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Pandemona
Charlie Sheens House51452 Posts
Poll: Who Advances?soO & Dear (26) 60% Dear & Creator (9) 21% Creator & soO (5) 12% aLive & soO (1) 2% Creator & aLive (1) 2% Dear & aLive (1) 2% 43 total votes Your vote: Who Advances? (Vote): Dear & Creator (Vote): aLive & soO (Vote): Creator & aLive (Vote): soO & Dear (Vote): Dear & aLive (Vote): Creator & soO
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Bisutopia19202 Posts
I'm just waiting for us all to be shocked by Creator placing first and aLive placing second.
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This season has been almost nothing but upsets but I'm counting on soO and Dear getting out. What can I say, I like my safe picks that eventually rob me of my Liquibet points anyways
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Czech Republic12129 Posts
On May 04 2019 01:23 BisuDagger wrote: I'm just waiting for us all to be shocked by Creator placing first and aLive placing second. IMO Dear & Creator.
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NesTea award! congrats aLive!
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Will Cobalt go on to only be played in the Ro4 onwards?
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On May 04 2019 13:07 pdd wrote: Will Cobalt go on to only be played in the Ro4 onwards?
Cobalt could be the most standard map in the world and it still wouldn't get played due to not being on ladder. As a four player map it doesn't have a chance.
Also Dear has been pretty shaky lately so I'm a bit worried for him in this group even though he is the favourite on paper.
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Isn't Creator ahead?
EDIT: Ok nvm
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Creator should've asked Sakura for some builds.
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Czech Republic12129 Posts
So glad Creator in the only teamhouse, so big advantage
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I am most excited for Group F and Group H. Can't wait.
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3/2 mech vs 1/1/1 zerg...
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Czech Republic12129 Posts
soO can at least try to scout.
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I start to wish soO didn't win IEM. Since his win, he becomes like total garbage. What the heck is that first game vs aLive? He didn't even know it was mech. He didn't see the main base once until at 9 min mark when aLive pushed his mech army across the map. What is this level of scouting? Bronze? He got another spire when he already had a spire and then got Hive? What? He forgets how to play SC2 perhaps?
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Canada11355 Posts
Ooh good thing I checked in I didn't realize this was on early today
(Also check out my ill-gotten ultralisk)
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Can't help but feel that if aLive hadn't moved out just then we would've seen soO's infamous late game with ultra into lose.
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What the hell was that grom aLive, leaving the zerg alone for so long to create a superior army madeno sense at all.
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On May 04 2019 13:58 Vutalisk wrote: I start to wish soO didn't win IEM. Since his win, he becomes like total garbage. What the heck is that first game vs aLive? He didn't even know it was mech. He didn't see the main base once until at 9 min mark when aLive pushed his mech army across the map. What is this level of scouting? Bronze? He got another spire when he already had a spire and then got Hive? What? He forgets how to play SC2 perhaps?
Chill out brother...soO will get angry soon enough
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Getting supply blocked on 46 for close to 30 seconds isn't helpful when it comes to holding a ling/ravager all-in.
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Some less than stellar games tonight
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Omfg. How long aLive was 46/46 blocked for. I swear it was 3 mins
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Seeker
Where dat snitch at?36949 Posts
lol... What even was aLive's game plan?
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soO was so kind that he let the terran win game 1.
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SoO did good to punish that greedy opening. Maybe if Alive scouted this all in earlier and got his scvs to repair right away he might have had a small chance.
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Alive holds that 100% if not supply blocked I think, he'd have had minimum another tank and possibly a Liberator. He wasn't greedy, the greed was a response to floating 700/350 because he'd been supply blocked for 30 seconds already and still hadn't started a depot. just brutally poor play after a stellar Game 1.
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Ok, maybe not greed then relax.
Dear SoO should be some good games.
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Artosis is forgetting about race cars
anyways, I definitely think there will be a VR esport some day, but it won't just be an emulation of some real world sport, it'll be something like Beat Saber or Robo Recall or something completely different
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On May 04 2019 14:34 starkiller123 wrote: good games so far? not yet
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That was a textbook attack. Good arc, good forcefields, no fancy micro needed.
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Immortal pushes seem to be killing zergs again.
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I'm amazed how well executed that attack was. His important units took like no damage that entire time.
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Dear just rolled him then. Looked like SoO could hold him off for s second there but that angle and force fields were too good.
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Adept mineral line diving is a meta that really didn't need to make a comeback.
edit: I can respect how far back Dear keeps his warp prism. He knows that ravagers will always push back the army some distance, so he values having reliable and on-time warp-ins over the micro potential.
