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Please keep the balance whine down, guys. Discussion's fine, whine is not. |
On February 03 2016 21:02 Big J wrote:Show nested quote +On February 03 2016 20:56 bo1b wrote:On February 03 2016 20:55 Big J wrote:On February 03 2016 20:53 bo1b wrote:On February 03 2016 20:50 Hider wrote:I remember an awful lot of salt about parade pushing up till drg/curious beat innovation.
I contributed to that salt. Part of the reason was that you had a ton of patch-zergs in early HOTS being in leagues that they didn't actually deserve. Often time it was a top 5-top10 teran beating a top 30 zerg. Generally, after Overseer buff, the matchup was pretty balanced. The problem was that in 90% of the games where terran got their 4th base up, 4m just mowed down zerg. Overseer buff was very good, but I still remember innovation vs soulkey etc just making macro tvz look stupid. because they attacked. It later on turned out that against 4M based play you just defend and wait for the Terran to run out of money on 3-4 bases while you counterattack and make it impossible for him to defend a 5th. Basically what curious did here last game. It wasn't because they attacked, it was because they were able to defend the first push without losing too much to stop the push. Innovation vs Drg on all 3 games featured drg pushing and winning. Yeah, because they overmade units early and didn't rush out their 4th bases. They still played WoL economy with ~60 workers and aggressively trying to take down hellions with zerglings and staying on 3 bases. Soulkey would usually try to attack INnoVation with 3 bases in macro games (e.g. in their proleague games) and got wrecked. Life was trying to beat INnoVations hellions on the map. Both Life and Roro tried to play defensive into Broodlords and got wrecked by getting up 4-5 bases uncontested while not having an economic advantage. They got wrecked because they couldn't micro banelings into mines properly and got picked apart by widowmines. Watch the 3rd game in the inno/drg series to see.
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Lategame tvp looks really annoying for both races
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Pandemona
Charlie Sheens House51485 Posts
Lack of upgrades killing mr Rogue here
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Great game. PvZ is getting so much better these days.
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Czech Republic12129 Posts
Abduct a disruptor into his own ball, sick
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On February 03 2016 21:03 bo1b wrote:Show nested quote +On February 03 2016 21:02 Big J wrote:On February 03 2016 20:56 bo1b wrote:On February 03 2016 20:55 Big J wrote:On February 03 2016 20:53 bo1b wrote:On February 03 2016 20:50 Hider wrote:I remember an awful lot of salt about parade pushing up till drg/curious beat innovation.
I contributed to that salt. Part of the reason was that you had a ton of patch-zergs in early HOTS being in leagues that they didn't actually deserve. Often time it was a top 5-top10 teran beating a top 30 zerg. Generally, after Overseer buff, the matchup was pretty balanced. The problem was that in 90% of the games where terran got their 4th base up, 4m just mowed down zerg. Overseer buff was very good, but I still remember innovation vs soulkey etc just making macro tvz look stupid. because they attacked. It later on turned out that against 4M based play you just defend and wait for the Terran to run out of money on 3-4 bases while you counterattack and make it impossible for him to defend a 5th. Basically what curious did here last game. It wasn't because they attacked, it was because they were able to defend the first push without losing too much to stop the push. Innovation vs Drg on all 3 games featured drg pushing and winning. Yeah, because they overmade units early and didn't rush out their 4th bases. They still played WoL economy with ~60 workers and aggressively trying to take down hellions with zerglings and staying on 3 bases. Soulkey would usually try to attack INnoVation with 3 bases in macro games (e.g. in their proleague games) and got wrecked. Life was trying to beat INnoVations hellions on the map. Both Life and Roro tried to play defensive into Broodlords and got wrecked by getting up 4-5 bases uncontested while not having an economic advantage. They got wrecked because they couldn't micro banelings into mines properly and got picked apart by widowmines. Watch the 3rd game in the inno/drg series to see. its wonderful seeing terrans complaining zerg just amoves to win fights with muta ling bane tho isnt it
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Good to see tempest become popular in both match up because it's so underuse in HOTS.
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On February 03 2016 21:06 Acer.Scarlett` wrote:Show nested quote +On February 03 2016 21:03 bo1b wrote:On February 03 2016 21:02 Big J wrote:On February 03 2016 20:56 bo1b wrote:On February 03 2016 20:55 Big J wrote:On February 03 2016 20:53 bo1b wrote:On February 03 2016 20:50 Hider wrote:I remember an awful lot of salt about parade pushing up till drg/curious beat innovation.
I contributed to that salt. Part of the reason was that you had a ton of patch-zergs in early HOTS being in leagues that they didn't actually deserve. Often time it was a top 5-top10 teran beating a top 30 zerg. Generally, after Overseer buff, the matchup was pretty balanced. The problem was that in 90% of the games where terran got their 4th base up, 4m just mowed down zerg. Overseer buff was very good, but I still remember innovation vs soulkey etc just making macro tvz look stupid. because they attacked. It later on turned out that against 4M based play you just defend and wait for the Terran to run out of money on 3-4 bases while you counterattack and make it impossible for him to defend a 5th. Basically what curious did here last game. It wasn't because they attacked, it was because they were able to defend the first push without losing too much to stop the push. Innovation vs Drg on all 3 games featured drg pushing and winning. Yeah, because they overmade units early and didn't rush out their 4th bases. They still played WoL economy with ~60 workers and aggressively trying to take down hellions with zerglings and staying on 3 bases. Soulkey would usually try to attack INnoVation with 3 bases in macro games (e.g. in their proleague games) and got wrecked. Life was trying to beat INnoVations hellions on the map. Both Life and Roro tried to play defensive into Broodlords and got wrecked by getting up 4-5 bases uncontested while not having an economic advantage. They got wrecked because they couldn't micro banelings into mines properly and got picked apart by widowmines. Watch the 3rd game in the inno/drg series to see. its wonderful seeing terrans complaining zerg just amoves to win fights with muta ling bane tho isnt it :\
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anyone else think it feels kinda weird that abduct cancels disruptor ball like, gameplay wise it feels off
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Austria24417 Posts
This plays exactly like SH PvZ from HotS, only without free units ;(
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I think that big slow deathballs are obsolete in LOTV.
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Would love to see zerg move up to try take the right side gold here.
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That would force an engagement into the lurkers
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okay okay I am here lets go I am not too late I hope 
Lee Jae Dong
Jae Jae Jae Dong
You the best.
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Protoss micro vs lurkers.
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Guess deathballs aren't dead.
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i wanna see offensive nexus for ms recall :D
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Really smart sacrifices by Rogue.
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