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Gauntlet TEST Tuesday w/ Neeb, Bly, HuK, Kelazhur - Page 3

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aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-02-03 15:31:07
February 03 2016 15:19 GMT
#41
On February 03 2016 23:57 Ctone23 wrote:
Show nested quote +
On February 03 2016 23:50 aQuaSC wrote:
On February 03 2016 23:35 Ctone23 wrote:
Hello everyone, thanks for all who posted feedback and for tuning in. I think the overall sentiment is that it's a frustrating experience to not have the standard UI that we are used to. When I first saw the tweets between HuK, Heyoka, and others, I thought it wasn't the best idea. The more I thought about it though, the people saying those things are folks I have a lot of respect for, so I appreciate Topher_Doll and others who appreciate the attempt to test out these things.

Overall the test went as I thought it would, a lot of twitch chat anger, a lot of "WTF IS GOING ON" moments, but after a while people began to calm down and suggest things such as worker count + army value. We had a last minute change of caster as FalconPaladin was unable to join us for this one, forcing Element to observe, scene switch (produce) and cast all at the same time. He did a good job, but it's something to consider when running a test like this.

I think in max army scenario's and base race situations can benefit from less information on the screen. We had an exciting base race with Neeb and Kelazhur that I honestly feel was improved by the lack of information. Out of the entire night of testing the base race scenario felt to be the only viable time to run this kind of production, but who knows someone else may come along and try this and do much better.

Thanks again to all who tuned in and endured the test with us! The vod's will be uploaded soon for others to see.

Seems like I'm in minority thinking it was overall a good idea...

I took a lot of good away from the test, don't get me wrong. I definitely think we can incorporate the "less info" approach in games where the situation arises. We stuck to the plan with not showing the production and supply count for that very reason, to see where this style of broadcasting is viable. I think we can do both, and am excited for the future!

I think that many people would be happy with overlay where both players "create" a build order list and overall cast was a guide on how to play these playstyles. :/

I think that situational limiting information may be slightly weird, but that's only what I think.

For the casts to be really fun information should be limited from the start in the casts, when the beta was released first. The lesson should be took from BW. It was fun for the casual viewer since they weren't flooded with information, they watched how the game was unfolding, and if someone wanted to understand players' gameplans/build orders they would do it. There was a decade of Korean games without English coverage. When Wings of Liberty beta was released first, production tabs and such were important because the game was massively interesting and everyone wanted to understand how to play it. I believe that for many casual players tournament games are not casted but analyzed. Analyzed, while StarCraft II is the most difficult popular competitive game out there. Many people don't want to become the best, if I watch football it doesn't make me an aspiring football player.

If you're doing these again, I'm definitely supporting it.
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