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Gauntlet TEST Tuesday w/ Neeb, Bly, HuK, Kelazhur

Forum Index > StarCraft 2 Tournaments
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1 2 3 Next All
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
Last Edited: 2016-02-02 21:46:31
January 30 2016 15:22 GMT
#1
[image loading]
(Wiki)Super Test Tuesday

Prepare yourselves, we are testing a SC2 broadcast with NO PRODUCTION TAB!!




When and Where?


Tuesday, Feb 02 10:00pm GMT (GMT+00:00)




English Stream - Twitch


Non-English Streams TBA


Replay pack provided by SC2ReplayStats


Youtube VOD's





The Players & Format

[image loading][image loading][image loading][image loading]


(Z)Bly ,(P)Neeb, (P)HuK, and (T)Kelazhur


      2016 is upon us in full force! We'll be testing our year long format with this event. More details on our yearly plans will be announced VERY SOON!! This event will have a total prize pool of $300!
  • 4 Players, Winner/loser bracket, Double Elimination. Bracket info(Wiki)Super Test Tuesday
  • Best of 3 series for all matches except Grand Finals
  • Grand Finals is Best of 7 winner-take-all, there are no second chances if you go undefeated to make it to the finals, only to lose the best of 7.




What do you mean by TEST?


      Last weekend during the (Wiki)2016 DreamHack Open: Leipzig I noticed community members on Twitter discussing the amount of information broadcasted during a StarCraft match.


      Clearly there isn't a consensus, but the time is now to experiment with production techniques, with Legacy of the Void still fresh and new. Below are some of the things we will be doing, suggestions and feedback are most welcome, good and bad! Also, yes, we realize twitch chat will not be happy with us, we can handle the rage! We would rather try than do nothing!

  • No Production Tab
  • Toggling on/off Upgrades throughout matches
  • Showing Army Value and/or Resources lost

      We would like to reach a happy middle-ground approach on this. We don't want to broadcast a completely blank screen with no information whatsoever, but we also want to build up the hype and have our casters engaging in discussion rather than being able to guess the outcome with all of information at their fingertips. Please keep in mind this is only a test and does not mean that all future events will be produced this way.





Production


[image loading]       [image loading]

NexusRecall & FalconPaladin



      Production on the main stream is brought to you by NexusRecall and FalconPaladin! BobbyAwesome and FalconPaladin return to cast the event, while Elementfini handles the logistics as well as our in game observer. Big thank you to them! Without them, GauntletSC2 doesn't exist.

You can find more information on BobbyAwesome and Elementfini by checking out their website www.nexusrecall.com, they do a lot of custom made content catered towards the SC2 community, definitely check them out!

https://twitter.com/NexusRecall
https://twitter.com/EleMenTfiNi

For all things FalconPaladin please check out his YouTube channel, with daily uploads of top LotV games. You can find his channel here.

https://twitter.com/FalconPaladin




Prize Pool-USD

  • 1st - $200
  • 2nd - $100


Good luck to all of the players!!
TL+ Member
Topher_Doll
Profile Joined August 2015
United States76 Posts
January 30 2016 15:53 GMT
#2
I think tests like this are important. While I am a big fan of more data, not less, it's hard to say how it will work until we test it out so thanks Ctone for being willing to do this.
I'm a bear of very little brains and big words bother me.
imre
Profile Blog Joined November 2011
France9263 Posts
January 30 2016 15:57 GMT
#3
Really nice to try this, it'll be important for the casters to be able to tell the story of the match instead of just commentating on the information shown on screen.
Zest fanboy.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
Last Edited: 2016-01-30 16:18:30
January 30 2016 16:16 GMT
#4
Well to be honest, all I think this will do is allow casters to tell better stories that are in line with what they are saying, regardless of how wrong they are,lack of in game knowledge or how kept up they are on the meta. But overall will make the games unwatchable for high level players. Now I know Huk made a point of just watching the replays. But most tournaments that I feel that will experiment with this if it does take off, wont even bother releasing replays. Most notably korean tournaments like GSL/SSL that have historically not released replays, making Huks argument of high level players should just watch the replays pretty much invalid. Since they wont be available. Which hurts the high level scene since being able to study the games to their full potential allows for improvement.

It's bad enough that these same tournaments dont allow players to showcase their micro and remove that element from battles by not showing health bars, unless the observer selects it and proceeds to not show everything since the observer is either choosing to barely show anything or is just awful at it.

Honestly, I've always preferred to have the most information available, that way I can follow the game myself. Without having to listen to someone that is misinformed about what is actually going on tell a story of what isnt actually happening. Which to me is just an illusion filled with lies, why would we need to be blinded by illusions to enjoy a game?

Do appreciate your going to try it with a tournament though. Will see how this pans out.
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
January 30 2016 16:19 GMT
#5
On January 31 2016 00:57 sAsImre wrote:
Really nice to try this, it'll be important for the casters to be able to tell the story of the match instead of just commentating on the information shown on screen.

