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[GSL 2019] Season 2 - Ro32 Group D

Forum Index > StarCraft 2 Tournaments
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Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51490 Posts
May 03 2019 13:51 GMT
#1

GSL Season 2


Saturday, May 04 4:00am GMT (GMT+00:00)

(Wiki)2019 Global StarCraft II League Season 2/Code S

Streams & Casters


uk Twitch GSL | uk Afreeca | Youtube

Artosis - Tasteless

Format

  • Group Stage #1 (Round of 32): Dual Tournament format.
    Best-of-three.
  • The 4 players of each group are split into two pairs and play each other.
  • The winners of these matches will then face each other in the Winner’s match.
  • The victor places first in the group and advances to the Round of 16.
  • The losers of the initial matches face each other in the Loser’s match.
  • The loser places fourth in the group, and is eliminated from Code S
  • They may re-qualify through next season's qualifier.
  • The loser of the Winner’s match and the winner of the Loser’s match will face each other in a fifth match.
  • The winner gets second place in the group and advances to the Round of 16.
  • The loser places third in the group, and is eliminated from Code S
  • They may re-qualify through next season's qualifier.

Map Pool



Group D


[image loading] [image loading]
(P)Dear vs (P)Creator
[image loading] [image loading]
(T)aLive vs (Z)soO


Results


+ Show Spoiler [Group D] +


+ Show Spoiler [Matchlist] +




CSS: FO-nTTaX
Awesomeness: Panda
Banner: GSL
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51490 Posts
May 03 2019 13:51 GMT
#2
Poll: Who Advances?

soO & Dear (26)
 
60%

Dear & Creator (9)
 
21%

Creator & soO (5)
 
12%

aLive & soO (1)
 
2%

Creator & aLive (1)
 
2%

Dear & aLive (1)
 
2%

43 total votes

Your vote: Who Advances?

(Vote): Dear & Creator
(Vote): aLive & soO
(Vote): Creator & aLive
(Vote): soO & Dear
(Vote): Dear & aLive
(Vote): Creator & soO

ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
BisuDagger
Profile Blog Joined October 2009
Bisutopia19246 Posts
May 03 2019 16:23 GMT
#3
I'm just waiting for us all to be shocked by Creator placing first and aLive placing second.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Akio
Profile Blog Joined January 2019
Finland1838 Posts
May 03 2019 19:15 GMT
#4
This season has been almost nothing but upsets but I'm counting on soO and Dear getting out. What can I say, I like my safe picks that eventually rob me of my Liquibet points anyways
Mine gas, build tanks.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 03 2019 20:01 GMT
#5
On May 04 2019 01:23 BisuDagger wrote:
I'm just waiting for us all to be shocked by Creator placing first and aLive placing second.

IMO Dear & Creator.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Die4Ever
Profile Joined August 2010
United States17676 Posts
May 04 2019 04:02 GMT
#6
NesTea award! congrats aLive!
"Expert" mods4ever.com
Topin
Profile Blog Joined December 2010
Peru10080 Posts
May 04 2019 04:06 GMT
#7
lets go Creator!
i would define my style between a mix of ByuN, Maru and MKP
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 04 2019 04:07 GMT
#8
Will Cobalt go on to only be played in the Ro4 onwards?
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 04 2019 04:10 GMT
#9
On May 04 2019 13:07 pdd wrote:
Will Cobalt go on to only be played in the Ro4 onwards?


Cobalt could be the most standard map in the world and it still wouldn't get played due to not being on ladder. As a four player map it doesn't have a chance.

Also Dear has been pretty shaky lately so I'm a bit worried for him in this group even though he is the favourite on paper.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2019-05-04 04:28:12
May 04 2019 04:26 GMT
#10
Isn't Creator ahead?