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Great dodges on the disruptors. Wp soO
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Infestation pit? Two base nydus swarm host maybe?
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Protoss seems to be going back to WOL and the choo-choo -train.
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Mmm build order loss i think
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I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.
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Wow creator does look genuinely bad today doesnt he?
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On May 04 2019 15:05 Snakestyle11 wrote: I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack.
If there was a problem with it, I'd say it's that its base speed is too high.
Shuttles are to Brood War what the Warp Prism is to SC2.
The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is.
Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.
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That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map.
On May 04 2019 15:25 Vindicare605 wrote:Show nested quote +On May 04 2019 15:05 Snakestyle11 wrote: I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack. If there was a problem with it, I'd say it's that its base speed is too high. Shuttles are to Brood War what the Warp Prism is to SC2. The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is. Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it.
Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either. Might as well argue about medivacs being better than dropships in half a dozen different ways.
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I nominate that game as the most hilarious game of all time
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That game was up and down. Alive looked like he had a small chance in that game after those Stalkers went down.
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On May 04 2019 15:26 ZigguratOfUr wrote:That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map. Show nested quote +On May 04 2019 15:25 Vindicare605 wrote:On May 04 2019 15:05 Snakestyle11 wrote: I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack. If there was a problem with it, I'd say it's that its base speed is too high. Shuttles are to Brood War what the Warp Prism is to SC2. The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is. Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it. Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either.
Sure there is. Archon Drops.
They aren't quite as powerful but they function the same way albeit for a different match up.
My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran.
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Haha omg the reaper got the pylon!
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On May 04 2019 15:30 Vindicare605 wrote:Show nested quote +On May 04 2019 15:26 ZigguratOfUr wrote:That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map. On May 04 2019 15:25 Vindicare605 wrote:On May 04 2019 15:05 Snakestyle11 wrote: I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack. If there was a problem with it, I'd say it's that its base speed is too high. Shuttles are to Brood War what the Warp Prism is to SC2. The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is. Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it. Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either. Sure there is. Archon Drops. They aren't quite as powerful but they function the same way albeit for a different match up. My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran.
Reavers having 8 range, and only needing to pop out for a second to do their damage (unless the shitty scarab AI imposes itself) make the micro needs of shuttle and warp prism drops completely different (as does the existence of SCII queens).
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Creator must be cursing at himself over that Immortal he lost on the Terran ramp.
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Can't believe this is the Creator that gave us recall wars vs TY BCs
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On May 04 2019 15:37 NExt wrote: Can't believe this is the Creator that gave us recall wars vs TY BCs
That game was brilliant, but given what Creator has shown us after 2012 that game was more the exception than the rule.
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On May 04 2019 15:33 ZigguratOfUr wrote:Show nested quote +On May 04 2019 15:30 Vindicare605 wrote:On May 04 2019 15:26 ZigguratOfUr wrote:That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map. On May 04 2019 15:25 Vindicare605 wrote:On May 04 2019 15:05 Snakestyle11 wrote: I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack. If there was a problem with it, I'd say it's that its base speed is too high. Shuttles are to Brood War what the Warp Prism is to SC2. The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is. Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it. Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either. Sure there is. Archon Drops. They aren't quite as powerful but they function the same way albeit for a different match up. My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran. Reavers having 8 range, and only needing to pop out for a second to do their damage (unless the shitty scarab AI imposes itself) make the micro needs of shuttle and warp prism drops completely different (as does the existence of SCII queens).
Yea obviously it's not a perfect 1 to 1 comparison. Marine Medic drops are not perfectly 1 to 1 with Marine/Marauder/Medivacs drop either, but the fundamental concept is the same.
If the range and ai of scarabs hangs you up, change Archon drops with Disruptor drops.
SC2 queens are a big difference dont get me wrong, but Zerg in SC2 has always felt the most different from its SC1 counterpart to me.
