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[WCS 2017] Global Finals - Day 1 - Page 75

Forum Index > StarCraft 2 Tournaments
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ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 27 2017 21:36 GMT
#1481
On October 28 2017 06:35 Fango wrote:
Does mass neural ever work? Surely it just means you guarantee half the protoss army not dieing by the end of the fight


It can since after you wipe out the other half you can make the units you control kill each other, but you really have to get the perfect engagement in the absence of significant other unit support.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
October 27 2017 21:36 GMT
#1482
On October 28 2017 06:36 Zaros wrote:
Show nested quote +
On October 28 2017 06:33 [PkF] Wire wrote:
On October 28 2017 06:32 The_Templar wrote:
On October 28 2017 06:31 Zaros wrote:
Instant balance whine and complaints about sc2 after the most awesome game and people wonder why professionals don't visit TL anymore

Yeah, I really liked that game. Kind of surprised to see it's overwhelmingly negative here.

I'd have enjoyed it quite a lot if it had been like 20 minutes shorter. I found that third of the game uninteresting, and the way the game ended was just terrible.


The constant positional play back and forth sniping units here and there war of attrition and composition choice was awesome to watch and extremely tense I was at the edge of my seat and if you didn't enjoy that then I dunno why you bother watching you are never going to like SC2.


maybe we just don't enjoy the same things. I know I didn't enjoy that, and I'm happy for you if you did.
leublix
Profile Joined May 2017
493 Posts
October 27 2017 21:37 GMT
#1483
Really weird decision by Rogue to take the last engagement. I think he could have at least gotten a draw if he stays back.
There was one base in the top left where some gas was left that Neeb forgot about but otherwise he was broke.

I think neither player can break the other if they both stay back.
sneakyfox
Profile Joined January 2017
8216 Posts
October 27 2017 21:37 GMT
#1484
Why didn't Rogue use more vipers and parasitic bomb?
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Penev
Profile Joined October 2012
28481 Posts
October 27 2017 21:37 GMT
#1485
On October 28 2017 06:35 SetGuitarsToKill wrote:
Show nested quote +
On October 28 2017 06:34 TheBloodyDwarf wrote:
Rogue's void rays werent targeting Neebs army but killing interceptors...

Ya upon rewatching. Rogue finally cracked and took just an awful, awful engagement. There is no good fight vs skytoss but that was worse than it had to be

well, it's hard for me to blame him, he showed way more patience than I will be able to in that position
I Protoss winner, could it be?
Charoisaur
Profile Joined August 2014
Germany15961 Posts
October 27 2017 21:37 GMT
#1486
On October 28 2017 06:31 Zaros wrote:
Instant balance whine and complaints about sc2 after the most awesome game and people wonder why professionals don't visit TL anymore

Why should we force positivity about a game which was (in the opinion of a lot of us) just awful?
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55550 Posts
October 27 2017 21:37 GMT
#1487
Good news everyone, 6 hours in we have confirmed that they're playing losers matches instead of winners.
Every 60 seconds in Africa, a minute passes.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 27 2017 21:37 GMT
#1488
On October 28 2017 06:37 sneakyfox wrote:
Why didn't Rogue use more vipers and parasitic bomb?

Feedbacks are scary, parasitic bombs aren't the best choice vs carriers and tempest.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 27 2017 21:37 GMT
#1489
On October 28 2017 06:34 Fecalfeast wrote:
To be fair I thought the game was really good for the first 30-40 mins but eventually it gets tiring watching clumps of air units posturing and picking off straggling units


Positional play just isn't as flashy as tactical play, but it is quite nuanced.
Nebuchad
Profile Blog Joined December 2012
Switzerland12179 Posts
October 27 2017 21:37 GMT
#1490
On October 28 2017 06:37 Charoisaur wrote:
Show nested quote +
On October 28 2017 06:31 Zaros wrote:
Instant balance whine and complaints about sc2 after the most awesome game and people wonder why professionals don't visit TL anymore

Why should we force positivity about a game which was (in the opinion of a lot of us) just awful?


Cause you're a fansite.
No will to live, no wish to die
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 27 2017 21:37 GMT
#1491
On October 28 2017 06:36 Zaros wrote:
Show nested quote +
On October 28 2017 06:33 [PkF] Wire wrote:
On October 28 2017 06:32 The_Templar wrote:
On October 28 2017 06:31 Zaros wrote:
Instant balance whine and complaints about sc2 after the most awesome game and people wonder why professionals don't visit TL anymore

Yeah, I really liked that game. Kind of surprised to see it's overwhelmingly negative here.

I'd have enjoyed it quite a lot if it had been like 20 minutes shorter. I found that third of the game uninteresting, and the way the game ended was just terrible.