EDIT: Ok nvm
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 04 2019 04:28 GMT
#11
Creator should've asked Sakura for some builds.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 04 2019 04:30 GMT
#12
So glad Creator in the only teamhouse, so big advantage
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
amasposu
Profile Joined March 2019
18 Posts
May 04 2019 04:32 GMT
#13
I am most excited for Group F and Group H. Can't wait.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-05-04 04:51:01
May 04 2019 04:50 GMT
#14
3/2 mech vs 1/1/1 zerg...
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 04 2019 04:55 GMT
#15
soO can at least try to scout.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Vutalisk
Profile Joined August 2016
United States680 Posts
Last Edited: 2019-05-04 04:59:10
May 04 2019 04:58 GMT
#16
I start to wish soO didn't win IEM. Since his win, he becomes like total garbage. What the heck is that first game vs aLive? He didn't even know it was mech. He didn't see the main base once until at 9 min mark when aLive pushed his mech army across the map. What is this level of scouting? Bronze? He got another spire when he already had a spire and then got Hive? What? He forgets how to play SC2 perhaps?
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
May 04 2019 05:02 GMT
#17
Ooh good thing I checked in I didn't realize this was on early today

(Also check out my ill-gotten ultralisk)
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 04 2019 05:10 GMT
#18
Can't help but feel that if aLive hadn't moved out just then we would've seen soO's infamous late game with ultra into lose.
Lexender
Profile Joined September 2013
Mexico2647 Posts
May 04 2019 05:11 GMT
#19
What the hell was that grom aLive, leaving the zerg alone for so long to create a superior army madeno sense at all.
ValM
Profile Joined May 2010
India408 Posts
May 04 2019 05:14 GMT
#20
On May 04 2019 13:58 Vutalisk wrote:
I start to wish soO didn't win IEM. Since his win, he becomes like total garbage. What the heck is that first game vs aLive? He didn't even know it was mech. He didn't see the main base once until at 9 min mark when aLive pushed his mech army across the map. What is this level of scouting? Bronze? He got another spire when he already had a spire and then got Hive? What? He forgets how to play SC2 perhaps?


Chill out brother...soO will get angry soon enough
The Terran Prince is now the king. Maru | MMA | Mvp forever
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-05-04 05:16:47
May 04 2019 05:16 GMT
#21
Getting supply blocked on 46 for close to 30 seconds isn't helpful when it comes to holding a ling/ravager all-in.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 04 2019 05:17 GMT
#22
Some less than stellar games tonight
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
NExt
Profile Blog Joined September 2010
Australia1651 Posts
Last Edited: 2019-05-04 05:17:28
May 04 2019 05:17 GMT
#23
Omfg. How long aLive was 46/46 blocked for. I swear it was 3 mins
Waiting for Protoss Jesus
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37025 Posts
May 04 2019 05:18 GMT
#24
lol... What even was aLive's game plan?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
amasposu
Profile Joined March 2019
18 Posts
May 04 2019 05:19 GMT
#25
soO was so kind that he let the terran win game 1.
NoS-Craig
Profile Joined July 2011
Australia3116 Posts
May 04 2019 05:20 GMT
#26
SoO did good to punish that greedy opening. Maybe if Alive scouted this all in earlier and got his scvs to repair right away he might have had a small chance.
Artosis loves Starcraft
RampancyTW
Profile Joined August 2010
United States577 Posts
May 04 2019 05:24 GMT
#27
Alive holds that 100% if not supply blocked I think, he'd have had minimum another tank and possibly a Liberator. He wasn't greedy, the greed was a response to floating 700/350 because he'd been supply blocked for 30 seconds already and still hadn't started a depot. just brutally poor play after a stellar Game 1.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 04 2019 05:29 GMT
#28
soO hype
NoS-Craig
Profile Joined July 2011
Australia3116 Posts
May 04 2019 05:31 GMT
#29
Ok, maybe not greed then relax.

Dear SoO should be some good games.
Artosis loves Starcraft
Die4Ever
Profile Joined August 2010
United States17676 Posts
Last Edited: 2019-05-04 05:33:36
May 04 2019 05:32 GMT
#30
Artosis is forgetting about race cars

anyways, I definitely think there will be a VR esport some day, but it won't just be an emulation of some real world sport, it'll be something like Beat Saber or Robo Recall or something completely different
"Expert" mods4ever.com
starkiller123
Profile Joined January 2016
United States4030 Posts
May 04 2019 05:34 GMT
#31
good games so far?
Die4Ever
Profile Joined August 2010
United States17676 Posts
May 04 2019 05:35 GMT
#32
On May 04 2019 14:34 starkiller123 wrote:
good games so far?

