[BlizzCon 2016] WCS Global Finals - Page 148
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ShadowReaver
Canada563 Posts
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opisska
Poland8852 Posts
On November 05 2016 07:47 ZigguratOfUr wrote: Yes. And you could technically avoid tank shots by not letting the tank shoot at all by abusing the swivel speed of the turret I think. I want to see AI vs AI doing those things with unlimited APM. No unit ever dies. | ||
Xamo
Spain880 Posts
On November 05 2016 07:41 Hider wrote: I also thought about two modes, but I am not really sure tbh. Also if you stuffs like MBS/unlimited unit selection, then it changes balance quite a lot. That means you have two actually distinct games, and I think its important that the normal playerbase can relate to the esport scene. Balance is only a concern for high-level players, that definitively can play the Classic mode. Any player would relate to the e-sports scene, perhaps thinking "OMG! This pro-gamers play without any computer help and still do it 100x better than anyone I know! Awesome!" | ||
KeksX
Germany3634 Posts
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SplattedOne
155 Posts
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KtJ
United States3514 Posts
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CynicalDeath
Italy3404 Posts
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Hider
Denmark9388 Posts
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Elentos
55550 Posts
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lastride
2390 Posts
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FataLe
New Zealand4501 Posts
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Makro
France16890 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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Musicus
Germany23576 Posts
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Shellshock
United States97276 Posts
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Poopi
France12886 Posts
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Jer99
Canada8157 Posts
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Sent.
Poland9198 Posts
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FrostedMiniWheats
United States30730 Posts
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The_Red_Viper
19533 Posts
On November 05 2016 07:47 Hider wrote: Well but if you have a different balance for one game, then the normal playerbase can't copy builds from the esport scene and be inspired by them (to the same degre). In my opinion one of the best parts of Sc2 is that I as a player can learn while watching the game. You can be motivated by the top players because you play the same game as them and you see some impressive shit. I mean it is only speculative anyway, we cannot really tell how much the game would change in detail. But yeah depending on the lvl it could be an issue | ||
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