drop. Versus a person who opens DT drop a lot.

But I'm sure soO could use some coaching!

I don't care to go back and look at the timers, but that push from Zest had to be 2-3 minutes later minimum than a DT/Archon drop would have hit. soO knew that Zest didn't have a third (or at least not one below the main. I don't know if he checked the other 3rd location) and he saw that Zest was keeping his army at home and instead of using an overlord to confirm what was going on, he assumed that Zest was going for a super delayed Immortal Sentry Chargelot all in.

soO being lazy says more about Zerg than it does about Protoss.
Penev
Profile Joined October 2012
28536 Posts
July 11 2019 07:58 GMT
#166
So would lowering the cost for ovie speed be a good non game breaking way to mitigate this scouting problem in ZvP?

Personally I'd just buff queen range; It's been a while we had one of those and what could possibly go wrong with that.
I Protoss winner, could it be?
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2019-07-12 21:20:37
July 12 2019 21:19 GMT
#167
On July 11 2019 16:58 Penev wrote:
So would lowering the cost for ovie speed be a good non game breaking way to mitigate this scouting problem in ZvP?

Personally I'd just buff queen range; It's been a while we had one of those and what could possibly go wrong with that.


hahaha

i think the extra macro hatches is the answer. since queens have become the coverall for the zerg defense, you basically don't have injects in the mid-late game. and how many times have you seen a zerg floating 3k mins and 0 gas? adding these hatches would be, as wombat_ni mentioned, less attention-intensive and also a constant source of larva. every zvp when zerg is defending the 2 base immortal push, as in pvt it is called 'the boys are pulled' and all the inject queens are brought to the front lines. zerg might hold here, but has lost a lot of potential larva production.
get rich or die mining
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
July 12 2019 21:53 GMT
#168
On July 13 2019 06:19 Alejandrisha wrote:
Show nested quote +
On July 11 2019 16:58 Penev wrote:
So would lowering the cost for ovie speed be a good non game breaking way to mitigate this scouting problem in ZvP?

Personally I'd just buff queen range; It's been a while we had one of those and what could possibly go wrong with that.


hahaha

i think the extra macro hatches is the answer. since queens have become the coverall for the zerg defense, you basically don't have injects in the mid-late game. and how many times have you seen a zerg floating 3k mins and 0 gas? adding these hatches would be, as wombat_ni mentioned, less attention-intensive and also a constant source of larva. every zvp when zerg is defending the 2 base immortal push, as in pvt it is called 'the boys are pulled' and all the inject queens are brought to the front lines. zerg might hold here, but has lost a lot of potential larva production.

It’s interesting, I want to see someone try these things out.

As it is I’m terrible so I can’t really switch to Zerg and revolutionise the game with clustered macro hatches or w/e

As a semi-learned theorycrafter it intrigues me a lot though. Especially given I’ve never seen it at any level of play.

It’s rare but a sometimes us pure armchair folks get it right though. I’ve felt for ages that the nydus is crazy potent in lategame and felt it was way under-used. Being able to teleport large chunks of an already fast army, for relatively small investment just seemed it should be being used to pull Terran into knots, seemed a no brainer to at least try it.

Lo and behold Serral especially has done that last few months and it looks extremely effective

We can but dream to see someone read this and show up at GSL with the macro hatches
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
July 14 2019 20:28 GMT
#169
On July 13 2019 06:53 Wombat_NI wrote:
Show nested quote +
On July 13 2019 06:19 Alejandrisha wrote:
On July 11 2019 16:58 Penev wrote:
So would lowering the cost for ovie speed be a good non game breaking way to mitigate this scouting problem in ZvP?

Personally I'd just buff queen range; It's been a while we had one of those and what could possibly go wrong with that.


hahaha

i think the extra macro hatches is the answer. since queens have become the coverall for the zerg defense, you basically don't have injects in the mid-late game. and how many times have you seen a zerg floating 3k mins and 0 gas? adding these hatches would be, as wombat_ni mentioned, less attention-intensive and also a constant source of larva. every zvp when zerg is defending the 2 base immortal push, as in pvt it is called 'the boys are pulled' and all the inject queens are brought to the front lines. zerg might hold here, but has lost a lot of potential larva production.

It’s interesting, I want to see someone try these things out.

As it is I’m terrible so I can’t really switch to Zerg and revolutionise the game with clustered macro hatches or w/e

As a semi-learned theorycrafter it intrigues me a lot though. Especially given I’ve never seen it at any level of play.

It’s rare but a sometimes us pure armchair folks get it right though. I’ve felt for ages that the nydus is crazy potent in lategame and felt it was way under-used. Being able to teleport large chunks of an already fast army, for relatively small investment just seemed it should be being used to pull Terran into knots, seemed a no brainer to at least try it.

Lo and behold Serral especially has done that last few months and it looks extremely effective

We can but dream to see someone read this and show up at GSL with the macro hatches



idk it seems all zergs fall prey to the 'bring the boys'.. ik you need to live NOW but you need to live BETTER LATER. but it's all about walking that tightrope. we'll just have to see.
get rich or die mining
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
July 15 2019 00:35 GMT
#170
On July 15 2019 05:28 Alejandrisha wrote:
Show nested quote +
On July 13 2019 06:53 Wombat_NI wrote:
On July 13 2019 06:19 Alejandrisha wrote:
On July 11 2019 16:58 Penev wrote:
So would lowering the cost for ovie speed be a good non game breaking way to mitigate this scouting problem in ZvP?