not yet
"Expert" mods4ever.com
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 04 2019 05:37 GMT
#33
That was a textbook attack. Good arc, good forcefields, no fancy micro needed.
RaFox17
Profile Joined May 2013
Finland4581 Posts
May 04 2019 05:38 GMT
#34
Immortal pushes seem to be killing zergs again.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
May 04 2019 05:39 GMT
#35
I'm amazed how well executed that attack was. His important units took like no damage that entire time.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
NoS-Craig
Profile Joined July 2011
Australia3116 Posts
May 04 2019 05:41 GMT
#36
Dear just rolled him then. Looked like SoO could hold him off for s second there but that angle and force fields were too good.
Artosis loves Starcraft
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-05-04 05:48:15
May 04 2019 05:46 GMT
#37
Adept mineral line diving is a meta that really didn't need to make a comeback.

edit: I can respect how far back Dear keeps his warp prism. He knows that ravagers will always push back the army some distance, so he values having reliable and on-time warp-ins over the micro potential.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 04 2019 05:54 GMT
#38
Fun back and forth game.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
NExt
Profile Blog Joined September 2010
Australia1651 Posts
May 04 2019 05:55 GMT
#39
Great dodges on the disruptors. Wp soO
Waiting for Protoss Jesus
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-05-04 06:00:35
May 04 2019 06:00 GMT
#40
Infestation pit? Two base nydus swarm host maybe?
NExt
Profile Blog Joined September 2010
Australia1651 Posts
May 04 2019 06:04 GMT
#41
How is creators pvz?
Waiting for Protoss Jesus
RaFox17
Profile Joined May 2013
Finland4581 Posts
May 04 2019 06:04 GMT
#42
Protoss seems to be going back to WOL and the choo-choo -train.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
May 04 2019 06:04 GMT
#43
Mmm build order loss i think
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Snakestyle11
Profile Joined December 2018
191 Posts
May 04 2019 06:05 GMT
#44
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
May 04 2019 06:23 GMT
#45
Wow creator does look genuinely bad today doesnt he?
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
May 04 2019 06:25 GMT
#46
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.
aka: KTVindicare the Geeky Bartender
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-05-04 06:30:24
May 04 2019 06:26 GMT
#47
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

On May 04 2019 15:25 Vindicare605 wrote:
Show nested quote +
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either. Might as well argue about medivacs being better than dropships in half a dozen different ways.
TentativePanda
Profile Joined August 2014
United States800 Posts
May 04 2019 06:26 GMT
#48
I nominate that game as the most hilarious game of all time
NoS-Craig
Profile Joined July 2011
Australia3116 Posts
May 04 2019 06:26 GMT
#49
That game was up and down. Alive looked like he had a small chance in that game after those Stalkers went down.
Artosis loves Starcraft
riotjune
Profile Blog Joined January 2008
United States3393 Posts
May 04 2019 06:27 GMT
#50
gg creator!
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
May 04 2019 06:30 GMT
#51
On May 04 2019 15:26 ZigguratOfUr wrote:
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

Show nested quote +
On May 04 2019 15:25 Vindicare605 wrote:
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either.


Sure there is. Archon Drops.

They aren't quite as powerful but they function the same way albeit for a different match up.

My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran.
aka: KTVindicare the Geeky Bartender
NExt
Profile Blog Joined September 2010
Australia1651 Posts
May 04 2019 06:32 GMT
#52
Haha omg the reaper got the pylon!
Waiting for Protoss Jesus
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 04 2019 06:32 GMT
#53
Creator is just so bad.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-05-04 06:34:33
May 04 2019 06:33 GMT
#54
On May 04 2019 15:30 Vindicare605 wrote:
Show nested quote +
On May 04 2019 15:26 ZigguratOfUr wrote:
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

On May 04 2019 15:25 Vindicare605 wrote:
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either.


Sure there is. Archon Drops.

They aren't quite as powerful but they function the same way albeit for a different match up.

My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran.