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On May 04 2019 15:41 Vindicare605 wrote:Show nested quote +On May 04 2019 15:33 ZigguratOfUr wrote:On May 04 2019 15:30 Vindicare605 wrote:On May 04 2019 15:26 ZigguratOfUr wrote:That was awfully close for a game where terran was essentially dead after the first four gateway units walked across the map. On May 04 2019 15:25 Vindicare605 wrote:On May 04 2019 15:05 Snakestyle11 wrote: I really think warp-prism is bad for the game in its current form...Yes it gives protoss fancy micro abilities, but it snowballs games way too easily. It creates so many boring games that end in 1 attack. If there was a problem with it, I'd say it's that its base speed is too high. Shuttles are to Brood War what the Warp Prism is to SC2. The only difference in those games is that there was research required to make the Shuttle a Micro management machine the way the Prism is. Their roles are the same and it should remain that way. If there is tuning to the power of the prism that is needed, there are ways to do it. Regardless of the actual merits of slowing down warp prisms, I don't think that's a good argument at all tbh. BW is a very different game from SCII, and there's no close analog to reaver drops either. Sure there is. Archon Drops. They aren't quite as powerful but they function the same way albeit for a different match up. My point is that there are certain racial identities that should cross over between both games. Being able to micro delicate and important Protoss units with Shuttles is something really cool from SC1 that Protoss SHOULD have in Starcraft 2. The same way splitting Marines is iconic for Terran. Reavers having 8 range, and only needing to pop out for a second to do their damage (unless the shitty scarab AI imposes itself) make the micro needs of shuttle and warp prism drops completely different (as does the existence of SCII queens). Yea obviously it's not a perfect 1 to 1 comparison. Marine Medic drops are not perfectly 1 to 1 with Marine/Marauder/Medivacs drop either, but the fundamental concept is the same. If the range and ai of scarabs hangs you up, change Archon drops with Disruptor drops. SC2 queens are a big difference dont get me wrong, but Zerg in SC2 has always felt the most different from its SC1 counterpart to me.
Disruptor drops are even more different since they're just kinda bad.
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Or not? Alive just picks up into his base and kills him?! /smh creator dude.
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I don't even know anymore. This is a clown fiesta.
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I've never been able to tell if aLive is actually decent at late game LotV TvP or merely good at looking decent before losing anyways.
edit: Doesn't look like he'll even look decent at it today.
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On May 04 2019 15:49 ZigguratOfUr wrote: I've never been able to tell if aLive is actually decent at late game LotV TvP or merely good at looking decent before losing anyways.
Truer words are rarely spoken.
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Lol Arotsis "oooo look at this disruptor, oh nevermind" just before walks into PF
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Alive overextending his air force and losing them in the middle of the map. Shame I thought he could have won that game.
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alive had that in the bag wtf...
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On May 04 2019 15:53 BerserkSword wrote: alive had that in the bag wtf...
It turns out that when you let Disruptors wipe out half your army, and waste your Ghosts for little gain that you can just straight up lose.
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Pretty sure on that big first attack that got super one sided into creators favor, he attacked without any libs at all. What a huge mistake, i feel with 5 libs against what creator had wouldve made a huge difference.
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How did soO look against Dear?
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On May 04 2019 16:01 DBooN wrote: How did soO look against Dear?
He looked pretty roach. Couldnt get to hydras so died to warp prism.
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On May 04 2019 16:01 DBooN wrote: How did soO look against Dear?
Not the cleanest. But still probably good enough to handle Creator.
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Creator scouted this cos he saw only 12 drones in the main which gave it away that the drone count soO had at the natural was a fake
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Would love to see the units lost tab before 6 mins haha
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On May 04 2019 16:03 ZigguratOfUr wrote:Not the cleanest. But still probably good enough to handle Creator. hmm
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Boy, can't even recognize this is soO's playing if it isn't his name right there. Weird builds, cheesy all-in and such. Can he at least try so it looks like he gives a crap about SC2 after his IEM win? He broke the curse and also broke himself. Just sad.
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On May 04 2019 15:54 Vindicare605 wrote:It turns out that when you let Disruptors wipe out half your army, and waste your Ghosts for little gain that you can just straight up lose.
no alive choked so hard
he built the terran late game comp but didnt use it in a defensive/zoning out way. he tried to bust down the protoss door like a noob. dude literally walked his bio into colossi
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On May 04 2019 16:13 BerserkSword wrote:Show nested quote +On May 04 2019 15:54 Vindicare605 wrote:On May 04 2019 15:53 BerserkSword wrote: alive had that in the bag wtf... It turns out that when you let Disruptors wipe out half your army, and waste your Ghosts for little gain that you can just straight up lose. no alive choked so hard he built the terran late game comp but didnt use it in a defensive/zoning out way. he tried to bust down the protoss door like a noob. dude literally walked his bio into colossi
So you're agreeing with me?
aLive totally bungled his position on that game. He had opportunities to win that game but completely bungled every chance.
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On May 04 2019 16:13 Vutalisk wrote: Boy, can't even recognize this is soO's playing if it isn't his name right there. Weird builds, cheesy all-in and such. Can he at least try so it looks like he gives a crap about SC2 after his IEM win? He broke the curse and also broke himself. Just sad.
That's a bit over the top. soO's always had a fondness for aggressive builds. And while he hasn't been playing particularly well today, failing a baneling bust is something that can happen to anyone.