Completely agree. We would love to hear any feedback or criticisms you have, if you get a chance to watch!
On January 31 2016 00:53 Topher_Doll wrote:
I think tests like this are important. While I am a big fan of more data, not less, it's hard to say how it will work until we test it out so thanks Ctone for being willing to do this.

I think a lot of people will feel this way, we hope we can present the data in way that's still informative. For example, the casters will still be able to toggle stats on their computers, but it will be up to them how they present the data that aligns with the flow of the cast/game.
TL+ Member
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
January 30 2016 18:01 GMT
#6
In BW no production tab was available, everything was an element of surprise.
Life?
EleMenTfiNi
Profile Joined January 2015
Canada107 Posts
January 30 2016 18:48 GMT
#7
Surprise is the fiNal EleMenT of a good show, should be awesome
Don't complain about things you're not willing to change.
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
Last Edited: 2016-02-01 20:51:22
February 01 2016 20:50 GMT
#8
UPDATE: FalconPaladin had something come up and will be unable to cast tomorrow's test event.

In his stead will be our trusted observer and all things production, EleMenTfiNi. FalconPaladin will be working with us in our 2016 events so he will return, this test event was a bit short notice.
TL+ Member
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
February 02 2016 21:51 GMT
#9
Live in just under 15 minutes!

We'll be uploading all of the matches separately to YouTube (also available via twitch) that will list all of the observer techniques tested for that particular series. We'll be trying out a few different things today, looking forward to it!
TL+ Member
FXOTheoRy
Profile Blog Joined July 2008
United States519 Posts
February 02 2016 22:28 GMT
#10
test feedback:

Pros: The surprise factor is neat from a spectator standpoint. Also it somewhat hides the competitors builds so their future opponents cannot have complete information on their timings

Cons: Players will like the production tab so that they can learn how to do cool builds.

As a frequent player I like to see the production tabs but with or without is cool in its own way.
oyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoy
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2016-02-02 22:59:15
February 02 2016 22:52 GMT
#11
HuK thinks he is $o$ (2 gold before natural for the moment)

Edit : how did he lose this?
Bupi00
Profile Joined February 2016
3 Posts
February 03 2016 00:14 GMT
#12
This non-production tab, non supply overlay sucks. this is a waste of time. bye
DreamOen
Profile Joined March 2010
Spain1400 Posts
February 03 2016 00:22 GMT
#13
I think , it has some interesting parts, but the casteers need to be top notch, it was used in broodwar with exProgamers and super good casters. On the other side, maybe its too late for us as spectators to adapt to that anyays. It is a nice try still.
Tester | MC | Crank | Flash | Jaedong | MVP
0(o.O)0
Profile Joined January 2006
Brazil2 Posts
February 03 2016 00:24 GMT
#14
It's not that good without those informations.
TiTo
Nisticism
Profile Joined May 2015
41 Posts
February 03 2016 00:26 GMT
#15
Feedback.

Cons: Broadcasters should always be switching between tabs to entertain the audiance anyway. The amount of information is not important, only the type of information.

Production and supply are the two most important.
NA GM Zergie ~~ https://www.twitch.tv/charmquark_ ~~
Emerica
Profile Joined November 2015
1 Post
February 03 2016 00:27 GMT
#16
Don't mind no production tab, but supply is pretty important. I personally find it useful in multiple scenario's:
- Helps me catch up to the status of the game if I have not been giving 100% of my attention
- It is handy if I am watching the broadcast to learn new styles of play. Casters are not always 100% on point (entertaining tangents, etc).

In fact I think having more info on screen gives the casters more flexibility with how they want to cast because the hardcore types will still have numbers to crunch.
Clagus
Profile Joined April 2013
4 Posts
February 03 2016 00:42 GMT
#17
army value > army supply
I wonder why isn't it used more...
coolprogrammingstuff
Profile Joined December 2015
906 Posts
February 03 2016 01:00 GMT
#18
On February 03 2016 09:27 Emerica wrote:
Don't mind no production tab, but supply is pretty important. I personally find it useful in multiple scenario's:
- Helps me catch up to the status of the game if I have not been giving 100% of my attention
- It is handy if I am watching the broadcast to learn new styles of play. Casters are not always 100% on point (entertaining tangents, etc).

In fact I think having more info on screen gives the casters more flexibility with how they want to cast because the hardcore types will still have numbers to crunch.


Agreed. Prefer production, but no supply is what really rustles me.
Venser
Profile Joined April 2012
Croatia232 Posts
February 03 2016 01:01 GMT
#19
I hate it. I don't see how lack of info makes game any more interesting and casters have no clue what's going on which makes whole stream looks silly.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 03 2016 01:03 GMT
#20
wait did kelazhur beat neeb as zerg or is liquipedia just mistaken?
Moderatorhttp://i.imgur.com/U4xwqmD.png
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