Reavers having 8 range, and only needing to pop out for a second to do their damage (unless the shitty scarab AI imposes itself) make the micro needs of shuttle and warp prism drops completely different (as does the existence of SCII queens).
NoS-Craig
Profile Joined July 2011
Australia3116 Posts
May 04 2019 06:35 GMT
#55
Creator must be cursing at himself over that Immortal he lost on the Terran ramp.
Artosis loves Starcraft
NExt
Profile Blog Joined September 2010
Australia1651 Posts
May 04 2019 06:37 GMT
#56
Can't believe this is the Creator that gave us recall wars vs TY BCs
Waiting for Protoss Jesus
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 04 2019 06:41 GMT
#57
On May 04 2019 15:37 NExt wrote:
Can't believe this is the Creator that gave us recall wars vs TY BCs


That game was brilliant, but given what Creator has shown us after 2012 that game was more the exception than the rule.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
May 04 2019 06:41 GMT
#58
On May 04 2019 15:33 ZigguratOfUr wrote:
Show nested quote +
On May 04 2019 15:30 Vindicare605 wrote:
On May 04 2019 15:26 ZigguratOfUr wrote:
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

On May 04 2019 15:25 Vindicare605 wrote:
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either.


Sure there is. Archon Drops.

They aren't quite as powerful but they function the same way albeit for a different match up.

My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran.


Reavers having 8 range, and only needing to pop out for a second to do their damage (unless the shitty scarab AI imposes itself) make the micro needs of shuttle and warp prism drops completely different (as does the existence of SCII queens).


Yea obviously it's not a perfect 1 to 1 comparison. Marine Medic drops are not perfectly 1 to 1 with Marine/Marauder/Medivacs drop either, but the fundamental concept is the same.

If the range and ai of scarabs hangs you up, change Archon drops with Disruptor drops.

SC2 queens are a big difference dont get me wrong, but Zerg in SC2 has always felt the most different from its SC1 counterpart to me.
aka: KTVindicare the Geeky Bartender
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 04 2019 06:43 GMT
#59
On May 04 2019 15:41 Vindicare605 wrote:
Show nested quote +
On May 04 2019 15:33 ZigguratOfUr wrote:
On May 04 2019 15:30 Vindicare605 wrote:
On May 04 2019 15:26 ZigguratOfUr wrote:
That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.

On May 04 2019 15:25 Vindicare605 wrote:
On May 04 2019 15:05 Snakestyle11 wrote:
I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.


If there was a problem with it, I'd say it's that its base speed is too high.

Shuttles are to Brood War what the Warp Prism is to SC2.

The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.

Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.


Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either.


Sure there is. Archon Drops.

They aren't quite as powerful but they function the same way albeit for a different match up.

My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran.


Reavers having 8 range, and only needing to pop out for a second to do their damage (unless the shitty scarab AI imposes itself) make the micro needs of shuttle and warp prism drops completely different (as does the existence of SCII queens).


Yea obviously it's not a perfect 1 to 1 comparison. Marine Medic drops are not perfectly 1 to 1 with Marine/Marauder/Medivacs drop either, but the fundamental concept is the same.

If the range and ai of scarabs hangs you up, change Archon drops with Disruptor drops.

SC2 queens are a big difference dont get me wrong, but Zerg in SC2 has always felt the most different from its SC1 counterpart to me.


Disruptor drops are even more different since they're just kinda bad.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
May 04 2019 06:44 GMT
#60
alive is so dead.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
May 04 2019 06:45 GMT
#61
Or not? Alive just picks up into his base and kills him?! /smh creator dude.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
May 04 2019 06:46 GMT
#62
I don't even know anymore. This is a clown fiesta.
aka: KTVindicare the Geeky Bartender
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-05-04 06:51:44
May 04 2019 06:49 GMT
#63
I've never been able to tell if aLive is actually decent at late game LotV TvP or merely good at looking decent before losing anyways.

edit: Doesn't look like he'll even look decent at it today.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
May 04 2019 06:51 GMT
#64
On May 04 2019 15:49 ZigguratOfUr wrote:
I've never been able to tell if aLive is actually decent at late game LotV TvP or merely good at looking decent before losing anyways.