The constant positional play back and forth sniping units here and there war of attrition and composition choice was awesome to watch and extremely tense I was at the edge of my seat and if you didn't enjoy that then I dunno why you bother watching you are never going to like SC2.



I like sc2 and most games don't go into boring sky zerg vs skytoss. Always found that boring when games get there. Lately I noticed it happens a lot more but during the eras this doesn't happen the game is way more entertaining.
When I think of something else, something will go here
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
October 27 2017 21:38 GMT
#1492
I actually really liked that game, there was a lot of strategic things that happened earlier on which were really nice. It's just it lasted 15 minutes longer than it needed to, and those last 15 minutes were clearly the worst part of that game.

Other than that tho, all the blink stalker / stasis stuff plus all of Rogue's really technical harrass was great, and even the deathball stuff was good until Rogue lost all his economy and then had to sit and protect that base for the rest of the game.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Scarlett`
Profile Joined April 2011
Canada2385 Posts
Last Edited: 2017-10-29 21:34:28
October 27 2017 21:38 GMT
#1493
Progamer
Fango
Profile Joined July 2016
United Kingdom8987 Posts
October 27 2017 21:38 GMT
#1494
On October 28 2017 06:35 The_Templar wrote:
Show nested quote +
On October 28 2017 06:35 Fango wrote:
Does mass neural ever work? Surely it just means you guarantee half the protoss army not dieing by the end of the fight

Not if half the rest of your army crumbles first.


I just don't understand what mass neural is supposed to do. I understand using it on the momaship, but making infestors to spam it on everything is just wasted supply
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
October 27 2017 21:38 GMT
#1495
They should show a few more replays of the last fight and analyze with slow motion what happened instead of this break
Neosteel Enthusiast
Snakestyle1
Profile Joined May 2017
43 Posts
October 27 2017 21:38 GMT
#1496
On October 28 2017 06:34 TheBloodyDwarf wrote:
Rogue's void rays werent targeting Neebs army but killing interceptors...

He ran out of clicks man.

he has to keep focus firing with corruptors, keep casting spells with all infestors and vipers.

I think it would be more fair if corruptors prioritized carriers and void rays over interceptors.

Interceptors should have lower threat priority versus slow hard hitting units like corruptors and vikings, but remain the same priority against marines and hydras if possible ( Dont think it is, but i guess we can always hold position hydras and marines to attack interceptors).
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 27 2017 21:38 GMT
#1497
On October 28 2017 06:37 Elentos wrote:
Good news everyone, 6 hours in we have confirmed that they're playing losers matches instead of winners.


Shocking that they're playing the games written in the schedule rather than something else.
snow2.0
Profile Joined September 2010
Germany2073 Posts
October 27 2017 21:38 GMT
#1498
On October 28 2017 06:37 Charoisaur wrote:
Show nested quote +
On October 28 2017 06:31 Zaros wrote:
Instant balance whine and complaints about sc2 after the most awesome game and people wonder why professionals don't visit TL anymore

Why should we force positivity about a game which was (in the opinion of a lot of us) just awful?

nobody forces you to be here if you hate the game
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
Last Edited: 2017-10-27 21:40:24
October 27 2017 21:39 GMT
#1499
that game exactly shows why bw is so much more fun to play

impressive patience by those guys, but man it looks so not fun and annoying to sit there and move around static d, and rebuild cannons, throw revelations and just wait forever, having to concentrate so hard till u can one day throw the money fungal or get the money feedbacks lol
Team Liquid
Aldehyde
Profile Blog Joined March 2010
Sweden939 Posts
Last Edited: 2017-10-27 21:40:59
October 27 2017 21:39 GMT
#1500
On October 28 2017 06:35 The_Templar wrote:
I don't recognize the man in the dark pink shirt. Who is that?


PiG

On October 28 2017 06:36 Zaros wrote:
Show nested quote +
On October 28 2017 06:33 [PkF] Wire wrote:
On October 28 2017 06:32 The_Templar wrote:
On October 28 2017 06:31 Zaros wrote:
Instant balance whine and complaints about sc2 after the most awesome game and people wonder why professionals don't visit TL anymore

Yeah, I really liked that game. Kind of surprised to see it's overwhelmingly negative here.

I'd have enjoyed it quite a lot if it had been like 20 minutes shorter. I found that third of the game uninteresting, and the way the game ended was just terrible.


The constant positional play back and forth sniping units here and there war of attrition and composition choice was awesome to watch and extremely tense I was at the edge of my seat and if you didn't enjoy that then I dunno why you bother watching you are never going to like SC2.



I used to love SC2. But the a lot of the new units are, for me, (the ravager? being the worst of all) just really boring design wise and games like these have never interested me.
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