[GSL 2019] Season 2 - Ro32 Group D - Page 3
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NExt
Australia1651 Posts
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RaFox17
Finland4581 Posts
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blooblooblahblah
Australia4163 Posts
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Snakestyle11
191 Posts
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Vindicare605
United States16011 Posts
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Vindicare605
United States16011 Posts
On May 04 2019 15:05 Snakestyle11 wrote: I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack. If there was a problem with it, I'd say it's that its base speed is too high. Shuttles are to Brood War what the Warp Prism is to SC2. The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is. Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it. | ||
ZigguratOfUr
Iraq16955 Posts
On May 04 2019 15:25 Vindicare605 wrote: If there was a problem with it, I'd say it's that its base speed is too high. Shuttles are to Brood War what the Warp Prism is to SC2. The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is. Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it. Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either. Might as well argue about medivacs being better than dropships in half a dozen different ways. | ||
TentativePanda
United States800 Posts
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NoS-Craig
Australia3089 Posts
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riotjune
United States3392 Posts
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Vindicare605
United States16011 Posts
On May 04 2019 15:26 ZigguratOfUr wrote: That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map. Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either. Sure there is. Archon Drops. They aren't quite as powerful but they function the same way albeit for a different match up. My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran. | ||
NExt
Australia1651 Posts
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Phredxor
New Zealand15076 Posts
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ZigguratOfUr
Iraq16955 Posts
On May 04 2019 15:30 Vindicare605 wrote: Sure there is. Archon Drops. They aren't quite as powerful but they function the same way albeit for a different match up. My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran. Reavers having 8 range, and only needing to pop out for a second to do their damage (unless the shitty scarab AI imposes itself) make the micro needs of shuttle and warp prism drops completely different (as does the existence of SCII queens). | ||
NoS-Craig
Australia3089 Posts
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NExt
Australia1651 Posts
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ZigguratOfUr
Iraq16955 Posts
On May 04 2019 15:37 NExt wrote: Can't believe this is the Creator that gave us recall wars vs TY BCs That game was brilliant, but given what Creator has shown us after 2012 that game was more the exception than the rule. | ||
Vindicare605
United States16011 Posts
On May 04 2019 15:33 ZigguratOfUr wrote: Reavers having 8 range, and only needing to pop out for a second to do their damage (unless the shitty scarab AI imposes itself) make the micro needs of shuttle and warp prism drops completely different (as does the existence of SCII queens). Yea obviously it's not a perfect 1 to 1 comparison. Marine Medic drops are not perfectly 1 to 1 with Marine/Marauder/Medivacs drop either, but the fundamental concept is the same. If the range and ai of scarabs hangs you up, change Archon drops with Disruptor drops. SC2 queens are a big difference dont get me wrong, but Zerg in SC2 has always felt the most different from its SC1 counterpart to me. | ||
ZigguratOfUr
Iraq16955 Posts
On May 04 2019 15:41 Vindicare605 wrote: Yea obviously it's not a perfect 1 to 1 comparison. Marine Medic drops are not perfectly 1 to 1 with Marine/Marauder/Medivacs drop either, but the fundamental concept is the same. If the range and ai of scarabs hangs you up, change Archon drops with Disruptor drops. SC2 queens are a big difference dont get me wrong, but Zerg in SC2 has always felt the most different from its SC1 counterpart to me. Disruptor drops are even more different since they're just kinda bad. | ||
Vindicare605
United States16011 Posts
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