Truer words are rarely spoken.
aka: KTVindicare the Geeky Bartender
NExt
Profile Blog Joined September 2010
Australia1651 Posts
Last Edited: 2019-05-04 06:54:04
May 04 2019 06:51 GMT
#65
Lol Arotsis "oooo look at this disruptor, oh nevermind" just before walks into PF
Waiting for Protoss Jesus
NoS-Craig
Profile Joined July 2011
Australia3116 Posts
May 04 2019 06:53 GMT
#66
Alive overextending his air force and losing them in the middle of the map. Shame I thought he could have won that game.
Artosis loves Starcraft
BerserkSword
Profile Joined December 2018
United States2123 Posts
May 04 2019 06:53 GMT
#67
alive had that in the bag wtf...
TL+ Member
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
May 04 2019 06:54 GMT
#68
On May 04 2019 15:53 BerserkSword wrote:
alive had that in the bag wtf...


It turns out that when you let Disruptors wipe out half your army, and waste your Ghosts for little gain that you can just straight up lose.
aka: KTVindicare the Geeky Bartender
Snakestyle11
Profile Joined December 2018
191 Posts
May 04 2019 06:57 GMT
#69
Pretty sure on that big first attack that got super one sided into creators favor, he attacked without any libs at all. What a huge mistake, i feel with 5 libs against what creator had wouldve made a huge difference.
DBooN
Profile Joined May 2011
Germany2727 Posts
May 04 2019 07:01 GMT
#70
How did soO look against Dear?
Snakestyle11
Profile Joined December 2018
191 Posts
May 04 2019 07:03 GMT
#71
On May 04 2019 16:01 DBooN wrote:
How did soO look against Dear?


He looked pretty roach. Couldnt get to hydras so died to warp prism.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-05-04 07:04:02
May 04 2019 07:03 GMT
#72
On May 04 2019 16:01 DBooN wrote:
How did soO look against Dear?


Not the cleanest. But still probably good enough to handle Creator.
DBooN
Profile Joined May 2011
Germany2727 Posts
May 04 2019 07:07 GMT
#73
welp
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
May 04 2019 07:08 GMT
#74
Creator scouted this cos he saw only 12 drones in the main which gave it away that the drone count soO had at the natural was a fake
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
May 04 2019 07:10 GMT
#75
Would love to see the units lost tab before 6 mins haha
Waiting for Protoss Jesus
Die4Ever
Profile Joined August 2010
United States17676 Posts
May 04 2019 07:10 GMT
#76
On May 04 2019 16:03 ZigguratOfUr wrote:
Show nested quote +
On May 04 2019 16:01 DBooN wrote:
How did soO look against Dear?


Not the cleanest. But still probably good enough to handle Creator.

hmm
"Expert" mods4ever.com
Vutalisk
Profile Joined August 2016
United States680 Posts
Last Edited: 2019-05-04 07:13:23
May 04 2019 07:13 GMT
#77
Boy, can't even recognize this is soO's playing if it isn't his name right there. Weird builds, cheesy all-in and such. Can he at least try so it looks like he gives a crap about SC2 after his IEM win? He broke the curse and also broke himself. Just sad.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-05-04 07:14:31
May 04 2019 07:13 GMT
#78
On May 04 2019 15:54 Vindicare605 wrote:
Show nested quote +
On May 04 2019 15:53 BerserkSword wrote:
alive had that in the bag wtf...


It turns out that when you let Disruptors wipe out half your army, and waste your Ghosts for little gain that you can just straight up lose.


no alive choked so hard

he built the terran late game comp but didnt use it in a defensive/zoning out way. he tried to bust down the protoss door like a noob. dude literally walked his bio into colossi

TL+ Member
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
May 04 2019 07:15 GMT
#79
On May 04 2019 16:13 BerserkSword wrote:
Show nested quote +
On May 04 2019 15:54 Vindicare605 wrote:
On May 04 2019 15:53 BerserkSword wrote:
alive had that in the bag wtf...


