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[GSL] Code A Season 1 2016 - Day 8 - Page 47

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 45 46 47 48 49 104 Next
Please keep the balance whine down, guys. Discussion's fine, whine is not.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2016-02-03 12:04:35
February 03 2016 12:03 GMT
#921
On February 03 2016 21:02 Big J wrote:
Show nested quote +
On February 03 2016 20:56 bo1b wrote:
On February 03 2016 20:55 Big J wrote:
On February 03 2016 20:53 bo1b wrote:
On February 03 2016 20:50 Hider wrote:
I remember an awful lot of salt about parade pushing up till drg/curious beat innovation.

I contributed to that salt.


Part of the reason was that you had a ton of patch-zergs in early HOTS being in leagues that they didn't actually deserve. Often time it was a top 5-top10 teran beating a top 30 zerg.

Generally, after Overseer buff, the matchup was pretty balanced.

The problem was that in 90% of the games where terran got their 4th base up, 4m just mowed down zerg. Overseer buff was very good, but I still remember innovation vs soulkey etc just making macro tvz look stupid.

because they attacked. It later on turned out that against 4M based play you just defend and wait for the Terran to run out of money on 3-4 bases while you counterattack and make it impossible for him to defend a 5th. Basically what curious did here last game.

It wasn't because they attacked, it was because they were able to defend the first push without losing too much to stop the push. Innovation vs Drg on all 3 games featured drg pushing and winning.


Yeah, because they overmade units early and didn't rush out their 4th bases. They still played WoL economy with ~60 workers and aggressively trying to take down hellions with zerglings and staying on 3 bases. Soulkey would usually try to attack INnoVation with 3 bases in macro games (e.g. in their proleague games) and got wrecked. Life was trying to beat INnoVations hellions on the map. Both Life and Roro tried to play defensive into Broodlords and got wrecked by getting up 4-5 bases uncontested while not having an economic advantage.

They got wrecked because they couldn't micro banelings into mines properly and got picked apart by widowmines. Watch the 3rd game in the inno/drg series to see.
ecnahc
Profile Joined January 2010
United States395 Posts
February 03 2016 12:04 GMT
#922
rogue running dry
inside a cloud of resentment and vanity
Nomzter
Profile Joined March 2012
Sweden2802 Posts
February 03 2016 12:05 GMT
#923
Lategame tvp looks really annoying for both races
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
February 03 2016 12:05 GMT
#924
Lack of upgrades killing mr Rogue here
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 03 2016 12:05 GMT
#925
Great game. PvZ is getting so much better these days.
Cry 'havoc' and let slip the dogs of war
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
February 03 2016 12:05 GMT
#926
Abduct a disruptor into his own ball, sick
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Scarlett`
Profile Joined April 2011
Canada2386 Posts
February 03 2016 12:06 GMT
#927
On February 03 2016 21:03 bo1b wrote:
Show nested quote +
On February 03 2016 21:02 Big J wrote:
On February 03 2016 20:56 bo1b wrote:
On February 03 2016 20:55 Big J wrote:
On February 03 2016 20:53 bo1b wrote:
On February 03 2016 20:50 Hider wrote:
I remember an awful lot of salt about parade pushing up till drg/curious beat innovation.

I contributed to that salt.


Part of the reason was that you had a ton of patch-zergs in early HOTS being in leagues that they didn't actually deserve. Often time it was a top 5-top10 teran beating a top 30 zerg.

Generally, after Overseer buff, the matchup was pretty balanced.

The problem was that in 90% of the games where terran got their 4th base up, 4m just mowed down zerg. Overseer buff was very good, but I still remember innovation vs soulkey etc just making macro tvz look stupid.

because they attacked. It later on turned out that against 4M based play you just defend and wait for the Terran to run out of money on 3-4 bases while you counterattack and make it impossible for him to defend a 5th. Basically what curious did here last game.

It wasn't because they attacked, it was because they were able to defend the first push without losing too much to stop the push. Innovation vs Drg on all 3 games featured drg pushing and winning.


Yeah, because they overmade units early and didn't rush out their 4th bases. They still played WoL economy with ~60 workers and aggressively trying to take down hellions with zerglings and staying on 3 bases. Soulkey would usually try to attack INnoVation with 3 bases in macro games (e.g. in their proleague games) and got wrecked. Life was trying to beat INnoVations hellions on the map. Both Life and Roro tried to play defensive into Broodlords and got wrecked by getting up 4-5 bases uncontested while not having an economic advantage.

