[GSL Code S] Season 2 2017 Quarterfinals - Day 1 - Page 13
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ByuuN
Poland678 Posts
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Fango
United Kingdom8987 Posts
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Zzzapper
1791 Posts
On June 07 2017 20:30 Poopi wrote: Not a big deal? You realize you have to press more keys, more frequently, it adds up very fast and it's actually a big deal. Given that you generally don't need as much apm to control the mech army, I don't think it would make a difference if you had to produce as many units as you do with bio | ||
DieuCure
France3713 Posts
And he thinks you can lose tanks as easier as you can lose your bio army rofl | ||
Charoisaur
Germany15869 Posts
On June 07 2017 20:30 Poopi wrote: Not a big deal? You realize you have to press more keys, more frequently, it adds up very fast and it's actually a big deal. high level players press so fast it's a very small part of a second that a bio player needs more | ||
Fango
United Kingdom8987 Posts
On June 07 2017 20:31 ByuuN wrote: Second throw today. Not really a throw, a throw if when you lose an advantage. They were already even with maru in a small lead | ||
DBooN
Germany2727 Posts
On June 07 2017 20:31 Poopi wrote: Prime terrans best terrans! Still go ByuN That wont give either of them an advantage though. | ||
Zzzapper
1791 Posts
On June 07 2017 20:33 DBooN wrote: That wont give either of them an advantage though. It'll give the viewers an advantage | ||
DieuCure
France3713 Posts
On June 07 2017 20:32 Zzzapper wrote: Given that you generally don't need as much apm to control the mech army, I don't think it would make a difference if you had to produce as many units as you do with bio Mech is like carriers play, yes you can lose if you right click your carriers across the map, but this isnt punitive | ||
lolfail9001
Russian Federation40186 Posts
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Poopi
France12759 Posts
On June 07 2017 20:32 Charoisaur wrote: high level players press so fast it's a very small part of a second that a bio player needs more And? Part of the bio army being difficult to micro is that you have to produce very frequently a lot of units, as well as your army being very fragile. If for every point you say: "uh it's not a big deal" when it is, of course you won't conclude the same as us -;-. | ||
DieuCure
France3713 Posts
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Durnuu
13319 Posts
On June 07 2017 20:27 DieuCure wrote: - Yes it is, macro management is way way easier, less production, it's like skytoss macro - It is too because you cant lose all your units if you look away for a second + if you eco gets damaged it's less impacting - micro is easier and by far compare bio control with tank control rofl - bio player would have lost if he had thrown his econ + 800 minerals ( hellions ) , but mech still win - I don't see how having fewer productions facilities changes macro. Fewer being generally 10/11 facilities for bio (8 raxes, 1 starport, 1 or 2 factories vs idk, 6 to 8 for mech ? (1 starport and the rest in factories. I don't see enough mech to be sure). In the end, the bio players is mostly "screwed" by the fact that he has to macro more often (bio units build quicker than mech) more than anything. - You very much can lose all your units if you look away. The eco loss being less impacting is just bullshit, it depends on the stage of the game (see the end of the post). - Similar micro for both sides : bio player has to make a concave and stim/a-move if he has enough, focus a few tanks if he can. Mech player has to siege, perhaps drop hellbats on top of the bio (if he has medivacs), and focus the marauders with the tanks. So yeah, a concave of difference, pretty much. - It's a different composition, of course if you throw your econ you lose as bio. You're supposed to trade as a bio player, not reach an unbeatable composition. If you have reached this "unbeatable composition" (in quotes because there are still many ways to lose), you can win, no matter what your eco is. | ||
Charoisaur
Germany15869 Posts
On June 07 2017 20:35 Poopi wrote: And? Part of the bio army being difficult to micro is that you have to produce very frequently a lot of units, as well as your army being very fragile. If for every point you say: "uh it's not a big deal" when it is, of course you won't conclude the same as us -;-. Well, many of the things you say that are easier for mech also apply to protoss. Would you say protoss is easier than terran bio? | ||
Durnuu
13319 Posts
On June 07 2017 20:35 Poopi wrote: And? Part of the bio army being difficult to micro is that you have to produce very frequently a lot of units, as well as your army being very fragile. If for every point you say: "uh it's not a big deal" when it is, of course you won't conclude the same as us -;-. But it's not TvZ, you don't have to micro constantly. You're not parade pushing, you're amassing enough units to break the mech player. | ||
DieuCure
France3713 Posts
It was exactly the same thing for Gumiho vs TY, TY as bio ( in lotv ) has 100* more experience than Gumiho as mech (in lotv) | ||
lolfail9001
Russian Federation40186 Posts
On June 07 2017 20:38 DieuCure wrote: Ok, so put 2 beginners in a game, one play bio, the other play mech, who win ? It was exactly the same thing for Gumiho vs TY, TY as bio ( in lotv ) has 100* more experience than Gumiho as mech (in lotv) Bio player easily, without decent decision making you just die when you move out to a doom drop or another form of counter attack. Of course it is implied that these 2 beginners know how to make units. | ||
DieuCure
France3713 Posts
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Charoisaur
Germany15869 Posts
On June 07 2017 20:41 DieuCure wrote: It's like early lotv when zerg players was like " No no no 3 bases 8min ultras is as difficult as bio" it was as difficult as bio | ||
lolfail9001
Russian Federation40186 Posts
On June 07 2017 20:41 DieuCure wrote: It's like early lotv when zerg players was like " No no no 3 bases 8min ultras is as difficult as bio" It is pretty hard not to die at 7 minutes going for 8 minute ultras, you know. | ||
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