Personally I'd just buff queen range; It's been a while we had one of those and what could possibly go wrong with that.


hahaha

i think the extra macro hatches is the answer. since queens have become the coverall for the zerg defense, you basically don't have injects in the mid-late game. and how many times have you seen a zerg floating 3k mins and 0 gas? adding these hatches would be, as wombat_ni mentioned, less attention-intensive and also a constant source of larva. every zvp when zerg is defending the 2 base immortal push, as in pvt it is called 'the boys are pulled' and all the inject queens are brought to the front lines. zerg might hold here, but has lost a lot of potential larva production.

It’s interesting, I want to see someone try these things out.

As it is I’m terrible so I can’t really switch to Zerg and revolutionise the game with clustered macro hatches or w/e

As a semi-learned theorycrafter it intrigues me a lot though. Especially given I’ve never seen it at any level of play.

It’s rare but a sometimes us pure armchair folks get it right though. I’ve felt for ages that the nydus is crazy potent in lategame and felt it was way under-used. Being able to teleport large chunks of an already fast army, for relatively small investment just seemed it should be being used to pull Terran into knots, seemed a no brainer to at least try it.

Lo and behold Serral especially has done that last few months and it looks extremely effective

We can but dream to see someone read this and show up at GSL with the macro hatches



idk it seems all zergs fall prey to the 'bring the boys'.. ik you need to live NOW but you need to live BETTER LATER. but it's all about walking that tightrope. we'll just have to see.

Fingers crossed the game goes another 10+ years at least, my youngling is 6 now. If you ever see some Northern Irish lunatic burst into the scene with revolutionary macro hatches you know who to blame, I’ll give credit for the idea of course if his coach is ever interviewed!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
July 15 2019 23:50 GMT
#171
On July 15 2019 09:35 Wombat_NI wrote:
Show nested quote +
On July 15 2019 05:28 Alejandrisha wrote:
On July 13 2019 06:53 Wombat_NI wrote:
On July 13 2019 06:19 Alejandrisha wrote:
On July 11 2019 16:58 Penev wrote:
So would lowering the cost for ovie speed be a good non game breaking way to mitigate this scouting problem in ZvP?

Personally I'd just buff queen range; It's been a while we had one of those and what could possibly go wrong with that.


hahaha

i think the extra macro hatches is the answer. since queens have become the coverall for the zerg defense, you basically don't have injects in the mid-late game. and how many times have you seen a zerg floating 3k mins and 0 gas? adding these hatches would be, as wombat_ni mentioned, less attention-intensive and also a constant source of larva. every zvp when zerg is defending the 2 base immortal push, as in pvt it is called 'the boys are pulled' and all the inject queens are brought to the front lines. zerg might hold here, but has lost a lot of potential larva production.

It’s interesting, I want to see someone try these things out.

As it is I’m terrible so I can’t really switch to Zerg and revolutionise the game with clustered macro hatches or w/e

As a semi-learned theorycrafter it intrigues me a lot though. Especially given I’ve never seen it at any level of play.

It’s rare but a sometimes us pure armchair folks get it right though. I’ve felt for ages that the nydus is crazy potent in lategame and felt it was way under-used. Being able to teleport large chunks of an already fast army, for relatively small investment just seemed it should be being used to pull Terran into knots, seemed a no brainer to at least try it.

Lo and behold Serral especially has done that last few months and it looks extremely effective

We can but dream to see someone read this and show up at GSL with the macro hatches



idk it seems all zergs fall prey to the 'bring the boys'.. ik you need to live NOW but you need to live BETTER LATER. but it's all about walking that tightrope. we'll just have to see.

Fingers crossed the game goes another 10+ years at least, my youngling is 6 now. If you ever see some Northern Irish lunatic burst into the scene with revolutionary macro hatches you know who to blame, I’ll give credit for the idea of course if his coach is ever interviewed!

hahaha <3333
get rich or die mining
TL+ Member
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
FEL
19:00
ScienceCraft - Day 2
RotterdaM755
IndyStarCraft 539
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 755
IndyStarCraft 539
Hui .205
Classic 67
MindelVK 18
StarCraft: Brood War
Britney 50498
Shuttle 10961
Bisu 2032
BeSt 1063
EffOrt 575
Horang2 559
FanTaSy 444
Hyuk 368
Stork 333
firebathero 284
[ Show more ]
Snow 161
Larva 160
ProTech150
Mind 107
ggaemo 91
Bonyth 78
Last 70
sorry 55
Barracks 49
Sexy 45
Shinee 44
Killer 43
Movie 39
ToSsGirL 39
Pusan 31
JYJ 22
Hm[arnc] 21
Yoon 20
Rock 17
Sacsri 17
zelot 17
soO 15
Aegong 14
yabsab 13
Shine 12
Noble 8
Dota 2
Gorgc13957
qojqva1706
Counter-Strike
fl0m3292
allub463
Other Games
singsing2292
B2W.Neo1491
Liquid`RaSZi890
Beastyqt678
Mlord574
DeMusliM192
KnowMe151
ToD150
syndereN136
XaKoH 60
Organizations
Counter-Strike
PGL24739
Other Games
gamesdonequick1146
StarCraft: Brood War
lovetv 7
[ Show 12 non-featured ]
StarCraft 2
• HeavenSC 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3495
League of Legends
• Nemesis3136
Upcoming Events
Replay Cast
8h 15m
WardiTV Weekly
21h 15m
IntoTheTV X SOOP
1d 20h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.