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On May 04 2019 16:15 Vindicare605 wrote:Show nested quote +On May 04 2019 16:13 BerserkSword wrote:On May 04 2019 15:54 Vindicare605 wrote:On May 04 2019 15:53 BerserkSword wrote: alive had that in the bag wtf... It turns out that when you let Disruptors wipe out half your army, and waste your Ghosts for little gain that you can just straight up lose. no alive choked so hard he built the terran late game comp but didnt use it in a defensive/zoning out way. he tried to bust down the protoss door like a noob. dude literally walked his bio into colossi So you're agreeing with me? aLive totally bungled his position on that game. He had opportunities to win that game but completely bungled every chance.
o myu bad i misread your post. i agree
just a friday night drinking and watching starcraft lol
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Rotterdam would be happy right now.
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On May 04 2019 16:17 NoS-Craig wrote: Rotterdam would be happy right now.
What Creator's doing is weaksauce. Rotti would have a third stargate and skipped warp gate research.
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LOL, that sounds more like Rotty.
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A long road to get to the result we all expected.
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The two pure-blood former-Kespa players won, while the other two lost? That is very shocking.
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LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though.
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On May 04 2019 16:34 amasposu wrote: The two pure-blood former-Kespa players won, while the other two lost? That is very shocking.
The other way to look at it is that the two players playing for foreign teams beat the two players from Korean teams.
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On May 04 2019 16:34 NoS-Craig wrote: LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though. Isn't whining about opponent's race after beating them a SKT tradion tho, Innovation and Dark do that all the time.
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On May 04 2019 16:34 NoS-Craig wrote: LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though. Considering he almost got knocked out (by Creator), it may or may not be at least a little bit serious. Maybe he's struggling against good Protoss players so that's the reason.
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On May 04 2019 16:37 yht9657 wrote:Show nested quote +On May 04 2019 16:34 NoS-Craig wrote: LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though. Isn't whining about opponent's race after beating them a SKT tradion tho, Innovation and Dark do that all the time. it is lol
On May 04 2019 16:42 HolydaKing wrote:Show nested quote +On May 04 2019 16:34 NoS-Craig wrote: LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though. Considering he almost got knocked out (by Creator), it may or may not be at least a little bit serious. Maybe he's struggling against good P's so that's his reason.
he just ended his curse on the backs of some of the best protoss players in the world, including stats in the finals...en route to 150k payday lol
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On May 04 2019 16:44 BerserkSword wrote:Show nested quote +On May 04 2019 16:37 yht9657 wrote:On May 04 2019 16:34 NoS-Craig wrote: LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though. Isn't whining about opponent's race after beating them a SKT tradion tho, Innovation and Dark do that all the time. it is lol Show nested quote +On May 04 2019 16:42 HolydaKing wrote:On May 04 2019 16:34 NoS-Craig wrote: LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though. Considering he almost got knocked out (by Creator), it may or may not be at least a little bit serious. Maybe he's struggling against good P's so that's his reason. he just ended his curse on the backs of some of the best protoss players in the world, including stats in the finals...en route to 150k payday lol
A lot has changed in the meta since his win, including balance changes to the Nydus Worms. I'm not saying that those changes weren't needed (in fact I think they were) but trying to pass off his comments like that after winning in a "previous meta" is not actually fair.
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soo really didnt look al that good qualifying today, he lost the maximum amount of games u could lose and still advance. some of his wins were close as well
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On May 04 2019 16:48 Vindicare605 wrote:Show nested quote +On May 04 2019 16:44 BerserkSword wrote:On May 04 2019 16:37 yht9657 wrote:On May 04 2019 16:34 NoS-Craig wrote: LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though. Isn't whining about opponent's race after beating them a SKT tradion tho, Innovation and Dark do that all the time. it is lol On May 04 2019 16:42 HolydaKing wrote:On May 04 2019 16:34 NoS-Craig wrote: LoL, even SoO talks about protoss imba lol. He's probably just joking around having fun though. Considering he almost got knocked out (by Creator), it may or may not be at least a little bit serious. Maybe he's struggling against good P's so that's his reason. he just ended his curse on the backs of some of the best protoss players in the world, including stats in the finals...en route to 150k payday lol A lot has changed in the meta since his win, including balance changes to the Nydus Worms. I'm not saying that those changes weren't needed (in fact I think they were) but trying to pass off his comments like that after winning in a "previous meta" is not actually fair.
well according to that translator, soo said protoss was always imba
and this goes along with that tradition....the players always say "ive always said [insert] race has been imba"
On May 04 2019 16:49 Geo.Rion wrote: soo really didnt look al that good qualifying today, he lost the maximum amount of games u could lose and still advance. some of his wins were close as well
well g1 vs creator, he did tried cheese....which is not really typical of soo
probably underestimated creator
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On May 04 2019 16:49 Geo.Rion wrote: soo really didnt look al that good qualifying today, he lost the maximum amount of games u could lose and still advance. some of his wins were close as well
well g1 vs creator, he did tried cheese....which is not really typical of soo
probably underestimated creator
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The difference between soO and Inno's whining is pretty obvious though. soO said "I win maybe 2 out of 10 games in practice against Protoss", presumably practicing against Classic most of the time.