It turns out that when you let Disruptors wipe out half your army, and waste your Ghosts for little gain that you can just straight up lose.


no alive choked so hard

he built the terran late game comp but didnt use it in a defensive/zoning out way. he tried to bust down the protoss door like a noob. dude literally walked his bio into colossi



So you're agreeing with me?

aLive totally bungled his position on that game. He had opportunities to win that game but completely bungled every chance.
aka: KTVindicare the Geeky Bartender
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 04 2019 07:15 GMT
#80
On May 04 2019 16:13 Vutalisk wrote:
Boy, can't even recognize this is soO's playing if it isn't his name right there. Weird builds, cheesy all-in and such. Can he at least try so it looks like he gives a crap about SC2 after his IEM win? He broke the curse and also broke himself. Just sad.


That's a bit over the top. soO's always had a fondness for aggressive builds. And while he hasn't been playing particularly well today, failing a baneling bust is something that can happen to anyone.
BerserkSword
Profile Joined December 2018
United States2123 Posts
May 04 2019 07:16 GMT
#81
On May 04 2019 16:15 Vindicare605 wrote:
Show nested quote +
On May 04 2019 16:13 BerserkSword wrote:
On May 04 2019 15:54 Vindicare605 wrote:
On May 04 2019 15:53 BerserkSword wrote:
alive had that in the bag wtf...


It turns out that when you let Disruptors wipe out half your army, and waste your Ghosts for little gain that you can just straight up lose.


no alive choked so hard

he built the terran late game comp but didnt use it in a defensive/zoning out way. he tried to bust down the protoss door like a noob. dude literally walked his bio into colossi



So you're agreeing with me?

aLive totally bungled his position on that game. He had opportunities to win that game but completely bungled every chance.


o myu bad i misread your post. i agree

just a friday night drinking and watching starcraft lol
TL+ Member
NoS-Craig
Profile Joined July 2011
Australia3116 Posts
May 04 2019 07:17 GMT
#82
Rotterdam would be happy right now.
Artosis loves Starcraft
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 04 2019 07:19 GMT
#83
On May 04 2019 16:17 NoS-Craig wrote:
Rotterdam would be happy right now.


What Creator's doing is weaksauce. Rotti would have a third stargate and skipped warp gate research.
NoS-Craig
Profile Joined July 2011
Australia3116 Posts
May 04 2019 07:21 GMT
#84
LOL, that sounds more like Rotty.
Artosis loves Starcraft
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
May 04 2019 07:31 GMT
#85
A long road to get to the result we all expected.
aka: KTVindicare the Geeky Bartender
amasposu
Profile Joined March 2019
18 Posts
May 04 2019 07:34 GMT
#86
The two pure-blood former-Kespa players won, while the other two lost? That is very shocking.
NoS-Craig
Profile Joined July 2011
Australia3116 Posts
May 04 2019 07:34 GMT
#87
LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though.
Artosis loves Starcraft
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 04 2019 07:37 GMT
#88
On May 04 2019 16:34 amasposu wrote:
The two pure-blood former-Kespa players won, while the other two lost? That is very shocking.


The other way to look at it is that the two players playing for foreign teams beat the two players from Korean teams.
yht9657
Profile Joined December 2016
1810 Posts
Last Edited: 2019-05-04 07:38:14
May 04 2019 07:37 GMT
#89
On May 04 2019 16:34 NoS-Craig wrote:
LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though.

Isn't whining about opponent's race after beating them a SKT tradion tho, Innovation and Dark do that all the time.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2019-05-04 07:45:31
May 04 2019 07:42 GMT
#90
On May 04 2019 16:34 NoS-Craig wrote:
LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though.

Considering he almost got knocked out (by Creator), it may or may not be at least a little bit serious. Maybe he's struggling against good Protoss players so that's the reason.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-05-04 07:45:39
May 04 2019 07:44 GMT
#91
On May 04 2019 16:37 yht9657 wrote:
Show nested quote +
On May 04 2019 16:34 NoS-Craig wrote:
LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though.

Isn't whining about opponent's race after beating them a SKT tradion tho, Innovation and Dark do that all the time.

it is lol

On May 04 2019 16:42 HolydaKing wrote:
Show nested quote +
On May 04 2019 16:34 NoS-Craig wrote:
LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though.

