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Please keep the balance whine down, guys. Discussion's fine, whine is not. |
On February 03 2016 20:55 ecnahc wrote: i thought stalker comps were out of vogue in pvz atm? They're less popular, but evidently still good. Super has been going for Stalkers in all his recent PvZs too.
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On February 03 2016 20:56 Soularion wrote: very interested to see how Rogue plays in ZvP, hopefully he pulls out some next level shit so I can fanboy over him I hope he pulls out some roaches
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... But ultralisks aren't dominating everything.
They're dominating games in which the zerg plays properly, the terran makes mistakes, the terran doesn't take proper fights, and the terran is behind to begin with.
They are dominating late game. And yes the whole "just needs to be able to survive until xx comes out --> Auto win" is also dumb. We saw that during Broodlord/Infestor.
So if we assume terran is favored in the mid game and Zerg in the late, that's an atrocious way of balancing the matchup and should be adressed.
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On February 03 2016 20:53 bo1b wrote:Show nested quote +On February 03 2016 20:50 Hider wrote:I remember an awful lot of salt about parade pushing up till drg/curious beat innovation.
I contributed to that salt. Part of the reason was that you had a ton of patch-zergs in early HOTS being in leagues that they didn't actually deserve. Often time it was a top 5-top10 teran beating a top 30 zerg. Generally, after Overseer buff, the matchup was pretty balanced. The problem was that in 90% of the games where terran got their 4th base up, 4m just mowed down zerg. Overseer buff was very good, but I still remember innovation vs soulkey etc just making macro tvz look stupid. just took a while for most zergs to learn how to micro vs mines
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Artosis loving lame turtle strategy confirmed.
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i love how every lotv unit looks except for the ravager butt
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On February 03 2016 20:56 Hider wrote:Show nested quote +... But ultralisks aren't dominating everything.
They're dominating games in which the zerg plays properly, the terran makes mistakes, the terran doesn't take proper fights, and the terran is behind to begin with. They are dominating late game. And yes the whole "just needs to be able to survive until xx comes out" is also dumb logic. We saw that during Broodlord/Infestor. I too think that ultras are as strong as broodlord infestor was.
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On February 03 2016 20:57 CruelZeratul wrote: Artosis loving lame turtle strategy confirmed.
he doesn't like "gimmicky" play
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On February 03 2016 20:57 Acer.Scarlett` wrote:Show nested quote +On February 03 2016 20:53 bo1b wrote:On February 03 2016 20:50 Hider wrote:I remember an awful lot of salt about parade pushing up till drg/curious beat innovation.
I contributed to that salt. Part of the reason was that you had a ton of patch-zergs in early HOTS being in leagues that they didn't actually deserve. Often time it was a top 5-top10 teran beating a top 30 zerg. Generally, after Overseer buff, the matchup was pretty balanced. The problem was that in 90% of the games where terran got their 4th base up, 4m just mowed down zerg. Overseer buff was very good, but I still remember innovation vs soulkey etc just making macro tvz look stupid. just took a while for most zergs to learn how to micro vs mines And then they nerfed the mine after the fact
Worst patch in hots lol
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I hope that someday rogue will use the SH again like in that one game :D
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On February 03 2016 20:56 Hider wrote:Show nested quote +... But ultralisks aren't dominating everything.
They're dominating games in which the zerg plays properly, the terran makes mistakes, the terran doesn't take proper fights, and the terran is behind to begin with. They are dominating late game. And yes the whole "just needs to be able to survive until xx comes out" is also dumb logic. We saw that during Broodlord/Infestor. So if we assume terran is favored in the mid game and Zerg in the late, that's an atrocious way of balancing the matchup and should be adressed.
Yea and thats EXACLTY whats happening right now...hence Curious just totally abandoning his 5th without even fighting because he KNEW if he didn't die there, it was over
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Austria24417 Posts
I'm pissed off by protoss who have an army like this and run around without an obs. That creep outside Rogue's natural gave him all the time he needed to get his defensive army back in position. You've got map control, why give zerg the free vision ;(
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yeah obs is def lacking, billow has some good control this game though, using ff and disruptor and blink all well
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just get >10 immortals LOL.
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all sentries dead now though sadly
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I've pretty much ignored LoTV up until this point, so, can someone give me a quick rundown of how the immortal shield works
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On February 03 2016 20:56 bo1b wrote:Show nested quote +On February 03 2016 20:55 Big J wrote:On February 03 2016 20:53 bo1b wrote:On February 03 2016 20:50 Hider wrote:I remember an awful lot of salt about parade pushing up till drg/curious beat innovation.
I contributed to that salt. Part of the reason was that you had a ton of patch-zergs in early HOTS being in leagues that they didn't actually deserve. Often time it was a top 5-top10 teran beating a top 30 zerg. Generally, after Overseer buff, the matchup was pretty balanced. The problem was that in 90% of the games where terran got their 4th base up, 4m just mowed down zerg. Overseer buff was very good, but I still remember innovation vs soulkey etc just making macro tvz look stupid. because they attacked. It later on turned out that against 4M based play you just defend and wait for the Terran to run out of money on 3-4 bases while you counterattack and make it impossible for him to defend a 5th. Basically what curious did here last game. It wasn't because they attacked, it was because they were able to defend the first push without losing too much to stop the push. Innovation vs Drg on all 3 games featured drg pushing and winning.
Yeah, because they overmade units early and didn't rush out their 4th bases. They still played WoL economy with ~60 workers and aggressively trying to take down hellions with zerglings and staying on 3 bases. Soulkey would usually try to attack INnoVation with 3 bases in macro games (e.g. in their proleague games) and got wrecked. Life was trying to beat INnoVations hellions on the map. Both Life and Roro tried to play defensive into Broodlords and got wrecked by getting up 4-5 bases uncontested while not having an economic advantage.
DRG didn't really attack, he just counterattacked. And he lost the one game of the series in which INnoVation got up his 5th base, while he won the others in which he just defended better and consequently INnoVation just allinned from 3-4 bases.
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On February 03 2016 21:02 atrox_ wrote: I've pretty much ignored LoTV up until this point, so, can someone give me a quick rundown of how the immortal shield works 100 shield for few sec autocast by default
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On February 03 2016 21:02 atrox_ wrote: I've pretty much ignored LoTV up until this point, so, can someone give me a quick rundown of how the immortal shield works
1.5s shield, autocast by default, toggleable, 60s cd, hardened shields removed other stats remain the same
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