• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:41
CET 02:41
KST 10:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April6Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win StarCraft 2 Not at the Esports World Cup 2026 HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) HomeStory Cup 28 StarCraft Evolution League (SC Evo Biweekly) RSL Season 4 announced for March-April $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1639 users

[GSL 2019] Season 2 - Ro32 Group D - Page 3

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 Next All
NExt
Profile Blog Joined September 2010
Australia1651 Posts
May 04 2019 06:04 GMT
#41
How is creators pvz?
Waiting for Protoss Jesus
RaFox17
Profile Joined May 2013
Finland4581 Posts
May 04 2019 06:04 GMT
#42
Protoss seems to be going back to WOL and the choo-choo -train.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
May 04 2019 06:04 GMT
#43
Mmm build order loss i think
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Snakestyle11
Profile Joined December 2018
191 Posts
May 04 2019 06:05 GMT
#44
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
May 04 2019 06:23 GMT
#45
Wow creator does look genuinely bad today doesnt he?
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
May 04 2019 06:25 GMT
#46
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.
aka: KTVindicare the Geeky Bartender
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-05-04 06:30:24
May 04 2019 06:26 GMT
#47
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

On May 04 2019 15:25 Vindicare605 wrote:
Show nested quote +
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either. Might as well argue about medivacs being better than dropships in half a dozen different ways.
TentativePanda
Profile Joined August 2014
United States800 Posts
May 04 2019 06:26 GMT
#48
I nominate that game as the most hilarious game of all time
NoS-Craig
Profile Joined July 2011
Australia3124 Posts
May 04 2019 06:26 GMT
#49
That game was up and down. Alive looked like he had a small chance in that game after those Stalkers went down.
Artosis loves Starcraft
riotjune
Profile Blog Joined January 2008
United States3394 Posts
May 04 2019 06:27 GMT
#50
gg creator!
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
May 04 2019 06:30 GMT
#51
On May 04 2019 15:26 ZigguratOfUr wrote:
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

Show nested quote +
On May 04 2019 15:25 Vindicare605 wrote:
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either.


Sure there is. Archon Drops.

They aren't quite as powerful but they function the same way albeit for a different match up.

My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran.
aka: KTVindicare the Geeky Bartender
NExt
Profile Blog Joined September 2010
Australia1651 Posts
May 04 2019 06:32 GMT
#52
Haha omg the reaper got the pylon!
Waiting for Protoss Jesus
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 04 2019 06:32 GMT
#53
Creator is just so bad.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-05-04 06:34:33
May 04 2019 06:33 GMT
#54
On May 04 2019 15:30 Vindicare605 wrote:
Show nested quote +
On May 04 2019 15:26 ZigguratOfUr wrote:
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

On May 04 2019 15:25 Vindicare605 wrote:
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either.


Sure there is. Archon Drops.

They aren't quite as powerful but they function the same way albeit for a different match up.

My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran.


Reavers having 8 range, and only needing to pop out for a second to do their damage (unless the shitty scarab AI imposes itself) make the micro needs of shuttle and warp prism drops completely different (as does the existence of SCII queens).
NoS-Craig
Profile Joined July 2011
Australia3124 Posts
May 04 2019 06:35 GMT
#55
Creator must be cursing at himself over that Immortal he lost on the Terran ramp.
Artosis loves Starcraft
NExt
Profile Blog Joined September 2010
Australia1651 Posts
May 04 2019 06:37 GMT
#56
Can't believe this is the Creator that gave us recall wars vs TY BCs
Waiting for Protoss Jesus
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 04 2019 06:41 GMT
#57
On May 04 2019 15:37 NExt wrote:
Can't believe this is the Creator that gave us recall wars vs TY BCs


That game was brilliant, but given what Creator has shown us after 2012 that game was more the exception than the rule.
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
May 04 2019 06:41 GMT
#58
On May 04 2019 15:33 ZigguratOfUr wrote:
Show nested quote +
On May 04 2019 15:30 Vindicare605 wrote:
On May 04 2019 15:26 ZigguratOfUr wrote:
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

On May 04 2019 15:25 Vindicare605 wrote:
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either.


Sure there is. Archon Drops.

They aren't quite as powerful but they function the same way albeit for a different match up.

My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran.


Reavers having 8 range, and only needing to pop out for a second to do their damage (unless the shitty scarab AI imposes itself) make the micro needs of shuttle and warp prism drops completely different (as does the existence of SCII queens).


Yea obviously it's not a perfect 1 to 1 comparison. Marine Medic drops are not perfectly 1 to 1 with Marine/Marauder/Medivacs drop either, but the fundamental concept is the same.

If the range and ai of scarabs hangs you up, change Archon drops with Disruptor drops.

SC2 queens are a big difference dont get me wrong, but Zerg in SC2 has always felt the most different from its SC1 counterpart to me.
aka: KTVindicare the Geeky Bartender
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 04 2019 06:43 GMT
#59
On May 04 2019 15:41 Vindicare605 wrote:
Show nested quote +
On May 04 2019 15:33 ZigguratOfUr wrote:
On May 04 2019 15:30 Vindicare605 wrote:
On May 04 2019 15:26 ZigguratOfUr wrote:
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

On May 04 2019 15:25 Vindicare605 wrote:
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either.


Sure there is. Archon Drops.

They aren't quite as powerful but they function the same way albeit for a different match up.

My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran.


Reavers having 8 range, and only needing to pop out for a second to do their damage (unless the shitty scarab AI imposes itself) make the micro needs of shuttle and warp prism drops completely different (as does the existence of SCII queens).


Yea obviously it's not a perfect 1 to 1 comparison. Marine Medic drops are not perfectly 1 to 1 with Marine/Marauder/Medivacs drop either, but the fundamental concept is the same.

If the range and ai of scarabs hangs you up, change Archon drops with Disruptor drops.

SC2 queens are a big difference dont get me wrong, but Zerg in SC2 has always felt the most different from its SC1 counterpart to me.


Disruptor drops are even more different since they're just kinda bad.
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
May 04 2019 06:44 GMT
#60
alive is so dead.
aka: KTVindicare the Geeky Bartender
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#67
PiGStarcraft472
CranKy Ducklings77
SteadfastSC65
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft472
ProTech148
RuFF_SC2 132
Nathanias 109
SteadfastSC 65
StarCraft: Brood War
Artosis 729
Shuttle 189
Hyuk 48
Dota 2
monkeys_forever487
LuMiX0
League of Legends
C9.Mang0385
Counter-Strike
taco 500
shahzam458
minikerr7
Super Smash Bros
AZ_Axe209
PPMD39
Other Games
summit1g8082
tarik_tv3098
Day[9].tv913
ViBE178
Maynarde157
Livibee64
Mew2King61
JuggernautJason18
Liquid`Ken13
Organizations
Other Games
gamesdonequick1144
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 91
• Berry_CruncH40
• davetesta18
• Sammyuel 3
• Hunta15 2
• sooper7s
• intothetv
• Kozan
• AfreecaTV YouTube
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• Day9tv913
Upcoming Events
WardiTV Invitational
10h 19m
Replay Cast
22h 19m
The PondCast
1d 8h
WardiTV Invitational
1d 10h
Replay Cast
1d 22h
RongYI Cup
3 days
herO vs Maru
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-02-02
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.