When Inno whines and says something like "In my opinion Zerg is completely broken" (ca. 2017), it's because he lost 2 out of 10 games.
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this was probably the weakest group, dear and soo are just miles ahead of creator and alive and surprisingly soo almost managed to throw a free pass to ro16 with his dumb baneling bust, why would you ever risk busting a player that will eventually lose no matter what? At least he got through.
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Can we have a Brian fan club here on TL.net? His translations enhance the experience for us non-Korean viewers because we get to hear what the players are saying in the interviews in more detail and so we get a better idea of their personality.
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Regarding the shuttle/warp discussion here, as a BW person who recently came into SC2, I really dislike that design, the way how protoss can fly for the whole game over the zerg bases with it or can keep it in the fight without any possible counterplay for the zerg, outside of protoss fucking it up. Some people here in TL explained to me that if protoss cannot do that and zerg can get rid of the warp similar to like the scourges work in BW, then zerg will just overrun the protoss every game, which I dont know if its true or not yet, but my problem with that mechanic is not balance wise, I just dont like or agree with such design.
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On May 05 2019 07:01 M2 wrote: Regarding the shuttle/warp discussion here, as a BW person who recently came into SC2, I really dislike that design, the way how protoss can fly for the whole game over the zerg bases with it or can keep it in the fight without any possible counterplay for the zerg, outside of protoss fucking it up. Some people here in TL explained to me that if protoss cannot do that and zerg can get rid of the warp similar to like the scourges work in BW, then zerg will just overrun the protoss every game, which I dont know if its true or not yet, but my problem with that mechanic is not balance wise, I just dont like or agree with such design. I agree it really isn't pretty. Getting rid of it would be difficult though.
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Northern Ireland24293 Posts
Godamnit it Creator why you do dis, although I like soO so it’s fine by me
His pushes vZ just seem so much weaker than they could be due to the warp prism being too far back, happened a couple of times, he lost pickup micro potential but also his warpin reinforcements were delayed that little bit each time in joining the push too.
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Northern Ireland24293 Posts
On May 05 2019 07:01 M2 wrote: Regarding the shuttle/warp discussion here, as a BW person who recently came into SC2, I really dislike that design, the way how protoss can fly for the whole game over the zerg bases with it or can keep it in the fight without any possible counterplay for the zerg, outside of protoss fucking it up. Some people here in TL explained to me that if protoss cannot do that and zerg can get rid of the warp similar to like the scourges work in BW, then zerg will just overrun the protoss every game, which I dont know if its true or not yet, but my problem with that mechanic is not balance wise, I just dont like or agree with such design. I mean basically 100% a crazy amount of other changes would need to be made or Protoss is completely boned, absolutely in PvZ anyway.
As it is they’re more and more reliant on big timing attacks and abusing warp prism micro, if anything it’s the main go to kill move Protoss currently have.
I agree I’m a big fan of Brood War looking back, I was too young to fully experience it first time around but got into the pro stuff once SC2 hit
I think it’s stupid, as a Protoss player myself I’ve said since Wings that I wanted more basic unit microability so I can get an edge that way, maybe do some big tweaks with other things to balance out stuff.
We’ve been given potent tools since, but none have really done that. Oracles in HoTS were proxied worker killer death machines for a while, prisms have got stronger and stronger both in survivability and now with the pickup range they’re pretty insane
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On May 05 2019 07:01 M2 wrote: Regarding the shuttle/warp discussion here, as a BW person who recently came into SC2, I really dislike that design, the way how protoss can fly for the whole game over the zerg bases with it or can keep it in the fight without any possible counterplay for the zerg, outside of protoss fucking it up. Some people here in TL explained to me that if protoss cannot do that and zerg can get rid of the warp similar to like the scourges work in BW, then zerg will just overrun the protoss every game, which I dont know if its true or not yet, but my problem with that mechanic is not balance wise, I just dont like or agree with such design.
there is counterplay
queens have an air attack range of 8 and zerg units are fast af on creep.
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