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[GSL 2019] Season 2 - Ro32 Group D - Page 6

Forum Index > StarCraft 2 Tournaments
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WombaT
Profile Blog Joined May 2010
Northern Ireland26181 Posts
May 04 2019 23:57 GMT
#101
Godamnit it Creator why you do dis, although I like soO so it’s fine by me

His pushes vZ just seem so much weaker than they could be due to the warp prism being too far back, happened a couple of times, he lost pickup micro potential but also his warpin reinforcements were delayed that little bit each time in joining the push too.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland26181 Posts
May 05 2019 00:03 GMT
#102
On May 05 2019 07:01 M2 wrote:
Regarding the shuttle/warp discussion here, as a BW person who recently came into SC2, I really dislike that design, the way how protoss can fly for the whole game over the zerg bases with it or can keep it in the fight without any possible counterplay for the zerg, outside of protoss fucking it up. Some people here in TL explained to me that if protoss cannot do that and zerg can get rid of the warp similar to like the scourges work in BW, then zerg will just overrun the protoss every game, which I dont know if its true or not yet, but my problem with that mechanic is not balance wise, I just dont like or agree with such design.

I mean basically 100% a crazy amount of other changes would need to be made or Protoss is completely boned, absolutely in PvZ anyway.

As it is they’re more and more reliant on big timing attacks and abusing warp prism micro, if anything it’s the main go to kill move Protoss currently have.

I agree I’m a big fan of Brood War looking back, I was too young to fully experience it first time around but got into the pro stuff once SC2 hit

I think it’s stupid, as a Protoss player myself I’ve said since Wings that I wanted more basic unit microability so I can get an edge that way, maybe do some big tweaks with other things to balance out stuff.

We’ve been given potent tools since, but none have really done that. Oracles in HoTS were proxied worker killer death machines for a while, prisms have got stronger and stronger both in survivability and now with the pickup range they’re pretty insane

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
BerserkSword
Profile Joined December 2018
United States2123 Posts
May 05 2019 03:18 GMT
#103
On May 05 2019 07:01 M2 wrote:
Regarding the shuttle/warp discussion here, as a BW person who recently came into SC2, I really dislike that design, the way how protoss can fly for the whole game over the zerg bases with it or can keep it in the fight without any possible counterplay for the zerg, outside of protoss fucking it up. Some people here in TL explained to me that if protoss cannot do that and zerg can get rid of the warp similar to like the scourges work in BW, then zerg will just overrun the protoss every game, which I dont know if its true or not yet, but my problem with that mechanic is not balance wise, I just dont like or agree with such design.


there is counterplay

queens have an air attack range of 8 and zerg units are fast af on creep.
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