Considering he almost got knocked out (by Creator), it may or may not be at least a little bit serious. Maybe he's struggling against good P's so that's his reason.



he just ended his curse on the backs of some of the best protoss players in the world, including stats in the finals...en route to 150k payday lol

TL+ Member
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
May 04 2019 07:48 GMT
#92
On May 04 2019 16:44 BerserkSword wrote:
Show nested quote +
On May 04 2019 16:37 yht9657 wrote:
On May 04 2019 16:34 NoS-Craig wrote:
LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though.

Isn't whining about opponent's race after beating them a SKT tradion tho, Innovation and Dark do that all the time.

it is lol

Show nested quote +
On May 04 2019 16:42 HolydaKing wrote:
On May 04 2019 16:34 NoS-Craig wrote:
LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though.

Considering he almost got knocked out (by Creator), it may or may not be at least a little bit serious. Maybe he's struggling against good P's so that's his reason.



he just ended his curse on the backs of some of the best protoss players in the world, including stats in the finals...en route to 150k payday lol



A lot has changed in the meta since his win, including balance changes to the Nydus Worms. I'm not saying that those changes weren't needed (in fact I think they were) but trying to pass off his comments like that after winning in a "previous meta" is not actually fair.
aka: KTVindicare the Geeky Bartender
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
May 04 2019 07:49 GMT
#93
soo really didnt look al that good qualifying today, he lost the maximum amount of games u could lose and still advance. some of his wins were close as well
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-05-04 07:52:30
May 04 2019 07:50 GMT
#94
On May 04 2019 16:48 Vindicare605 wrote:
Show nested quote +
On May 04 2019 16:44 BerserkSword wrote:
On May 04 2019 16:37 yht9657 wrote:
On May 04 2019 16:34 NoS-Craig wrote:
LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though.

Isn't whining about opponent's race after beating them a SKT tradion tho, Innovation and Dark do that all the time.

it is lol

On May 04 2019 16:42 HolydaKing wrote:
On May 04 2019 16:34 NoS-Craig wrote:
LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though.

Considering he almost got knocked out (by Creator), it may or may not be at least a little bit serious. Maybe he's struggling against good P's so that's his reason.



he just ended his curse on the backs of some of the best protoss players in the world, including stats in the finals...en route to 150k payday lol



A lot has changed in the meta since his win, including balance changes to the Nydus Worms. I'm not saying that those changes weren't needed (in fact I think they were) but trying to pass off his comments like that after winning in a "previous meta" is not actually fair.


well according to that translator, soo said protoss was always imba

and this goes along with that tradition....the players always say "ive always said [insert] race has been imba"

On May 04 2019 16:49 Geo.Rion wrote:
soo really didnt look al that good qualifying today, he lost the maximum amount of games u could lose and still advance. some of his wins were close as well


well g1 vs creator, he did tried cheese....which is not really typical of soo

probably underestimated creator
TL+ Member
BerserkSword
Profile Joined December 2018
United States2123 Posts
May 04 2019 07:52 GMT
#95
On May 04 2019 16:49 Geo.Rion wrote:
soo really didnt look al that good qualifying today, he lost the maximum amount of games u could lose and still advance. some of his wins were close as well


well g1 vs creator, he did tried cheese....which is not really typical of soo

probably underestimated creator
TL+ Member
Elentos
Profile Blog Joined February 2015
55550 Posts
May 04 2019 07:56 GMT
#96
The difference between soO and Inno's whining is pretty obvious though. soO said "I win maybe 2 out of 10 games in practice against Protoss", presumably practicing against Classic most of the time.

