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[GSL 2019] Season 2 - Ro32 Group D - Page 3

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 Next All
NExt
Profile Blog Joined September 2010
Australia1651 Posts
May 04 2019 06:04 GMT
#41
How is creators pvz?
Waiting for Protoss Jesus
RaFox17
Profile Joined May 2013
Finland4581 Posts
May 04 2019 06:04 GMT
#42
Protoss seems to be going back to WOL and the choo-choo -train.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
May 04 2019 06:04 GMT
#43
Mmm build order loss i think
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Snakestyle11
Profile Joined December 2018
191 Posts
May 04 2019 06:05 GMT
#44
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
May 04 2019 06:23 GMT
#45
Wow creator does look genuinely bad today doesnt he?
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
May 04 2019 06:25 GMT
#46
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.
aka: KTVindicare the Geeky Bartender
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-05-04 06:30:24
May 04 2019 06:26 GMT
#47
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

On May 04 2019 15:25 Vindicare605 wrote:
Show nested quote +
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either. Might as well argue about medivacs being better than dropships in half a dozen different ways.
TentativePanda
Profile Joined August 2014
United States800 Posts
May 04 2019 06:26 GMT
#48
I nominate that game as the most hilarious game of all time
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
May 04 2019 06:26 GMT
#49
That game was up and down. Alive looked like he had a small chance in that game after those Stalkers went down.
Artosis loves Starcraft
riotjune
Profile Blog Joined January 2008
United States3392 Posts
May 04 2019 06:27 GMT
#50
gg creator!
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
May 04 2019 06:30 GMT
#51
On May 04 2019 15:26 ZigguratOfUr wrote:
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

Show nested quote +
On May 04 2019 15:25 Vindicare605 wrote:
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either.


Sure there is. Archon Drops.

They aren't quite as powerful but they function the same way albeit for a different match up.

My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran.
aka: KTVindicare the Geeky Bartender
NExt
Profile Blog Joined September 2010
Australia1651 Posts
May 04 2019 06:32 GMT
#52
Haha omg the reaper got the pylon!
Waiting for Protoss Jesus
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 04 2019 06:32 GMT
#53
Creator is just so bad.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-05-04 06:34:33
May 04 2019 06:33 GMT
#54
On May 04 2019 15:30 Vindicare605 wrote:
Show nested quote +
On May 04 2019 15:26 ZigguratOfUr wrote:
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

On May 04 2019 15:25 Vindicare605 wrote:
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either.


Sure there is. Archon Drops.

They aren't quite as powerful but they function the same way albeit for a different match up.

My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran.


Reavers having 8 range, and only needing to pop out for a second to do their damage (unless the shitty scarab AI imposes itself) make the micro needs of shuttle and warp prism drops completely different (as does the existence of SCII queens).
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
May 04 2019 06:35 GMT
#55
Creator must be cursing at himself over that Immortal he lost on the Terran ramp.
Artosis loves Starcraft
NExt
Profile Blog Joined September 2010
Australia1651 Posts
May 04 2019 06:37 GMT
#56
Can't believe this is the Creator that gave us recall wars vs TY BCs
Waiting for Protoss Jesus
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 04 2019 06:41 GMT
#57
On May 04 2019 15:37 NExt wrote:
Can't believe this is the Creator that gave us recall wars vs TY BCs


That game was brilliant, but given what Creator has shown us after 2012 that game was more the exception than the rule.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
May 04 2019 06:41 GMT
#58
On May 04 2019 15:33 ZigguratOfUr wrote:
Show nested quote +
On May 04 2019 15:30 Vindicare605 wrote:
On May 04 2019 15:26 ZigguratOfUr wrote:
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

On May 04 2019 15:25 Vindicare605 wrote:
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either.


Sure there is. Archon Drops.

They aren't quite as powerful but they function the same way albeit for a different match up.

My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran.


Reavers having 8 range, and only needing to pop out for a second to do their damage (unless the shitty scarab AI imposes itself) make the micro needs of shuttle and warp prism drops completely different (as does the existence of SCII queens).


Yea obviously it's not a perfect 1 to 1 comparison. Marine Medic drops are not perfectly 1 to 1 with Marine/Marauder/Medivacs drop either, but the fundamental concept is the same.

If the range and ai of scarabs hangs you up, change Archon drops with Disruptor drops.

SC2 queens are a big difference dont get me wrong, but Zerg in SC2 has always felt the most different from its SC1 counterpart to me.
aka: KTVindicare the Geeky Bartender
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 04 2019 06:43 GMT
#59
On May 04 2019 15:41 Vindicare605 wrote:
Show nested quote +
On May 04 2019 15:33 ZigguratOfUr wrote:
On May 04 2019 15:30 Vindicare605 wrote:
On May 04 2019 15:26 ZigguratOfUr wrote:
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

On May 04 2019 15:25 Vindicare605 wrote:
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either.


Sure there is. Archon Drops.

They aren't quite as powerful but they function the same way albeit for a different match up.

My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran.


Reavers having 8 range, and only needing to pop out for a second to do their damage (unless the shitty scarab AI imposes itself) make the micro needs of shuttle and warp prism drops completely different (as does the existence of SCII queens).


Yea obviously it's not a perfect 1 to 1 comparison. Marine Medic drops are not perfectly 1 to 1 with Marine/Marauder/Medivacs drop either, but the fundamental concept is the same.

If the range and ai of scarabs hangs you up, change Archon drops with Disruptor drops.

SC2 queens are a big difference dont get me wrong, but Zerg in SC2 has always felt the most different from its SC1 counterpart to me.


Disruptor drops are even more different since they're just kinda bad.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
May 04 2019 06:44 GMT
#60
alive is so dead.
aka: KTVindicare the Geeky Bartender
Prev 1 2 3 4 5 6 Next All
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