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On March 17 2018 17:43 pvsnp wrote: Just theorycrafting, but what about SH?
That's the traditional way for Zergs to break turtle mech. I haven't seen much of them since 4.0, was the movement speed nerf that big of a deal?
Yeah, also vipers just stomps regular mech really hard anyways.
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On March 17 2018 17:44 ZigguratOfUr wrote:Show nested quote +On March 17 2018 17:42 Charoisaur wrote:On March 17 2018 17:37 ZigguratOfUr wrote:On March 17 2018 17:35 Ej_ wrote: 4 bases off 1 banshee and 1 tank
What a great map. Next season we're getting 16-bit to make sure we have a map with three bases behind a choke in the pool. at least those bases are vulnerable to drop play to balance it out Because Vaani and Acolyte were gems of mapmaking and balance. Wasn't Vaani one of the most liked maps in HotS. At least pros really liked playing on it
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Sweden24578 Posts
That fight was a bit gross.
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Game was over 10 minutes ago.
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lol, serral daring to attack into raven/viking/ghosts.
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Maru really doesn't respect foreigners does he?
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Fucking meme'd into oblivion.
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and I thought Maru would be respecting Serral
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how can anyone say that lategame tvz like this is in a good place and keep a straight face?
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On March 17 2018 17:46 Charoisaur wrote:Show nested quote +On March 17 2018 17:44 ZigguratOfUr wrote:On March 17 2018 17:42 Charoisaur wrote:On March 17 2018 17:37 ZigguratOfUr wrote:On March 17 2018 17:35 Ej_ wrote: 4 bases off 1 banshee and 1 tank
What a great map. Next season we're getting 16-bit to make sure we have a map with three bases behind a choke in the pool. at least those bases are vulnerable to drop play to balance it out Because Vaani and Acolyte were gems of mapmaking and balance. Wasn't Vaani one of the most liked maps in HotS. At least pros really liked playing on it It wasn't but Vaani did inbase naturals somewhat right by : - Having the 3rd not on high ground (hello Dusk Towers/Orbital Shipyard) - Having the 3rd somewhat open and not behind a single choke (hello every single inbase natural map in LotV). - 4th+ bases were harder to take overall, and they wasn't as many of them. Last but not least, the gold bases offered some strategies (for Zerg mainly though obviously). Still wasn't a great map.
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Italy3036 Posts
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Glorious. Fucking GLORIOUS !
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On March 17 2018 17:47 Heartland wrote: That fight was a bit gross. "Let's fix instant fights that end the game in 5 seconds" Terrans: Yeah! Great idea! Nerf everything! Blizzard wants to nerf missile Terrans: No! My 5 second fight victories!!! How could I win otherwise????
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On March 17 2018 17:44 ZigguratOfUr wrote:Show nested quote +On March 17 2018 17:42 Charoisaur wrote:On March 17 2018 17:37 ZigguratOfUr wrote:On March 17 2018 17:35 Ej_ wrote: 4 bases off 1 banshee and 1 tank
What a great map. Next season we're getting 16-bit to make sure we have a map with three bases behind a choke in the pool. at least those bases are vulnerable to drop play to balance it out Because Vaani and Acolyte were gems of mapmaking and balance. Don't bundle in Vaani with complete trash.
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Australia18228 Posts
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lol maru what a noob, he lost a fight.
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