When Inno whines and says something like "In my opinion Zerg is completely broken" (ca. 2017), it's because he lost 2 out of 10 games.
Every 60 seconds in Africa, a minute passes.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
May 04 2019 07:59 GMT
#97
this was probably the weakest group, dear and soo are just miles ahead of creator and alive and surprisingly soo almost managed to throw a free pass to ro16 with his dumb baneling bust, why would you ever risk busting a player that will eventually lose no matter what? At least he got through.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Crocolisk Dundee
Profile Blog Joined October 2015
870 Posts
May 04 2019 09:40 GMT
#98
Can we have a Brian fan club here on TL.net? His translations enhance the experience for us non-Korean viewers because we get to hear what the players are saying in the interviews in more detail and so we get a better idea of their personality.
Stopped watching ESL content in 2022 when the company was acquired by Savvy Gaming Group. Also object to sponsorships by the U.S. Air Force. Thanks for the lively discussions about sportswashing. StarCraft II is not for me anymore.
M2
Profile Joined December 2002
Bulgaria4116 Posts
Last Edited: 2019-05-04 22:41:17
May 04 2019 22:01 GMT
#99
Regarding the shuttle/warp discussion here, as a BW person who recently came into SC2, I really dislike that design, the way how protoss can fly for the whole game over the zerg bases with it or can keep it in the fight without any possible counterplay for the zerg, outside of protoss fucking it up. Some people here in TL explained to me that if protoss cannot do that and zerg can get rid of the warp similar to like the scourges work in BW, then zerg will just overrun the protoss every game, which I dont know if its true or not yet, but my problem with that mechanic is not balance wise, I just dont like or agree with such design.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
DBooN
Profile Joined May 2011
Germany2727 Posts
May 04 2019 23:19 GMT
#100
On May 05 2019 07:01 M2 wrote:
Regarding the shuttle/warp discussion here, as a BW person who recently came into SC2, I really dislike that design, the way how protoss can fly for the whole game over the zerg bases with it or can keep it in the fight without any possible counterplay for the zerg, outside of protoss fucking it up. Some people here in TL explained to me that if protoss cannot do that and zerg can get rid of the warp similar to like the scourges work in BW, then zerg will just overrun the protoss every game, which I dont know if its true or not yet, but my problem with that mechanic is not balance wise, I just dont like or agree with such design.

I agree it really isn't pretty.
Getting rid of it would be difficult though.
WombaT
Profile Blog Joined May 2010
Northern Ireland25468 Posts
May 04 2019 23:57 GMT
#101
Godamnit it Creator why you do dis, although I like soO so it’s fine by me

His pushes vZ just seem so much weaker than they could be due to the warp prism being too far back, happened a couple of times, he lost pickup micro potential but also his warpin reinforcements were delayed that little bit each time in joining the push too.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland25468 Posts
May 05 2019 00:03 GMT
#102
On May 05 2019 07:01 M2 wrote:
Regarding the shuttle/warp discussion here, as a BW person who recently came into SC2, I really dislike that design, the way how protoss can fly for the whole game over the zerg bases with it or can keep it in the fight without any possible counterplay for the zerg, outside of protoss fucking it up. Some people here in TL explained to me that if protoss cannot do that and zerg can get rid of the warp similar to like the scourges work in BW, then zerg will just overrun the protoss every game, which I dont know if its true or not yet, but my problem with that mechanic is not balance wise, I just dont like or agree with such design.

I mean basically 100% a crazy amount of other changes would need to be made or Protoss is completely boned, absolutely in PvZ anyway.

As it is they’re more and more reliant on big timing attacks and abusing warp prism micro, if anything it’s the main go to kill move Protoss currently have.

I agree I’m a big fan of Brood War looking back, I was too young to fully experience it first time around but got into the pro stuff once SC2 hit

I think it’s stupid, as a Protoss player myself I’ve said since Wings that I wanted more basic unit microability so I can get an edge that way, maybe do some big tweaks with other things to balance out stuff.

We’ve been given potent tools since, but none have really done that. Oracles in HoTS were proxied worker killer death machines for a while, prisms have got stronger and stronger both in survivability and now with the pickup range they’re pretty insane

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
BerserkSword
Profile Joined December 2018
United States2123 Posts
May 05 2019 03:18 GMT
#103
On May 05 2019 07:01 M2 wrote:
Regarding the shuttle/warp discussion here, as a BW person who recently came into SC2, I really dislike that design, the way how protoss can fly for the whole game over the zerg bases with it or can keep it in the fight without any possible counterplay for the zerg, outside of protoss fucking it up. Some people here in TL explained to me that if protoss cannot do that and zerg can get rid of the warp similar to like the scourges work in BW, then zerg will just overrun the protoss every game, which I dont know if its true or not yet, but my problem with that mechanic is not balance wise, I just dont like or agree with such design.


there is counterplay

queens have an air attack range of 8 and zerg units are fast af on creep.
TL+ Member
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