They got wrecked because they couldn't micro banelings into mines properly and got picked apart by widowmines. Watch the 3rd game in the inno/drg series to see.

its wonderful seeing terrans complaining zerg just amoves to win fights with muta ling bane tho isnt it
Progamer
seemsgood
Profile Joined January 2016
5527 Posts
February 03 2016 12:06 GMT
#928
Good to see tempest become popular in both match up because it's so underuse in HOTS.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 03 2016 12:06 GMT
#929
On February 03 2016 21:06 Acer.Scarlett` wrote:
Show nested quote +
On February 03 2016 21:03 bo1b wrote:
On February 03 2016 21:02 Big J wrote:
On February 03 2016 20:56 bo1b wrote:
On February 03 2016 20:55 Big J wrote:
On February 03 2016 20:53 bo1b wrote:
On February 03 2016 20:50 Hider wrote:
I remember an awful lot of salt about parade pushing up till drg/curious beat innovation.

I contributed to that salt.


Part of the reason was that you had a ton of patch-zergs in early HOTS being in leagues that they didn't actually deserve. Often time it was a top 5-top10 teran beating a top 30 zerg.

Generally, after Overseer buff, the matchup was pretty balanced.

The problem was that in 90% of the games where terran got their 4th base up, 4m just mowed down zerg. Overseer buff was very good, but I still remember innovation vs soulkey etc just making macro tvz look stupid.

because they attacked. It later on turned out that against 4M based play you just defend and wait for the Terran to run out of money on 3-4 bases while you counterattack and make it impossible for him to defend a 5th. Basically what curious did here last game.

It wasn't because they attacked, it was because they were able to defend the first push without losing too much to stop the push. Innovation vs Drg on all 3 games featured drg pushing and winning.


Yeah, because they overmade units early and didn't rush out their 4th bases. They still played WoL economy with ~60 workers and aggressively trying to take down hellions with zerglings and staying on 3 bases. Soulkey would usually try to attack INnoVation with 3 bases in macro games (e.g. in their proleague games) and got wrecked. Life was trying to beat INnoVations hellions on the map. Both Life and Roro tried to play defensive into Broodlords and got wrecked by getting up 4-5 bases uncontested while not having an economic advantage.

They got wrecked because they couldn't micro banelings into mines properly and got picked apart by widowmines. Watch the 3rd game in the inno/drg series to see.

its wonderful seeing terrans complaining zerg just amoves to win fights with muta ling bane tho isnt it

:\
ecnahc
Profile Joined January 2010
United States395 Posts
Last Edited: 2016-02-03 12:07:31
February 03 2016 12:06 GMT
#930
anyone else think it feels kinda weird that abduct cancels disruptor ball like, gameplay wise it feels off
inside a cloud of resentment and vanity
Olli
Profile Blog Joined February 2012
Austria24420 Posts
February 03 2016 12:06 GMT
#931
This plays exactly like SH PvZ from HotS, only without free units ;(
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Incognoto
Profile Blog Joined May 2010
France10239 Posts
February 03 2016 12:07 GMT
#932
I think that big slow deathballs are obsolete in LOTV.
maru lover forever
IcemanAsi
Profile Joined March 2011
Israel681 Posts
February 03 2016 12:07 GMT
#933
Would love to see zerg move up to try take the right side gold here.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
February 03 2016 12:08 GMT
#934
That would force an engagement into the lurkers
ecnahc
Profile Joined January 2010
United States395 Posts
February 03 2016 12:08 GMT
#935
lurker drops :O
inside a cloud of resentment and vanity
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
February 03 2016 12:09 GMT
#936
okay okay I am here lets go I am not too late I hope

Lee Jae Dong

Jae Jae Jae Dong

You the best.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 03 2016 12:09 GMT
#937
Protoss micro vs lurkers.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
February 03 2016 12:09 GMT
#938
Guess deathballs aren't dead.
ecnahc
Profile Joined January 2010
United States395 Posts
February 03 2016 12:09 GMT
#939
i wanna see offensive nexus for ms recall :D
inside a cloud of resentment and vanity
IcemanAsi
Profile Joined March 2011
Israel681 Posts
February 03 2016 12:10 GMT
#940
Really smart sacrifices by Rogue.
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